Assetto Corsa (és EVO)
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#8041
A nyitott lótusnál nem tudja valaki, hogy le lehet e csavarni azt az ótvar középsõ tükröt? Pont belelóg mindig a jobb kanyarokba...
marpedig en maradok a motorhaztetos nezetnel, ha tehetem. Bar a ktm-ben nincs nagy kulonbseg.
A nezetet ugy elorebb tudod tolni, hogy behivod jatek kozben az onboard settingset es barmeddig elore tudod tolni gyarkolatilag.
A nezetet ugy elorebb tudod tolni, hogy behivod jatek kozben az onboard settingset es barmeddig elore tudod tolni gyarkolatilag.
szerintem
Nem tudom mit fixaltak, de ez a ktm, pont azzal szorakoztam a napokban, igen kezesbarany lett. Szinte barmilyen helyzetben megfoghato.
szerintem
Tehetnenek mar be a sound optionsbe egy engine volume-t. Most meg ugy megvarialta a hangokat, ha nem belso nezetbol megy az ember, nincs is hangja a motornak szinte a tobbi effekthez kepest. Persze ok, hogy most nem zeng az egesz az ai motorhangjatol, de az enyem azert ne menjen mar el 😊
szerintem
Zárójelben jegyezném meg, hogy nálam még nem frissített a steam...<#whatever>#whatever>
.: SUZUKI heart, GTi mind :.
A KTM-nek jót tett az aero piszkálás, nekem bejön, érezhetõen nincs olyan komoly aero hatás mint eddig ... Az új gumival, ez már azért nagyon ütõs autó (fizika) !!!
Vegre valami ertelmesebb update, valami ilyesmire szamitopttam vagy ebben remenykedtem. Ezert irtam, hogy a kezdeti tartalomomlesztes max arra volt jo, hogy sok embert megfogjanak a valtozatos, divatos, csillogo autokkal.
Azert ezek mar ertelmesebb es fontosabb update-ek, mert a meglevo tartalmak hasznalatat segitik.
Azert ezek mar ertelmesebb es fontosabb update-ek, mert a meglevo tartalmak hasznalatat segitik.
#8029
We are listening the community and working out all the small little details, one by one.
Team Racing Republic http://www.racingrepublic.co.uk/
az eddigi legjobb frissítés <#worship>#worship>
- AI
- kikapcsolható kormány
- hátranézés gomb 😄
- AI
- kikapcsolható kormány
- hátranézés gomb 😄
"Nulla tenaci invia est via"
#8026
So, it's that day of the month again and a new update is ready.
Let's have a look at todays "particular" update.
As you might have guessed, we won't release any new cars or tracks today. We understand that this might be a bit of a let down for some of you, but then again we have already released 35 cars and their upgrades and 12 tracks... considering AC's physics engine depth, I'm sure there's more to explore than simply jumping from one car to the other.
So what's in this new update? Lot's of core work to make AC better, some of it very evident, some of it under the surface but very important.
First of all we are enabling AI Quick Races for all cars, all tracks. You can select whatever car you like, whatever track you like and whatever number of opponents (up to the track limits). Most importantly you can select different opponents to race against. Multi-class, multi-era, multi-performances, multi-whatever.. err...no scratch that, multiplayer is not ready yet (we're working on it, you know we do!).
So this is very important, we worked very hard to enable all cars and all tracks to enable the AI. Tons of data to process, but we didn't just stopped there. We have laid out the ground to build a better AI that understands better the intentions of the player. On some cars you might see a better behaviour, on some others more or less the same, but the work is there and slowly we will update all of them. Your feedback is valuable and that's what early access is all about, so thank you in advance!
What's next? Collisions. You can lean on your opponents now, bump door against door, push and get pushed and the experience should be far better. Most importantly no more landmines and you can go over high kerbs with far more realistic behaviour. That also permits us to make the terrain collisions more accurate and this means more setup work for you, as you might need to make the setup stiffer, user bumpstops, or raise the car height to make sure the car is not bottoming out. If you hear strange scraping noises and experience unexpected spins on fast turns, it might mean that your old setup was way too low... AC is getting more mature and this means that it requests from you the drivers, more skills and more setup work. We are sure you're going to have fun limiting bottoming, without affecting car balance
Sound engine. We have worked on the sound engine to improve the sound of the opponents cars in AI races as well as taking advantage of 5.1 systems. It's been quite an extensive work, way too long to describe, but let us know what you think and if you find any bugs.
As usual lot's of little fixes, bug hunting and optimisations as usual, but also new much requested features like steering wheel hiding, look behind, smoke rendering on mirrors with on/off option, penalties system selectable from UI and more. We are listening the community and working out all the small little details, one by one.
Last but not least, a very important and very complicated theme module management for the UI. What does that means? Modders can now write their plugins and connect them inside the User Interface (like the amazing "Rivali" suite). Theme modules are then saved inside the username/documents/assetto corsa folder. This is very important, as we can update the user interface everytime we think necessary and users will not lose their installed mods and UI modifications (if made following our guidelines). Also, users can now select which UI mods can enable from Options/General menu. There is also an example with documentation for modders. This is far more important than it might seem, and opens the door to modders to create amazing applications that work seamlessly inside Assetto Corsa User Interface.
Hope you have fun with this new update, looking forward to hear your feedback.
The Assetto Corsa development team
Let's have a look at todays "particular" update.
As you might have guessed, we won't release any new cars or tracks today. We understand that this might be a bit of a let down for some of you, but then again we have already released 35 cars and their upgrades and 12 tracks... considering AC's physics engine depth, I'm sure there's more to explore than simply jumping from one car to the other.
So what's in this new update? Lot's of core work to make AC better, some of it very evident, some of it under the surface but very important.
First of all we are enabling AI Quick Races for all cars, all tracks. You can select whatever car you like, whatever track you like and whatever number of opponents (up to the track limits). Most importantly you can select different opponents to race against. Multi-class, multi-era, multi-performances, multi-whatever.. err...no scratch that, multiplayer is not ready yet (we're working on it, you know we do!).
So this is very important, we worked very hard to enable all cars and all tracks to enable the AI. Tons of data to process, but we didn't just stopped there. We have laid out the ground to build a better AI that understands better the intentions of the player. On some cars you might see a better behaviour, on some others more or less the same, but the work is there and slowly we will update all of them. Your feedback is valuable and that's what early access is all about, so thank you in advance!
What's next? Collisions. You can lean on your opponents now, bump door against door, push and get pushed and the experience should be far better. Most importantly no more landmines and you can go over high kerbs with far more realistic behaviour. That also permits us to make the terrain collisions more accurate and this means more setup work for you, as you might need to make the setup stiffer, user bumpstops, or raise the car height to make sure the car is not bottoming out. If you hear strange scraping noises and experience unexpected spins on fast turns, it might mean that your old setup was way too low... AC is getting more mature and this means that it requests from you the drivers, more skills and more setup work. We are sure you're going to have fun limiting bottoming, without affecting car balance
Sound engine. We have worked on the sound engine to improve the sound of the opponents cars in AI races as well as taking advantage of 5.1 systems. It's been quite an extensive work, way too long to describe, but let us know what you think and if you find any bugs.
As usual lot's of little fixes, bug hunting and optimisations as usual, but also new much requested features like steering wheel hiding, look behind, smoke rendering on mirrors with on/off option, penalties system selectable from UI and more. We are listening the community and working out all the small little details, one by one.
Last but not least, a very important and very complicated theme module management for the UI. What does that means? Modders can now write their plugins and connect them inside the User Interface (like the amazing "Rivali" suite). Theme modules are then saved inside the username/documents/assetto corsa folder. This is very important, as we can update the user interface everytime we think necessary and users will not lose their installed mods and UI modifications (if made following our guidelines). Also, users can now select which UI mods can enable from Options/General menu. There is also an example with documentation for modders. This is far more important than it might seem, and opens the door to modders to create amazing applications that work seamlessly inside Assetto Corsa User Interface.
Hope you have fun with this new update, looking forward to hear your feedback.
The Assetto Corsa development team
Team Racing Republic http://www.racingrepublic.co.uk/
0.6
- All cars AI enabled
- All tracks AI enabled
- Improvements on track AI lines
- UI quickraces enabled
- Added theme module management interface (see Options/General)
- Fixed position indicator changing in proximity to the finish line
- First lap time in races starts when the starting lights are off
- On screen time difference : (On/Off switch)
- mesh collider system and terrain collision boxes
- Reworked collision stiffness
- Penalty system On/Off switch
- Hide steer option
- Smoke rendering in mirrors improved (also On/Off switch)
- Look back buttons implemented
- fixed some gui issues in endrace mode
- Winning an achievement in special events unlocks the lower achievements
- Fixed ambience sound volume
- Improved positional audio for opponents when driving in cockpit or F1 cameras
- Fixed opponents overall engine volume
- Fixed distance scale volume for opponents engines and related extra sounds (skids, backfires etc...)
- Fixed backfires exterior volume
- Maximum exterior engine volume is 1.0 to prevent sample clipping and/or distorsion
- Lotus Evora GTE physics bug fixes and updates
- KTM X-Bow R aero modifications and setup fixes
- All cars AI enabled
- All tracks AI enabled
- Improvements on track AI lines
- UI quickraces enabled
- Added theme module management interface (see Options/General)
- Fixed position indicator changing in proximity to the finish line
- First lap time in races starts when the starting lights are off
- On screen time difference : (On/Off switch)
- mesh collider system and terrain collision boxes
- Reworked collision stiffness
- Penalty system On/Off switch
- Hide steer option
- Smoke rendering in mirrors improved (also On/Off switch)
- Look back buttons implemented
- fixed some gui issues in endrace mode
- Winning an achievement in special events unlocks the lower achievements
- Fixed ambience sound volume
- Improved positional audio for opponents when driving in cockpit or F1 cameras
- Fixed opponents overall engine volume
- Fixed distance scale volume for opponents engines and related extra sounds (skids, backfires etc...)
- Fixed backfires exterior volume
- Maximum exterior engine volume is 1.0 to prevent sample clipping and/or distorsion
- Lotus Evora GTE physics bug fixes and updates
- KTM X-Bow R aero modifications and setup fixes
GT2-es BMW meg a p4/5 elég közel áll egymáshoz. Jobb, mint a supercars challenge, amiben teljesen szétszakad minden autó.
#8020
Nálam most tölti lefele.......a pCarst<#banplz>#banplz>
#8019
Optimális esetben még 23:59-ig van idejük elõ rukkolni valamivel 😄
Ha nem lesz semmi, akkor majd elõbb utóbb valamit csak írnak 😄 (Bizti kedvéért azért én 10 percenként ki be lépkedek steamen, hátha nálam van a hiba 😄)
Ha nem lesz semmi, akkor majd elõbb utóbb valamit csak írnak 😄 (Bizti kedvéért azért én 10 percenként ki be lépkedek steamen, hátha nálam van a hiba 😄)
Nem szabad õket bántani, mindent úgy kell elfogadni ahogy tálalják, és annak is örülni kell ami van, hiszen õk szimulátort készítenek! <#banplz>#banplz>
#8014
Szerintem is.. Fizetõs lesz már az update is <#idiota>#idiota>
ez tavaly még igaz is volt, de az elõzõ frissítés óta semmi hivatalosat nem írtak, se új kép.. se semmi..
"Nulla tenaci invia est via"
"...As usual, we will keep uploading bugfixes during next week and a new update every 2 weeks."
.: SUZUKI heart, GTi mind :.
Ezek most tényleg ekkora gyökerek, hogy elnézték a heteket? Írhatták volna, hogy parasztok ne számítsatok semmire.
.: SUZUKI heart, GTi mind :.
Mivel nincs publikus palya-piszkalas, igy valszeg a programozo tudasara volt szukseg, igy eleg maceras lehetett a dolog, igy nem valoszinu hogy tucatjaval tolna majd a palyakat. Plusz lehet hogy Kunosek "leallitottak"😊
Egyelore nem orulnek ha valaki belepiszkal, multkor arra is "idegesen" kerdeztek ra, honnan tudok a file es object nevekrol😊
Egyelore nem orulnek ha valaki belepiszkal, multkor arra is "idegesen" kerdeztek ra, honnan tudok a file es object nevekrol😊
Valószínûleg ITT fogja publikálni.
.: SUZUKI heart, GTi mind :.
Vajon az az ember el meg, aki a rbr-es palyat tette at AC-ba?
Vagy van valami amirol nem tudnek? Miert nem csinaljak meg a tobbit is? Valami murvaert olni tudnek 😊
Hol can a sok lelkes palya exportalgato/importalgato ember. Miert nem jonnek szazaval ezek jelenleg?
Vagy van valami amirol nem tudnek? Miert nem csinaljak meg a tobbit is? Valami murvaert olni tudnek 😊
Hol can a sok lelkes palya exportalgato/importalgato ember. Miert nem jonnek szazaval ezek jelenleg?
szerintem
Nürburgringet kiadhatnák, az már valószínû olyan állapotban van, még vmi régi fanateces videóban azon mentek.
Valszeg lesz update, a Steam-mel egyszeru, mivel van meg auto is (foleg tuning), igy tartalat is tud adni. Nem kockaztatna csuszast/semmit, egy evig szivattak a nepet😉
Max nem v0.6-os lesz, hanem v0.55-os😛
Max nem v0.6-os lesz, hanem v0.55-os😛
Ha lesz online, az elso idoben tuti telthazas lesz😉
Utana lehet majd szervezni a haromfele online reszt (persze, ha lesz hozza rendes dedi).
- Bajnoksag
Ehhez azert keszebbnek kell legyen😊
- Instant-Random-Race (IRR😄)
Heti 2-4 alkalom, esetleg letszamtol fuggoen naponta (legalabb 4-6 ember legyen). A veletlenszeru-sorsolasos auo/palya(/idojaras/napszak) komboval, a verseny elott practice/qual, hogy ne hotlap-race legyen belole.
- Non-Stop Race
Heti 6-8 fele sorozat (auto/palya), rotalodva, szerver belepesnel, szavazassal leptetessel (15/5/30 perc prac/qual/race).
Utana lehet majd szervezni a haromfele online reszt (persze, ha lesz hozza rendes dedi).
- Bajnoksag
Ehhez azert keszebbnek kell legyen😊
- Instant-Random-Race (IRR😄)
Heti 2-4 alkalom, esetleg letszamtol fuggoen naponta (legalabb 4-6 ember legyen). A veletlenszeru-sorsolasos auo/palya(/idojaras/napszak) komboval, a verseny elott practice/qual, hogy ne hotlap-race legyen belole.
- Non-Stop Race
Heti 6-8 fele sorozat (auto/palya), rotalodva, szerver belepesnel, szavazassal leptetessel (15/5/30 perc prac/qual/race).
#7999
Oda én is mennék sereghajtónak 😊
Pedig jó lenne majd heti egyszer egy verseny estét tartani, biztos összegyûlnénk 8-10-en. 1 óra Practice, 15 perc Qual, 2x20 perc Race.
Heti egyszer 2 órát csak rá tudnánk szánni az estébõl. <#nevetes1>#nevetes1>
Vagy ha más nem marad a RaceDepartment, csak akkor képviseljük sokan Magyarországot.
Heti egyszer 2 órát csak rá tudnánk szánni az estébõl. <#nevetes1>#nevetes1>
Vagy ha más nem marad a RaceDepartment, csak akkor képviseljük sokan Magyarországot.
semmi hír nem volt, szóval ma nem hinném hogy jönne bármi is, talán egy promoképet kapunk 😄
"Nulla tenaci invia est via"
AI update jöhetne mondjuk hardon Mugelloba a BMW inteligenciák padlógázas kanyarba avagy kijáratnál ne fékezgessenek be, miközben 1 centire suhanok mögötte 😊
Xbox ONE + PS4 PRO + WiiU + NES Classic + Fanatec FM CSR / PC WIN 10
En meg eppen az online-nal nem tudnek mostanaban mit kezdeni. Se kedvem se idom free szerverre vadaszni, a nagyresze ugy is zuzda lesz. Az a keves szervezett, jobb fajta szerver meg tuti ritka lesz.
Meg az sem biztos, hogy lesz hozza rendes dedi szerver, ami 24/24-ben rotalhatna a valtozatos instant versenyeket. Itt meg kevesen vagyunk, hogy ilyen mukodjon, ritkan jonne ossze egyszerre 2-3 embernel tobb😄
Vagis jo hogy van/lesz AI, de egyelore nagyon keves a palya, es korlatozottan mukodnek a dolgok.
Meg az sem biztos, hogy lesz hozza rendes dedi szerver, ami 24/24-ben rotalhatna a valtozatos instant versenyeket. Itt meg kevesen vagyunk, hogy ilyen mukodjon, ritkan jonne ossze egyszerre 2-3 embernel tobb😄
Vagis jo hogy van/lesz AI, de egyelore nagyon keves a palya, es korlatozottan mukodnek a dolgok.
Én is így vagyok, update után egy két alkalommal elindítom megnézegetem, de multi nélkül nem tud nagyon lekötni a dolog.
