• Toughtful
    #1519
    Nem értem a "grafikailag teljesen nullára" mit értettél, hogy nem PSP szint, az egy dolog, de kipróbáltam emun, meg haver gépén is, és szerintem a lehető legtöbbet hozták ki a dologból. Az első résznél ezerszer korrektebbnek tűnik... Nem értem a játszhatatlant sem, én az emura is ráragadtam, meg úgy a havernál sem tudtam róla lecuppanni. Ugyan arról a játékról beszélünk?

    GameSpot: 3D isn't the GBA's strong suit, so it's actually pretty impressive that all the cars and courses in NFSU2 are put together using flat-shaded and texture-mapped polygons. Due to the low screen resolution and the relatively minimal polygon count, the graphics, on the whole, do appear somewhat pixelated, although not to the point that they get in the way of gameplay. The frame rate is smoother in the sequel than it was in the original, the textures are a little cleaner, and the addition of jump ramps and shortcuts to the courses helps make a person feel like he or she's in a city environment. Commuter vehicles also look more realistic this time around, and they often turn onto the main course route instead of just slowly trudging through cross streets. The game's car models are particularly impressive. - 150 rate 8.4 "great"

    IGN: The GBA will never match what current, or even previous generation console games have been able to pull off, but Need for Speed Underground 2 is definitely the most impressive 3D seen yet on the handheld. Last year's game was impressive in its own right, but Pocketeers definitely optimized the code to produce more varied texture work and a faster sense of speed for the sequel. - 64 rate 7.9...

    Biztos, hogy ugyan arról beszélünk?