Kinetix

"Aki másnak felbontás...!"


  • nenad
    #54642
    slg ha kell valkinek, instance, telnet material change support stb.
    Angolul ment a briefing azért bocs.

    letoltes

    Here is the latest verision of slg mayhem throgh 3dsmax.

    First since probably most of you want to know, or try is the telnet. For the telnet controll there are some rules you have to follow. Always make sure that slg is running before you start or stop a telnet session. There are some issues regarding dotnet exception handling, so if you dont use that way max could just exit Or the next time you connect it wont work. Dont forget to let firewall max connect to slg.
    After telnet is connected (it will take about 5sec) if you havent pressed "o" (always on top) in slg rendering window, the do that, and then just use the material editor and change the materials as you wish. Right now only material change is allowed the physichal sky comes later on.

    Since the telnet option now the default opencl latency mode is low. You can change that at the accelerator group.

    Physichal sky group moved up just below the enviroment, for easier access.

    For the instance support you must set the Accelerator to Multilevel QBVH.
    Portal lights should not be instanced. Actually with portal lights the best method is to attach them together and export that way.

    if you want to use x86 version then rename the slgx86.exe to slg.exe. Netx release I will make a switch for this.

    On the end, remember always, if some object normals looks wrong turn off the export normal option in the material.
    Objects without materials will not export normals, this is the default behaviour.

    -known bug, make sure that your portal, and light objects have uvw. Sometimes it exports improperly.This will be fixed in next release.