Quake 4
Jelentkezz be a hozzászóláshoz.
Abit IC7, P4 2,8GHz Northwood HT, 2x1 GB DDR400 RAM, Gainward GF7600GT 256MB AGP Sony PSP
nekem sem megy de legalább odafigyelek 😊
Ne feledd, ha valaki felbosszant, az arcodon 42 izom rándul össze. De csupán négy izom kell ahhoz, hogy kinyújtsd a kezed, és pofán vágd vele az ilyen alakokat. PS3 ID: JGTC-hun
amikor indítom az új játékot és elkezd tölteni a game a töltés végén ki jön 1 hiba üzenet és kilép a gamebõl! nem tudtok segíteni?
.:HNS-OЀX:.Hungarian Soldiers Cod2-es és css-es klán! jelentkezzetek! MSN:[email protected] E-mail:[email protected]
QUAKE.4.NOCDKEY-DEViANCE ilyen kell neked...
Ne feledd, ha valaki felbosszant, az arcodon 42 izom rándul össze. De csupán négy izom kell ahhoz, hogy kinyújtsd a kezed, és pofán vágd vele az ilyen alakokat. PS3 ID: JGTC-hun
Abit IC7, P4 2,8GHz Northwood HT, 2x1 GB DDR400 RAM, Gainward GF7600GT 256MB AGP Sony PSP
Abit IC7, P4 2,8GHz Northwood HT, 2x1 GB DDR400 RAM, Gainward GF7600GT 256MB AGP Sony PSP
szerk: találtam rá egy jobb szót: sötét genny ágyú 😄DD
The Matrix has you...
P4 3.0 GHz, ABIT IS-7, 200GB Maxtor SATA, 1GB RAM, nVidia GeForce 6800, Sound Blaster 5.1 Live!
Abit IC7, P4 2,8GHz Northwood HT, 2x1 GB DDR400 RAM, Gainward GF7600GT 256MB AGP Sony PSP
P4 3.0 GHz, ABIT IS-7, 200GB Maxtor SATA, 1GB RAM, nVidia GeForce 6800, Sound Blaster 5.1 Live!
Nálam egyszer befagyasztott egy lift scriptet, és abból a mentésbõl már nem is tudtam továbbmenni. Onnantól már nem használtam csak az autosaveket azok okésak.
Ez egyébként akkor volt amikor Strausst kell elkísérni valami panelhoz hogy följebb vehesse a hõmérsékletet (közben átmegy egy pók is elõttünk Strauss meg mondja hogy kussoljunk hogy ne vegyen észre), na onnan visszafelé egy stroggnak kellett volna lejönnie egy addig nem mûködõ liften hogy aztán a liftel továbbmehesseg de vmiért nem indult a script 😞
P4 3.0 GHz, ABIT IS-7, 200GB Maxtor SATA, 1GB RAM, nVidia GeForce 6800, Sound Blaster 5.1 Live!
The Matrix has you...
Abit IC7, P4 2,8GHz Northwood HT, 2x1 GB DDR400 RAM, Gainward GF7600GT 256MB AGP Sony PSP
The Matrix has you...
Abit IC7, P4 2,8GHz Northwood HT, 2x1 GB DDR400 RAM, Gainward GF7600GT 256MB AGP Sony PSP
Nekem egybõl fagyi X800XT-vel. minden más szuperul megy, BF2, LockOn, Fear, stb
Üdv Wittman
▏▎▍▋▊▉ Intel i7 2600 | 2x4GB Kingston DDR3 RAM | Radeon 5850HD 1GB | HDD 320 + 250 | Pioneer 215D | 23\" Samsung P2350
sg discord: https://discord.gg/ezkyQvNE
The Matrix has you...
Nem akarok összeeskülés elméletett összehozni...
Reméljük lesz javítás vagy driverben javít az Ati, ahogy eddig is szokta az Nvidia logós játékokat.
Itt akarom befejezni.
Amúgy üdv!
Wittman
A munkahelyi gépem ugyanígy radeon csak 9550@9600XT azon megy 512MB ram társaságában
The Matrix has you...
Az lenne a kérdésem, hogy hogyan lehetne a karakterem mozgását felgyorsítani??
Nem a játék fut lassan, csak a multi részhez képest nagyon lassan mozgok singleben. Gondolom van vmilyen konzol parancs erre is...
HELP!
Bye
Abit IC7, P4 2,8GHz Northwood HT, 2x1 GB DDR400 RAM, Gainward GF7600GT 256MB AGP Sony PSP
Abit IC7, P4 2,8GHz Northwood HT, 2x1 GB DDR400 RAM, Gainward GF7600GT 256MB AGP Sony PSP
– – – – – – – – – – – – – – – – – – – – – – – – > ¯\_(ツ)_/¯
de nemtom h mit kell csinálni!!!
While playing a game, press
Effect - Code
God mode - god
Full weapons and ammunition - give all
Full ammunition for current weapons - give ammo
Armor to 125 - give armor
Classic 1995 version - give doom95
Health to 100 - give health
All keys - give keys
BFG - give weapon_bfg
Chainsaw - give weapon_chainsaw
Machine gun - give weapon_machinegun
Plasmagun - give weapon_plasmagun
Rocket launcher - give weapon_rocketlauncher
Shotgun - give weapon_shotgun
Spawn indicated item - give
Play indicated map - map
Load a map - map
Show AAS stats - aasStats
Adds debug arrow - addarrow
Core to game chat lines - addChatLine
Add debug line - addline
Scale contact friction - af_contactFrictionScale
Force the given friction value - af_forceFriction
Name of the body to highlight - af_highlightBody
Name of the constraint to highlight - af_highlightConstraint
Scale the joint friction - af_jointFrictionScale
Maximum angular velocity - af_maxAngularVelocity:
Maximum linear velocity - af_maxLinearVelocity
Show bodies - af_showBodies
Show body names - af_showBodyNames
Show constraint names - af_showConstraintNames
Show constraints - af_showConstraints
Show the inertia tensor of each body - af_showInertia
Show joint limits - af_showLimits
Show mass of each body - af_showMass
Show primary constraints only - af_showPrimaryOnly
Show articulated figure CPU usage - af_showTimings
Show tree-like structures - af_showTrees
Show velocity of each body - af_showVelocity
Skip friction - af_skipFriction
Skip joint limits - af_skipLimits
Skip self collision detection - af_skipSelfCollision
Scale time - af_timeScale
Use impulse-based contact friction - af_useImpulseFriction
Use impulse-based joint friction - af_useJointImpulseFriction
Use constraint matrix symmetry - af_useSymmetry
Enable blocked fail safe handling - ai_blockedFailSafe
Draw trajectory tests for monsters - ai_debugTrajectory
Draw attack cones for monsters - ai_showCombatNodes
Write .AVI for a command demo - aviCmdDemo
Save demo in .AVI format - avidemo
Write .AVI for a demo - aviDemo
Write .AVI for the current game - aviGame
Game benchmark - benchmark
Benchmark - benchmark
Bind command to a key - bind
Blink a debug line - blinkline
Center view - centerview
Clear the console - clear
Clear all lights - clearLights
Drop current weapon - clientDropWeapon
In-game GUI message mode - clientMessageMode
Voice chats - clientVoiceChat
Team voice chats - clientVoiceChatTeam
Cull back facing polygons - cm_backFaceCul
Debug collision detection - cm_debugCollision
Draw filled polygons - cm_drawFilled
Draw internal edges green - cm_drawInternal
Collision mask - cm_drawMask
Draw polygon and edge normals - cm_drawNormals
Show collision model info - collisionModelInfo
Use ~ to toggle console - com_allowConsole
Sample input from the async thread - com_asyncInput
Mix sound from the async thread - com_asyncSound
Compress saved games - com_compressSaveGame
Record journal - com_journal 1
Play back journal - com_journal 2
Make a build - com_makingBuild 1
Marker for memory stats - com_memoryMarker
Purge everything between level loads - com_purgeAll
Show async network stats - com_showAsyncStats
Show frame rate - com_showFPS
Show framerate - com_showfps 1
Show total and per frame memory usage - com_showMemoryUsage
show sound decoders - com_showSoundDecoders
Skip the renderer completely - com_skipRenderer
Show engine timings - com_speeds
Compress a demo file - compressDemo
Speed at which the console moves - con_speed
Dump the console text to a file - conDump
Connect to a server - connect
Crashes game - crash
Crash game - crash
Unknown - cvar_restart
Restart the cvar system - cvar_restart
Apply damage to an entity - damage
Launch script debugger - debugger
Print parses - decl_show 1
Print parses and references developer - decl_show 2
Delete selected entity - deleteSelected
Hold
Save screenshot for a demo - demoShot
Load a map in developer mode - devmap
Open directory - dir
List a folder - dir
List a folder with sub-folders - dirtree
Disassembles script - disasmScript
Disables connection for current multi-player game - disconnect
Disconnect from a game - disconnect
Compile map - dmap
Skip to last level - doomhell
Print indicated text - echo
Launch in-game Articulated Figure Editor - editAFs
Launch in-game Declaration Editor - editDecls
Launch GUI Editor - editGUIs
Change lighting - editlight
Launch in-game Light Editor - editLights
Open the in-game editor - editor
Launch level editor Radiant - editor
Launch in-game Particle Editor - editParticles
Launch in-game PDA Editor - editPDAs
Launch in-game Script Editor - editScripts
Change sounds in editor area - editsounds
Launch in-game Sound Editor - editSounds
Take an environment shot - envshot
Cause an error - error
Execute a config file - exec
Exit game - exit
Exit command demo - exitCmdDemo
Export models - exportmodels
Finish the build process - finishBuild
Freeze everything on screen - freeze
Freeze game for indicated number of seconds - freeze
Armor takes this percentage of damage - g_armorProtection
Armor takes this percentage of damage in MP - g_armorProtectionMP
Maintain even teams - g_balanceTDM
Show blood splats, sprays, and gibs - g_bloodEffects
Pregame countdown in seconds - g_countDown
Scale final damage on player by this factor - g_damageScale
Check for models with bounds over 2048 - g_debugBounds
Show double vision when taking damage - g_doubleVision
Toggle disable buffer file writing for save games - g_flushSave <0 or 1>0 or 1>
Display timing information for each game frame - g_frametime
Score review time in seconds at end game - g_gameReviewPause
Set how much health to take in nightmare mode - g_healthTakeAmt
Set how low can health get taken in nightmare mode - g_healthTakeLimit
Set how often to take health in nightmare mode - g_healthTakeTime
Control the weapon sway in MP - g_mpWeaponAngleScale
Show muzzle flashes - g_muzzleFlash <0 or 1>0 or 1>
If nightmare mode is allowed - g_nightmare <0 or 1>0 or 1>
Game password - g_password [password>
Show dynamic lights on projectiles - g_projectileLights
Enable ejected shells from weapon - g_showBrass
Enable shadow of player model - g_showPlayerShadow
Enable display of player hit percentage -g_showProjectilePct
Toggle hit % to HUD - g_showprojectilepct 1
Skip damage and other view effects - g_skipViewEffects
Number of frames to blend - g_testModelBlend
Test model rotation speed - g_testModelRotate
Name of material to draw over screen - g_testPostProcess
Show available memory - game_memory
Display game class info - game_memory
Cause a game error - gameError
Kick player from multi-player game - gameKick
Kick indicated player name - gameKick
Print current view position - getviewpos
Display graphics card details - gfxinfo
Show graphics info - gfxInfo
Gametype filter - gui_filter_gameType
Password filter - gui_filter_password
Players filter - gui_filter_players
Send heartbeat to master servers - Heartbeat
Show help - help
Hitch the game - hitch
Show IK debug lines - ik_debug
Enable IK - ik_enable
See texture MIP usage - image_colorMipLevels
Control texture downsampling - image_downSize
Control normal map downsampling - image_downSizeBump
Control normal map downsample limit - image_downSizeBumpLimit
Control diffuse map downsample limit - image_downSizeLimit
Control specular downsampling - image_downSizeSpecular
Control specular downsampled limit - image_downSizeSpecularLimit
Change texture filtering on mipmapped images - image_filter
Change lod bias on mipmapped images - image_lodbias
Use .DDS files if present - image_usePrecompressedTextures
Write .DDS files if necessary - image_writePrecompressedTextures
Write .TGAs of the non normal maps for debugging - image_writeTGA
Always run (reverse _speed button) in multi-player mode - in_alwaysRun
Angle change scale when holding _speed button - in_anglespeedkey
Look around with mouse (reverse _mlook button) - in_freeLook
Enable mouse input - in_mouse
Restart the input system - in_restart
Yaw change speed when holding _left or _right button - in_yawspeed
Keep last test model in the game - keepTestModel
Kick client by connection number - kick
Kill current target; suicide if no one is targeted - kill
Kill the player - kill
Kill all monsters in current level - killmonsters
Remove all monsters - killMonsters
Kill all moving enemies - killmoveables
Remove all moveables - killMoveables
Kill all non-moving enemies - killragdolls
Remove all ragdolls - killRagdolls
Scan LAN for servers - LANScan
Show LCP solver failures - lcp_showFailures
List active game entities - listActiveEntities
List articulated figures - listAF
List all animations - listAnims
List audios - listAudios
List key bindings - listBinds
List game classes - listClasses
List commands - listCmds
List collision models - listCollisionModels
List cvars - listCvars
List all decls - listDecls
List all keys used by dictionaries - listDictKeys
List all values used by dictionaries - listDictValues
List emails - listEmails
List game entities - listEntities
Lists indicated def file settings - listentitydefs
List entity defs - listEntityDefs
List FX systems - listFX
List game commands - listGameCmds
List GUIs - listGuis
List decl text character frequencies - listHuffmanFrequencies
List images - listImages
Lists indicated def file settings - listlightdefs
List all debug lines - listLines
List materials - listMaterials
List model defs - listModelDefs
List all models - listModels
List all video modes - listModes
Lists images of monsters - listmonsters
List monsters - listMonsters
List particle systems - listParticles
List PDAs - listPDAs
List the entity defs - listRenderEntityDefs
List renderer commands - listRendererCmds
List the light defs - listRenderLightDefs
List scanned servers - listServers
List skins - listSkins
List sound commands - listSoundCmds
List active sound decoders - listSoundDecoders
List all sounds - listSounds
List sound shaders - listSoundShaders
List the spawn args of an entity - listSpawnArgs
List system commands - listSystemCmds
List tables - listTables
List script threads - listThreads
List tool commands - listToolCmds
List type info - listTypeInfo
List vertex cache - listVertexCache
List videos - listVideos
Load a game - loadGame
Localize GUIs - localizeGuis
Localize maps - localizeMaps
Mouse pitch scale - m_pitch
Show mouse movement - m_showMouseRate
Number of samples blended for mouse viewing - m_smooth
Mouse strafe movement scale - m_strafeScale
Number of samples blended for mouse moving - m_strafeSmooth
Mouse yaw scale - m_yaw
Make an ambient map - makeAmbientMap
Process giant images - MakeMegaTexture
Create memory dump - memoryDump
Create a compressed memory dump - memoryDumpCompressed
Modify shader parms on all lights - modulateLights
Show next animation on test model - nextAnim
Show next animation frame on test model - nextFrame
Load next map on the server - nextMap
No clipping - noclip
Disable collision detection for the player - noclip
Ignored by most enemies - notarget
Disable player as a target - notarget
Print tokenized string - parse
List search paths - path
Play back a command demo - playCmdDemo
Play back a demo - playDemo
Set the given model on the player - playerModel
x/y size of player's bounding box - pm_bboxwidth
Bob much faster when crouched - pm_crouchbob
Speed the player can move while crouched - pm_crouchspeed
Height of player's view while crouched - pm_crouchviewheight
Height of player's bounding box while dead - pm_deadheight
Height of player's view while dead - pm_deadviewheight
Approximate height the player can jump - pm_jumpheight
Amount player's view can look down - pm_maxviewpitch
Speed the player can move while in noclip - pm_noclipspeed
Height of player's view while standing - pm_normalviewheight
Bob faster when running - pm_runbob
Speed the player can move while running - pm_runspeed
Size of the spectator bounding box - pm_spectatebbox
Speed the player can move while spectating - pm_spectatespeed
Length of time player can run - pm_stamina
Third person view - pm_thirdPerson
Toggle third person view - pm_thirdperson <0 or 1>0 or 1>
Clip third person view into world space - pm_thirdPersonClip
Enable third person view when player dies - pm_thirdPersonDeath
Bob slowly when walking - pm_walkbob
Player's walking speed - pm_walkspeed
Remove last created light - popLight
Show previous animation on test model - prevAnim
Show previous animation frame on test model - prevFrame
Print an articulated figure - printAF
Print an Audio - printAudio
Print an email - printEmail
Print an entity def - printEntityDef
Print an FX system - printFX
Print a material - printMaterial
Print model info - printModel
Print a model def - printModelDefs
Print a particle system - printParticle
Print a PDA - printPDA
Print a skin - printSkin
Print a sound shader - printSoundShader
Print a table - printTable
Print an Video - printVideo
Prompt and set the CD Key - promptKey
Exit game - quit
Quit the game - quit
Change gamma tables - r_brightness
Set brightness level - r_brightness
arbfp1, fp30 - r_cgFragmentProfile
arbvp1, vp20, vp30 - r_cgVertexProfile
Custom screen height - r_customHeight
Custom screen width - r_customWidth
Perform depth test on debug lines - r_debugLineDepthTest
Width of debug lines - r_debugLineWidth
Draw a filled polygon - r_debugPolygonFilled
Change gamma tables - r_gamma
Set gamma level - r_gamma <0-3>0-3>
Fraction to smear across neighbors - r_hdr_bloomFraction
Maximum light scale - r_hdr_exposure
Monitor gamma power - r_hdr_gamma
Random dither in monitor space - r_hdr_monitorDither
Use a floating point rendering buffer - r_hdr_useFloats
Ignore GL errors - r_ignoreGLErrors
Ignore the fragment program extension - r_inhibitFragmentProgram
Number of frames to emit GL logs - r_logFile
Override all materials - r_materialOverride
Draw only a specific level - r_megaTextureLevel
Video mode number - r_mode
Number of antialiasing samples - r_multiSamples
Near Z clip plane distance - r_near
Polygon offset parameter - r_offsetfactor
Polygon offset parameter - r_offsetunits
Scale factor for jitter offset - r_sb_jitterScale
Do not draw any occluders - r_sb_noShadows
Draw offscreen - r_sb_usePbuffer
Enable shadows - r_shadows
Report alloc/free counts - r_showAlloc
Report sphere and box culling stats - r_showCull
Draw the sil edges - r_showEdges
Show light scissor rectangles - r_showLightScissors
Display all the level images - r_showMegaTexture
Draw colored blocks in each tile - r_showMegaTextureLabels
Print frame memory utilization - r_showMemory
Draw wireframe normals - r_showNormals
Intel Q8200@2,9GHZ,4GB@800,HD4850,Logitech G25 LFS&TDU:Rolesz92
felraktam...generáltam kulcsot..törés fel..!
majd elindult..kiléptem...és utánna mindig kérte a kulcsot akármit csináltam és akármelyik crack volt fent...!
Adott 1 tippet az egyik srác..tehát uninstall..modemet a biztonság okáért lekapcsoltam..és telepités után..a tört szerver crackot raktam fel...a telepités elején kérte a kulcsot..generáltam neki..!
kiléptem belölle..és újra inditottam..!
és a tört server crackkal jó..!!
Ultimate Ears Triple.fi 10vi & Sony Hybrid ..Samsung 46\"C650 ..WD LIVE ..Engenius 9850.. Synology DS111..Logitech G400
