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Magyar Rajongói Oldal



  • Birk@
    #6706
    Bocsi hosszú! A Lényegteleneket kivágtam

    Prelude features

    <Addition of New Territory and Hunting Grounds>
    1. A new territory that is about 1/5 of the size of the existing Lineage II World has been added. Embark on an adventure to new places you have never been before, such as the Ivory Tower, Oren Castle, the Town of Oren, Enchanted Valley, the Hunters’ Village, and the Sea of Spores. You can reach the new regions by passing through the Death Pass which is connected to the northern region of Giran.
    2. The Forgotten Temple is added to the western part of the wastelands.

    < Addition of New Skills >
    A total of 147 new skills have been added. Also, it is now possible for existing skills to be upgraded to a higher level.

    < Change of Skill Effects >
    1. Now the effects of the crystallize skill is applied differently. For example, in order to destroy a grade C item, you must now have the crystallize stage 2 skill.

    2. A change has been made so that when using an area of effect skill, all other characters including chaotic and temporary chaotic characters will receive damage. (This excludes the attacker’s own party members)

    3. The shield stun’s MP consumption rate has increased by about 1/10 of its existing rate.
    4. The re-use time of hate and of focus force has been decreased.
    5. The re-use time of resurrection, a type of resurrection magic, has been increased by four times.
    6. The appearance of graphic effects for spoil, iron punch, mortal blow and poisoning have been modified.

    < Quests >
    1. The quest for 2nd class transfer has been added. In order to qualify for the 2nd class transfer, you must first complete 3 types of quests intended for your race and class. After collecting three marks that you receive as rewards for completing quests, and go to the NPC that facilitates characters of level 40 + with their 2nd class transfer, you will be able to complete the 2nd class transfer. More detailed information regarding the quests for 2nd class transfer is available from the Lineage II’s official home page.
    2. A newly added quest called “Get a pet” is a quest to obtain a pet. In order to fulfill the quest, you should go find Martin, the pet guardian in Gludin village.
    3. If you are currently working on 14 quests at the same time, and if you attempt to start on the 15th quest, you will receive a notice informing you that you are not allowed to work on any more quests at the same time. Please note that if you would like to pursue another quest at this point, you will have to give up one of the quests you are currently working on.

    < NPCs >
    1. Many new monsters have been added. NPCs of the villages in new regions and NPCs that are needed for the 2nd class transfer quests have been placed throughout the game. Also, in the case of village NPCs, their attire has been modified in various styles to reflect their occupation.

    2. The position of monsters in Gludio has been modified.
    1) The total number of monsters in the Gludio region has been increased. Therefore, now you will encounter monsters at a higher frequency in this region.
    2) By equally distributing the levels of monsters in Gludio, we made the region a good hunting environment for characters after their class transfer.
    3) We have changed the places and locations to which monsters of turek orc campsites and monsters of Ol Mahum campsites flee.
    4) The placement of monsters in the Grim Ruins and the Ruins of Despair has been modified.

    3. With the latest update, monsters for high level players have been placed in the Enchanted Valley and near the Hunters' Village.
    4. Monsters that can be hunted by mid to high level characters who are readying themselves for the 2nd class transfer and by upper 50 level characters have been placed in the Sea of Spores, the Ivory Tower, and the Town of Oren.
    5. Monsters that can be hunted by characters of mid 20 level and up have been placed in the Forgotten Temple.
    6. We have changed the locations of monsters that appear in the Dragon Valley in Giran.
    7. Now, in some regions, the number of monsters will increase at night. These regions include the Dragon Vallue, Gludio Territory, the Grim Ruins, the Ruins of Despair and the Execution Ground of Dion.
    8. Orphen, a boss level monster, has been added to the game. If you go to the Sea of Spores, you will be able to find Orphen. Please note that due to the magic force field surrounding Orphen’s encampment, characters’ moving speed will always get dropped near the area.
    9. A group style event monsters have been added. Each group consists of a captain and soldiers.

    < Items >
    1. At a boutique store in Giran, some of the grade C items can be purchased by paying with crystals.
    2. The spiritshot that boosts magic power and magic casting speed has been added. It functions in the same way as a soulshot.
    3. The items that come in sets that one can use to obtain additional benefits such as an increase of HP, MP and moving speed have been added.
    4. Now, blacksmiths in each village can make dual-swords type items.
    5. One piece type clothing items have been added.
    6. The method of making items by using a recipe has been changed. Now, when making a lower level grade D item, one does not need to use a grade D crystal. And when making a lower level grade C item, one can use a grade D crystal.
    7. The races other than the dwarven race can now get some items made by village blacksmiths.
    8. When a scavenger is using spoil or sweeper skills, the probability of obtaining an item from a corpse has more than doubled. Up until now, one could obtain ingredient items only from a corpse. But, after the update, it is now possible to obtain other items such as weapons, armor and accessories from a corpse.
    9.The appearance of several items such as Brigandine, Mithril set etc. has been modified.
    10.The maps of Aden and Elmore have been modified to include new regions, and bugs have been fixed.
    11. When crystallizing enchanted items, a change has been made so that now the more an item is enchanted, the more crystals one can obtain. When one’s attempt to enchant fails, the same rule will apply.
    12. The graphical effects that appear while one is using a scroll of escape, antidote, or a soulshot have been modified.
    13. Until now, recipes and some ingredients have not had any weight. But with the new update, now they will have some weight assigned to them.

    < Taming Monsters >
    The pet system in which a character can obtain and raise a pet has been added. The term “taming” means that a player adopts a specific NPC available in the game and controls it semi-permanently. (From here, a tamed monster will be called a pet.)

    < Addition and Modification of Systems >

    1. The option to select the method of obtaining items after creating a party has been added. first come first serve / random looting
    2. An alliance system has been added. Only a clan of level 5 and above can create an alliance. Once an alliance is created, it can admit any clan to the alliance regardless of a clan’s level. (/alliance invite, /alliance quit, /alliance expel, /alliance dissolve, /alliance register emblem, /alliance information)
    3. A private store has been able to sell items only. With the update, now a private store can purchase items also. Currently, unless a store already carries an item a character wants to buy, the item cannot be purchased from the store. A dwarf can register up to 5 items on a purchase list and other races can register up to 4 items on a purchase list.
    4. A new function to prevent mistakes and fraud has been added to private stores. When a character is registering an item at a private store, if there is a big difference between the price of an item being ordered and the item’s actual value, a window to double-check the item will appear. Likewise, when you are buying an item from a private store, if there is a big difference between the price you pay for it and the actual value of the item you are buying, the verification window will appear. With the strengthening of our system security that has been implemented with the current update, and with your taking extra precaution during sale and purchase of items, we hope to stop any more unnecessary heartache due to a mistake or fraud during exchanges.
    5. Various abnormal states that have been applied to characters will no longer disappear after restarting a PC and logging into the game again. For example, when a character is under a shield that is supposed to last for 10 minutes and your PC restarts before the shield time is up, when you log into the game again, the shield effect will last only for the remaining time.
    6. During a PvP, the duration of chaotic state being applied has been slightly changed. The duration of chaos applied to a character that initiates an attack to another general character has doubled. Since this change was made to impose slightly more penalty to the player who initiates an attack, when the attacked character fights back, the existing duration of a chaotic state will be applied.
    7. The guaranteed item looting time for a character or a party that inflicts the most damage has increased from 3 seconds to 5 seconds. And the character that inflicted damage will have additional 10 seconds of looting time after that. Please note that if no damage was given, looting can begin about 15 seconds after an attack.
    8. A chaotic character cannot interact with a village merchant NPC, gate keeper etc. However, they can still interact with gatekeepers located at dungeons.
    9. When there is no action taken for 10 minutes in the character selection screen, the login will automatically be terminated.
    10.A character that belongs to a clan can no longer be deleted.
    11. When creating a clan or an alliance, grand masters and grand elders located in each village will no longer discriminate against different races. Now an elf can go to a grand elder in the dark elven village and create a clan or an alliance.
    12.When you restart or login while in water, your character’s breathing gauge will start at 1/10 of its normal rate.
    13.The moving speed in the water has been reduced to about half that of the moving speed while a character is on land.
    14.The teleport fee to move from the Dark Elven village to the Town of Gludio has been reduced.

    < Interface >
    1. The point-of-view in the game has been more diversified. In addition to the existing point-of-views, the first person point-of-view and the remote point-of-view have been added. Now you can control point-of-view of your character with PageUP/PageDown keys (first person, basic, long range) With the change of point-of-views, the maximum distance one can zoom out by using a mouse wheel button has been shortened slightly.
    2. The “enter chatting” option has been added. From Game - Options, you can select the “enter chatting” option. When you switch to enter chatting method, the hot-keys on the shortcut bar will change accordingly from number 1 through 0 and the shortcut keys that were used with ALT key can now be used without pressing the Alt key. Also, the movement of a character can now be controlled by W, A, S, D keys. In order to chat by using this option, first press the Enter key and then enter your texts.
    3. The position of all the windows in the game that can be moved around is now automatically saved. (Except Option window). Also, the game option in the option window has a new function to return the position of the windows to their initial positions.
    4. In addition to existing social actions, the actions to express “affirmation,” “denial” and “polite greeting” have been added. In addition, now, shortcut keys can be assigned to social actions.
    5. The interface that is related to summoners is added. Its function is similar to the interface of the Pet system.
    6. Toggle skills such as War cry / Accuracy are now indicated as an abnormal state.
    7. In the shortcut bar, the graphic effects have been improved to be able to view the results after one’s skill/spell casting action is over.
    8. When selecting a character in the character selection screen, now a character’s status values are more accurately displayed.
    9. At a private store, while selling or buying an item, if a private store’s window is opened again, the store will stop its operation and the character will stand up. While a store is in an open state, a character cannot exchange items with another character.

    < Sound >
    1. Various background music pieces have been added.
    As you enter a village, buildings located in villages, major terrains, regular ships etc. now you can listen to the music that is suitable for each situation. Various musical pieces for login window, character selection window, character creation initial window and character creation window for different races have also been added. With the addition of more diversified background music, players can enjoy and experience Lineage II even more vividly.
    2. With the addition of new skills, new sounds to go with the skills have also been added.
    3. In addition, sounds for new monsters have been added.

    < Various bugs have been fixed. >
    1. When you restart your PC after your character dies, if the character gets resurrected, the character’s HP is set to 1. This problem has been fixed.
    2. The peace zones in villages had somewhat inaccurate settings. Now, the peace zones are more precisely set up.
    3. A bug has existed that allowed one to create an item without a recipe as long as the item creation window is opened. This bug has been fixed.
    4. If a character performs quest related calculation or exchanges items while the character’s inventory is fully filled with 80 items, an NPC can take away an item from the character’s inventory in a normal way, but cannot give back reward items and other items to the character. During a quest, please double-check the number of items in your inventory window so that you will not miss the chance to receive reward items.

    < Game Tip >
    In the game, if you cannot see some windows such as the acquired skills window, inventory window etc., press the Initialize the Interface button. Then, all the windows will appear in their original positions. When you cannot see a specific window, try using this method.

    When making dual-sword type items, the enchant value does not get retained in the final products. In other words, if you use two +3 swords of revolution to make dual-swords of revolution, the resulting items will be the same as two unenchanted swords of revolution. Please remember this fact so that you will not inadvertently waste enchanted weapons by using them to make two-handed swords.

    < Announcement>
    1. If you attempt to enter a petition in a server that has already received its maximum number of petitions, you may receive a message stating that your petition has already been registered.

    If this occurs, please wait for a while and try registering your petition again. We will try our best to process all petitions we receive as soon as possible.

    Thank you.