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#1787
multiplayer beta v2 valtozasok:
Gameplay changes
-Added client side prediction when firing to reduce laggy feeling
-Adjusted vehicle handling that makes the vehicles more controlable at high speeds
-Reduced rocket launcher clip to 4
-Added crosshair center dot
-Changed knife to work underwater
-Added new scoring system that rewards players for objectives and teamplay in assault mode
-Added new scoring system in FFA and TDM that displays a players killing efficiency
-Tweaked M249 accuracy when running to be less accurate and more accurate when crouching/proning
-Reduced radius and amount of OICW and G36 damage
-Support detpack now does not roll when dropped
-Jumping bug fixed that caused players to feel too light and floaty
-Added strafe impulses
-Added some new weapon effects (smoke etc.)
-Added better team identification in TDM HUD
-Added new capture sounds
-Removed placeholder "beep" when hitting a player
-Added chat radio squelch
-Jumping linked to stamina (bug fix) to reduce bunny hopping
-You killed which player with what weapon HUD information
-Added weapon pickup information in HUD
-Adjusted falling damage
-Removed collision barriers in mp_monkeybay
Bug fixes
-Fixed some issues with server-client physics sync
-Fixed assault checkpoints flooding HUD when being capped
-Fixed bug that caused LAN game information to be published to ubi.com
-Added sv_reloadmapcycle command to reload mapcycle without restarting server
-Fixed sv_port command to specifiy host port
-Added sv_ip command to bind server to specific network interface
-Fixed bug when throwing grenade that caused firing sound to play
-Fixed issues with last weapon shot not being fired
-Removed crosshair from medicpack
-Fixed swim animation with detpack
-Fixed flashbang only working 50% of the time
-Fixed problem with smoke grenades not working
-Fixed bug in physics that caused player to be spat out of the level
-Fixed bug that caused players to spawn in the same place (FFA and TDM spawn occupation checks were not enabled correctly)
-Fixed bug that caused MP5 to only have 25 rounds in clip
-Sniper flare is now visible on low spec
-Fixed bug in sv_maxplayers
-Fixed bug that prevented server ip being broadcast when multiple netowrk cards were installed
-Addressed issues with AA and AF on ATI cards