The Elder Scrolls Online
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“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
SG troll, ban, büntetőpont, hsz törlés FAQ: http://kocsog.eu/ban/
egyetértek, átlag 5-6 órát alszom naponta, bár sajnos ez meg hosszú távon nem (lesz) jó a szervezetnek :/
De bizzunk az emberi talalekonysagban, valami csak lesz 😊
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
No offense, de alszol is valamikor ?😊
"Life is a map and it's quite confusing" My screenshots: https://flic.kr/ps/2YWbrd
Meg persze a hetvegen szpemelem majd a topikot mindennel, ahogy eddig 😊
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
SG troll, ban, büntetőpont, hsz törlés FAQ: http://kocsog.eu/ban/
Hehe 😊
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
With alliances as obviously cool as the Ebonheart Pact (hey, you know I’m right), would faction imbalance be a concern? I asked how the game is set up to take care of any problems with player proportions in the alliances.
"The only place that has an effect is in our PvP system, so really that's where the joy of three sides comes in. Yes, in two sided PvP system 51% to 49% is deadly, one side wins all the time. In 3sided it's a lot hazier than that. One system that let's say one side has 40%, there's still 60% of the world against you, these are still overwhelming odds. Even if at 50%, you still have 50% of the world against you; they're not all going to be on the same team, but they're against you. There are things in the game we can do, like travel times and respawn times, mobile graveyards to make it easier to catch up so you're not getting beaten up over and over."
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
With the three alliance areas surrounding the central, massive land of Cyrodiil, I asked where we might see those zones.
"If you look at our map, you can start to see that the alliances are the civilized territory; they're mainly on the coast. There are vast parts of Tamriel, they're explored but they're not really part of the alliances and those are the areas where adventure zones are. There are parts of Argonian Blackmarsh, I mean parts of Blackmarsh are under alliance control but there are massive parts that aren't. That's a good place for one. Hammerfell and the Alik’r desert; yes we have a big part of Hammerfell, but that's a huge province that's mostly wasteland, desert. Those are the kinds of places we would
With the introduction of these huge areas, one would expect a lot of content variety to be present that appeals to players who want to roam away from the main alliance-related content streams.
"Exactly. If I'm tapped out, I’m high level. I've played through all the alliances, or I want to take a break from playing through the alliances and I want to go to some other high level content, I'll go there. And I'll know there are people soloing at max level. We probably won't use the term “raid” but a large group, large encounter, there will probably be people there recruiting for one. There’ll probably be a looking for group system so you can just go right there; those are the things you're doing. I can go do a daily, get a quest to do something right there, that's the kind of stuff you're talking about."
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
A few months ago, ZeniMax began allowing players to sign up for the title’s upcoming beta, but when asked about the timing, Firor indicated that the beta would not be launched in the near future. "It's a big game," he said. "So we want to take our time."
The game is currently undergoing an internal beta test, and, according to Mr. Firor, has about 100 people involved. It sounds like they’re being very careful about the title’s development, and aren’t interested in delivering an undercooked product.
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
Here's how it works: Upon each level up, you're granted a single attribute point and a single skill-point (skill points can also be earned by completing certain tasks within the game and not just via level-up). The attribute point, as previously mentioned, can be used to boost health, magicka, or stamina. The skill point, however, can be invested into any number of skills that you've unlocked. In turn, skills are unlocked through a skill-based progression system. If you want to unlock new two-hander abilities, you simply have to use a two-handed weapon, which will slowly increase your skill level with said weapon (ditto for armor and class-based abilities).
For example, during my demo time, I played as a Breton Sorcerer, and thus I began the game with a destruction staff as my weapon. As I played and began to amass more weaponry, though, I decided I wanted to try for a battlemage style of build, so I swapped out my staff for a big honkin' two-handed sword. Since my Sorcerer had never used two-handers before, he began with a two-handed skill level of 1. After a few quick fights, his skill increased to level 2, unlocking the cleave ability for purchase. Likewise, you increase your skill level in light/medium/heavy armor by wearing armor of that type. The system provides a great deal of flexibility, and by the time my two hours were up, my Sorcerer had gone from a fireball-shooting, robe-wearing finger-wiggler to a heavily armored battlemage who could interweave powerful arcane magic with devastating sword strikes.
Forras
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
valahogy már mókás, mintsem hogy elkezdjek bizakodni benne, vagy örülni. aztán persze utólag lehet konstatálom magamba/feltûnik magamtól játék közbe, hogy na ez igy egész jó...de addig szerintem tök lényegtelen.😊
a második viszont jól hangzik, máris valami, ami miatt érdemes csapatba verõdve pve-zni, illetve remélhetõleg akár single player contenttel is lehet "farmolni" skillt, max lassabban, több kitartással
SG troll, ban, büntetőpont, hsz törlés FAQ: http://kocsog.eu/ban/
Enemies AI is supposed to be improved upon from what we've seen in prior MMO and Elder Scrolls games. Enemies will react based upon who is in your party and their strategy will also be dependant on how many they have and what they have to work with.
Monsters will level with players. They don't only get more health and deal more damage, but also gain new abilities.
A lvl50 kontenten talalhato Skyhardok-rol:
There will be an item in the game that players can collect called Sky Shards. You will find these at level 50+ and when you get three of them you can use them to buy one skill point. No mention was made of how to get them, but sounds like some sort of epic loot drop perhaps.
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
+ a rengeteg új infot ami elder hu-n se olvastam még + a tamriel történelmi tudastarral is levagyok maradva:d
na de majd, na de majd...
most vmi kurvajó videóra várok lol:d :d
méghozzá kamerásat...btw animacio valóban ratyi...mégha csak a harc volna darabos, szakaszos, az mmonal nem is nagy baj, de az egyéb mozdulatok, futás stb. is bénácska
SG troll, ban, büntetőpont, hsz törlés FAQ: http://kocsog.eu/ban/
"Assassins ambushed us a few times along the way, and this is where more skeptics’ fears surfaced. Elder Scrolls combat on an MMO interface? Fortunately, the health, magicka, and stamina of Elder Scrolls transfers smoothly to the online setting. Rather than scrolling through radial menus or Skyrim‘s elongated UI, spells and abilities are attached to hotkeys – just like it should be in an MMO. With the ability to switch between the mainstay first- and third-person viewpoints, it just feels like – you guessed it – Skyrim with more people."
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
Megaserver attol megaserver, hogy EGY van belole, kontinensenkent.
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
pvprol: megaszerver lesz, kb 2000 emberenkent instanceolva (Campaign-nak neveztek el a fejlesztok) Cyrodiil zona, vagyis a tobb szazezer ember nem egyszerre egy adott teruleten fog jatszani. Bizonyos feltetelek mellett lehet majd valtani az isntanceok kozott, de a rendszer a haverokat, guildeket, FB friendlistbol az embereket, stb kb egymas melle osztja be. A sok kis Campaign eredmenye fogja 3-4 (bar hirek szoltak 5-6) honap alatt kalkulalni a csata vegso eredmenyet.
Mivel iszonyu nagy teruleten levo erodoket, epitmenyeket, varosokat - lasd Oblivion terkepe, ami ott rom, az most epulet lesz teljes pompajaban (oke, nem Ayleid romokra kell gondolni) - elvileg guildek es csoportok fohadiszallaskent is hasznalhatjak, es emiatt talan jobban vedik majd, mint egy limlom epulet vagy resource eseteben. Arrol nem is beszelve, hogy a pvp teruleten nagyon fotnos lesz a szisztematikus frontvonal kialakitasa, mert ha nincs vedelem, vagy egymashoz kapcsolodo erodrendszer kialakitva, akkor gondok lesznek.
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
Lehet kellene külön szerver nekik de ezt már láttam a conanba is nem megoldás mert a lengyeleket is oda sorolják általában és akkor azok meg egyfolytában könyörögnek hogy legyenek leszedve az oroszokról. Ráadásul a ruszkik szeretik szopatni az Európaiakat és ki nem hagynának semmilyen lehetõséget erre 😊 Egy biztos hatalmas fun várható szerintem. Hacsak nem fog lemenni a kedvük tõle hogy nem lehet mindenhol hentelni a népet.
Erõs spanyol jelenlét is várható ha lesz külön Európai megaszerver. Mivel nincs külön német szerver az oroszokkal szemben a németek leszenk az egyik biztos pont 😊 velük érdemes menni anno ha jól követtem a Blood and glory szerveren is õk egyesítették az európaikat az oroszok ellen.
De persze ez a sablon, a többi kiderül.
Tartok tõle olyan érdeklõdés lesz hogy túl lesz terhelve az elején a szerver, mindenképp várok fél évet a próbával. Addigra letisztul.
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
En mar akkor orulni fogok, ha a beigert frakcionkent 120-150 oras jatekido igaz, es ezt vegig tudom tolni haromszor, pve-ben. Jomagam is, es masok is irtak annyi szep es jot (illetve hideget es meleget) a jatekrol. Tudom nagyon jol, hogy a hype idoszakaban, amig nincs egy vegleges verzio az asztalomon, addig a "papir mindent elbir", es neha a fustje a dolgoknak, mint a langja. Lasd pl az Oblivion elotti korszakalkoto radiant AI-t, amely vegul talan a Skyrimban erte el azt a szintet, amit mar az Oblivionra is beigertek...
Tul vagoyk mar azon, hogy mindent elhiggyek, amit nyilatkoznak 😊 Bizni bizok, hogy jo jatek lesz, de orulok annak, hogy ott a Skyrim is a gepemen, es ha minden kotel szakad, nem maradok TES jatek nelkul a kovetkezo resz megjeleneseig.
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
- általában már a szimpla class balance is gondot okoz a fejlesztõknek, azt ne mondja nekem senki, hogy egy jól balance-olt pvp területet tudnak gyártani ilyen npc-felerõsítõs meg miegymás módszerekkel... 😊
a zerg az zerg, arra hiába csinálnak bármit, csak egy dolog tudja megállítani: a másik zerg
- annyiban (is) megértem runningot, hogy tegyük fel, van neki egy 30-40 fõs guildje, amivel szeretnének (várhatóan fognak is) átvonulni gw2rõl tesora
szvsz már 2 frakció közül is lehetetlen lenne választani, mert egyszerûen képtelenség megtalálni a közös hangot ennyi embernél
30-40 ember közös megegyezés alapján válasszon 9 fajból 3 közül, illetve 3 történetbõl, hangulatból, világból 1-et? háááááát. minimum azt mondanám, hogy nehéz, de akkor úgy érzem, még mindig nagyon alálövök.
tisztán emlékszem, mikor gw2-ben farmoltunk valamit (kulcsot tán' a ládákhoz), amihez bizonyos szintig el kellett jutni kis karakterekkel
HIHETETLEN élmény volt 4-5 fõs partykkal hülyülni kis szinten, de ehhez kellett az a szabadság, hogy azt kreálsz, amit jónak látsz, néhány perc alatt már össze is tudtok találkozni bármelyik kezdõ területen
+ egyébként az ilyen nagy közös social hub is frankó dolog (jó, 3 nagy közös social hub is frankó tud lenni, csak pont nem annyira)
SG troll, ban, büntetőpont, hsz törlés FAQ: http://kocsog.eu/ban/
😊
