• MerlinW
    #42486
    CM 11.00 FINAL

    - Major map improvements and fixes
    - Some improvements on HD civilian
    - new sound effects thx to teh strelok
    - tweaked difficulty settings
    - Fixed very bad bug with dynamic shadows, affecting all non-debug builds ( = all previous released RCs) and knocking out the dynamic shadow effect on most maps
    - Finalized HD citicen models
    - Improved several hd models (breen, magnusson, kleiner, monk)
    - Several map enhancements and fixes
    - Recompiled helper binaries for improved compatibility to Windows vista/seven UAC
    - Added missing textures
    - Killed experimental fastzombie model (Really this time)
    - Antlions health increased
    - Try to fix startup crash on some configurations when steam is running. (Please report back)
    - Added missing textures
    - Fixed projected_texture code (loading bug with map not initiating renderer after load)
    - Decreased loading times
    - Added dynamic shadow code on a per-entity basis (thx to Saul Rennison)
    - Removed the (almost nude) Alyx HD testmodel from EP1 intro
    - Fixed map canals_07 (terrain hole)
    - Fixed map trainstation_05 (teleport rings and breen anims) - THANKS TO ildarion
    - Added ambient occlusion maps to hd models
    - Added EP2 flesh/interior effect during Vortigaunt healing sequence to all HD alyx models with version tag 210 and above
    - Added new ethnic HD alyx
    - Added new HD Mossman
    - Recompiled HD Eli with new headmech and better facial animation
    - Fixed HD Breen hair
    - Recompiled the binaries to utilize SSE2 instruction sets
    and deleted Windows 95 compatibility flags (up to 10 % more performance on actual systems)
    - Killed experimental fastzombie model (needs more work)
    - Increased the number of model slots in the character pimper for upcoming modelpacks
    - Added Playerclips to some maps for easier walking on rubble
    - Fixes
    - Reworked most maps
    - new effects like realtime reflections and more dynamic lights
    - optimized most maps and models for better performance
    - Coast sequence back to daylight
    - Reworked the configurator. You can shoose a "maximum valve" setting.
    This disables most CM11 features like new soundtracks, weapons etc...
    - Updated HD models (civilians/rebels are not final)
    - New alyx hd alternatives
    - new maincharacters hd alternatives
    - Tons of code bugfixes