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M.A.D. #945 This patch will update Sacred to version 1.5, and apply the following changes:
Single and Multiplayer:
* Problem that with program start on some systems the 2. CD as original CD is not recognized, is repaired.
* Shop of stored spielstaende lasted sometimes extremely long. One repaired.
* Fixed that some Bossgegner died either immediately or was unsterblich (almost).
Multiplayer:
* Occasionally vorkommene problems with secondary and with some Hauptquests repaired (however still without recovery of the problems with dynamic Quests).
* OpenNet: Fixed that leaving lasted partly eternally.
* OpenNet: Server cannot be provided. Fixed.
* Assignment of point of experience were revised.
* Lost connections are now correctly indicated, instead of "Winsock error: cannot close (0)". As sequence error could thereupon also the character not to be any longer stored.
* Error message "connection to the InterNet not possible, wg. "Winsock 10049" repaired
* OpenNet: "Starten" Button was disabled, although all conditions were fulfilled. Fixed.
* Horses occasionally doubled with the passage by a portal. Now no more. * Possibility for whispering and Teamchat implements.
* Input of "/?" in lobby and play gives information more detailed now.
* Occasionally arising unknown quantity user messages in the lobby removes.
* Account name in the play only in the network menu indicated otherwise is now only the character name visible.
* In the network menu (key N) also the character level is indicated now.
* Occasionally empty network menu fixed.
* Possible Item Dupes with the schmied is now prevented.
* From now on also a third and fourth team can be put on.
* Some nose repaired, which team join/withdraw concerns.
* Some nose concerning Chat and Teamchat repaired.
* OpenNet: Blockers repaired, if one joins a play and clicks on back.
* Exchange of characters from OpenNet and ClosedNet characters repaired.
* Additional safety inquiries for avoidance that sometimes all articles disappear.
* Performance break-downs under Windows 98 are repaired.
* Gameserver: Runs for stabilities and compatibility reasons now at the best under Windows 2000 and Windows XP
* Gameserver: "Locked"/Unlocked"problem fixed.
* Gameserver: Log in and Reconnect nose repaired.
* Gameserver: Further problems that itself the 16. Player not to connect could, repaired.
* When loading campaign play conditions the current character names were not taken over
