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FLeK0 #38086 hl2dm
[-] June 01, 2005 (current release)
Changes/Additions
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Score in teamplay mode no longer wraps back to zero 0 when it goes past 127
Added cvar "cl_autowepswitch" to allow automatic weapon switching to be turned off
Flashlight no longer turns off when auxiliary power is drained
Bug fixes
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Fixed bug in player bounding boxes while crouching
Auxiliary power now resets when a player respawns after drowning
Fixed explosive barrels to allow burning after respawn
[-] April 26, 2005
Bug fixes
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Fixed an exploit in dm_runnoff where players could repeatedly call in airstrikes
[-] April 25, 2005
Changes/Additions
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Added new map, dm_runoff
[-] April 13, 2005
Changes/Additions
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Three Half-Life 2: Deathmatch maps are now available via Steam. The new maps are:
Winner: dm_underpass by Scott M Jordan, USA
1st Runner Up: dm_resistance* by Jonathan Linker, Germany
2nd Runner Up: dm_powerhouse by Michael Schulz, Germany
*Based upon "Bodies" from Blood.
[-] February 24, 2005
Changes/Additions
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Fixed model exploit that would allow players to select an invalid player model
Added weapon type to server log
[-] February 17, 2005
Changes/Additions
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Added SLAM, Stunstick and Crowbar
Added new map dm_steamlab
Fixed game_score entity not awarding points
Added team specific spawn points ( info_player_combine, info_player_rebel)
Optimized weapon firing effects bandwidth usage
[-] December 10, 2004
Changes/Additions
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Fixed players entering the game with a score of -1
Fixed combine ball tracking teammates
Fixed not being able to grab level designer placed combine balls with the physics cannon
Fixed players randomly spawning without physcannons
Fixed multishot pistol exploit
Fixed wrong footstep sounds while in team mode
Fixed last RPG shot not tracking
Added cl_defaultweapon -- defaults to weapon_physcannon but can be changed to any other weapon you spawn with
Added HUD string to print team name
Added model specific death sounds
Switching to the physcannon is now instantaneous
Toned down 357 damage
Updated dm_overwatch
[-] December 02, 2004
Changes/Additions
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Players now play grenade throw animation and RPG fire animation
Items and weapons punted from their original spawn position now return after x time has passed (sv_hl2mp_weapon_respawn_time, sv_hl2mp_item_respawn_time)
Improved player crouch animations
hl2
[-] May 23, 2005 (current release)
Bug fixes
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Fixed an intermittent crash ("failed to open models\gman_high.vvd") in Half-Life 2
[-] May 12, 2005
Bug fixes
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Fixed some NPC actions not being properly randomized
[-] January 10, 2005
Changes/Additions
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Weapon script files are preloaded at startup, instead of when they are accessed. This will reduce some hitches while playing Half-Life 2.
Improved the performance of writing out save games. This will reduce the pause when you pass over an autosave trigger in Half-Life 2, or when you press the quicksave button.
Improved the performance of writing out the thumbnail image for save games. This will also reduce the pause when passing over an autosave trigger or pressing the quicksave button.
Increased cache memory usage for machines that have greater than 512MB of physical memory. This will reduce hitching due to cache thrashing.
Optimized the sound cache manager, which will reduce hitching as a result of sound cache thrashing.
Minor optimization to the world renderer and world collision.
Minor optimization to the way that asynchronous sound files are loaded.
Optimization to the way that sounds were loaded that are trigged by acting sequences.
Optimization to reduced the number of times model sequences are iterated on per frame.
[-] December 22, 2004
Changes/Additions
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Fixed sound stuttering problems caused by thread contention in sound system
[-] December 14, 2004
Changes/Additions
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Optimization to the Steam filesystem to reduce game launch and level transition time
[-] December 10, 2004
Changes/Additions
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Solved disc in drive incompatibility error
[-] November 30, 2004
Bug fixes
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fixed graphics card crash caused by incorrect buffer allocations
igen, csak a steamen.
