Uunreal2_alfa
  • Bilux
    #210
    bocs ha valakit zavar de most ezeket használom..


    [URL]
    Protocol=u2
    ProtocolDescription=Unreal2 Protocol
    Name=Viktor
    Map=Index.un2
    LocalMap=Skaarj_Duck.un2
    Host=
    Portal=
    MapExt=un2
    EXEName=unreal.exe
    SaveExt=usa
    Port=7777

    [FirstRun]
    FirstRun=697

    [PropRemap]
    OldLocation=ColLocation
    MultiSkins=Skins
    FogColor=DistanceFogColor
    FogDistanceStart=DistanceFogStart
    FogDistanceEnd=DistanceFogEnd
    Skin=Skins

    [PackageRemap]
    Engine=Legend

    [Engine.Engine]
    RenderDevice=D3DDrv.D3DRenderDevice
    WindowedRenderDevice=D3DDrv.D3DRenderDevice
    GameRenderDevice=D3DDrv.D3DRenderDevice
    Editor3DRenderDevice=D3DDrv.D3DRenderDevice
    //AudioDevice=DXAudio.DXAudioSubsystem
    AudioDevice=Galaxy.GalaxyAudioSubsystem
    NetworkDevice=IpDrv.TcpNetDriver
    DemoRecordingDevice=Engine.DemoRecDriver
    Console=UI.UIConsole
    Language=int
    GameEngine=Engine.GameEngine
    EditorEngine=Editor.EditorEngine
    DefaultGame=U2.U2GameInfo
    DefaultServerGame=U2.U2DeathMatch
    ViewportManager=WinDrv.WindowsClient
    Render=Render.Render
    Input=Engine.Input
    Canvas=Engine.Canvas

    [Core.System]
    LicenseeMode=3
    PurgeCacheDays=30
    SavePath=../Save
    CachePath=../Cache
    CacheExt=.uxx
    Paths=../System/*.u
    Paths=../Maps/*.un2
    Paths=../MapsTest/*.un2
    Paths=../Textures/*.utx
    Paths=../Sounds/*.uax
    Paths=ParticleRes\*.u
    Paths=../Dialog/*.dlg
    ScriptPath=..\Scripts
    ScriptExt=u2s
    Suppress=DevLoad
    Suppress=DevSave
    Suppress=DevNetTraffic
    Suppress=DevGarbage
    Suppress=DevKill
    Suppress=DevReplace
    Suppress=DevCompile
    Suppress=DevBind
    Suppress=DevBsp
    Suppress=TR_AI
    Suppress=TR_Audio
    Suppress=TR_Core
    Suppress=TR_D3D
    Suppress=TR_Editor
    Suppress=TR_Legend
    Suppress=TR_Net
    Suppress=TR_Move
    Suppress=TR_Path
    Suppress=TR_Physics
    Suppress=TR_PS
    Suppress=TR_Reach
    Suppress=TR_Route
    Suppress=TR_Render
    Suppress=TR_Skel
    Suppress=TR_Temp1
    Suppress=TR_Temp2
    Suppress=TR_Temp3
    Suppress=TR_Temp4
    Suppress=TR_Trace
    Suppress=TR_Anims

    [Engine.GameEngine]
    CacheSizeMegs=4
    UseSound=True
    ServerActors=IpDrv.UdpBeacon
    ;ServerActors=IpServer.UdpServerQuery
    ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
    ServerActors=UWeb.WebServer
    ServerPackages=U2Pawns

    [Engine.Console]
    PlugIn=Engine.TimeDemo

    [UI.UIConsole]
    PlugIn=Engine.TimeDemo
    FileName=UI

    [WinDrv.WindowsClient]
    WindowedViewportX=800
    WindowedViewportY=600
    WindowedColorBits=32
    FullscreenViewportX=1024
    FullscreenViewportY=768
    FullscreenColorBits=32
    Brightness=0.800000
    Contrast=0.700000
    Gamma=1.700000
    MipFactor=1.000000
    UseDirectDraw=True
    UseJoystick=False
    CaptureMouse=True
    StartupFullscreen=True
    CurvedSurfaces=False
    LowDetailTextures=False
    ScreenFlashes=True
    NoLighting=False
    SlowVideoBuffering=True
    DeadZoneXYZ=True
    DeadZoneRUV=False
    InvertVertical=True
    ScaleXYZ=1000.000000
    ScaleRUV=2000.000000
    MinDesiredFrameRate=10.000000
    Decals=True
    NoDynamicLights=False
    MaxDetailLevel=4
    MaxNumDecals=128
    ParticleDensity=255
    UseDirectInput=False
    ParticleDensity=255
    NoFractalAnim=False
    SkinDetail=High
    TextureDetail=High
    MaxClientTickRate=0
    MasterDetailLevel=2
    GoreDetailLevel=3
    bLowDetailGeometry=False
    bEliminateHighMIP=False
    IrisRadius=1.000000
    NoFilter=False

    [Engine.Player]
    ConfiguredInternetSpeed=2600
    ConfiguredLanSpeed=20000

    [DXAudio.DXAudioSubsystem]
    ReverseStereo=False
    OutputRate=44100Hz
    Channels=32
    MusicVolume=1.0
    SoundVolume=1.0
    AmbientFactor=1.0

    [Galaxy.GalaxyAudioSubsystem]
    UseDirectSound=True
    UseFilter=True
    UseSurround=False
    UseStereo=True
    UseCDMusic=False
    UseDigitalMusic=True
    UseSpatial=False
    UseReverb=True
    Use3dHardware=True
    LowSoundQuality=False
    ReverseStereo=False
    Latency=40
    OutputRate=22050Hz
    EffectsChannels=16
    DopplerSpeed=9000.000000
    MusicVolume=160
    SoundVolume=192
    AmbientFactor=0.700000
    UseMP3Music=True

    [IpDrv.TcpNetDriver]
    AllowDownloads=True
    ConnectionTimeout=15.0
    InitialConnectTimeout=500.0
    AckTimeout=1.0
    KeepAliveTime=0.2
    MaxClientRate=20000
    SimLatency=0
    RelevantTimeout=5.0
    SpawnPrioritySeconds=1.0
    ServerTravelPause=4.0
    NetServerMaxTickRate=20
    LanServerMaxTickRate=35
    DownloadManagers=IpDrv.HTTPDownload
    DownloadManagers=Engine.ChannelDownload

    [IpDrv.HTTPDownload]
    RedirectToURL=
    ProxyServerHost=
    ProxyServerPort=3128
    UseCompression=True

    [Engine.DemoRecDriver]
    DemoSpectatorClass=Engine.Spectator
    MaxClientRate=25000
    ConnectionTimeout=15.0
    InitialConnectTimeout=500.0
    AckTimeout=1.0
    KeepAliveTime=1.0
    SimLatency=0
    RelevantTimeout=5.0
    SpawnPrioritySeconds=1.0
    ServerTravelPause=4.0
    NetServerMaxTickRate=60
    LanServerMaxTickRate=60

    [Engine.GameReplicationInfo]
    ServerName=Another Unreal2 Server
    ShortName=Unreal2 Server
    AdminName=
    AdminEmail=
    Region=0
    MOTDLine1=
    MOTDLine2=
    MOTDLine3=
    MOTDLine4=

    [IpDrv.TcpipConnection]
    SimPacketLoss=0
    SimLatency=0

    [IpServer.UdpServerQuery]
    GameName=unreal2

    [IpDrv.UdpBeacon]
    DoBeacon=True
    BeaconTime=0.50
    BeaconTimeout=5.0
    BeaconProduct=unreal2

    [D3DDrv.D3DRenderDevice]
    Translucency=True
    VolumetricLighting=True
    ShinySurfaces=True
    Coronas=True
    HighDetailActors=True
    UseMipmapping=True
    UseTrilinear=True
    UseMultitexture=True
    UsePageFlipping=True
    UsePalettes=False
    UseFullscreen=True
    UseGammaCorrection=True
    DetailTextures=True
    UseTripleBuffering=True
    UsePrecache=True
    Use32BitTextures=True
    HardwareSkinning=True
    UseVSync=True
    UseOSBEffects=False

    [Editor.EditorEngine]
    UseSound=True
    CacheSizeMegs=6
    GridEnabled=True
    SnapVertices=True
    SnapDistance=10.000000
    GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
    RotGridEnabled=True
    RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
    GameCommandLine=-log
    FovAngleDegrees=90.000000
    GodMode=True
    AutoSave=True
    AutoSaveTimeMinutes=5
    AutoSaveIndex=6
    C_WorldBox=(R=0,G=0,B=107,A=0)
    C_GroundPlane=(R=0,G=0,B=63,A=0)
    C_GroundHighlight=(R=0,G=0,B=127,A=0)
    C_BrushWire=(R=255,G=63,B=63,A=0)
    C_Pivot=(R=0,G=255,B=0,A=0)
    C_Select=(R=0,G=0,B=127,A=0)
    C_AddWire=(R=127,G=127,B=255,A=0)
    C_SubtractWire=(R=255,G=192,B=63,A=0)
    C_GreyWire=(R=163,G=163,B=163,A=0)
    C_Invalid=(R=163,G=163,B=163,A=0)
    C_ActorWire=(R=127,G=63,B=0,A=0)
    C_ActorHiWire=(R=255,G=127,B=0,A=0)
    C_White=(R=255,G=255,B=255,A=0)
    C_SemiSolidWire=(R=127,G=255,B=0,A=0)
    C_NonSolidWire=(R=63,G=192,B=32,A=0)
    C_WireGridAxis=(R=119,G=119,B=119,A=0)
    C_ActorArrow=(R=163,G=0,B=0,A=0)
    C_ScaleBox=(R=151,G=67,B=11,A=0)
    C_ScaleBoxHi=(R=223,G=149,B=157,A=0)
    C_Mover=(R=255,G=0,B=255,A=0)
    C_OrthoBackground=(R=163,G=163,B=163,A=0)
    C_Current=(R=0,G=0,B=0,A=0)
    C_BrushVertex=(R=0,G=0,B=0,A=0)
    C_BrushSnap=(R=0,G=0,B=0,A=0)
    C_Black=(R=0,G=0,B=0,A=0)
    C_Mask=(R=0,G=0,B=0,A=0)
    C_WireBackground=(R=0,G=0,B=0,A=0)
    C_ZoneWire=(R=0,G=0,B=0,A=0)
    C_HardwareBrush=(R=0,G=255,B=255,A=0)
    UseAxisIndicator=True
    EditPackages=Core
    EditPackages=Engine
    EditPackages=Editor
    EditPackages=Fire
    EditPackages=IpDrv
    EditPackages=UWeb
    EditPackages=UI
    EditPackages=Environment
    EditPackages=Legend
    EditPackages=ParticleSystems
    EditPackages=U2Dialog
    EditPackages=U2
    EditPackages=U2PawnsAssets
    EditPackages=U2AI
    EditPackages=U2Pawns
    EditPackages=U2Decorations
    EditPackages=U2Weapons
    EditPackages=U2_Atlantis
    EditPackages=U2_M01
    EditPackages=U2_M07

    [Engine.GameInfo]
    bLowGore=False
    bVeryLowGore=False
    bMuteSpectators=False
    bChangeLevels=True
    bInfiniteAmmo=true
    GoreLevel=0
    AutoAim=0.930000
    GameSpeed=1.000000
    MaxSpectators=2
    MaxPlayers=16
    ServerLogName=server.log
    bLocalLog=True
    bWorldLog=True
    bBatchLocal=False

    [UWeb.WebServer]
    ;Applications[0]=UTServerAdmin.UTServerAdmin
    ;ApplicationPaths[0]=/ServerAdmin
    ;Applications[1]=UTServerAdmin.UTImageServer
    ;ApplicationPaths[1]=/images
    DefaultApplication=0
    bEnabled=False

    [U2.U2GameInfo]
    PlayerControllerClassName=U2.U2PlayerTestController
    AirControl=0.050000
    SpeedRatio=1.000000
    DefaultInventory[0]="U2.U2Grapple"
    DefaultInventory[1]=
    DefaultInventory[2]=
    DefaultInventory[3]=
    DefaultInventory[4]=
    DefaultInventory[5]=
    DefaultInventory[6]=
    DefaultInventory[7]=
    DefaultInventory[8]=
    DefaultInventory[9]=
    DefaultInventory[10]=
    DefaultInventory[11]=
    DefaultInventory[12]=
    DefaultInventory[13]=
    DefaultInventory[14]=
    DefaultInventory[15]=
    DefaultInventory[16]=
    DefaultInventory[17]=
    DefaultInventory[18]=
    DefaultInventory[19]=
    DefaultInventory[20]=
    DefaultInventory[21]=
    DefaultInventory[22]=
    DefaultInventory[23]=
    DefaultInventory[24]=
    DefaultInventory[25]=
    DefaultInventory[26]=
    DefaultInventory[27]=
    DefaultInventory[28]=
    DefaultInventory[29]=
    DefaultInventory[30]=
    DefaultInventory[31]=
    bMultiWeaponStay=False
    MinPlayers=0
    bCoopWeaponMode=False

    [U2AI.ScriptController]
    DebugMode=0
    //DebugMode=1
    //DebugMode=2
    //DebugMode=3
    ErrorMessageFrequency=3.0

    [Engine.Triggers]
    DebugMode=false
    //DebugMode=true

    [Engine.LicenseeController]
    DebugFlags=0
    //DebugFlags=240
    //DebugFlags=7
    //DebugFlags=247

    [WindowPositions]
    GameLog=(X=198,Y=198,XL=512,YL=256)

    [U2.U2Pawn]
    DefaultInventory[0]=U2.U2Grapple