Unreal 2 The Awakening
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#1069
Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 57]
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.LevelDesc Save0.Description NULL) <- UObject::ProcessEvent <- (CodeMonkey Transient.UIConsole0.CodeMonkey1, Function U2.CodeMonkey.LoadLevelDescriptions) <- UMultiStateComponent::SendTriggers <- (UMultiStateComponent::Menus0) <- UMultiStateComponent::Transitioning_BeginState <- (UMultiStateComponent::Menus0) <- UMultiStateComponent::Transition <- (UMultiStateComponent::Menus0) <- UMultiStateComponent::Global_HandleEvent <- (UMultiStateComponent::Menus0) <- UComponent::SendEvent <- (UFixedSizeContainer::Root0) <- EventSender::OnEvent <- UMultiStateComponent::SendTriggers <- (UMultiStateComponent::Dispatcher0) <- UMultiStateComponent::Transitioning_Update <- (UMultiStateComponent::Dispatcher0) <- UContainer::Update <- UMultiStateComponent::Global_Update <- (UMultiStateComponent::Root4) <- UContainer::Update <- UUIConsole::PostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Build: Jan 7 2003 18:16:21