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  • sakkay
    #75136
    Nagyjából összevágva.
    13./JG51mprhead, on 29 Jun 2014 - 00:32, said:

    I totally agree, "known issues" thread would be beneficial to everybody. Lacking that, I think it would be a good idea to make sure that this doesn't drown in the sea of million old threads.


    I agree, I do, but even with the general populace giving the thread the occasional bump up it's nowhere near the same as a proper pinned thread with the developer's comments.

    In the absence of proper I guess the following will sorta have to do ...



    'Zak', on 26 Jun 2014 - 10:35, said:

    Since the chat in thread is as lovely as it can get, let's keep on discussin the Bf 109 issues right here.

    So. Can you guys list the things that you think are modeled wrong in Bf 109 (f-4 or g-2, any)? Rudder sensitivity? I've heard of that, gave a brief comment, and we'll talk about it more.

    Then, what else?

    Zak, on 26 Jun 2014 - 11:00, said:

    And before we begin, let me make the rudder issue clear.



    As I said, we acknowledge that current implementation of rudder control is questionable. You as experienced virtual pilots feel that rudder doesn't work correctly - and we agree with you on that.



    We know where this peculiar sensation of Bf 109 is located and it doesn't fit the expectations (same thing as you experience, isn't it?). But IL2BOS is a simulator modeled painstakingly and with greatest attention to the most trustworthy tool that we have - maths. Current version of Bf 109 (as well as any other plane in the project) is a purely mathematical model based on all avalilable data on the original aircraft. And after the entire FM development procedure (2 months or smth, can't remember for sure now) we came to what we have now. And we CAN and we WANT to revise the FM for BF 109 because of the questionable rudder performance.

    But being a flight sim (not an WT, WOWP grade arcade game) IL2BOS does not allow us to switch smth off, or to grab a "rudder hypersensitivity" slider and move it to minimum. The only way to fix it is to go thru the entire Fm production process. We plan to do that. Obviously, it has to wait until Fw 190 and He 111 are finished and released to early access, and lacking game modes added too. After that we will have resources to revise Bf 109 FM. You know, it is like developing a real plane back then in 1940s - we roll out a prototype, it fails our expectations and we have to put it apart all over again to find what the problem is.



    That's official. Pretty much everything I can tell about the topic. And honestly, I think it gives you all a certain answer.