• aiguo
    #462
    Ha nem eppen!

    A patch readme-t olvastad?
    This patch adds the following features to the retail version:

    1. NAT NEGOTIATION: if you are behind a router that supports NAT negotiation
    (the majority of all routers, but not all), you will not need to manually
    forward incoming data traffic to a specific port. (You may still need to
    configure your firewall; we can't really override that.)
    2. REPLAY OPTION: by selecting "Save replay" on the end-game screen of an
    Engagement, LAN or Online game, you can save a replay of the game for future
    viewing through the LOAD > LOAD REPLAY menu. (If you accidentally skip the save
    step, before launching a new game, you can also go into the folder
    "AOWReplayLast", and copy the three files "AutoMovie.rpl", "AutoMovie.sad" and
    "AutoMovie.sav" to its parent folder. They will now be available in the LOAD
    REPLAY menu under the name "AutoMovie"; the files can be renamed in Windows.)

    In addition, this patch addresses some issues discovered in the retail build:

    1. Fixed issue which caused BlackHawk helicopters not to pick up heavily
    wounded soldiers if they had a queued command.
    2. Fixed crash when you sold a Stealth Armor Lab.
    3. Fixed issue where more than 8 Construction units could be queued to be
    deployed at an HQ.
    4. Fixed issue where infantry could get killed from walking into a
    construction footprint.
    5. Fixed issue where upgrade options for Strykers and AK-74 soldiers would
    sometimes be incorrectly disabled due to lack of funds.
    6. Fixed issue where non-combattants wouldn't respond to keyboard shortcut for
    Repatriation.
    7. Fixed issue which allowed you to override normal power limits by queueing
    construction actions.
    8. Fixed issue which would sometimes cause vehicles exiting a Repair Depot to
    get stuck.
    9. Fixed issue where audio would sometime continue to play when game was
    minimized.
    10. Improved stability when the user's PC is locked while game is still running
    (may still cause problems in certain cases; we advise you to always save your
    game before locking your PC).
    11. Updated Credits with Atari Europe.
    12. Disabled Continue Campaign button if you have already finished the
    Campaign.
    13. Added warning that you'll spoil the story if you're skipping ahead in the
    campaign.
    14. Fixed miscellaneous text glitches.
    15. Fixed miscellaneous stability issues.

    Additional notes:

    1. Please note that if you host an online or LAN game with one or more
    A.I.-controller players, these A.I.-controlled players will not be migrated to
    a new host if the original host is disconnected or leaves the game.
    2. In the Online menu, under certain circumstances your own chat messages will
    not be displayed correctly. We are working on resolving this issue.