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#3141
Ha esetleg valaki szeretne pályákat konvertálgatni:
This conversion method does indeed corrupt a lot of the textures.
I'm did try a lot of other ways to import the 3dsimed model into 3dsmax, but every method has its own limitations.
I now went back to convert to the 3ds format, and found a way to convert the track without the loss of texture quality.
here a quick description :
1 - Open the track in 3dsimed
2 - Export the textures ( Export menu , Export Textures )
3 - When asked to rename the textures in the drawing to the exported textures select Yes
4 - Export the track into the 3ds format ( Export menu, 3DS ), in the 3DS Options window unselect the 8:3 Texture Names
This makes the file unusable for 3dmax, but now comes the trick. Install the FBX Converter 2011.3.1 from the autodesk site :
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855
5 - Start the FBX Converter program and in the left column click the Add ... button and select the 3ds file you created in step 4
6 - Make sure that in Presets the Autodesk Media & Entertainment preset is selected ( Just below the Add ... button )
7 - In the right Column you change the Destnation Format to FBX 2010 ( 2011 Does not seem to work, and 2009 i did not test )
8 - In the Destination file options uncheck Embed media, and FBX save mode should be set to Binary
9 - Now Click the Convert button in the right bottom corner and wait for the green result bar in the right top to come up.
10 - Open 3dsmax and import the FBX file that was created in step 9
11 - In the FBX Import dialog also make sure to select the Preset Autodesk Media & Entertainment and then click OK to start the import
Now you have the track with good quality textures, and you also got rid of those silly 8:3 texture names