Kinetix

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  • nenad
    #49222
    beszarás mental ray megint lépett egyet...

    Native MetaSL Shader Support:
    o MetaSL language to be used for CPU and GPU rendering
    o Unifies shader languages to simplify and standardize the creation and deployment of shaders within and across various projects

    Progressive Rendering:
    o Offers early visual results for immediate feedback, at any desired image quality
    o Provides a rendering mode suited for interactive ray tracing applications

    Image-Based Lighting (IBL):
    o Lets artists light a scene efficiently based on acquired environment maps
    o The illumination from the IBL is automatically added to all material shaders, which perform regular light sampling.

    Performance Optimizations for Large Scenes

    Procedural Bidirectional Reflectance Distribution Function (BRDF) representations and rendering:
    o Provides the basis for faster importance-driven illumination algorithms

    Hair Approximation:
    o The lower number of hair segments result in reduced memory consumption and increase rendering speed.