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Mola #13010 Így a rugók és a lengés csillalpítók is a helyükön lesznek,
"Auto_V1" könyvtár használata esetén a helyes "wizard_setups" a könyvtáron belül:
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[TEX importer wizard settings]
Texture node path=cars\racers\Auto_V1\
Texture file property name=sourcefile
[TEX updater wizard settings]
Mesh property name=mesh
Texture property name=texture
Texture file property name=sourcefile
Mesh file property name=sourcefile
[Render type wizard settings]
Mesh node path=vehicles\racers\Jet\
Texture node path=vehicles\racers\Jet\
Render object node path=object\vehicles\racers\Jet\
Mesh file property name=sourcefile
Mesh property name=mesh
Texture property name=texture
Flags property name=flags
[LOD wizard settings]
Mesh node path=
Texture node path=
Render object node path=
[Vehicle/parts editor window settings no. 0]
Mesh node path=vehicles\racers\Jet\
Texture node path=vehicles\racers\Jet\
Render object node path=object\vehicles\racers\Jet\
Physics object node path=vehicles\racers\Jet\
Game object node path=vehicles\racers\Jet\
Mesh file path=
Texture file path=
Script file path=
Vehicle configuration script file=
Vehicle name=
Physics shape property name=shape
Physics mass property name=mass
Game native property name=native
Game script property name=script
[Vehicle/parts editor window settings no. 1]
Mesh node path=
Texture node path=
Render object node path=
Physics object node path=
Game object node path=
Mesh file path=
Texture file path=
Script file path=
Vehicle configuration script file=
Vehicle name=
Physics shape property name=shape
Physics mass property name=mass
Game native property name=native
Game script property name=script
[External package browser wizard settings]
Pack1=cars\racers\Auto_V1
[Package to RPK converter wizard settings]
Save command-line parametering to package=0
[Vehicle importer wizard settings]
Mesh node path=cars\racers\
Texture node path=cars\racers\
Render object node path=object\cars\racers\
Physics object node path=cars\racers\
Game object node path=vehicles\racers\
Vehicle game type path=cars\racers\custom cars category\
Engine parts game type path=part\engine\
Body parts game type path=part\body\
Runing gear parts game type path=part\runinggear\
Java IDs type=0
FWD amount=0
RWD amount=100
Paintable texture ID=???
Data path=cars\racers\Auto_V1\
Meshes directory=meshes\
Textures directory=textures\
Scripts directory=scripts\
Vehicle name=Auto_V1
Physics shape property name=shape
Physics mass property name=mass
Game native property name=native
Game script property name=script
[Map constructor wizard settings]
Mesh node path=
Texture node path=
Render object node path=
Game instance node path=
[Obstacle importer wizard settings]
Game instance node path=
Game type node path=
Shadow texture path=
Game instance gametype property name=gametype
Game instance params property name=params
Auto parentnode create=0
Create parent node by TXT filename=0
Create parent node by types=0
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ezt kell betölteni ( LOAD PACKAGE / cars\racers\Auto_V1\wizard_setups )
( elötte a YOUR_RIDE.rdb át kell nevezni Auto_V1.rdb-re és a fájlon belül is ki kell cserélni a YOUR_RIDE -> Auto_V1)
Tools / Vehicle Importer
kiválasztani a MAX al létrehozott Auto_V1.txt -t
Start
a fá rendezése: csak törölni kell:
typ_game_object / part / body -n belül az "Auto_V1_B" -t (az "auto_v1_B" -t meg kell hagyni)
typ_game_object / part / runninggear "Auto_V1_R" (kisbetüs marad)
typ_game_object / cars / racers / custom cars category "Auto_V1" (kisbetüs marad)
convert package to RPK beállítása:
cars\racers\Auto_V1
setup >> resconvert.exe helyének beállítása
Package / SAVE PACKAGE
Do you want to run RPK converter YES
az Auto_V1 könyvtárat és az Auto_V1.rpk -t be kell másolni a játékba
a class -ok maguktól létrejönnek
csak a súlyt kell beírni a _main_.cfg-be
( a fájlokat nem neveztem át " " -> "_" , így is ugyanugy működik )
a maradék probléma: nem lehet az alkatrészeket festeni, nem lehet az autónak nevet adni, de minden más MŰKÖDIK