Battlefield 4
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LiveId: HUNRa1n PsnId: HUNKa1n
10megás nettel egybõl jön le maxon..
Elvileg ez az uj server update...netcode-ot is elvileg piszkaltak valamennyire:
Server Update 106318:
Official servers where the experience is set, map rotation's default size for the game mode is locked and can't be tweaked by vars.maxPlayers command.
Enable packet loss logging in the dedicated server runtime logs
"Netcode" fix to reduce network traffic
Vars.vehicleSpawnDelay command will be executed at the end of the round or if the round is restarted.
Adding validateVars to vars.unlockMode to return a nice "ReadOnlyOnRanked" message if the server is "official / ranked".
Improved error handling on reporting statistical data.
Fixed an issue where "skill" was calculated for commanders when quitting.
Fix for issue of players becoming invisible after being killed on a ladder and revived.
Paran a szerencsesek kozul, akik tudtak mar kicsit jatszani a nagy szetakadasok kozepette, azt irtak, hogy mintha tenyleg jobb lenne a netkod...
Le kellene tesztelni...csak ugye szet van halva minden perpill. <#vigyor>#vigyor>
"Az internet lemaradt technologiailag..." :D
"Anime is the proof that two nukes weren't enough."
Mantle Support
The new Mantle renderer has been added in Battlefield 4. Most players can expect a performance increase by using this new low-level graphics API. Check out this news post
Mantle Requirements
AMD Catalyst 14.1 Beta drivers. AMD will post them here.
AMD Radeon GPU with Graphics Core Next (Note: AMD Catalyst™ 14.1 initially supports the AMD Radeon™ R9 290X, R9 290, R7 260X and “Kaveri” APU (learn more))
64-bit Windows (7, 8 or 8.1)
CPU/GPU performance and monitoring
Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations.
Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg.
“Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active
Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file
AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9
Enabled tile-based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs)
Improved performance with rendering and spotlights for all GPUs, primarily in in-door environments
DMR Balance Tweaks
Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.
Other Items
Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
Fixed an issue with players using an exploit for the SOFLAM
Fixed an issue with players using an exploit for the MAV
Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
Fixed an issue where chat would break when entering “false” or “true” in the chat window
Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
Fixed the misaligned crosshairs on the T90 MBT
Added setting to tweak joystick dead zone
Various minor crash fixes
"Az internet lemaradt technologiailag..." :D
* pl. gumicsónakot ért találat - ennek kb. ripityára kéne azt szednie..
* teljesen tönkre verték a taktikai részét
* rettenetesen elkúrt sebzések vannak (pl. antitank rakéták)
* HC-n továbbra is csak a headshot halálos
* a térképek kicsik, és meglehetõsen unalmasak is. Ahol lehetett volna érdekeset alkotni (pl. városi õályák), ott az épületek gyakorlatilag sértetlenek. Levitation igazi nagy parasztvakítás. A zúdoló örmelék nekem rettenetes hiányzik...
ezrével lehetne sorolni, hogy BF4 miért szar, nem nagyon tudok olyat mondani, ami miatt jobb lenne...
BF1942,BF2: PT-6|505th Echo BF2142,BC2: PT-6|Voxel BF3: Voxelspace Battlefield: Specializing in online warfare since 1942. If your friendship can survive this, you\'re not fighting dirty enough.
Battlelog
BF1942,BF2: PT-6|505th Echo BF2142,BC2: PT-6|Voxel BF3: Voxelspace Battlefield: Specializing in online warfare since 1942. If your friendship can survive this, you\'re not fighting dirty enough.
http://www.change.org/petitions/ea-dice-fix-the-bf4-netcode-3
LiveId: HUNRa1n PsnId: HUNKa1n
BF1942,BF2: PT-6|505th Echo BF2142,BC2: PT-6|Voxel BF3: Voxelspace Battlefield: Specializing in online warfare since 1942. If your friendship can survive this, you\'re not fighting dirty enough.
elindítottam egy órával ezelõtt,egy origin telepítéssel kezdett,és képzeljétek végre nekem is adta a találatokat.1 tár elég volt 3 emberre (és nem hc szerver volt).akire lõttem meghalt,nem volt egy 0hp-val lelövõ ember.semmi.hihetetlen élmény volt.hogy fizettem valamiért amit láthattam végre mûködés közben.lehet soha többet nem lesz ilyen 😊
csak azoknak írom akik hasonlóban szenvednek mint én hogy lövök valakit 10 percig majd megfordul megdob egy kaviccsal és mintha atombobát dobott volna rám ,repülök.szóval van remény.lehet a dice sorsolja kinek melyik nap fusson rendesen a játék.
LiveId: HUNRa1n PsnId: HUNKa1n
when the power of love overcomes the love of power, the world will know peace
Plusz nem cimezted senkinek az irast, ugyhogy bocs, hogy nem tudjuk telepatikusan kitalalni, kinek is akarsz irni.
"Az internet lemaradt technologiailag..." :D
when the power of love overcomes the love of power, the world will know peace
DE szerintem (is) szamit ha valaki mar meglevo es megvasarolt jatekkal szopik (vagy akar nincs gondja vele) vagy pedig a jatek nelkul, ugymond "kulsoskent" vitazik a tobbiekkel, foleg ha ezt folyamatosan teszi.
Akinek megvan a jatek, annal nem kerdes, hogy sokkal jobban ralat a problemakra (es pozitiv dolgokra is), akinek nincs meg, annal inkabb megvan az lehetoseg, hogy csak trollkodni jar be, szidni a jatekot vagy a tobbieket.
Erre is el lehet mondani ugyanazt, mint Skyline negativ spamjeire: ha csak neha beirja a velemenyet azzal semmi gond, de ha mar surun nap mint nap ugyanazt nyomja es emiatt beindul a vita, az mar idegesito mindenkinek.
Remelem eleg ertheto voltam es eleg tiszta igy a dolog.
"Az internet lemaradt technologiailag..." :D