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#258
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NEW FEATURES
Added automatic content (map) download when joining a multiplayer server.
Added Record & Replay of single player and multiplayer games.
Added support for joining games from GameSpy Arcade.
Added new in-game Slim GUI (enabled/disabled in the Visual Options menu).
Added Super Slim GUI (only mouse + shortcuts enabled) by pressing F10 in-game. Press F10 twice to return to normal GUI.
Added "map bookmarks". Press CTRL-F1..F8 to record a map position and press F1..F8 to move camera instantly to the position.
Massgate(TM) player chat list is now sorted in alphabetical order.
Added Massgate(TM) server list filter for Not full/Not empty.
Added scorch marks.
Added shorelines.
BUG FIXES
Fixed a firewall problem where a patch file list could not be downloaded which made all menus disappear.
Fixed bug with MP options. You cannot enter negative numbers in Score limit, Time limit, Starting AP and AP Gain any more.
Fixed the progress bar so it can be hidden from script.
Fixed bug: Unable to create a Massgate(TM) account if the font size is minimized.
Added a limit of max 10 number of chat rooms per player.
Changed so the game doesn't close if cd-key authentication fails. Returns to main menu instead.
AI behavior improved.
AI now uses support weapons NSA Radar and Viron Drop pods.
AI now uses NSA Snipers properly.
Fixed bug: Sometimes the Anti Missile System (AMS) did not stop single missiles/grenades.
Fixed bug: View & weapon range circles now follow the terrain.
Several other minor issues.
BALANCE CHANGES
GENERAL
Maintenance model changed to reflect new unit maintenance values.
All units now have different maintenance values.
All battlefield units have Presence 1 (i.e. they will count towards no presence rule). Note that Deployable Structures do not count towards presence on the battlefield.
Changed Viron Dropship armor from Exotic to Reinforced.
Changed NSA Dropship armor from Exotic to Reinforced.
Increased AP cost for Dropship weapon upgrades (NSA & VIRON).
NSA
Rocket Vehicle
Decreased Anti Missile System (AMS), Increased weapon range
Heavy Terradyne
Decreased incoming damage multiplier (secondary mode)
Combat Engineers
Decreased healing rate for secondary mode
Decreased healing rate for primary mode
Mobile Artillery
Decreased slot size
Decreased AP Cost
Assault APC
Increased AP Cost, Decreased Health, Decreased auto cloud spawner damage per sec,
Decreased reload time for secondary shooter, Increased rate of fire, Added blast damage
Transport Helidyne
Increased Anti Missile System (AMS) efficiency (secondary mode)
Increased speed in primary mode
Light Helidyne
Reduced view range
Sentry gun
Reduced reload time
VIRON
Fighter Helidyne
Increased dropship occupation
Decreased missile damage
Penetrator
Decreased weapon damage (secondary mode)
Missile Vehicle
Decreased Anti Missile System (AMS)
Great Corruptor
Decreased health
Decreased auto cloud spawner damage per sec
Screamer Helidyne
Changed damage type (primary)
Increased weapon damage (primary)
