• M.A.D.
    #945
    This patch will update Sacred to version 1.5, and apply the following changes:

    Single and Multiplayer:
    * Problem that with program start on some systems the 2. CD as original CD is not recognized, is repaired.
    * Shop of stored spielstaende lasted sometimes extremely long. One repaired.
    * Fixed that some Bossgegner died either immediately or was unsterblich (almost).

    Multiplayer:
    * Occasionally vorkommene problems with secondary and with some Hauptquests repaired (however still without recovery of the problems with dynamic Quests).
    * OpenNet: Fixed that leaving lasted partly eternally.
    * OpenNet: Server cannot be provided. Fixed.
    * Assignment of point of experience were revised.
    * Lost connections are now correctly indicated, instead of "Winsock error: cannot close (0)". As sequence error could thereupon also the character not to be any longer stored.
    * Error message "connection to the InterNet not possible, wg. "Winsock 10049" repaired
    * OpenNet: "Starten" Button was disabled, although all conditions were fulfilled. Fixed.
    * Horses occasionally doubled with the passage by a portal. Now no more. * Possibility for whispering and Teamchat implements.
    * Input of "/?" in lobby and play gives information more detailed now.
    * Occasionally arising unknown quantity user messages in the lobby removes.
    * Account name in the play only in the network menu indicated otherwise is now only the character name visible.
    * In the network menu (key N) also the character level is indicated now.
    * Occasionally empty network menu fixed.
    * Possible Item Dupes with the schmied is now prevented.
    * From now on also a third and fourth team can be put on.
    * Some nose repaired, which team join/withdraw concerns.
    * Some nose concerning Chat and Teamchat repaired.
    * OpenNet: Blockers repaired, if one joins a play and clicks on back.
    * Exchange of characters from OpenNet and ClosedNet characters repaired.
    * Additional safety inquiries for avoidance that sometimes all articles disappear.
    * Performance break-downs under Windows 98 are repaired.
    * Gameserver: Runs for stabilities and compatibility reasons now at the best under Windows 2000 and Windows XP
    * Gameserver: "Locked"/Unlocked"problem fixed.
    * Gameserver: Log in and Reconnect nose repaired.
    * Gameserver: Further problems that itself the 16. Player not to connect could, repaired.
    * When loading campaign play conditions the current character names were not taken over