Stranded Deep
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Remélem nem bug lesz,és resettelte a szigetet ahol kezdtem.MAjd kiderül.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Utoljára szerkesztette: Ironman2, 2018.04.23. 23:45:52
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Utoljára szerkesztette: Ironman2, 2018.04.23. 20:38:40
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Mindenképp kis szigetet választok kiinduló pontnak (nincs kígyó), a nem pálmafákat, köveket, rákokat, kötélnek való palm tree-ket összegyűjtöm, egy helyre viszem őket a szigeten belül. (Általában keresek egy közel egyenes, üres területet.) Ide már építem is a füstölőt, illetve a vízgyűjtőt, valamint egy pálma feláldozásával a shelter-t. (Shelter helyett lehet hálózsákot is csinálni akár, ha van annyi alapanyagod.) Ezután 12 stick-ből dárdát készítek, majd másnap reggel irány a nagy fehér cápa 😊 Ha éppen elmerülsz a tengerben a part mellett, akkor viszonylag biztonságosan ki lehet csinálni, ad 3 bőrt, és 3 nagy húst. A husit már füstölöm is a rákokkal együtt (amíg a nagy húsok füstölődnek, addig 3* lehet rákhúst (halat) füstölni.)
Ezután átvergődök a nagy szigetekre, a hajóroncsokból összeszedem a cuccokat, majd fogok egy másik közeli kis szigetet, átköltözök ideiglenesen oda, kivágom az összes fát, és építem a raft-ot. A legjobb az, ha sikerül motort is rakni rá, bár legutóbb megbonyolították, mert krumpliból kell üzemanyagot erjeszteni, és nagyon gyorsan fogy is.
A raft-ot érdemes 3*3-asra készíteni (csak fa nálam az alapja, nem használok hordót, autógumit) - sok anyag kell hozzá, de megéri, mert a cápák nem tudják felborítani.
Ezzel párhuzamosan az összegyűjtött növényeket nem felhasználom, hanem elültetem, így rövid idő alatt elég sok össze tud gyűlni. Szerencsére már kijavították a levegőbe termő növények bugját is.
Ezután lehet felfedezni a szigetvilágot, vagy ha kedvetek van "palotát" építeni. A küldetéseket egyszer végig csináltam, elég is volt belőlük annyi.
Érdemes első mentés után a térképről (Carthographer) egy képernyőmentést készíteni, ezt a játékkal párhuzamosan megnyitva be lehet jelölni rajta, hogy merre jártunk.
"Röviden" ennyi, hogy én mit, hogyan csinálok.
Escape the Pacific-ot is próbáltam, nagyon messze van a Stranded Deep grafikájától, hangulatától szerintem.
Utoljára szerkesztette: atty707, 2018.04.23. 12:59:56

Utoljára szerkesztette: Ironman2, 2018.04.23. 12:20:44
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Utoljára szerkesztette: Ironman2, 2018.04.23. 11:31:20
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Amúgy most megint beszoptam,vigyázzatok az elején hogyan parkoltok le a gumicsónakkal,csakis a vizen maradjon,mert a szárazföldről már nem lehet kihozni sehogyan se.Átúsztam a másik szigetre,és nem támadott meg semmi se hála istennek,de kajám csak a konzerv maradt,mert a kókusz már ártalmas lett.Nem szereti.A rohadt vizgyüjtőhöz elfogyott a falevél,ezért kellett átlubickolnom a másik szigetre.Pedig már minden megvan hozzá
Utoljára szerkesztette: Ironman2, 2018.04.23. 01:00:15
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
- Added new Fish Trap!
- Added new Bird Snare!
- Added new Water Still!
- Added Ocean Current!
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
- Added new Fuelling System!
All Vehicles using combustion engines now require fuel to run. A full tank of fuel (4 potatoes) will average 4 trips to an island (there-and-back) for the Boat Motor and 2 trips for the Gyro.
- Added Fish Flocks!
- Added Vehicle Engine loot item.
- Added Vehicle Electrical Part loot item.
- Added Vehicle Filter Part loot item.
- Added Vehicle Fuel Part loot item.
- Added Clay Brick Door building item.
- Added Clay Brick Steps building item.
- Added new high quality Sound Effects!
- Added new Axe sound effects.
- Added new Knife sound effects.
- Added new Stone Tool sound effects.
- Added new Hammer sound effects.
- Added Footstep sound effects.
- Added Jump sound effects.
- Added Land sound effects.
- Added Climb Ledge sound effects.
- Added Climb Ladder sound effects.
- Added Climb Tree sound effects.
- Added Swim Underwater sound effects.
- Added Boar Movement sounds.
- Added Boar Death sounds.
- Added Boar Damage sounds.
- Added Snake Attack sounds
- Added Snake Warning Hiss sounds.
- Added Crab Movement sounds.
- Added Crab Attack sounds.
- Added Shark Movement sounds.
- Added Shark Attack sounds.
- Added Squid Movement sounds.
- Added Squid Attack sounds.
- Added Eel Movement sounds.
- Added Eel Attack sounds.
- Added Smoker Attach meat sounds.
- Added Campfire Ignite sound.
- Added Campfire Extinguish sound.
- Added Campfire Refuel sounds.
- Added Solar Still Refill sounds.
- Added Palm Tree Harvest sounds.
- Added Ficus Tree Harvest sounds.
- Added Pine Tree Harvest sounds.
- Added Yucca Harvest sounds.
- Added Driftwood harvest sounds.
- Added Boat Motor sounds.
- Added Ambient Raft sound.
Added new Sound Effects
Added new Coconut hit and break sound effects.
Added new Sail and Sailing sound effects.
Added new Eating sound effect.
Added new Drinking sound effect.
Added new Drinking Medical sound effect.
Added new Shark movement sound effect.
Added new dirt Footstep sound effects.
Added new Seagull flock audio.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
nekem hangosabbnak tűnnek a zajok,viszont a viz alatt mintha visszavettek volna zajokat.Azért sikerült felborulnom a csónakkal,hehe.Lementem a viz alá,és egy hatalmas roncs volt pont alattam.
Utoljára szerkesztette: Ironman2, 2018.04.22. 20:29:18
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
A legutóbbi mentésemmel eljutottam a 96 napig, végig vittem a mission-okat is, így van gyrocopter-em, élvezet csak úgy felszállni vele és röpködni cél nélkül. Újra kéne megint kezdenem az egészet, de nincs az az isten, hogy a kampányokat még egyszer végig szenvedjem.
A Subnautica-ban is van jópár játékórám, de az ennyire nem fogott meg. (Free modban építkeztem csak benne, a sztori nem érdekel/nincs időm rá.) Másik hasonló játék a Planet Nomads, az is jó kis túlélős játék, de számomra ez a "pont jó".
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Gyrocopter!!!
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
http://store.steampowered.com/app/313120/
Utoljára szerkesztette: Ironman2, 2016.11.26. 12:48:51
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
0.16.H2 - 0.19.00 STABLE CHANGE LOG
BUG FIXES
- Fixed multiple items missing shadows.
- Fixed Custom Map objects not loading correctly.
- Fixed Custom Maps loading physics objects incorrectly.
- Fixed dialogue buttons going off screen from map loading error messages overflowing.
- Fixed chance of getting stuck in menus when a dialogue window would obscure another dialogue.
- Fixed dialogue input fields accepting a seed value larger than supported.
- Fixed dynamic Terrain Billboards not unsubscribing from zone owner when pooled, causing some distant billboards to turn off incorrectly.
- Fixed Raft crafting ghost knock objects around.
- Fixed objects ‘moving’ incorrectly when picking off Spears.
- Fixed Sun appearing as a ‘cone’ at certain times of day.
- Fixed Sun reflections not aligning with Sun when moving away from starting zone.
- Fixed Grass generating on Sea Forts.
- Fixed player walking and floating on fish while swimming.
- Fixed Dragging and flying on Rafts, Logs, etc (not including Sharks).
- Fixed unable to drag capsized Rafts on rare occurrence.
- Fixed door spawning inside wall on Sea Fort.
- Fixed Loot spawning percentages. Loot containers will 100% spawn an item now.
- Fixed no feedback animation when drinking from a Coconut.
- Fixed Intro end sequence explosion audio.
- Fixed Stingray hitboxes when spearing or shooting.
CHANGES
- Reduced the game’s Memory footprint by almost half.
- Improved creation and loading times of Worlds and Maps significantly.
- Reduced overhead for detection of a Custom Map when loading a zone’s objects.
- Reduced overhead when creating items when loading back a zone.
- Reduced overhead when loading back interactive objects.
- Reduced overhead when connecting raft pieces.
- Revised mechanics for Fruit to pickup to remove from trees instead of interact.
- Revised mechanics for Spit to pickup to remove attached object instead of interact.
- Revised mechanics for Water Collector to pickup to remove attached object instead of interact.
- Improved Dragging responsiveness.
- Improved Ladder climbing mechanics.
- Adjusted Cliff Rock texture to blend better with other rocks.
- Added large Cliff Rocks generating on larger islands.
- Added Ladder rotation support. You can now climb tilted palm trees.
- Added a dialogue to select existing or random world on New Game.
- Changed collision layers for building to allow placing on terrain details like rocks (use with caution).
- Changed collision layers so animals now avoid large cliff rocks.
- Disabled toggling Fullscreen mode in game.
- Reduced Bat and Seagull audio by 50%.
- Reduced player footstep audio by 20%.
NEW FEATURES
- Added new Progressive Loading functionality!
Loading in a new area is spread across multiple frames to lower the performance hit. At this stage, travelling via a raft with a boat motor may still cause some hitches. This is because they are the fastest means of travel and we need to tweak the system based on that. Every other method of travel – swimming, life raft and sail raft should all be much nicer.
- Added new Discovery Fog system!
Undiscovered areas of the world will remain shrouded in the atmosphere until you discover them, lifting the fog and revealing the area. Any areas that you have discovered will remain visible and help you navigate. You will still need to keep track of your travels as undiscovered areas can obscure discovered areas.
- Added new Soilmap system!
Foliage should generate in a more natural form with vegetation layers. Pines will surround cliff faces to create a forest while palms surround the outer layers of the forest. Younger plants will spawn on the outside of forest borders.
- New Main Menu UI
At this stage it’s very much a work in progress and not complete. One change you will notice is that there is no more ‘My Game’ option. We realised that this screen could be too overwhelming for new players who just wanted to get into the game. The world editing functionality from the previous ‘My Game’ menu and map editing from the previous ‘Map Editor’ menu have now been combined into the new ‘Cartographer’ menu. From the Cartographer you can customize your world, create a new world and create and edit maps like you used to. The new menu layout is hopefully clearer and more concise.
- New Notification System.
- New temporary Tutorial.
- Added new Columnar Pine tree!
- Added new Young Columnar Pine tree!
- Added new Coca bush!
- Added new craftable Wood Shelf item!
- Added new craftable Plank Shelf item!
- Added new craftable Corrugated Shelf item!
- Added new craftable Wood Chair item!
- Added new craftable Wood Table item!
- Added new craftable Plank Chair item!
- Added new craftable Plank Table item!
- Added new craftable Corrugated Table item!
- Added new craftable Fire Torch item.
- Added new craftable Wood Hook item.
Allows any attachable item to be attached. Useful for attaching lanterns and fire torches.
DEV NOTES
- Added game version validation to
Patched to Unity 5.4.1p4
Utoljára szerkesztette: Ironman2, 2016.11.23. 20:34:40
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
This update introduces the new Fire Lighting and Skinning systems! The processes of lighting fires and obtaining edible meat from animals has been broken down into two new mechanics. To start a fire, you now need to gather wood to craft Kindling. When you have Kindling equipped, you can use it on a fire to begin using a basic wooden hand drill to light your tinder. After a number of continuous and successful attempts you will have lit your fire.
To obtain edible meat all animals now need to be skinned. To skin an animal you will need to craft a Knife. When you have your Knife equipped, you can use it to interact with a dead animal to ‘skin’ them, gathering meat. Different animals have different sizes and amounts of meats you can gather from them. All animals are now tied into this new system: fish, crabs, birds, boar, snakes, etc. These new systems will be tied into your skills in the future things to affect things like success rates and availability.
The paddling animation is also back in this update. As we’ve mentioned before, the paddle is no longer a unique item that you carry around, but is part of operating the Life Raft vehicle. The paddle will equip when you operate your Life Raft.
Weather has also been restored. There’s no new work on the weather as yet, but it is back and functioning which should help with your water situation!
It’s worth mentioning that this update is a little smaller this week as we took a week off for personal time to refresh and regroup. We’re also working on a new roadmap so we’ll keep you posted!
Have fun! 😊
Stay Alive!
Beam Team
--
BUGS
- Fixed bright white screen flash at certain camera angles.
- Fixed items not un-highlighting under some scenarios.
- Fixed single coconut remaining when chopping down palms.
- Fixed being able to stab multiple animals onto spear.
CHANGES
- Added support for item specific interactions, knife skinning, fire lighting materials, etc.
- Restored Paddle animations.
- Restored Weather.
- Reduced Grass popping.
- Reverted Torch back to an item that needs to be equipped.
- Renamed Water Collector and Water Still to Water Distiller and Solar Still.
NEW CONTENT
- Added new Skinning system!
To skin an animal you must have a knife equipped. You can then use the Knife on a dead animal to skin it. In the future, skinning will be tied into your skills. If you have the required skinning skills, you will succeed and be rewarded with meat and other items. If you don’t have the skills required, you will fail. Repeatedly attempting and failing to skin an animal will result in you destroying the animal, leaving you with useless scraps. You will unlock the ability to skin larger animals as your skinning skills increase.
- Added new Fire Lighting system!
Camp fires now take a bit of effort to light. You will need to craft the new Kindling item. When you have Kindling equipped, you can use it on a Camp Fire to attempt to start a fire. Starting a fire takes a number of attempts and has a failure rate which will later be tied into your fire lighting skills. To successfully light a fire you must repeatedly use the hand drill without any failures. Camp Fires can be extinguished by interacting with them with no items in your hand.
- Added new Meat item!
- Added new Kindling crafting item!
- Added new Snake ragdoll!
DEV NOTES
- Changed Game Launcher executable’s .NET framework to 2.0 for better compatibility.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11



