Minden idők egyik legjobb körökre osztott stratégiai játékának a folytatása.

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  • shadar619
    #1008
    Jagged Alliance: Back in Action Update Released
    Product Update - Valve
    V 1.13
    Added Features
    • Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds.
    • Added tactical mode as option on game start.
    - Enemies have to be revealed via line of sight in tactical mode.
    - Sound sources are marked in tactical view as well as on the minimap
    • Added two new achievements for tactical mode and higher difficulty.
    • Added option to level recruited militia up via the location UI on the world map.
    • Added options to distribute militia via location UI (evenly across all combat zones, focused on a single combat zone)
    • Added sector inventory, accessible via Character Detail Screen
    - Always accessible in friendly sectors
    - Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player
    - Accessible for militia recruitment and trading with NPCs
    • Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. • Within hostile sectors mercs need to be within 5m distance to be able to exchange items.
    • Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view
    • Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. • Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen
    • NPC Traders restock their inventory over time (rules can be modified via characters.txt)
    • Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad)
    • Camera scrolling possible by moving the cursor to the border of the screen in fullscreen mode
    • Added Sound FX for melee attacks
    • Putting away a fire arm for non-combat actions (e.g. heal) will no longer reset the firemode of the weapon
    • Added scrollbar in mail list window
    • Added trash can icon to delete mail to mail window
    Bug Fixes
    • Fixed some exploits that allowed to duplicate items via item exchange
    • Fixed bugs in squad selection via list on world map
    • Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate
    • Added missing text for Raider’s hiring dialogue
    • Fixed Blood not liking Magic due to a typo
    • Fixed MP53 weapon type not being specified
    • Fixed Deidranna’s sending of troops based on the player’s income becoming less likely
    • Fixed orientation of 66mm rocket shot from LAW
    • Fixed issue when player receives several items of the as quest reward and has not enough space in inventory to hold all of them
    • Fixed crash in tutorial
    • Fixed several mercs that move as a group changing positions after reaching their destination if one of them with active guard mode receives a new goto order
    • Fixed guard mode would prevent mercs from letting other mercs pass them
    • Fixed mail list not being cleared when starting a new game
    • Fixed item swap to player inventory for stacked items on rightclick and by "loot all"-button
    • Fixed bug in loner trait
    • Fixed bug in tough trait
    • Added slight offset to grenade explosions to prevent explosions inside ground to prevent grenades damage to be reduced by terrain
    • Changes to terrain to prevent grenades from falling through ground on machines with low frame rates
    • Fixed explosions not destroying armor correctly
    Balancing Changes and Tweaks
    • Added grenade launcher ammo to containers in some locations in the world
    • Added grenade launcher ammo to the stock of some local traders
    • Slightly decreased accuracy of snipers when prone
    • Tweaked enemy attributes to adjust aim time in combat
    • Tweaked enemy perception to accommodate introduction of Line of Sight
    • Enemies drop the amount of ammo they have left in their weapon
    • Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt)
    • Reduced chance of friendly fire between enemies
    • State of tanks is stored outside of levels
    • Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours
    • Location of Limited Edition DaHonko Flakes is now randomized
    • NPC traders item list is sorted by item type
    • Tweaks and improvements to pathfinding and navmesh calculation, mercs should not slow down in narrow passages anymore
    • Tweaked damage done to vehicles by explosives making tanks harder to destroy with grenades alone
    Localization
    • Polish language files added
    • Added missing texts for French
    • Added polish translation for game launcher