Starship Troopers 2
  • cyberjedi
    #288
    Shep, talán ez segít a shader beállításban. Plazmabogarat pedig pofán is lehet lőni, ott is sérülékeny és nem tart fél óráig (lol):

    Global Settings File Guide and modifications that can be made.
    Note: Empire Interactive does not provide support regarding any issues that may arise from changing these settings.

    If the game is playing perfectly on your system - and you have no problems running the game - then it is highly recommended that you DO NOT modify any global settings. In such circumstances it is always advisable to change options that are available to you via the in-game Options screens.

    However, it is often the case that a small number of players experience difficulty when trying to run and play Starship Troopers. This guide aims to provide an overview of a subset of settings that the player can modify with a view to improving their gameplay experience.


    Global settings file:

    To locate the global settings file (global.settings) open "My Documents" and browse to the following directory location:

    ..\Empire Interactive\SST\Settings

    The directory should contain the global.settings file. This file is a simple text file and can be edited using your favourite text editor. (NOTE: Before making any changes to this file it is always worthwhile making a backup copy first!)

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    First things to try:

    If you are having trouble running the game there are a few things you can do beforehand. The first thing is to ensure you are running a legitimate version of the game and that you have the latest drivers installed for your system hardware. Additionally it is worth making sure you have the latest version of DirectX installed (v9.0c at the time of writing). The website list below is for some of the major manufacturers but please contact your supplier if you are unsure of the correct drivers required for your machine.

    www.NVidia.com
    www.ATI.com
    www.Creative.com
    www.Microsoft.com
    www.DirectX.com
    www.Microsoft.com/windows/directx/

    If you are happy that you are running the latest drivers, and your system AT LEAST meets the minimum recommended spec, then there is another option available to you. (This is also a good idea if you have installed Starship Troopers and then changed your graphics hardware in the meantime). Simply locate and delete your global.settings file - or rename it to something different. NOTE: you will obviously lose any previous global setting changes you have made. The next time you run the game two things happen. Firstly, the game recreates the global settings file with default values. Secondly, the game then queries your available graphics hardware and attempts to automatically set relevant settings / values for your system. This is done transparently and without requiring any interaction from the user. In some cases this has been known to fix rendering and gameplay issues.

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    Taking it further:

    If you have tried the steps outlined above and are still experiencing problems with Starship Troopers then the remainder of this guide may be useful to you. It briefly describes some of the settings in the global settings file (global.settings) and the values that you can specify for that particular setting.

    NOTE (AGAIN!): It's a good idea to make a backup copy of this file before you go ahead and start making any changes.

    [ Graphics ]

    [ Graphics ][ ScreenXRes ]

    This setting is used to set your screen x-axis resolution. For example, this value would be set to 1024 if you were running the game at 1024x768, or 640 if you were running the game at 640x480. Be aware that - if you set this value to a non-recognised value or a value that your hardware / monitor cannot handle - it is likely you will be presented with a black screen when you try and run the game. If this happens then set this value back to 1024 (and ScreenYRes to 768).

    [ Graphics ][ ScreenYRes ]

    This setting is used to set your screen y-axis resolution. For example, this value would be set to 768 if you were running the game at 1024x768, or 480 if you were running the game at 640x480. Be aware that - if you set this value to a non-recognised value or a value that your hardware / monitor cannot handle - it is likely you will be presented with a black screen when you try and run the game. If this happens then set this value back to 768 (and ScreenXRes to 1024).

    [ Graphics ][ ScreenRefreshRate ]

    This setting is used to determine the refresh rate at which the game is running. If this is set to a value that your monitor cannot handle it is likely that your monitor will switch off or shutdown, and you will be presented with a blank screen. Available values are 60, 72, 75 and 85. These values are in Hz.

    [ Graphics ][ TextureQuality ]

    This setting determines the texture fidelity (or texture quality) that you see in the game. This setting can take the folowing numeric values:

    1 - Highest quality textures (requiring the highest amount of available video memory)
    2 - Medium quality textures
    4 - Low quality textures
    8 - Ultra low quality texture (requiring a minimum amount of video memory)

    If you find the game runs slowly and occasionally pauses (with a *lot* of disk accesses) then it might be worth trying to lower this value and seeing if that fixes any problems.

    [ Graphics ][ Shadows ]

    This setting determines the presence (and quality) of any shadows displayed in the game. High quality shadows can require a significant amount of resources and processing power so lowering the quality of the shadows is usually one of the first things to try if you desire higher framerates. This setting can take the following numeric values:

    0 - Shadows OFF
    1 - Shadows on terrain only (using lower quality texture atlas maps)
    2 - Shadows on terrain only (using higher quality stencil buffer shadowing)
    3 - Shadows on game models only (using higher quality stencil buffer shadowing)
    4 - Shadows on terrain (using texture atlas maps) and on game models (using stencil buffer shadowing)
    5 - Shadows on terrain and game models (using higher quality stencil buffer shadowing)

    The stencil buffer shadowing methods require signficantly more processing power... but supports self-shadowing and generally look more visually appealing.

    [ Graphics ][ SoftShadows ]

    This setting determines whether or not the shadows (if enabled) have a soft edge to them. The softened edges simulate a more natural looking shadow but at the expense of increased processing requirements. This setting can take one of two values:

    0 - Soft shadows off
    1 - Soft shadows on

    This setting only takes effect if shadows are enabled in the game.

    [ Audio ]

    [ Audio ][ AudioQuality ]

    This setting is used to determine the quality of audio playback within the game. The setting can take the following values:

    0 - Low quality audio playback
    1 - Medium quality audio playback
    2 - High quality audio playback

    If you are experiencing sound issues it is recommended you try lowering this value if possible.

    [ Other ]

    [ Other ][ Glow ]

    This setting is used to determine the type / quality of glow used in the game (for example, to simulate over-brightness and HDR bloom effects). This setting can take the following values:

    0 - glow off
    1 - glow on
    2 - partial glow

    If you are having problems with overbright glows (or 'white-out' type rendering issues) it is worthwhile enabling the partial glow (or turning off the glow) to see if it fixes the problem.

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    Remember:

    If you change any other values in your global settings file the behaviour and presentation of the game may be undefined or compromised. ANY CHANGES YOU MAKE (EITHER THOSE OUTLINED ABOVE OR CHANGES OF YOUR OWN) ARE AT YOUR OWN RISK.