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#16853 Bocs, ez most hosszú lesz. Én így oldottam meg az usa főbázissá alakítását. Az ikonokat a kliens gépek adják, tehát ha letöltenék a mapot mutatná az áthúzást, mivel eredetibe nincs áthúzva. Ezért én inkább a főbázisokat töröltem a minimapról, de csak a szimbólumra való utalást. Value értékeket meg kitöröltem a főbézekről, azok már nem fognak beleszámolni.
Controll point tmp:
ObjectTemplate.create ControlPoint ALLIES_BASE
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName British_Base
ObjectTemplate.radius 5
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1
ObjectTemplate.create ControlPoint ALLIES_BASE_SECONDLINE_right
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName 2nd_Line_Bunker
ObjectTemplate.radius 50
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 6
ObjectTemplate.objectSpawnerId 6
ObjectTemplate.areaValue 35
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1
ObjectTemplate.create ControlPoint ALLIES_BASE_SECONDLINE_left
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName 2nd_Line_Bunker
ObjectTemplate.radius 50
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.areaValue 35
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1
ObjectTemplate.create ControlPoint ALLIES_BASE_FIRSTLINE_right
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName 1st_Line_Bunker
ObjectTemplate.radius 50
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.areaValue 35
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1
ObjectTemplate.create ControlPoint ALLIES_BASE_FIRSTLINE_middle
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName 1st_Line_Bunker
ObjectTemplate.radius 50
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 7
ObjectTemplate.objectSpawnerId 7
ObjectTemplate.areaValue 35
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1
ObjectTemplate.create ControlPoint ALLIES_BASE_FIRSTLINE_left
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName 1st_Line_Bunker
ObjectTemplate.radius 50
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.areaValue 35
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1
ObjectTemplate.create ControlPoint AXIS_BASE
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName German_Base
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.unableToChangeTeam 2
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1
Controll points:
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** ***
rem
Object.create ALLIES_BASE_SECONDLINE_right
Object.absolutePosition 2191.7/82.17/922.4
rem
rem *** ***
rem
Object.create ALLIES_BASE_SECONDLINE_left
Object.absolutePosition 2233.68/73.7306/717.589
rem
rem *** ***
rem
Object.create ALLIES_BASE_FIRSTLINE_right
Object.absolutePosition 2083.9/69.2736/612.068
rem
rem *** ***
rem
Object.create ALLIES_BASE_FIRSTLINE_left
Object.absolutePosition 1976.1/80.5135/841.519
rem
rem *** EndOfFile ***
rem ----------------------------------------------------------------------------
endIf
Conquest.con: A ticketek miatt.
Game.setNumberOfTickets 2 100
Game.setNumberOfTickets 1 100
Game.setTicketLostPerMin 2 7
Game.setTicketLostPerMin 1 7
run Conquest/SpawnpointManagerSettings
run Conquest/SoldierSpawnTemplates
run Conquest/SoldierSpawns
run Conquest/ObjectSpawnTemplates
run Conquest/ControlPointTemplates
rem clause removed for correct precache and crc
rem if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run Conquest/ObjectSpawns v_arg1
run Conquest/ControlPoints v_arg1
rem ----------------------------------------------------------------------------
rem endIf
Ts-t nem merem megígérni, mert asszonynak mást ígértem, de lehet hogy mégis megjelenek.