The Division 1 & 2
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magyarok nem tudnak forditani..
Oscar Wilde: Az egyszer? gyönyörök a bonyolult ember utolsó menedéke. Eredeti Bölcs: Légy rossz, a jókkal úgyis mindig csak kibaxnak.
Oscar Wilde: Az egyszer? gyönyörök a bonyolult ember utolsó menedéke. Eredeti Bölcs: Légy rossz, a jókkal úgyis mindig csak kibaxnak.
Here’s the list of changes that will be implemented during the server maintenance on March 22nd, 2016
GAMEPLAY
Named enemies. will now drop better loot in Challenge mode than in Hard mode.
Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
Modifications to the weapon talent: Trained.
It can now only be rolled on Shotgun, Marksman rifles and Pistols
Its bonus has been reduced from 1%-5% to a constant 0.1%
For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
Fixed a speed run exploit for the Rooftop Comm Relay mission
Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill
Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
Fixed an issue where some NPCs in low cover would not react to being shot by the player
Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod
DARK ZONE
Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory
Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:
Lvl 30: 1-3 Phoenix Credits
Lvl 31: 2-4 Phoenix Credits
Lvl 32: 3-5 Phoenix Credits
Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
Improved Dark Zone Chests items quality:
Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)
Keys chests now have a chance to drop High-End (Gold) items
Dark Zone Funds drop rates and quantity on NPCs has been reduced.
Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
Fixed instances where players would receive a DELTA error message when entering the Dark Zone
Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player
GRAPHICS
Fixed a few lights that did not cast global illumination
UI
Added more information for Daily missions on the Map
Tutorials have received some UI polish
The Matchmaking menu now displays the mission difficulty rating more prominently
The mini-map mission tracker has been optimized to be less confusing to players
Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
Fixed missing item icons in the Reward Claim Vendor's inventory
Fixed incorrect side-missions being displayed in the Map legend
AUDIO
Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
Fixed a bug where the Zapper Turret mod had no sound
Fixed a bug where the audio for entering a contaminated area would be cut-off
Fixed a bug where audio would not play when scrolling through vanity items
LOCALIZATION
Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
In-game localization bug fixes
PC
Tobii Eye Tracking bug fixes and improvements
On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings.
Fixed an issue where the Map was sometimes difficult to navigate with a mouse
Fixed issues with Hungarian, Korean, and Russian localizations
Fixed an issue that prevented matchmaking while on the Map
Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)
XBOX ONE
Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One
Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot
PLAYSTATION 4
Added an option to disable the PlayStation 4 controller speaker
Improved textures and models streaming speed
Fixed an issue where ISAC volume could get too loud when playing with headsets
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
Adversus solem ne loquitor
Ezek a játékok így működnek. Mind. Ha nem respawnlonának, mégis mit kellene csinálni? Barangolni az utcákon? 😊 Ha csak elhagyod a területet is respawnolnak. De jelenleg ennyi is a DZ. Farmolás. Szalagmeló. Csak sajnos a szalag végin véletlenül valami barom mindig lelöki a konzerveket, amit gondos munkával, unottan felpakolgat.
Adversus solem ne loquitor
baaaaazzzzdmeeeeg!!!!!!
gyerek nemtudom hol de bemegy a safehazba majd az utca vegen respawnol egy csapat sarga mob...kinyirja oket 1 perc alatt /4-6 lila/ majd visszamegy a 15 meterre levo safe hazba ekkor a mobok resetelodnek es megy ki ujra......4-6 lila....es ujra es ujra
Sabertooth P67|Core i5 2500K|16GB Corsair Vengeance DDR3 1600|ASUS GTX970 Strix 4GB|FSP Aurum Gold 700|SAMSUNG 850EVO SSD|CM Storm Enforcer|
''Egy probléma nem oldható meg azzal a gondolkodással, amely magát a problémát létrehozta''
Adversus solem ne loquitor
Fos.
Adversus solem ne loquitor
Utoljára szerkesztette: Moby, 2016.03.21. 12:54:06
Adversus solem ne loquitor
Adversus solem ne loquitor
''Egy probléma nem oldható meg azzal a gondolkodással, amely magát a problémát létrehozta''
Acer Predator Helios 700, i9-9980HK, 64GB RAM, NVidia GeForce RTX 2070 8GB, 2TB SSD, 1TB HDD, Win 11 ASUS Rog Strix G17, AMD Ryzen 9 7945HX, 64GB RAM, NVidia GeForce RTX 4080 12GB, 6TB SSD, Win 10
Sárga itemek 130-140% os gyüjtögetés esetén esik gyakrabban,de már azt is leszedtem minek.Ajánlom az ölési TP-t mert az DZben is müködik!Most azokat pakolom vissza a karakterre.
A sárga itemek "monnyanak le", mert nem esnek 😄
Várom hogy mi lesz a sztori vége és, hogy a multit mivel toldják meg.
Farm az endgame arra,hogy áprilisra amikor kijön a raid már össze legyen rakva a csapat.Hála ég olyan csapatom van,akik már kb tudják mit csinálnak miben profik és kialakult a négyfős brigád pár cserével megvagyunk,már csak finomhangolások vannak,én a második karakteremet szerelem fel,ha esetleg olyan ember esik ki akit pótolni kell.Egyértelmű utalás hogy a sztorinak nincs vége és még sok izgalom vár arra aki játszik.
Acer Predator Helios 700, i9-9980HK, 64GB RAM, NVidia GeForce RTX 2070 8GB, 2TB SSD, 1TB HDD, Win 11 ASUS Rog Strix G17, AMD Ryzen 9 7945HX, 64GB RAM, NVidia GeForce RTX 4080 12GB, 6TB SSD, Win 10
''Egy probléma nem oldható meg azzal a gondolkodással, amely magát a problémát létrehozta''
A sztori rég kész, az összes mellékküldetés és találkozópont is. És már az eltűnt Division ügynök cuccok is. Már csak ECHO, drón és mobil ha kedvem lesz. Innentől farm farm DZ meg Kihívások.
Aztán majd jönnek a dlc-k.
Spoiler (katt a megjelenítéshez)

Asus P8Z77-V, Intel Core i7-3770 3.40 Ghz, Corsair 32GB DDR3, ASUS RTX 2070 SUPER 8GB, WD 1000 GB 7200Rpm, Samsung 860 EVO 500GB SSD, Cooler Master Hyper 212 Evo, Corsair HX 650W, HAF 912 Plus
Érdemes megvenni a Season Pass-t (PS4)? Mivel nyújt többet, mint a sima alap játék? Bocsánat az ostoba kérdésekért, de még kezdőnek számítok ilyen téren, gondoltam előtte kikérem egy-két tapasztaltabb játékostársam véleményét!
Köszönöm előre is a válaszokat!
Üdv. Bozso91
Adversus solem ne loquitor
meg amúgy is tetszik 😊
Asus P8Z77-V, Intel Core i7-3770 3.40 Ghz, Corsair 32GB DDR3, ASUS RTX 2070 SUPER 8GB, WD 1000 GB 7200Rpm, Samsung 860 EVO 500GB SSD, Cooler Master Hyper 212 Evo, Corsair HX 650W, HAF 912 Plus
meg mindig rohadt draga vmijert..
Utoljára szerkesztette: toza, 2016.03.21. 10:54:48
