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  • FSpofon
    #72077

    Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
    Made the bomb the primary target of a USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
    Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
    Fixed bug in which a player who crouches rapidly and repeatedly was seen as stationery by other players.
    Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
    Gave chat interface priority over scoreboard to reduce conflict between the two.
    Increased size of HUD icons.
    Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
    Added fcvar_archive flag to mat_hdr_level, r_rootlod, r_waterforceexpensive.
    Made the message of the day screen dismissible by hitting ENTER.
    Improved the look of the font on the achievement toast.
    Fix servers not being to set sv_hudhint_sound
    Added console variable cl_hudhint_sound
    Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )