• Hmuda
    #780
    1.1 Patch Note

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    B. Fixes included in this Patch
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    - Fixed a Technical Hang on Land 3 when trying to create disciples after killing off your population.

    - Fixed the command function which cycles through platoon units to not include enemy units.

    - Fixed a crash involving creature/tree interaction when the tree had no town status.

    - Fixed a creature issue which could stop the paternity suit or seven samurai challenges.

    - Fixed a statistics error, after a save/load, with the number of soldiers and archers reported in a town.

    - Fixed general balance issues involving rush tactics by an Aggressive God.

    - Fixed an issue involving the height at which archer's fire from walls.

    - Fixed a crash involving smashing a two story skyscraper.

    - Fixed a crash involving walls where a new section of wall from a previously destroyed one could be created.

    - Fixed a crash when deconstructing a wall while placing a gatehouse.

    - Fixed a restarting land issue when the creature would sometimes change if the profile has save games of different creatures in it.

    - Fixed a Technical Hang with the Archaeologist script on Land 6 involving killing a final archaeologist

    - Fixed a bug where evil embellishments couldn't be built if you are a good God.

    - Fixed a bug where Alignment could go above 100%.

    - Fixed a graphical issue when adding a layer to a damaged skyscraper.

    - Fixed a statistics error with Towns displaying 0 impressiveness needed to migrate when they cannot migrate.

    - Fixed a graphical bug causing the shoreline visuals to vanish.

    - Fixed a graphical bug where the Ape does not morph alignment correctly.

    - Added an option to skip the initial advisor speech on Land 1 by pressing the Escape key - this will take you directly to the Creature selection.

    - Added a silver scroll after the creature selection screen to skip the movement tutorials.

    - Added two development team members to credits (sorry guys).