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  • Mola
    #13010
    Így a rugók és a lengés csillalpítók is a helyükön lesznek,

    "Auto_V1" könyvtár használata esetén a helyes "wizard_setups" a könyvtáron belül:

    -----------------------------------------------
    [TEX importer wizard settings]
    Texture node path=cars\racers\Auto_V1\
    Texture file property name=sourcefile

    [TEX updater wizard settings]
    Mesh property name=mesh
    Texture property name=texture
    Texture file property name=sourcefile
    Mesh file property name=sourcefile

    [Render type wizard settings]
    Mesh node path=vehicles\racers\Jet\
    Texture node path=vehicles\racers\Jet\
    Render object node path=object\vehicles\racers\Jet\
    Mesh file property name=sourcefile
    Mesh property name=mesh
    Texture property name=texture
    Flags property name=flags

    [LOD wizard settings]
    Mesh node path=
    Texture node path=
    Render object node path=

    [Vehicle/parts editor window settings no. 0]
    Mesh node path=vehicles\racers\Jet\
    Texture node path=vehicles\racers\Jet\
    Render object node path=object\vehicles\racers\Jet\
    Physics object node path=vehicles\racers\Jet\
    Game object node path=vehicles\racers\Jet\
    Mesh file path=
    Texture file path=
    Script file path=
    Vehicle configuration script file=
    Vehicle name=
    Physics shape property name=shape
    Physics mass property name=mass
    Game native property name=native
    Game script property name=script

    [Vehicle/parts editor window settings no. 1]
    Mesh node path=
    Texture node path=
    Render object node path=
    Physics object node path=
    Game object node path=
    Mesh file path=
    Texture file path=
    Script file path=
    Vehicle configuration script file=
    Vehicle name=
    Physics shape property name=shape
    Physics mass property name=mass
    Game native property name=native
    Game script property name=script

    [External package browser wizard settings]
    Pack1=cars\racers\Auto_V1

    [Package to RPK converter wizard settings]
    Save command-line parametering to package=0

    [Vehicle importer wizard settings]
    Mesh node path=cars\racers\
    Texture node path=cars\racers\
    Render object node path=object\cars\racers\
    Physics object node path=cars\racers\
    Game object node path=vehicles\racers\
    Vehicle game type path=cars\racers\custom cars category\
    Engine parts game type path=part\engine\
    Body parts game type path=part\body\
    Runing gear parts game type path=part\runinggear\
    Java IDs type=0
    FWD amount=0
    RWD amount=100
    Paintable texture ID=???
    Data path=cars\racers\Auto_V1\
    Meshes directory=meshes\
    Textures directory=textures\
    Scripts directory=scripts\
    Vehicle name=Auto_V1
    Physics shape property name=shape
    Physics mass property name=mass
    Game native property name=native
    Game script property name=script

    [Map constructor wizard settings]
    Mesh node path=
    Texture node path=
    Render object node path=
    Game instance node path=

    [Obstacle importer wizard settings]
    Game instance node path=
    Game type node path=
    Shadow texture path=
    Game instance gametype property name=gametype
    Game instance params property name=params
    Auto parentnode create=0
    Create parent node by TXT filename=0
    Create parent node by types=0
    -------------------------------------------------

    ezt kell betölteni ( LOAD PACKAGE / cars\racers\Auto_V1\wizard_setups )
    ( elötte a YOUR_RIDE.rdb át kell nevezni Auto_V1.rdb-re és a fájlon belül is ki kell cserélni a YOUR_RIDE -> Auto_V1)

    Tools / Vehicle Importer
    kiválasztani a MAX al létrehozott Auto_V1.txt -t
    Start

    a fá rendezése: csak törölni kell:
    typ_game_object / part / body -n belül az "Auto_V1_B" -t (az "auto_v1_B" -t meg kell hagyni)
    typ_game_object / part / runninggear "Auto_V1_R" (kisbetüs marad)
    typ_game_object / cars / racers / custom cars category "Auto_V1" (kisbetüs marad)

    convert package to RPK beállítása:
    cars\racers\Auto_V1
    setup >> resconvert.exe helyének beállítása

    Package / SAVE PACKAGE
    Do you want to run RPK converter YES

    az Auto_V1 könyvtárat és az Auto_V1.rpk -t be kell másolni a játékba

    a class -ok maguktól létrejönnek

    csak a súlyt kell beírni a _main_.cfg-be

    ( a fájlokat nem neveztem át " " -> "_" , így is ugyanugy működik )
    a maradék probléma: nem lehet az alkatrészeket festeni, nem lehet az autónak nevet adni, de minden más MŰKÖDIK