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Magyar Rajongói Oldal



  • Endaer
    #77245
    -A grief reportolasrol talaltam egy jopofa sort (429. sor) a systemmsg-e.dat fileban... nehany masikkal egyutt itt lathato:


    -Complete List of Augment Item Skills (remelem jol tordeli be...)
    Below are the current Item Skills available from Augments.

    Active Skills (Max Level Effect)

    Acrobatics Increases the height from which you can jump without sustaining damage temporarily.
    Aggression Increases the target's urge to attack. Power 659.
    Agility Increases Dodge temporarily.
    Aura Flare Unleashes an elemental attack against nearby enemies. Power 55.
    Aura Flare Unleashes an elemental attack against the enemies near a target. Power 55.
    Aura Flare Unleashes an elemental attack. Power 110.
    Battle Roar Increases the maximum HP temporarily and restores HP by the increased amount.
    Bleed Temporarily causes a target to bleed heavily. Effect 8.
    Blessed Body Increases the maximum HP by 300 temporarily.
    Blessed Soul Increases the maximum MP by 200 temporarily.
    Charm Decreases a target's urge to attack. Power 330.
    Cheer Increases the maximum CP by 300 temporarily.
    Clarity Temporarily decreases the MP consumption rates for all skills.
    Doom Temporarily blocks all of the target's physical/magic skills.
    Duel Might Increases PVP P. Atk. temporarily.
    Duel Weakness Decreases the opponent's PVP P. Atk. temporarily.
    Empower Increases M. Atk. temporarily.
    Fear Momentarily throws the target into a state of fear and causes him to flee.
    Firework Ignites a Firework.
    Focus Increases the chance of a critical attack temporarily.
    Guidance Increases Accuracy temporarily.
    Heal Empower Increases the power of HP recovery magic temporarily.
    Heal Immediately recovers your HP. Power 552.
    Hold Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.
    Hurricane Creates a whirlwind of destruction. Power 110.
    Hurricane Unleashes a powerful gusting attack against nearby enemies. Power 55.
    Hurricane Unleashes a powerful gusting attack against the enemies near a target. Power 55.
    Hydro Blast Unleashes a powerful liquidy attack against nearby enemies. Power 55.
    Hydro Blast Unleashes a powerful liquidy attack against the enemies near a target. Power 55.
    Hydro Blast Unleashes a spray of highly pressurized water. Power 110.
    Iron Body Raises resistance to damage from falling.
    Kiss of Eva Increases Lung Capacity temporarily.
    Large Firework Ignites a Large Firework.
    Lesser Celestial Shield Bestows temporary invincibility.
    Magic Barrier Increases M. Def. temporarily.
    Mana Burn Burns up the enemy's MP. Power 120.
    Mana Gain Increases the recharge recover rate of MP.
    Medusa Temporarily throws the target into a petrified state.
    Might Increases P. Atk. temporarily.
    Music Clarity Temporarily decreases the MP consumption rate for song/dance skills.
    Music Refresh Temporarily decreases the re-use time for song/dance skills.
    Music Plays music.
    Mystery Skill Increases your head size.
    Paralyze Temporarily throws the target into a state of paralysis.
    Party Recall Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
    Peace Puts the opponent's mind at peace and erases the desire to attack.
    Poison Temporarily poisons a target. Effect 8.
    Prayer Increases the effectiveness of HP recovery magic temporarily.
    Prominence Detonates a fireball by compressing the air around the caster. Power 110.
    Prominence Unleashes a flaming attack against nearby enemies. Power 55.
    Prominence Unleashes a flaming attack against the enemies near a target. Power 55.
    Recall Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room.
    Recall Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room.
    Recharge Regenerates MP. Power 69.
    Reflect Damage Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
    Refresh Temporarily decreases the re-use times for all skills.
    Resurrection Resurrects a corpse. Restores about 70% of additional Exp.
    Ritual Regenerates CP. Power 473.
    Shadow Flare Unleashes a dark attack against nearby enemies. Power 55.
    Shadow Flare Unleashes a dark attack against the enemies near a target. Power 55.
    Shadow Flare Unleashes a dark attack. Power 110.
    Shield Increases P. Def. temporarily.
    Silence Temporarily blocks the target's magic skills.
    Skill Clarity Temporarily decreases the MP consumption rate for physical skills.
    Skill Refresh Temporarily decreases the re-use time for physical skills.
    Sleep Momentarily throws the target into a state of sleep when you are under attack. Additional chance to be put into sleep greatly decreases while the effect lasts.
    Slow Temporarily decreases a target's speed.
    Solar Flare Unleashes a sacred attack against nearby enemies. Power 55.
    Solar Flare Unleashes a sacred attack against the enemies near a target. Power 55.
    Solar Flare Unleashes a sacred attack. Power 110.
    Spell Clarity Temporarily decreases the MP consumption rate for magical skills.
    Spell Refresh Temporarily decreases the re-use time for magic skills.
    Stealth Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
    Stone Attacks the enemies near a target with a stone boulder. Power 55.
    Stone Attacks the target with a stone boulder. Power 110.
    Stone Unleashes an earthen attack against nearby enemies. Power 55.
    Stun Temporarily throws the target into a state of shock.
    Trick Cancels the target's status.
    Unlock Opens level 3 doors with 100% probability and chests below level 72 with 90% probability. Requires 17 Keys of a Thief.
    Vampiric Rage Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
    Vampiric Touch Absorbs HP. Power 88.
    Wild Magic Increases the critical attack rate of magic attacks temporarily.
    Winter Temporarily decreases a target's Atk. Spd.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    - [CT2.3 PTS] Territory Wars (forras) :

    01 . Territory Wars


    Territory Wars are battles focused around clan and individual players


    1.1 Territory
    A territory consists of the entire area of a city, including residences, [something], fortresses, castle areas; basically everything that players can take over and benefit from.


    1.2 Territory Borderlines

    There are 9 territorial areas:
    gludio、dion、giran、oren、aden、innadril、goddard、rune、 schuttgart

    1.3 Territory Announcement

    Annoucement Conditions

    * After a castle seige, the clan that owns the castle will automatically announce occupation of the territory of the castle

    After announcement a [Territory Management] NPC will appear in the castle

    * Can collect various quest rewards and gain access to a special shop

    After announcement a [Mercenary General] NPC will appear outside the frontgate of the castle

    * Normal players can purchase mercenary transformation scrolls from the NPC to participate in the territory battle
    * Once a player completes cetina quests as a mercenary, the player can upgrade into a better mercenary
    * Can buy battleground consumuption items here


    1.4 Territory Ownership Announcement

    After the territory announcement, the occupying clan can start the [Destiny of Ownership(I made the name up :P)] quest, the following should be noted regarding the ownership announcement

    Ownership announcment conditions

    * Fortress(es) in the territory (except border outposts) need to be aligned with the castle
    * Completed quest [Destiny of Ownership]
    * Must announce ownership 2 hours before a teritorial war

    After announcing ownership

    * Becoming owner is a requirement for upgrading to clan level 11
    * All NPCs will have the owner's clan tag next to their names
    * the Maximum Sale of seeds and purchase of crops increased by 10%

    Lost of ownership

    * Disolution of clan
    * Lost of the territory's castle

    After th lost of ownership, all ownership effects will disappear (clan level 11 too? i dunno)


    1.5 Territorial War

    Pre-war phase

    * Teritorial war week will be in sync with castle seige weeks, i.e. occur in the same week, and will happen once every other week
    * Territory War will occur at 8-10pm on saturdays (because of this change saturday seiges will be moved to sundays)

    Start of Territory War

    * The start of territory war has no relationship to ownership of the territory, once the time has come to start, it will start

    Registration to battle

    * One can approach a given territory's [Mercenary General] NPC in front of castle to register
    * You can register as an individual or as a clan
    * Clan registration: Clan members with the right permissions can register the entire clan to the war via the Clan Window
    * Individual Registration: Can approach the NPC to register
    * Must register 2 hours ahead of the war
    * Owner of the territory will be automatically registered

    Territory War begins

    * Once the war starts, all fortresses and castles will become battle grounds
    * Unregistered players within these battlefield areas will be teleported out of the areas
    * Ower of territory and their alliance can set up flags and advance flags within a battle ground
    * Other participating clans can setup flags (only normal ones)
    * Castle and fortress gates are not attackable
    * 10 minutes before a war, you can setup seige channels (you used ^ to chat)
    * Seige channels will close 10min after war
    * When war starts, castles will spawn a relic, fortresses will have catipults
    * If there are more than 1 contracts between castle and fortresses in the territory, defending NPCs will have better gear

    Rules

    * Similar to seiging, there will be 3 different forces [my army / enemy army / neutral]
    * registered clan and alliance will be considered [my army]
    * all other registered players are [enemy army]
    * unregistered players are [neutral]
    * Registered players will have a flag above their heads, display their relationship to you
    * Players cannot force attack [my army]
    * PLayers can directly attack [enemy army] and [neutral]
    * 범위 공격은 타겟의 ‘아군’과 ‘무’관계 대상에게 데미지를 입힙니다.(untranslated)
    * PK count will not increase in battle ground
    * Clans in war with each other will not increase PK count either
    * Unregistered players leaving battle areas will have purple names for 120s
    * Registered players will not drop items or gain death penalty when dying in battle grounds
    * Unregistered players will suffer normal death penalties
    * Registered users have the following revival spots:
    clan hall, closest village, clan area[no idea], frontal base

    1.6 Frontal Base

    * Castle Owner can build a frontal base
    * CLan leader will use 120 B Gemstones to create base
    * Can only build 1 base, but you can demolish base and rebuild it at another location
    * Base cannot be destroyed
    * Area surrounding the base will give [my army] an additional 100% HP and MP regen rate
    * [my army] can revive at frontal base at death
    * after end of war base wil dissapear automatically


    1.7 Vitory Conditions

    Territory Holy Relic

    * At start of war Relic will appear at castles
    * After entering the castle and destroying an enemy's relic, you can take the enemy's relic
    * Once you take their relic to [my army]'s frontal base you gain control of the relic
    * After gaining control of the relic, the enemy's relic will respawn at [my army]'s castle
    * After taking the enemy's reli, it's position will be displayed on the minimap
    * if the player holding the replic dies or disconnects, the relic will drop to the ground

    in short: capture the flag. You take the flag from castle to frontal base. blah blah blha i'm not sure

    Catapults

    * Catapults will appear at fortresses when war starts
    * Catapults can be destroyers by enemy players
    * Once a catapult is destroyed, all remaining NPC defenses will dissapear, castle doors will over and fortress defensive are deactivated


    1.8 Mercenary
    Usage Requirements

    * Except for castle owning alliance members, all registered players can participate as a mercenary

    Change of character name

    * Players can purchase a [some item name] from Mercenary General (this item changes your name and appearance)
    * Can use 10 minutes before war, will revert back to normal 10muinutes after war
    * Normal chat and shout chat will display your fake name
    * Warning! Trade and party windows will show your true name
    * If player dies or disconnects, the fake name will remain
    * When using fake appearance, one cannot common craft, dwarven craft or setup store.

    Mercenary Transformation

    * When a war starts, lvl 40 and above players can purchase a mercenary transformation scroll from Mercenary General
    * You cannot gain xp or sp while transformed to this state, nor can you obtain xp via partying, but can gain fame
    * ifyou complete the [Way of a Mercenary] quest, you can purchase a better transformation
    * Tansformation duration is 30min, death will not cancel the transformation

    Limitations

    * Red players (including players with demonic weapons) and olympiad participants cannot use this transformation


    1.9 Rewards
    Territorial Abilities

    * Different territories give different territorial abilities
    * After war, all clan members (except academy members) will gain their respective territory abilities
    * The abilities will be affected be the relics you have obtaiend and the number of them you have obtained.
    * If you have 1 relic in aden castle you gain 1 ability, if you get N relicks you will gain N abilities
    * Territorial Abilities table:

    gludio STR + 1 / NIT + 1 dion
    DEX+1 / WIT + 1 giran
    STR + 1 / MEN + 1 oren CON + 1 / MEN + 1 aden
    DEX + 1 / WIT + 1 innadril
    CON + 1 / INT + 1 goddard
    DEX + 1 / INT + 1 rune
    STR + 1 / WIT + 1 schuttgart
    CON + 1 / WIT + 1

    * Change of clan leader will not affect the relics quntity nor territory abilities
    * All relic information can be seen from the mini map


    Territory Products

    * Registered players can speak the [Territory Manager] to purchase territory products

    Type Effect S Grade Weapon Warrior
    Type
    Physical Normal Attack +10%
    Magic Damage Taken - 10% Wizard
    Type Physical Damage Taken - 10%
    Magic + 10% A Grade Armour
    鬥魂阿貝拉 When equiped, you only lose 40% of what you would normally lose
    Belts Belt Increase defense
    asite Bag
    When combiend with Belt, can increase inventory space Buckle When combined with belt can increase max weight limit A Jewellery Necklace Increase Magic and attribute defense ring BSoE
    BSoE Can BSoE to specific towns
    頭飾 - -
    * Purchase of these products require [territory badge] and adena
    * Following can be purchased from the [Mercenary General]

    Item Effect Claok Allows purchasing items from Special Items Merchant
    座龍 Allows purchasing items from Mercenary General
    * Cloak can only be used by Castle Owning clan members, it is a S84 Item... Requires one to be a rank of Knight or above to equip cloak


    Territory Badge

    * During Territory war, once can do quests given by the [Territory manger]. Completion of the quest will give different badges depending on the territory you are in.
    * Territory War quests belong to a new special category of quests introduced this update


    Royalty

    * Players can use territory badges to apply to become Royalty
    * You do not need a subclass to apply to become Royalty

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    - [CT2.3 PTS] Clans and Alliances (forras)

    02 . Clans

    Territory Wars are battles focused around clans or individuals


    2.1 Clan Level up

    * Max clan level increased to 11
    * Clan Level 11 requirements: 75000 Clan Fame + 170 Clan members + owner of territory


    2.2 Order of Knights

    * At clan level 11, Each Order of Knights Capacity increased to 30


    2.3 Additional Clan Skills

    * Clan lvl 11 skills

    盟誓-血盟體魄 (I think max HP)
    lvl3 Clan Fame 13200 + Earth Egg x 10 盟誓-奮戰不懈 (I think pdef)
    lvl3 Clan Fame 13200 + Earth Egg x 10 盟誓-鋼鐵意志 (I think resistance to mental attacks)
    lvl3 Clan Fame 13200 + Soul of Angel x 10



    03 . Seiges

    3.1 Change of Seige Dates

    Due to the introduction of Territory Wars, Saturday seiges will be moved to sunday. Seige times will stay the same, i.e. current sunday ones at 4-6pm preciously saturday ones at 8-10pm


    04 . 根據地

    4.1 競標型根據地變更
    競標型根據地的競標價格與維持費用,將會做一定比例的調整
    (dunno what this is <_< some changes to some area)


    05 . Residences

    5.1 [New Instance Zone]

    * ALl clan members of castle and fortress owning clans have access to this instance zone
    * This zone will be a quest-based dungeon
    * Players can enter this new area by speaking to the [Dungeon manger] at teh castle or the [supplies officer] at the fortress


    5.2 Dungeon Changes

    * Catacomb/Necropolis monsters increased in experience and drop rewards