"Players will now have an incentive to use the deck gun to finish off an opponent that cannot shoot back,
but relatively little incentive to engage in a shoot-out of any kind. Ships will lose integrity to gunfire and
can be sunk (eventually) by using the deck gun, but ships will flood only when shells (or torpedoes) hit
them at or below the waterline. Hitting a ship’s bridge can make it an easy target by causing it to lose
control of its navigation and steering; however, Real World Gunnery makes hitting a specific part of a
moving target from a moving and tilting U-boat a difficult proposition, so you may want to slow or stop
the target first with a hit from a torpedo.
Engaging in a gunnery duel with any warship larger than a small ASW corvette is now a flirtation with
suicide:
• Your deck gun is unlikely to damage the warship fast enough to sink it before it sinks you
• Your crew is completely exposed to gunfire from all the warship’s guns and antiaircraft cannon
• The deck gun will have a difficult time training about fast enough to track a fast-circling warship
If you must engage small patrol craft on the surface, the GWX team suggests you use your antiaircraft
cannon since it exposes fewer of your own crewmembers to loss from return fire: if you are lucky, you
will suffer only damage and a few casualties, but not total destruction."