• Coco
    #568
    már van de ez a prob!

    General protection fault!

    History: TArray<< <- USkeletalMesh::Serialize <- (SkeletalMesh Characters.Fem_LS_Pants) <- TestReach <- (SkeletalMesh Characters.Fem_LS_Pants) <- UStruct::SerializeBin <- (Class BasePeople.MallWorkers Mesh[0]) <- UClass::Serialize <- (Class BasePeople.MallWorkers) <- TestReach <- (Class BasePeople.MallWorkers) <- UObject::Serialize <- (MallWorkers Intro.MallWorkers31) <- AActor::Serialize <- TestReach <- (MallWorkers Intro.MallWorkers31) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level Intro.MyLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    IMÁDOM EZT!CRITICAL ERROR!Van vkinek vmi ötlete?