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A 3.0.7-el nem tűntek el az eddig gyűjtött pontok, csak a trainingeket kell újra végigcsinálni!
  • norbre
    #54406
    ha érdekes lehet a log file vége ez:

    03/03/06 23:34:19 Log: Enter SetRes: 800x600 Fullscreen 1
    03/03/06 23:34:19 Log: Using back-buffer format 22(32-bit)
    03/03/06 23:34:19 Log: Using depth-buffer format 75(32-bit)
    03/03/06 23:34:20 Log: xD3DHelper::Init (QuadEmulation)
    03/03/06 23:34:20 Log: Precaching: dusk.LevelInfo0
    03/03/06 23:34:20 Log: Finished precaching geometry in 0.121 seconds
    03/03/06 23:34:20 Log: Finished precaching textures in 0.126 seconds
    03/03/06 23:34:23 Log: Allocating 16384 byte dynamic index buffer.
    03/03/06 23:34:23 Log: Allocating 58884 byte dynamic index buffer.
    03/03/06 23:34:27 Log: Allocating 60996 byte dynamic index buffer.
    03/03/06 23:34:33 Warning: HumanController dusk.HumanController (Function AGP.HumanController.Spectating.FoundWaitingForPawn:000A) Accessed None 'Pawn'
    03/03/06 23:34:33 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.aks74u_3P )-->( A-Weapons3P.aks74u_3P )
    03/03/06 23:34:33 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.aks74u_3P )-->( A-Weapons3P.aks74u_3P )
    03/03/06 23:34:38 ScriptLog: Console Message: [US Army] [BMT]-norbre_HUN messaged: hi all
    03/03/06 23:34:40 ScriptLog: Console Message: [Enemy] =KBK=Kenny(Fj) messaged: bananahammock
    03/03/06 23:34:47 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
    03/03/06 23:34:49 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
    03/03/06 23:34:50 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
    03/03/0

    thx