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Magyar Rajongói Oldal



  • gPROject
    #47713
    Increased variety of monster fighting/action AI.

    * Monsters that use soulshots and spiritshots have been added.
    * Monsters whose chest cavity enlarges after using buff skills have been added.
    * Ninja-type monsters have been added which will teleport to a player who has witnessed it summon an incarnation of itself to attack its colleagues.
    * Coupled monsters have been added. [They are pairs.]
    * Monsters that can switch weapons and attack have been added.
    * Monsters who, upon dying, have a fixed probability of summoning subordinates have been added.
    * Monsters that will become cowardly if its colleague dies and run away have been added.
    * Monsters that can be tamed have been added to the pastures.
    * Monsters that call upon and gather the monsters in the surrounding area have been added.
    * Monsters that self-destruct/suicide have been added.
    * Monsters who patrol their territory have been added.
    * Monsters that will become aggressive upon witnessing a skill attack upon a NPC that is not a colleague have been added.
    * Monsters that will run away upon being attacked have been added.
    * Monsters who specialize in healing have been added.
    * Monsters who, upon being attacked, will use debuffs with a fixed probability and just prior to dying, will cancel all its own debuffs have been added.
    * Monsters who will become incensed and use even strong skills when their colleagues die have been added.
    * Monsters will will spawn subordinates upopn seeing a player have been added.
    * Dead monster corpses [corpse monsters?] have been added.
    * Monsters that will teleport and attack upon seeing a player have been added.
    * Monsters that will resurrect a dead NPC's corpse have been added.
    * Monsters that will resurrect, with a fixed probability, one of its subordinates who has died have been added.
    * Monsters that will spawn only in the day or only in the night have been added.
    * Monsters who will give items upon seeing a player who has met the conditions of a look-around-the-area quest have been added.
    * Monsters that control the installation of traps have been added.
    * Monsters who will obstruct the hunting of a player who has teleported out of a dungeon have been added.
    * Monsters that will inflict disease have been added.