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HOLLAND oldalon PVP szerveren vannak a magyar játékosok. A klán pedig a KURUC névre hallgat.
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Hunor1 #7872 kis adalék az open wold mod-hoz:
(bocsi hogy angol, a javát értem, de nem akarok most a fordítással bíbelődni. szerintem ti is érteni fogjátok)
Posted 27 March 2015 - 11:22 AM
Prototype ship loss mechanics.
Constraints :
To reduce inflation ships have to be taken out from the economy.
We have to reduce time loss for the player for refitting and combat re-entry to an acceptable minimum.
We have to provide demand for crafted ships
To provide a feeling of loss and some adrenaline losing ship will still have to be costly
The player who have decided to spend an evening fighting should be able to do it without major tedious interruptions.
Judging by the average length of battles in the sea trials - 2 hours will provide approximately 5 battles in the combat zone.
Decisions we made:
Ship loss mechanics:
Every new ship has 5 durabilities. Ship is lost forever after durabilities end. This will be enough to spend 2 hours in uninterrupted fighting if you constantly lose your ship in combat.
Modules and upgrades are only lost with final loss of the ship - no more stupid trips to port to refit
Captured ships always have 1 durability
Captured ships lose one of hidden abilities, or upgrade slots or officer slots on capture. After multiple captures ships will become a basic grey ship without upgrade slots or officer slots
Premium ships cannot be lost - and it is possible to capture them, but they will be useless in combat after capture (no slots for officers or upgrades)
Capturing ships
You can capture everything you see and like (if you can of course).
You can exit the battle with only one of the ship (ninja capture and run). The ship left in battle will be a free for all derelict (white flagged ship). You cannot exit the battle with 2-3 captured ships.
UNLESS
Derelict (surrendered or captured hull) survived till the end of the battle.
You stayed until the end of the battle (did not run)
Your side was victorious
Who owns the surrendered or captured ship
Friendly ships cannot take command of the white flagged ship unless you unlock it as free for all
Enemy ships can recapture or destroy the white flag ship if they want to
Surrendered ship is assigned to the person who dealt maximum damage
Boarded ship is assigned to the winner of boarding combat
After battle has ended and you own a surrendered hull you can send it to port if you have free docks
Repairs:
After you lost the durability (but have not lost the ship yet) you have to repair it. It is usually expensive and could amount up to the full cost of the ship.
Surrendered ships are cheaper to repair
Open sea repair is possible - and consumes a repair kit consisting of timber, ropes and sails. If you don't have those repair kits - you will sail damaged or can repair at port.
Repairs in open sea will be instant - but will have a cool down on use. If you are heavily damaged it might take some time.
Spawning
After losing a ship player spawns in the nearest friendly, neutral or free port whichever is closer
Free ports are created in across the map to provide a spawn point if you die far away from your home bases
Controlling a friendly port near a zone of operations becomes crucial in large scale operations planning
.....
Rules of engagement
Rules of engagement existed in the age of sail (like frigates not firing at line ships and vice versa) and some of those will be implemented in Naval Action. But we are doing it for different reasons.
Rules of engagement are absolutely necessary for anti-trolling. We want a sandbox feel but we want to protect the players from idiots who have nothing to do, but to troll others.
Instance creation: Attacking a British ship in a French ship will bring all nearby ships of those nations into the instance. Attacking a british unarmed trader when 2 first rates NPC are in the area will bring them into instance. This will eliminate group splitting. No more cherry picking.
Trolling protection: Lone Lynx will not be able to troll a First rate by constantly attacking and running away. If the difference in Battle Rating (BR) at the start of the instance is too high the higher BR side can refuse combat and exit.
Attacking a friendly or a neutral is possible, but will make you a pirate. You can only do it once.
Additional rules might be added in the future as we go. We have a very flexible system to be able to cover most scenarios if we and players decide.
Utoljára szerkesztette: Hunor1, 2015.04.19. 13:59:51