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Magyar Rajongói Oldal



  • B@lu
    #46920
    jo nem lacafaszazok tessek valogassatok:)

    *updated Sept. 26th with Dreadnought, SpectralDancer, SwordMuse, PhoenixKnight, Titan skills and descriptions to Block Shield, Mass Block Shield and Chant of Victory.

    *note: Fighter-type characters, please do not be discouraged by the lack of info on your classes ^_^ I was able to get my hands on a list of added items and I got the new spell names from the spell books.. since fighter skills don't require such items I can't get the new skill names so easily. Each class is supposed to get 4-5 new skills at 3rd profession so do not worry, you'll get your share.

    (Dear Tyrants.. I'm trying.. I'm trying)



    This is what we know so far.



    This is NOT a complete list. More will be added as they come.

    Please don't ask what your class is getting because I don't know yet.

    Please don't whine that your class isn't getting anything blahblah because this list is a work in progress.

    ty enjoy ^_^





    Noblesse Skills

    Fortune of Noblesse: Blesses the party with a fortune that reduces their chance of dropping items when dying to a raid boss.
    (note: I remind you that this list is far from complete)
    3rd Profession Skills



    Common Skills

    New skills common to all 3rd Professions (or so it seems)

    Wisdom(76): Increases resistance against Hold and Sleep
    Skill Mastery (77): Improves skill control.
    At a low rate gives either a chance to:
    a. use a skill immediately
    b. increase its duration when in a debuffed or held state
    (note: at this time we aren't really sure how this passive skill works..yet)


    Class Specific Skills

    Adventurer (Treasure Hunter)
    Lethal Blow (76): Launches a strong attack on enemy's weakpoint, enabling great damage.
    (note: chance of one-shot-kill at a very low success rate)
    Bluff (77): Tricks the enemy into showing its back. Instantly puts the enemy in a stunned state. Must be equipped with a dagger.
    (note: This skill works in PvP as well as PvE. The enemy is turned around (100%) and loses his/her target. The stun effect of the skill has a low landing rate, and breaks more easily than the usual stun. Cooldown time is 40 seconds.)



    Arcana Lord (Warlock)

    Warrior Bane (76): Cancels enemy's Atk.Spd and Movement speed buffs. Uses 70 MP.
    Mage Bane (?):
    Warrior Servitor (?):
    Final Servitor (?):



    Archmage (Sorceror)

    Fire Vortex (?):
    Arcane Chaos (?):



    Dominator (Overlord)

    Soul of Paagrio (?): Increases alliance members' (max MP or M.Attk .. unclear which as of yet)
    Eye of Paagrio (?):
    Seal of Despair (?): AoE debuff. Decreases enemies' abilities to be healed and their resistance to cancel
    Seal of Disease (?):



    Doomcryer (Warcryer)

    Chant of Spirit (?):
    Chant of Victory (?): Instantly increases party members' p.atk, m.atk, accuracy, atk.speed, casting speed, critical chance, critical power and magical crit rate
    (note:it's being speculated that the duration time of it is very short.. more like a song or dance. This is because of the way it is worded. The description is worded they way it typically is for songs and dances.)



    Dreadnought (Warlord)

    Eye of Hunter (?):
    Eye of Slayer (?):
    Shock Blast (?): Sends enemies a shock attack at the expense of player's HP. Instantly hits enemies with damage and put them in a shocked state of reduced evasion. Must be used with pole weapon. Chance of overhit.



    Cardinal (Bishop)

    Mass Block WindWalk (?):
    Mass Block Shield (?): Cancels surrounding enemies' defensive buffs and prevents them from receiving defensive buffs for a period of time.
    Divine Protection (?):
    Balance Life (?):



    Dualist (Gladiator)

    Fortitude (76): Increases resistance against stun and paralysis. Continuously drains MP.



    Elemental Master (Elemental Summoner)

    Warrior Bane (76): Cancels enemy's Atk.Spd and Movement speed buffs. Uses 70 MP.
    Wizard Servitor (?):
    Final Servitor (?):



    Eva's Saint (Elven Elder)

    Prophecy of Water (?):
    Divine Protection (?):



    Eva's Templar (Temple Knight)

    Health (76): Increases resistance against Poison and Bleed
    Fortitude (76): Increases resistance against stun and paralysis. Continuously drains MP.



    Fortune Seeker (Bounty Hunter)

    Health (76): Increases resistance against Poison and Bleed
    Spoil Crush (76): Simultaneously spoils and damages the enemy. Power 1283. Must be equipped with a blunt.



    Ghost Rider (Abysswalker)

    Lethal Blow (76): Launches a strong attack on enemy's weakpoint, enabling great damage.
    (note: chance of one-shot-kill at a very low success rate)
    Bluff (77): Tricks the enemy into showing its back. Instantly puts the enemy in a stunned state. Must be equipped with a dagger.
    (note: This skill works in PvP as well as PvE. The enemy is turned around (100%) and loses his/her target. The stun effect of the skill has a low landing rate, and breaks more easily than the usual stun. Cooldown time is 40 seconds.)



    Ghost Sentinel (Phantom Ranger)

    Lethal Shot (76):Launches a strong attack at enemy's weak point. Chance of lethal attack. Chance of great damage. Chance of overhit. Must be equipped with a bow.
    (note: chance of one-shot-kill at a very low success rate)



    Hell Knight (Dark Avenger)

    Health (76): Increases resistance against Poison and Bleed
    Fortitude (76): Increases resistance against stun and paralysis. Continuously drains MP.



    Hydrophant (Prophet)

    Health (76) : Increases resistance against Poison and Bleed
    Elemental Protection (?): Increases resistance against Fire, Water, Wind and Earth attacks for a period of time.
    Block Windwalk (?):
    Block Shield (?):Cancels surrounding enemies' defensive buffs and prevents them from receiving defensive buffs for a period of time.
    Prophecy of Fire (?):
    Divine Protection (?):



    Maestro (Warsmith)

    Health (76): Increases resistance against Poison and Bleed



    Moonlight Sentinel (Silver Ranger)

    Lethal Shot (76):Launches a strong attack at enemy's weak point. Chance of lethal attack. Chance of great damage. Chance of overhit. Must be equipped with a bow.
    (note: chance of one-shot-kill at a very low success rate)



    Myst Muse (Spellsinger)

    Light Vortex (76): Launches a holy attack while simultaneously decreasing enemy's accuracy, resistance against holy attacks and drains his/her MP for a period of time. Power 139.
    Ice Vortex (77): Launches an aqua attack while simultaneously decreasing enemy's movement speed, attack speed, resistance against aqua attacks and drains his/her MP for a period of time. Power 139
    Arcane Chaos (?):



    Phoenix Knight (Paladin)

    Health (76): Increases resistance against Poison and Bleed
    Fortitude (76): Increases resistance against stun and paralysis. Continuously drains MP.
    Shield Slam (77): Shield attack that seals enemy's melee skills. Must be equipped with shield. Uses 53 MP.
    Vengeance (77):
    (note: combination of Ultimate Defense and Hate aura)



    Sagittarius (Hawkeye)

    Lethal Shot (76):Launches a strong attack at enemy's weak point. Chance of lethal attack. Chance of great damage. Chance of overhit. Must be equipped with a bow.
    (note: chance of one-shot-kill at a very low success rate)



    Shillien Saint (Shillien Elder)

    Health (76) : Increases resistance against Poison and Bleed
    Arcane Protection (?):
    (note: A buff that increases resistance to cancel and debuffs)
    Block Windwalk (?):
    Block Shield (?):Cancels surrounding enemies' defensive buffs and prevents them from receiving defensive buffs for a period of time.
    Prophecy of Wind (?):



    Shillien's Templar (Shillien Knight)

    Health (76): Increases resistance against Poison and Bleed
    Fortitude (76): Increases resistance against stun and paralysis. Continuously drains MP.
    ???(77):
    (note: a shield stun skill of some sort)
    Vengeance (77):
    (note: combination of Ultimate Defense and Hate aura)



    Soul Taker (Necromancer)

    Health (76): Increases resistance against Poison and Bleed
    Dark Vortex (76): Vampiric attack that gives back to the caster 50% of damage, that simultaneously carries the effect of Surrender to Darkness
    Mass Warrior Bane (77): Cancels all Atk.Spd and Movement speed buffs on enemies in immediate area. Uses 105 MP.
    Curse of Doom (77): Instantly seals enemy's melee and magic attacks. Uses 70 MP. Casting range is 600.
    Mass Mage Bane (?):
    Curse of Abyss (?):



    Spectral Dancer (Bladedancer)

    Dance of Siren (?): Increases party members' magic critical rate. Must be equipped with duals.
    Dance of Medusa (?): Resurrects the spirit of Medusa. Instantly puts surrounding enemies into a paralyzed state. Must be equipped with duals.



    Spectral Master (Phantom Summoner)

    Mage Bane (?):
    Assasin Servitor (?):
    Final Servitor (?):



    Storm Screamer (Spellhowler)

    Dark Vortex (76): Vampiric attack that gives back to the caster 50% of damage, that simultaneously carries the effect of Surrender to Darkness
    Wind Vortex (?):
    Arcane Chaos (?):



    Sword Muse (Swordsinger)

    Health (76): Increases resistance against Poison and Bleed
    Song of Meditation (?): Increases party members' MP regen rate



    Titan (Destroyer)

    Fortitude (76): Increases resistance against stun and paralysis. Continuously drains MP.
    Health (76): Increases resistance against Poison and Bleed
    Armor Crush (77): Launches a strong attack at the expense of player's HP. Puts the enemy in a shocked state of decreased p.def. Must be equipped with 2H weapon, blunt. Chance of overhit. Power 1973.



    Wind Rider (Plainswalker)

    Lethal Blow (76): Launches a strong attack on enemy's weakpoint, enabling great damage.
    (note: chance of one-shot-kill at a very low success rate)
    Bluff (77): Tricks the enemy into showing its back. Instantly puts the enemy in a stunned state. Must be equipped with a dagger.
    (note: This skill works in PvP as well as PvE. The enemy is turned around (100%) and loses his/her target. The stun effect of the skill has a low landing rate, and breaks more easily than the usual stun. Cooldown time is 40 seconds.)


    *The reason I have so much info on some classes over others is because it highly depends on whether there's a nice informative player playing that class. (Two in particular have been very helpful. One's a Wind Rider the other is a Soul Taker.) If only all classes were so lucky... t.t.





    3rd Profession Enchant Options



    Legend

    Power: Increased damage or effectiveness

    Time: Usually means Increased Duration time (sometimes means decreased casting time)

    Chance: success rate increased

    Speed: Decreased reuse time

    Cost: Decreased mana cost

    Accuracy: Cost
    Alter: Time, Speed
    Burst Shot: Power, Cost
    Deflect Arrow: Time, Cost
    Double Shot: Power, Cost
    Hate: Power, Cost
    Haste: Time, Cost
    Iron Whirl: Time, Cost
    Viscious Stance: Power, Cost
    Rapid Shot: Time, Cost
    Shield Fortress: Power, Cost
    Sanctuary: Chance, Cost
    Soul of Sagittarius: Time, Cost
    Shield Stun: Speed, Cost
    Spirit Barrier: Time, Cost
    All Dances and Songs: Time, Cost


    Other New Skills

    Summoner skills. See this thread for details.
    It's been confirmed that Warcryers get Chant of Soul and Chant of Body (Bless the Soul and Bless the Body for parties)




    Changes to Existing Skills

    Beserker Spirit and Rage of Paagrio now increase Movement Speed as well as P.Atk, M.Atk and Casting speed. However, they now decrease M.Def as well as P.Def.
    Destroyers have reported that Crush of Doom now does double the damage and Fatal Strike now does nearly 3000 dmg at max.