• RpPRO
    #23
    Summazom egy idezettel ([H]ard|OPC) egy masik forumon leirt velemenyem: "Technically the X800 series, and going all the way back to the Radeon 9700 series, support point sampled Displacement Maps via N-Patches, while the 6800Ultra supports filtered Displacement Mapping via vertex texture lookups in VS 3.0. But it all depends on what developers use in games. If developers never use it, it is a useless feature. SM3.0 is an extension of SM2.0 and adds mostly performance enhancements, as well as possibly easier programming for developers." Nem kerdes, tobbet tud joval a 6800, az a kerdes, h. tenyleg ki lesz-e ez hasznalva.