• toMpEr
    #1787
    multiplayer beta v2 valtozasok:
    Gameplay changes

    -Added client side prediction when firing to reduce laggy feeling

    -Adjusted vehicle handling that makes the vehicles more controlable at high speeds

    -Reduced rocket launcher clip to 4

    -Added crosshair center dot

    -Changed knife to work underwater

    -Added new scoring system that rewards players for objectives and teamplay in assault mode

    -Added new scoring system in FFA and TDM that displays a players killing efficiency

    -Tweaked M249 accuracy when running to be less accurate and more accurate when crouching/proning

    -Reduced radius and amount of OICW and G36 damage

    -Support detpack now does not roll when dropped

    -Jumping bug fixed that caused players to feel too light and floaty

    -Added strafe impulses

    -Added some new weapon effects (smoke etc.)

    -Added better team identification in TDM HUD

    -Added new capture sounds

    -Removed placeholder "beep" when hitting a player

    -Added chat radio squelch

    -Jumping linked to stamina (bug fix) to reduce bunny hopping

    -You killed which player with what weapon HUD information

    -Added weapon pickup information in HUD

    -Adjusted falling damage

    -Removed collision barriers in mp_monkeybay



    Bug fixes

    -Fixed some issues with server-client physics sync

    -Fixed assault checkpoints flooding HUD when being capped

    -Fixed bug that caused LAN game information to be published to ubi.com

    -Added sv_reloadmapcycle command to reload mapcycle without restarting server

    -Fixed sv_port command to specifiy host port

    -Added sv_ip command to bind server to specific network interface

    -Fixed bug when throwing grenade that caused firing sound to play

    -Fixed issues with last weapon shot not being fired

    -Removed crosshair from medicpack

    -Fixed swim animation with detpack

    -Fixed flashbang only working 50% of the time

    -Fixed problem with smoke grenades not working

    -Fixed bug in physics that caused player to be spat out of the level

    -Fixed bug that caused players to spawn in the same place (FFA and TDM spawn occupation checks were not enabled correctly)

    -Fixed bug that caused MP5 to only have 25 rounds in clip

    -Sniper flare is now visible on low spec

    -Fixed bug in sv_maxplayers

    -Fixed bug that prevented server ip being broadcast when multiple netowrk cards were installed

    -Addressed issues with AA and AF on ATI cards