• uHs Gerzson
    #93261
    1.4 Patch – New content

    · New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)
    · New Server Option: No Vehicles mode

    1.4 Patch – Fix List

    Front End:

    · Front end - Fixed server browser issues with updating info
    · Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players
    · Multiplayer Server filter “maps size” will now work
    · Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box

    Game Server

    · Increased server stability
    · All levels - Co-op – Fixed a crash after reviving player without a kit- 1st attempt
    · Server - Linux 32 Dedicated – Fixed the server crash when trying to rotate maps in Special Forces Co- op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
    · Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
    · Unlocks are once available on unranked servers.
    · Ranked server have to have unlocks activated.
    · Fixed Issue with the local coop server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
    · Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map.
    · Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.
    · Fixed a Vehicle drop crash related bug (missing icon).
    · Co-Op bot console commands do not function on local servers.

    Client / Gameplay:

    · Increased client stability
    · Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag
    · Introduced a delay from proning to standing to help reduce exploiting
    · Adjusted C4 to make throwing more difficult
    · Fixed the issue where a red distance marker appears on the ground
    · Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
    · Made adjustments to reduce the damage taken by vehicles when driving
    · Commander options will no longer available whilst dead.
    · Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
    · Fixed the issue that would cause infantry players to be revived with no kit.
    · Fixed several rare graphics crashes.
    · Fixed issue with players crashing while clicking "Join Game" in the front end
    · Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings.
    · Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
    · Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
    · Transport Helicopters – Increased the armor of all transport helicopters