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#780
1.1 Patch Note
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B. Fixes included in this Patch
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- Fixed a Technical Hang on Land 3 when trying to create disciples after killing off your population.
- Fixed the command function which cycles through platoon units to not include enemy units.
- Fixed a crash involving creature/tree interaction when the tree had no town status.
- Fixed a creature issue which could stop the paternity suit or seven samurai challenges.
- Fixed a statistics error, after a save/load, with the number of soldiers and archers reported in a town.
- Fixed general balance issues involving rush tactics by an Aggressive God.
- Fixed an issue involving the height at which archer's fire from walls.
- Fixed a crash involving smashing a two story skyscraper.
- Fixed a crash involving walls where a new section of wall from a previously destroyed one could be created.
- Fixed a crash when deconstructing a wall while placing a gatehouse.
- Fixed a restarting land issue when the creature would sometimes change if the profile has save games of different creatures in it.
- Fixed a Technical Hang with the Archaeologist script on Land 6 involving killing a final archaeologist
- Fixed a bug where evil embellishments couldn't be built if you are a good God.
- Fixed a bug where Alignment could go above 100%.
- Fixed a graphical issue when adding a layer to a damaged skyscraper.
- Fixed a statistics error with Towns displaying 0 impressiveness needed to migrate when they cannot migrate.
- Fixed a graphical bug causing the shoreline visuals to vanish.
- Fixed a graphical bug where the Ape does not morph alignment correctly.
- Added an option to skip the initial advisor speech on Land 1 by pressing the Escape key - this will take you directly to the Creature selection.
- Added a silver scroll after the creature selection screen to skip the movement tutorials.
- Added two development team members to credits (sorry guys).