The Elder Scrolls Online
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lirikTENK |XMG Neo 17 (M21), RTX 3080(16GB), i7-11800H, 64GB ram
1. Aki eddig előfizetett, az ugyanúgy megkap mindent ahogy eddig, én maradok továbbra is előfizető, vagyis ESO pluszos majd
2. Akik az előfizetés miatt nem akartak, tudtak játszani, azoknak is van egy b2p rendszere, és ha bejön nekik amit láttak, vagy érdekli őket valami új tartalom, akkor fizetnek majd, ahogy azt eddig az előfizetők tették
Egyelőre semmi negatívat nem látok ebben az egészben, mindenki nyer. Remélem a support marad olyan, mint eddig, és valószínű maradni fog, de majd fél év múlva kiderül. Addig is win-win.
Kíváncsian várom.
Ja mégsem, mert csak a 30 napos sub periódus kezdetén adják meg. Meg az első ingyenes hónap valsz amúgy sem számítana sub-nak. Akkor viszont lehet beaktiválom, amint az 1.6 kint a PTS-en. Nagyon érdekel a Justice System <#vigyor3>#vigyor3>.
Azért az aoc tsw-nél van összehasonlítási alap már, persze ez managment döntés is. De míg a félig p2p/f2p aocra semmit nem költ a funcom addig a TSw-nél a 10. tartalmi bővítésnél tart persze elmehetnek az anyjukba de ez itt nem lényeges.
Ki fog alakulni továbbra is, marad egy bázis, túl kell élni az elejét ha lesz roham. A tsw-nél is volt pár hónap, ki kell bírni a söpredék új áldozatot fog keresni. És marad az elviselhetőbb mob és a rajongói bázis. Ezzel a modellel túl lehet élni. ebben én is tévedtem, a p2p tényleg halálra van ítélve ebben igaza volt azoknak akik ezt állították. Edit: Persze a pvp ha jó az más tészta, főleg ha ruszkik is vannak akkor az kemény dió lehet egy b2pvel. is.
Utoljára szerkesztette: Although, 2015.01.21. 21:34:10
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
#18697
Eddig sem volt RP szerver az ESO-ban, nem is volt ra igeny, nem is lesz. RP kozossegek nem toltenek mar meg 2015-ben egy teljes szervert, sehol sem. Vannak RP kozossegek, guildek, ott zajlik az elet (illetve a weboldalaikon es ingame), azokat nem erinti a most erkezo tomeg, sot... Erdemes
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
Nyilván a Beth is, ahogy én is ledöbbent az Swtor 3. helyén 😄 Ami tényleg megdöbbentő, mert jól keresnek vele és szart se költenek rá. Miközben ez ahogy láttam a tesora nem volt igaz. Pro kontra lehet sorolni az érveket. A még rosszabb töltelék elemek megjelenésétől esetleges laggokon át végtelen a lista ami a hátrány.
Túl ismert cég ez ahhoz, és túl népszerű a fantasy műfaj ahhoz, hogy Secret world szerű minőségi közösség legyen. Ez bizony kivégzés sokak számára akik mint rp akartak játszani. De nekem így már meg fog érni egy próbát az alap sztori miatt. Utána menekülés. Ha egyáltalán el fogom tudni viselni a mobot. Innentől hátrány lesz hogy nincs swtor szerű rp szerver ami azért minimális védelmet jelentett. Edit: azért nem lesz annyira rossz mint ha f2p lenne. A legrosszabb elemek távol maradnak 😊 Ez egy jó rendszer alapvetően. A funcomnak is bejött marad azért pénz a fejlesztésekre ha nem is annyi mint a full előfizetéssel.
Utoljára szerkesztette: Although, 2015.01.21. 17:55:49
Utoljára szerkesztette: Terawatt, 2015.01.21. 17:30:37
lirikTENK |XMG Neo 17 (M21), RTX 3080(16GB), i7-11800H, 64GB ram
"Life is a map and it's quite confusing" My screenshots: https://flic.kr/ps/2YWbrd
Utoljára szerkesztette: Strayhand, 2015.01.21. 17:26:00
Még a wow is elindul f2p irányába, épp arról is most jött hír. Nem is nagyon marad p2p mmo. Olyan pedig ahol teljesen megkerülhetetlen a havidíj nem is lesz már.
Annyi, hogy a shopot böngészve mondogatni kell magunkban, hogy "Erre nekem nincs szükségem." és költekezés megelőzve 😄
lirikTENK |XMG Neo 17 (M21), RTX 3080(16GB), i7-11800H, 64GB ram
1500 crowns at the start of each 30-day membership period
Access to all downloadable content for the duration of membership
Exclusive character progression bonuses for the duration of membership
10% bonus to experience point gain
10% bonus to crafting research
10% bonus to crafting inspiration gain
10% bonus to gold acquisition
Többinél csak a crown mennyiség változik.
The Crown Store is an in-game shop that allows you to buy convenience and customization items for your characters, as well as services and content.
Mindenki kap majd kezdeti 500 Crown, valamint ha korábban előfizető voltál 100at minden 30 nap után.
DLC for The Elder Scrolls Online: Tamriel Unlimited consists of game packs with optional adventuring content (zones, quests, etc.) added to the game to enhance your game play experience should you choose. It is not required.
lirikTENK |XMG Neo 17 (M21), RTX 3080(16GB), i7-11800H, 64GB ram
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
lirikTENK |XMG Neo 17 (M21), RTX 3080(16GB), i7-11800H, 64GB ram
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
Konzol megjelenési dátum és a kötelező előfizu megszűnése
lirikTENK |XMG Neo 17 (M21), RTX 3080(16GB), i7-11800H, 64GB ram
lirikTENK |XMG Neo 17 (M21), RTX 3080(16GB), i7-11800H, 64GB ram
lirikTENK |XMG Neo 17 (M21), RTX 3080(16GB), i7-11800H, 64GB ram
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
lirikTENK |XMG Neo 17 (M21), RTX 3080(16GB), i7-11800H, 64GB ram
Igen, általában gombbal teszi el a fegyvert. Nem játszom már egy ideje, de szerintem át lehet rakni már gombra (egér) is ha úgy jobb neked.
I’d like to take a moment and address some of the questions that have come up in this thread so far. We’re all excited to hear your feedback, and I wanted to allay a few fears. Some of this is information we’ve shared before, but I figured it would be helpful to address as much as possible here.
...
1. “What happens to all of my ingredients? How do I get new ingredients I might need?”
Some ingredients will be marked as “Old”. They will no longer be used in Provisioning. However, we’ve set their value to be the same as the price of buying a new ingredient. Grocers will be selling ALL non-rare ingredients, so visiting one is recommended as a one-stop shop for your Provisioning needs. Further, Chefs will be selling all non-rare Food ingredients, and Brewers will be selling all non-rare Drink ingredients. We'll be monitoring the price of player-sold Provisioning items, as well as feedback on this and other forums, to see if and when this pricing schema should change.
Those ingredients that aren’t becoming “Old” or “Stale” will remain useful in Provisioning. However, their names and icons might change. For instance, this is the case with Oats and Tomatoes, generally considered the rarest of all Provisioning ingredients today. After the revamp, they will still be required for purple recipes, but they will change icons and names. So don’t rush off and sell all your tomatoes and oats, thinking they will become commonplace!
Of course, there are many other ways to get ingredients, as well. Like we mentioned in the article, you can now skin fish for use in meat dishes. As ever, you can check in crates, barrels, boxes, and many other places to find spare ingredients just lying around – though now this may incur the wrath of justice. You’ll also find provisioning materials on critters in the wild, as well as receiving materials of all kinds from your Hirelings and any Writs you complete.
2. “What happens to all of my recipes?”
You will still know all of your recipes. No recipes will be ‘forgotten’. However, much like the ingredients that remain, their names and the ingredients they use will change. The rest of any recipe will generally remain the same:
• All recipes have retained their quality. If you knew a purple recipe before the revamp, you will still know a purple recipe afterwards.
• All recipes remain food or drink. If a recipe was a food recipe before the revamp, it will still be a food recipe afterwards (and the same for drink recipes).
• The vast majority of recipes have retained their level. The few recipes that have changed level, have only had their level increase, to ensure maximum value for your effort.
3. “What about VR 10 recipes?”
With the Provisioner Revamp, we are introducing new Veteran Rank 10 recipes. As brand-new recipes, you will have to go out into the world and find them, much like before – no matter how many recipes you might already know.
4. “What happens to all of the foods and drinks I’ve already made?”
They will all still be edible and useful. Many of the foods and drinks you’ve made before will remain as they are today; not even their names will change (they won’t become “old”) – you just won’t be able to make them anymore. Some foods will change their names and icons, but will still be as useful as before.
5. “What’s happening with Drinks?”
During the design phase of the Provisioner revamp, we discussed the possibility of allowing players to use both a food and a drink at the same time. However, we’ve decided at this time that we want there to be an interesting choice between food and drink – some situations call for food, while other situations call for drink. To this end, we’ve improved the regeneration(s) granted by drinks by a significant margin, but we’ve left food and drink unable to stack with one another.
...
We’ll be watching the usage of food and drink on PTS, and going forward on Live. If feedback and metrics show that drinks remain widely unused after the improvements, we will review our options (including but not limited to making them stack) and act accordingly.
EDIT: Forgot to bold question #4.
https://www.twitch.tv/nephinplaysgames https://twitter.com/Nephin79 http://www.handofunity.eu/ (Ashes of Creation)
erre mi a megoldás ebbe futottam bele sajnos
lirikTENK |XMG Neo 17 (M21), RTX 3080(16GB), i7-11800H, 64GB ram
Más: Szneknek sikerült megcsinálni a játékot ! <#dumcsi>#dumcsi> Adtam neki egy usersettings file-t amibe bele volt írva pluszban pár sor és emiatt nem halt be indításkor. 😊 Akit érdekel spoilerben leírom. Fórumon elég sok nyálazni való volt mire meglett és ennél a hibánál a game not responding volt a kulcsszó.
Spoiler (katt a megjelenítéshez)
Command: "SET RequestedNumThreads "0" been REPLACED with two different command lines added.
SET RequestedNumJobThreads "0"
SET RequestedNumWorkerThreads "0"
The following 4 command lines could be added to your UserSettings.txt file with no deletions.
SET MULTI_GPU_CHECK "1"
SET DisableFXPrecaching "1"
SET PreferExclusiveFullscreen "0"
SET MonsterTellsEnabled "1"
forrás
Utoljára szerkesztette: Terawatt, 2015.01.19. 13:08:10
lirikTENK |XMG Neo 17 (M21), RTX 3080(16GB), i7-11800H, 64GB ram
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
Below is a transcript of our questions and answers from the January 16th ESO Live show for any who were unable to tune in. Thank you for the questions!
What positive changes do Sorcerers have to look forward to in Update 6? All I see is another nerf bat, and the Surge changes seem to be the icing on the cake.
The primary goal of all these changes is to promote build diversity through buffing instead of nerfing. Some notable Sorcerer improvements are a reduced cast time on Crystal Shard, increased damage on Daedric Curse, and pets now inherit their owner’s critical strike rating. We would like Surge to continue being a key weapon in the Sorcerer’s arsenal, and will be monitoring PTS feedback on this ability.
So heavy armor will mitigate all damage types OTHER THAN SIEGE better with Update 6? Pretty sure metal plate protects a person from rocks or shells better than cloth.
Currently, siege damage is not mitigated by armor. Note that we want siege damage to be impactful against all players without one-shotting those who wear Light Armor.
In Update 6, you said we’ll be able to block magicka-based AoEs. Does this also affect the new Magicka Bomb skill?
Yes, it does.
With the changes coming in Update 6, will Fear still go through block?
Yes, Fear will still go through block. We like that Fear has a unique role on the battlefield, but we’ll continue to monitor how this interaction affects balance.
Will armor scale linearly or logarithmically? The reason I ask is because linear armor scaling results in exponential damage reduction growth as armor is added.
Armor in ESO scales logarithmically, and the damage reduction caps at 50% for physical and spell resistance.
We’ve heard that Wall of Elements will not be blockable after Update 6. Is that true? Similarly, will Caltrops remain blockable or will this stamina draining issue be fixed?
Currently, both Wall of Elements and Caltrops will be blockable with Update 6. That said, it doesn’t make a lot of sense to be blocking an effect on the ground and we may be updating these skills based on PTS feedback.
Are you guys planning on looking at Racial passives again after Update 6? Because some of the better Racial passives are going to be vastly better after that patch.
Absolutely, and we may even have time to get some changes made on PTS if you have specific feedback for us.
The damage-over-time for the Bow ability Venom Arrow will pretty much apply even if the target is blocking, but the damage-over-time from the Dual Wield ability Blood Craze will never apply if the target is blocking. I think it’s like the only damage-over-time that doesn't apply when you block. Is this intended?
This is intended behavior and now applies to Venom Arrow’s damage-over-time as well.
Since Skills that use Stamina after the patch will be based off Weapon Damage/Stamina/Weapon Crit, does this mean Fighters Guild abilities will now be good for Stamina users? Or is it just class skills that are being changed? Also is there any way we can get the 0.5 cast time removed from Dawnbreaker? It’s a pretty good Ultimate, but the fact that it can be interrupted fairly easy makes it basically used for the passive and nothing else. Other than the Templar’s channeled heal Ultimate, I don't think there is another Ultimate in the game with a cast time.
We have changed all skills in the game to conform to these standards, so yes Fighters Guild abilities will be more useful for stamina-based characters once Update 6 is live. We’ll look into the cast time for Dawnbreaker; also in Update 6, Dawnbreaker has received a substantial damage-over-time component.
Quick Siphon says it will heal any player that is attacking the target of the siphon, but in reality no healing happens unless the attacker also damages the target of the siphon (meaning, shielded target=no healing). Intended?
Yes and this is one of the unique things that makes damage shields different than a standard heal.
Will we be able to bash/interrupt heavy attacks in 1.6?
Not currently, however we have been planning an update where only the ranged heavy attacks can be interrupted (bow, restoration staff, and destruction staff).
If all Magicka-based AoEs will be blockable, will the Nightblade's Aspect of Terror be too? Because if so, block casting is going to be getting better and better in Update 6. Also, will this change affect skills like Dark Talons, or Dragonknight Standard, the Siphon Ultimate, Sap Essence, etc?
Aspect of Terror will not be blockable. Here are a few other examples of how this change will impact some of the other abilities mentioned:
Dark Talons – Damage is blockable, the immobilize is not
Dragonknight Standard – Blockable
Soul Shred – Blockable
Sap Essence – Blockable
Drain Power – Blockable (The caster still gains the Major Brutality buff as long as the ability deals damage.)
Note we’re looking into making all of the ground-based AoEs not blockable.
What is the status with Shadow Cloak and its morphs? Can we expect any fixes in Update 6? How about the whole stealth gameplay, any new mechanics/skills for that in Update 6 that players enjoying rogue type characters might like?
We are continuing to fix bugs with Shadow Cloak. With Update 6, we’ve introduced new quieter sound effects for sheathing and unsheathing weapons while stealthed. We’re also working on a new skill line associated with the Justice System that reduces the cost of sneaking. You can now stealth while in an NPC’s notice area, as long as you are not within their detection area. The stealth “hidden” eye also provides a more accurate indication of when you can and cannot be detected.
How will major and minor buffs be determined in 1.6? Will the order the buffs are applied determine which is the major/minor buff or is it something you "set" out of combat? – Jahosefat
We went through every ability in the game that provided a buff to player characters and replaced it with either a “Major” or “Minor” buff. The buff and whether it’s a Major or Minor one is determined by the ability; the buff also corresponds with the ability’s desired gameplay. For example, the Sorcerer’s Lightning Form ability now gives the Major armor buff, while Bound Armor gives the Minor armor buff. The armor bonus from these abilities scales based on your character’s level, so the Major buff might grant 5,120 armor while the Minor buff gives 960.
How do you keep a level playing field in the game when Vet players can pour Champion Points into newly created alts, while brand new players to the game cannot? – Caroloces
Champion bonuses scale based on your character’s level, so the passives will be much more effective at VR14 than at level 5. Additionally, most of the Champion bonuses increase your stats by a percentage. So increasing armor by 25% when you have only 100 is a much smaller value than when you have 20,000 armor. With Champion Points your alts will feel more powerful, and we think it’s going to be a lot of fun for high level players to make a new character and crush the monsters.
Separate key binds for weapon 1 and 2 were reported as being worked on. Any status update? – heroofnoneb14_ESO
Yes, this change is coming in Update 6. In addition to the weapon toggle keybind, you’ll be able to set keybinds for Weapon Set 1 and Weapon Set 2 in the keybind window. So three total keybinds. The ones for Weapon Set 1 and 2 are not assigned to any key by default. It's just there for those that want to use it.
We tweaked weapon toggling so it's less likely to double swap if you press the key binds in quick succession, too. There's a tiny delay built in before it registers another swap.
We also made weapon swapping feel more responsive; it can now be activated to interrupt a cast or while on cooldown.
So basically weapon swapping should function better in Update 6—we hope you’ll help us test it on the PTS!
Will the pet Critical Strike coming in Update 6 scale off of my Spell Crit or Weapon Crit? – NordJitsu
All pet summons are magicka-based abilities, so both their damage and critical strike rating are based off your Sorcerer’s spell stats.
When will the vendors in Cyrodiil sell blue VR14 mystery boxes? – LonePirate
Not in 1.6, but we do have a comprehensive loot update planned for PVP players in the future.
When the new class ability morphs are introduced, will our morphed ability levels be preserved and/or carried over, or will we have to re-level our morphed abilities? – Muizer
When Update 6 goes live, all the experience you have previously accrued (including progress in ability morphs) will be preserved.
Can you confirm, once and for all, for the record, whether or not Nirncrux can be found in Upper Craglorn while harvesting ANY node... like herbs and runes, and not just ore, cloth and wood... no matter how slim the chance may be? – Stonesthrow
Nirncrux is not found from alchemy and enchanting nodes in Craglorn, as those tradeskills do not use it. If you are hunting for Nirncrux, the smithing, woodworking, and clothier survey reports have a higher drop rate than normal nodes. We recommend doing those!
When will we finally get an option to disable the obnoxious notifications when guild members complete trials? – Samadhi
The option to turn off in-game notification mails is a request we’ve gotten often. We are working on adding the option to turn them off that will be introduced in a future patch or Update.
For the revamp and consolidation of the buffs and debuffs: Will we get a list of the changed effects in advance, and will we get a free respec to change our builds? – Menelaos
We’ll have a full list of the effects in the Update 6 patch notes, and yes everyone will get a free respec.
Will Naryu Virian be involved in the introduction of the Morag Tong? I want to see her again. – MercutioElessar
We want to see Naryu again, too! We’re talking about how best to use all of the various recurring characters in the future. There are ideas floating around for Naryu, but nothing has been nailed down quite yet.
What’s the highest amount of gold a player character can carry? – MercutioElessar
The absolute maximum gold a player character can carry is a little over 2 billion gold. Better hope that’s not all in copper!
Kicsit irígy vagyok <#crazya>#crazya> (Szegény monitorom csak 3840x1280-ig bírja, onnantól behal)
"Life is a map and it's quite confusing" My screenshots: https://flic.kr/ps/2YWbrd
lirikTENK |XMG Neo 17 (M21), RTX 3080(16GB), i7-11800H, 64GB ram
lirikTENK |XMG Neo 17 (M21), RTX 3080(16GB), i7-11800H, 64GB ram
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
lirikTENK |XMG Neo 17 (M21), RTX 3080(16GB), i7-11800H, 64GB ram
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
lirikTENK |XMG Neo 17 (M21), RTX 3080(16GB), i7-11800H, 64GB ram