Armored Warfare
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Together we'll fly someday...
Szóval tetszenek a Leo ágon a gépek, csak hát tornyozni nemigen lehet velük, egyedül talán 8-as tier-től látok igazán kemény tornyot. Az oroszokat nem tudom belőni a toronynál, csak a hasukat-oldalukat, de hát a kedvemért nem mutatják azt. Javítsatok ki, de inkább nyugtassatok meg, hogy nem követek el nagy hibát azzal hogy átpártolok az orosz tankokra. Meg tetszenek a kerekes TD-k is.
Esetleg ha mégis ajánljátok a Leo ágat, tudnátok némi tanáccsal szolgálni hogy miként kellene velük játszani? De ha az oroszok jobbak, akkor nincs kétség. 😊 Előre is megköszönném.
nagy kár hogy csak HE lőszert lehet használni tüzérségnél.
Mackószanitéc! ignored list: pares,tetsuo,
Utoljára szerkesztette: Me0w, 2015.10.15. 16:20:31
Together we'll fly someday...
Kár hogy nincs replay rendszer még, és a medálokat se jeleníti meg az összesítőben. Szerintetek a most kapott medálokat, majd megjeleníti később? Hozzáadva az akkor kapottakkal?
Spoiler (katt a megjelenítéshez)
Spoiler (katt a megjelenítéshez)

Utoljára szerkesztette: Angelus1991ster, 2015.10.15. 16:09:35
angelus1991ster.blogspot.hu
Utoljára szerkesztette: patchaou, 2015.10.15. 14:39:34
tú tú tú túú tutú túú tutúú túú tú tú túú tutúú tú tutúú tu túúú tú tutu tututu tutúúú tu tu tututu tutúúú tú tutu tú tutúúú
Mackószanitéc! ignored list: pares,tetsuo,
Mackószanitéc! ignored list: pares,tetsuo,
A 3 silo védelme vagy a kikotő ahol a dokkot kell szinten vedeni és 3 mortart szetloni, azoknal azert nagy invazio szokott lenni. Eleg izgalmas mindig a vege hardon. Kulonosen ha idiotakkal van tele a csapat es kinyirjak mar magukat a meccs legelejen, es fogd meg a hordat 2-3 tankkal...
I7 7700k, HyperX16GB ram (~2700 mhz :),Rx5700 8gb,120gb m2 win10(nem szeretem,de kell,nem megy minden w8.1 alatt) + 4 TB WD Red adat,Samsung 860 EVO 500GB játék.
¯_(ツ)_/¯ (ノಠ益ಠ)ノ彡┻━┻ ヾ(⌐■_■)ノ ༼ ■Å̯■ ̿ ༽ ?(???)?
Together we'll fly someday...
Together we'll fly someday...
Az viszont elég gáz, hogy nem tud a monitornál kisebb felbontáson fullscreenben menni, csak ablakban hajlandó...
Mackószanitéc! ignored list: pares,tetsuo,
Utoljára szerkesztette: Dewri, 2015.10.14. 22:22:56
loannis Sanna - LAV-300 Piro commander
1. Anti-Material Explosives
Module damage caused to enemies increased by 20%.
2A. Firestarter
Dobbles your chance to start engine fire when your shots.
2B. Raging Fire
Duration of engine fires caused by your shots incrased by 5s.
3. Anti-Personnel Explosives
Crew damage caused to enemies increased by 20%.
4A. Watch a Bum
Reload time reduced by 20% for 30s after starting an engine fire.
4B. Feed the Flames
Reload time reduced by 50% for 30s after your engine catches fire.
5. Bullseye
Accuracy Improved by 10%
találkozott egy Tocsek és a Cry,
sötét volt az éj,
de a H-val fényt <#heureka>#heureka> borított rá. <#idiota>#idiota>
Spoiler (katt a megjelenítéshez)

ez a pálya ofmg kreygasm
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sikerült olyan helyre mennem ahol rámspamolt az enemy 5oldalról lőttek szét xD
¯_(ツ)_/¯ (ノಠ益ಠ)ノ彡┻━┻ ヾ(⌐■_■)ノ ༼ ■Å̯■ ̿ ༽ ?(???)?
aerly acces bundle már nincs 😄
engem lehet érdekelne, pmben írhatnál mire is gondoltak, tapasztalat van
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Spoiler (katt a megjelenítéshez)

ellenség heavy tankjai köpni nyelni nem tudtak....
Mackószanitéc! ignored list: pares,tetsuo,
A cél a közösség és a facebook bázis kiépítése lenne. Tehát lényegében egy AW rajongót keresünk, aki nagyon érti a játékot.
Utoljára szerkesztette: Prince23, 2015.10.14. 17:48:42
Spoiler (katt a megjelenítéshez)

Utoljára szerkesztette: ikarus44, 2015.10.14. 15:30:10
Utoljára szerkesztette: FosTalicskaa, 2015.10.14. 13:54:37
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¯_(ツ)_/¯ (ノಠ益ಠ)ノ彡┻━┻ ヾ(⌐■_■)ノ ༼ ■Å̯■ ̿ ༽ ?(???)?
WoT dagohun RiP, WT dagohun RiP
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WoT dagohun RiP, WT dagohun RiP
PvE-nél viszont pont fordítva van a tendencia ahhoz képest amit leírtál. Mindenki a full hp-t lövi hiszen, abban van a dmg és annál kisebb az esély hogy 10-20 hp-t sebzel. Sokszor van az, hogy pár hp-s tankok lövik a teamet, mert mindenki a lehető legtöbb dmg-et akarja kisajtolni a körből, emiatt az ellenfeleket csak legyengítik de nem végzik ki...
Spoiler (katt a megjelenítéshez)
PvP map Fixes:
o Roughneck- Fixed vegetation
o Reactor - Adjusted terrain and collision near J1 to prevent a dead end. Set shoreline surface type to the proper category, now players will not be slowed down nearly as much while driving along the shore.
o River Point- Fixed mission collision on the Bell Tower Structure.
PvE map fixes:
o Ghosthunter - Fixed issues with fail conditions for the first two capture points
o Life Jacket- Set enemies to wait until after the countdown timer before attacking the first objective.
o Starry Night- Fixed the scripting of the primary objectives so that they are not counting down as soon as the server loads.
o Harbinger - Adjusted AI behavior so that they can shoot through destructible.
o Hydra - Reduced the initial enemy count and spaced out spawns of re-reinforcements.
o Scorpio - Fixed an issue where secondary objectives were not always showing up.
o Cavalry - Fixed a lighting issue causing a halo on the map.
o Sapphire - Fixed Objects with Missing textures.
Gameplay
Premium Vehicles
To improve the overall value of our Premium Vehicles, we've added a number of new bonuses.
o Playing a Premium Vehicle now increases Reputation earnings by 20%.
o Playing a Premium Vehicle now increases Crew Experience by 20%.
o Playing a Premium Vehicle now increases Commander Experience by 20%.
Progression Changes
Based on player feedback and our own internal data, we've made several improvements to the overall progression speed in Armored Warfare. These changes are most significant at high tiers, but the Reputation increases will affect all tiers of play.
One of the main changes is increasing the basic Reputation value for playing PvE matches. This should vastly improve the rewards from lower performance matches, while offering a smaller (but still noticeable) benefit to matches that were already providing great rewards.
• Increased base match participation Reputation reward for playing PvP matches from 90 to 135
• Decreased base ammo costs for Tier 5 by 20%
• Decreased base ammo costs for Tier 6 by 30%
• Decreased Tier 6 upgraded ammo cost multiplier by about an additional 8%.
• Decreased base ammo costs for Tier 7 by 25%
• Decreased Tier 7 upgraded ammo multiplier by about an additional 12%.
• Decreased base ammo costs for Tier 8 by 40%
• Decreased Tier 8 upgraded ammo multiplier by about an additional 14%.
• Decreased tier 5 repair costs from 16000 to 12800
• Decreased tier 6 repair costs from 28000 to 19600
• Decreased tier 7 repair costs from 44000 to 26400
• Decreased tier 8 repair costs from 60000 to 36000
Gameplay Fixes
o Auto-repair - Resolved an issue that occurs when players attempt to turn on auto-repair after a vehicle has been destroyed, causing it to become unplayable.
o Kill Cam - Resolved a performance issue that can occur when the both the player and their killer have been destroyed.
o Premium Time - Updated incorrect settings which gave Founder's Pack users less premium time than was promoted.
o Ramming Damage - Reduced the base ramming damage for all vehicles by approximately 40% as well as adjusted the mass modifier from 2 to 1.5, taking away some of the excess ramming damage that heavier vehicles could inflict.
o Base - Resolved an issue where the Academy and Barracks buildings were not providing bonuses after players are defeated in PvP.
o Vehicles - Resolved an issue where vehicles cannot be sold back by the player.
o Decals - Resolved an issue with decal placement on variety of vehicles.
o Service Screen - Tooltips have been added to help players identify how to unlock specific upgrades, Added an option to show the best ammunition available for selected vehicle. The option should take some of the guesswork out of the ammunition selection process.
o Gunner Sight - Corrected the issue where a knocked out gunner sight provided an increase to accuracy rather than decreasing it.
Vehicle Specific Updates
• M60
- Updated suspension values for vehicle to reduce "swinging" behavior.
• M60A2
- Updated suspension values for vehicle to reduce "swinging" behavior.
• T-90
- Updated suspension values for vehicle to reduce "swinging" behavior.
• XM8
- Fixed an issue with the smoke grenades VFX.
• Taifun - to better reflect the Taifun's unique low profile and help compensate for its turretless configuration, we've given it a significant buff to its camo factor. We feel this will help it have a unique role without being overwhelmingly powerful.
- Increased camouflage factor from 0.25 to 0.325.
• RDF-LT - We've completed a balance pass on the RDF-LT and found it to be somewhat behind the curve compared to other equal tier LTs. To help emphasize its niche further, we've increased the RDF-LT's already excellent rate of fire, slightly decreased its damage per shell, and improved its penetration to make it more capable of damaging MBT weak points at the same tier.
- Rate of Fire increased by 30%.
- Damage per shell decreased by 15%.
- Penetration for all rounds increased by 7.5%.
PvE
Since PvE does not benefit from the repair cost and ammo cost changes, we are giving PvE a significant overall boost to credit income. We are also globally increasing PvE reputation gains.
• Increased all PvE Reputation gains by 20%
• Increased PvE credit gains by 35% at all tiers
hogy mikor jön: hamarosan
¯_(ツ)_/¯ (ノಠ益ಠ)ノ彡┻━┻ ヾ(⌐■_■)ノ ༼ ■Å̯■ ̿ ༽ ?(???)?
mondod hogy a következőnek ugyan akkora tűzereje van mint a lav-300-nak de a lav-300-nak is ugyan olyan tűzereje van mint a dragoon-nak 1 vagy 2 miliméterrel van csak nagyobb átütése és mint mondtad 1-el nagyobban.
itt hogy működik az autoaim?
be van állítva alapból az egérre de nem müxik hiába nyomkodom csak nem fogja meg a célt...
jelzi ezt valahol hogy aktív?
"a hülyék a másik oldalon vannak"