Infantry:
- Increased loadouts of grenades
- Added pistols to ATR
Vehicles:
- Fixed missing art in Stuka 3rd person offline
Sounds:
- Added new 50 cal. 600rpm (synchronized) gun sound (and trail sound) to project
- Added mising engine sounds to trucks and armored cars
Squads:
- fixed some host issues with very large squads
- fixed a CTD when accepting an invite
- fixed a "determine the CO" logic bug with the squad importer script
- changed the squad importer script to import inactive squad members as recruits; active members get imported as at least a member, even if they were a recruit before (this lets the squad know who is inactive and who is not)
HUD/UI:
- fixed a number of clipped text fields
- fixed a mission member contact report host spamming bug
- added a 60 second timeout to the mission orders window (issuing a /orders will bring it back up)
- changed map context menu to be more contextual (it now only shows you relevant choices for the current context)
-- contact report options no longer show in the UI maps
-- can no longer try to delete the target and origin waypoints
- improved performance of the map context menu (should come up faster now)
- added a timeout to the /orders window (currently set to 60 seconds; issuing /orders again brings it up for another 60 seconds)
- frindlies no longer show on the UI map (only in game)
KNOWN ISSUES:
- right clicking to bring up the context menu only works every other click (throwing in a left click seems to clear it sometimes)
Global:
- Added new Settings help file for PC
- Add all UI and Host message translations
- Edited manuals to reflect the recent infantry changes, more grenades, pistol now part of ATR loadout