• Grifid
    #1747
    Freelancer Massive Addon v1.1 [ Freelancer ]
    Download here!!
    The idea of this Mod is to ADD, and not to change the original game.So you will find new systems and new ships and weapons in them, but little is added to the original systems (sometimes new jumpholes/jumpgates). No change is made to any other aspect of the original game.
    You will find:

    Over 30 new systems, including Omicron and Nomad systems from SP story.
    Over 80 new ships. You can have Trains, Battleships, Gunboats, 10 gun Sabre and man custom made fighters. Price range from 1500 to 18000000. cargo holds from 25 to 10000.
    New weapons. Buy Large station turret for your fighter. Or "Last Minute" torpedo.
    Check New York(4), NewLondon(1), Tau 37(1), Omicron Alpha(1), Theta(1), Gamma(1) and Unknown Nomad systems(4) for new entry points.

    This is a compilation of many mods including:
    Star Wars Ships by Porsche
    Star Wars Ships by Buckarobanzai
    Voyager, X-Schuttle and other new ships.
    Modified Freelancer ships.
    Freelancer Gunboats, Cruisers, Battleships and cargo ships.
    Respawn Ships from Hostile Universe by Giskard
    Babylon Ships
    Kurgan Ships from his famous Shipyards

    Story Systems(6) -Now you can visit Planet Toledo and Nomad city
    Sol System (1) -Implementation of solar system
    Orion System (1) -Gateway to Babylon, rich weapons storage
    Helios System (1) -Nice place to buy Scythe fighter and porton torpedoes
    Sam's Jump System (1) -Access to Story only systems
    New Stars systems (5) -Now called New Europea
    Babylon systems (8) -Famous large Hyperspace network, Capital ships to buy
    Earth system (5) -Beautyfull implementation of out Solar system, new equipment.
    Galapagus systems (4) -Check that Battleship!

    FL Class 10 Weapons
    FL station turrets, train turrets and other NPC's guns
    Proton Torpedos
    Babylon Phasers
    Rus Laser & Torpedos
    Authors:
    Tygrys (compilation, arangement, debuging)
    Giskard (Hostile Universe ships)
    Kurgan (Hostile Universe ships, Kurgan ships)
    TFK-Killermatrix (Babylon mod, ships)
    Reynen (FL moded ships)
    Porsche (SW Ships-AWing, BWing, Slave1, Falcon, Jedi, DarkSith and more)
    Free Spirit (Ships-Falcon)
    Sam, aka Newt (Jump sysytm)
    Grendelin (Helios System)
    ByteLock (Orion System)
    TFK-Killermatrix and Hunterkiller (Voyager)
    Garion (X-Shuttle)
    Buckaroobanzai(SW ships-EWing, Gallofree, Z95a)
    Kendo THM (Galapagus systems)
    Others - please let me know.
    All credits go to the authors of the mods, mine is idea to glue them together. If you like systems and ships found here, please try original mods. They have more interesting stuff then included here and adds different things to the game, like new commodities, factions, NPC ships, encounters and so. Thanks to all authors who agreed to include they work here, sorry if missed someone, just let me know.
    Refer to Mods readme files for detailed description. Keep in mind that only new systems and ships are taken from other Mods. Mods have been debugged as far as possible, but still can be some bugs in them.

    Bugs from 1.0 should be fixed now. Major changes from v1.0:

    New ships added
    "New stars" systems reconected to form New Europeia
    Galapagus updated to v3 and fixed Trinsun problems.
    New ships has been removed from original FL systems, now they are only in new systems.
    Systems rearranged to fit on the map.
    Nearly all added systems are at the "end of the line", so there won't be problems with shortcuts through them.
    Removed Predators, you have to play Level 2 mod to use them.
    Mod divided in 2 parts (constant- added files only and variable) to make smooth instalation and make updates easier. You don't have to download 30MB all over again.
    You can use this mod with "Friendly Nomads" or "Friendly Universe" mods by Tygrys if you want to explore story and Nomad systems without constantly fighting opponents.
    You can add your own systems and ships to this compilation by your own. Every one is welcome here. Detailed instructions in readme.txt.

    Known issues:

    Tradeline system in Lowlands is messed up due to Utrecht scientific experiments. Since effects are very interesting, I'm living this "as is". Check it by yourself.
    Only planets and bases with docking rings can dock capital ships. But this is obvious, isn't it?
    Check LancersReactor or www.tygrys.bojarski.pl for updates.
    Use FLMM 1.2 to install, FLMM 1.1 has problems with big mods. Detailed install instructions in install.txt

    Have fun,

    Tygrys


    [ ElectricBrain @ 26-06-2003 09:07 CET - Source: Tygrys | 30 Comments ]