Mass Effect 3
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ha nem lenne az Origin accomon egy BF3, simán eladnám...
AsRock Z77M|Intel Core i7-3770|Thermalright Macho 120|KINGSTON 8GB HyperX DDR3 1600MHz CL9 KIT|EVGA GeForce GTX 760 SC w/ EVGA ACX Cooling|ThermalTake TR2 470W|CoolerMaster RC 690|Samsung 840 120GB
De a kedvenc képem az ME3 és a készítõkkel kapcsolatban:
Ha nem látszana a kép itt a link.
XP Home SP3, Pentium E5300, 2 GB RAM, Geforce 8600 GT 256MB Steam ID: Harbinger, LIVE ID: GladFob4; Origin ID: Harbinger-HU \"A man chooses. A slave obeys.\"
Official Mass Effect Website
http://masseffect.com/about/story/
“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”
Interview with Mac Walters (Lead Writer)
http://popwatch.ew.com/2012/02/28/mass-effect-3-mac-walters/
“
Effect 3. Even just in the final battle with the Reapers.”
Interview with Mac Walters (Lead Writer)
http://business.financialpost.com/2012/03/05/qa-mass-effect-3s-mac-walters-on-how-the-game-tries-to-reach-all-audiences/
“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “
Interview with Mike Gamble (Associate Producer)
http://www.computerandvideogames.com/334598/interviews/mass-effect-3-weve-brought-back-a-lot-of-what-was-missing-in-me2/
“And, to be honest, you
much as we are anyway.”
Interview with Mike Gamble (Associate Producer)
http://www.360magazine.co.uk/interview/mass-effect-3-has-many-different-endings/
“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”
Interview with Mike Gamble (Associate Producer)
http://www.eurogamer.net/articles/2012-02-02-bioware-mass-effect-3-ending-will-make-some-people-angry
“Every decision you've made will impact how things go. The player's also the
architect of what happens."
“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”
“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”
Interview with Casey Hudson (Director)
http://www.gameinformer.com/b/features/archive/2011/04/28/casey-hudson-interview-mass-effect-3.aspx
“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”
Interview with Casey Hudson (Director)
http://venturebeat.com/2012/03/02/casey-hudson-bioware-co-created-mass-effect-3-with-the-sometimes-cranky-fans-interview/
“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”
“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end.”
Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”
Interview with Casey Hudson (Director)
http://www.gameinformer.com/b/features/archive/2012/01/10/mass1525-effect-3-cas5ey-fdsafdhudson-interviewae.aspx?PostPageIndex=2
Interviewer:
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”
“We have a rule in our franchise that there is no canon. You as a player
decide what your story is.”
EDIT: Couple more interesting quotes I found, enjoy......or not.
Mike Gamble (Associate Producer)
http://www.nowgamer.com/news/1027650/mass_effect_3_reapers_can_win_bioware.html
Mass Effect 3 will shake up the player's moral choices more than ever
before, even going so far as allowing the Reapers to win the battle
for Earth, according to BioWare's community representative Mike
Gamble.
In an inteview with NowGamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3's
plot, including a negative ending in which the Reapers win. Gamble simply said, "Yes". We asked him again to confirm what he had just said and he said, "Yes".
EDIT: thanks to Our_Last_Scene for pointing out that this quote was clarified on Mike Gamble's twitter feed (apparently the 'reapers win' scenario is simply the 'Critical Mission Failure' message the player receives if they dawdle too long at the crucible before making their choice, see this link for info - http://twitter.com/#!/GambleMike/status/106895746313363457)
Mike Gamble (Associate Producer)
http://www.nowgamer.com/features/1229983/mass_effect_3_developer_interview_shepard_coop_story_details.html
"Of course you don’t have to play multiplayer, you can choose to play
all the side-quests in single-player and do all that stuff you’ll
still get all the same endings and same information, it’s just a
totally different way of playing"
Casey Hudson (Director)
http://gamescatalyst.com/2012/03/casey-hudson-kinect-the-future-of-interactive-stories/
“The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and
the Reapers, and being in the driver's seat to end the galaxy and all
of these big plot lines, to decide what civilizations are going to
live or die: All of these things are answered in Mass Effect 3.”
Casey Hudson (Director)
http://www.computerandvideogames.com/336331/interviews/mass-effect-3-we-cant-go-on-holiday-our-dlc-is-really-good/?page=2
“There is a huge set of consequences that start stacking up as you approach the end-game. And
even in terms of the ending itself, it continues to break down to
some very large decisions. So it's not like a classic game ending
where everything is linear and you make a choice between a few things
- it really does layer in many, many different choices, up to the
final moments, where it's going to be different for everyone who
plays it.”
EDIT: Thanks to Skidrow-Garrett for pointing out another mystifying quote or two. It seems Bioware worked for years on the ending and are really pleased with it. I think it makes new DLC to address all the concerns less likely, unfortunately.
Ray Muzyka (Co-Founder of Bioware)
http://penny-arcade.com/report/editorial-article/the-doctors-from-bioware-discuss-the-old-republic-launch-ending-a-trilogy-a
“I just finished an end to end playthrough, for me the ending was the
most satisfying of any game I’ve ever played….the decisions you make in
this game are epic,”
“The team has been planning
for this for years, since the beginning of the Mass Effect franchise.
Largely the same team, most of the same leads have worked on this for
years and years. They’ve thought about
It’s not something they’ve had to solve in a week or a month even, but
over the course of five or ten years.”
http://social.bioware.com/forum/1/topic/355/index/10056886/1
AsRock Z77M|Intel Core i7-3770|Thermalright Macho 120|KINGSTON 8GB HyperX DDR3 1600MHz CL9 KIT|EVGA GeForce GTX 760 SC w/ EVGA ACX Cooling|ThermalTake TR2 470W|CoolerMaster RC 690|Samsung 840 120GB
amúgy nem tudom tudtátok-e, hogy ha nem kapjunk meg az operation pakkokat, nem kell az ügyfélszolgálatot zaklatni, hanem ezen keresztül meg tudod nézni, hogy neked jár-e, és ha tudod hogy igen, és mégse kaptad meg, akkor lesz az Origin ID oszlop mellett egy gomb, arra rányomsz, és 48 órán belül kivizsgálják a helyzetet, én is így kaptam meg most
AsRock Z77M|Intel Core i7-3770|Thermalright Macho 120|KINGSTON 8GB HyperX DDR3 1600MHz CL9 KIT|EVGA GeForce GTX 760 SC w/ EVGA ACX Cooling|ThermalTake TR2 470W|CoolerMaster RC 690|Samsung 840 120GB
XP Home SP3, Pentium E5300, 2 GB RAM, Geforce 8600 GT 256MB Steam ID: Harbinger, LIVE ID: GladFob4; Origin ID: Harbinger-HU \"A man chooses. A slave obeys.\"
Velem pár napja volt olyan, mint Darunnal, hogy kidobott a 7- 8 kör közepén, mondhatom nagyon örültem. Megjegyzem nem gyakran, de már harmadszorra csinálta ezt.
- Turian Brandy, triple filtered, then introduced into the suit through an emergency induction port. - That's a straw, Tali. - Emergency... induction... port...
Akit esetleg érdekel annak itt a Link
anti hero
Mivel valamelyik nap valaki leszólta a Kishockot, meg ugye batarian kezébe az való, gondoltam nyomok vele egy kört. Megjegyzem, egész éjjel mindenféle class/fegyver kombinációkat kipróbáltam és egyedül ezzel éltem még a 8. wave-ben is. Err nem elveszti a kapcsolatot a szerverrel? <#falbav>#falbav> Ez volt az elsõ alkalom hogy játék közben dobott ki. Visszatérve a fegyverre, azért volt pár érdekes eset amikor ugyan eltaláltam vele az ellenfelet, de nem sebzõdött. Ugyanakkor az egyetlen Banshee nem tudott hozzám 10 méternél közelebb jönni. Ballistic blade-et kétszer kellett használnom a 8 wave alatt. Volt egy Reveger is akibe gyanúsan sokat kellett lõnöm, de egyébként elmondhatom hogy minden páncélos ellenfél baromi gyorsan megfeküdt. Az igazsághoz hozzátartozik hogy sebzés növelõ és páncéltörõ moddal mentem. Volt nálam egy tartalék Shuri is, vész esetére és csak 2%-al csökkentette a cd-t, gondoltam annyit megér. Elõ sem kellett vennem.
\"...gyönyörű, fiatalos, matrózos...\"
Sokan várják a Biotic God-ot is. XD Én még nem láttam ezt a gif-et, lehet más se.
XP Home SP3, Pentium E5300, 2 GB RAM, Geforce 8600 GT 256MB Steam ID: Harbinger, LIVE ID: GladFob4; Origin ID: Harbinger-HU \"A man chooses. A slave obeys.\"
\"...gyönyörű, fiatalos, matrózos...\"
Created 3 minutes ago
Operation Vigilance Packs have all been sent out. If you did not get one and think you qualified, you can get help here.
Origin: GaborIk_77 uplay: GaborIkHUN
"The Reapers have a plan."
We are screwed, man!* XD
*A hisztis katona a Halo 1-bõl.
XP Home SP3, Pentium E5300, 2 GB RAM, Geforce 8600 GT 256MB Steam ID: Harbinger, LIVE ID: GladFob4; Origin ID: Harbinger-HU \"A man chooses. A slave obeys.\"
Én pl mindig privát szoktam tesztelni az új karikat/fegyvereket/buildeket. Ahogy a nehézséget/pályát/ellenfelet tudod váltogatni, úgy lehet a játék is privát (csak a barátaid tudnak belépni) vagy public.
\"...gyönyörű, fiatalos, matrózos...\"
\"...gyönyörű, fiatalos, matrózos...\"
Nálam sincs még csomag. Szerintem is este/este felé lesz.
XP Home SP3, Pentium E5300, 2 GB RAM, Geforce 8600 GT 256MB Steam ID: Harbinger, LIVE ID: GladFob4; Origin ID: Harbinger-HU \"A man chooses. A slave obeys.\"
koschwarz meg kitartóan uralja elõttem a TOP listát 😄 Pár hete. Próbállak lehagyni, de mivel mostanában ritkán játszom, elég nehéz. Pedig én promózok "ezerrel". Én szinte mindig váltogatom a build-et, néha HP-ra gyúrok, néha melee-re, néha fegyver sebzésre, néha powerra. Mondjuk van pár fixnek mondható karim, pl asari justicar, geth engi... szóval a support karik.
Btw kíváncsi vagyok, h most milyen "büntit" kapunk a sikertelen operation miatt.
\"...gyönyörű, fiatalos, matrózos...\"
- Turian Brandy, triple filtered, then introduced into the suit through an emergency induction port. - That's a straw, Tali. - Emergency... induction... port...
De ahogy nézzem még nem osztották ki.
XP Home SP3, Pentium E5300, 2 GB RAM, Geforce 8600 GT 256MB Steam ID: Harbinger, LIVE ID: GladFob4; Origin ID: Harbinger-HU \"A man chooses. A slave obeys.\"
XP Home SP3, Pentium E5300, 2 GB RAM, Geforce 8600 GT 256MB Steam ID: Harbinger, LIVE ID: GladFob4; Origin ID: Harbinger-HU \"A man chooses. A slave obeys.\"
\"...gyönyörű, fiatalos, matrózos...\"
Én pl. már nem is promotálom a karaktereimet, mivel már mindegyikkel megtaláltam a számomra legmegfelelõbb fejlesztést. Legutóbb is csak az operation feladata miatt promotáltam. Egyébként kasztonként fejlõdnek a karik. Szal ha egy kasztban 12-es egy karakter, akkor mindegyik karakter akkora abban a kasztban.
Gondolom azok már a fantom, vagy a (legnagyobbakban) legdrágábbakban van)
Ahhoz képest hogy ilyen exluzív filmfékének szánják és hogy benne van a GHOST stábja, én jobb grafikára számítottam.
A hosszáról lehet tudni valamit?
Alig a 2-t is, remélem Harbingert rendesen kifigurázzák, mert annyira adja magát. =)
XP Home SP3, Pentium E5300, 2 GB RAM, Geforce 8600 GT 256MB Steam ID: Harbinger, LIVE ID: GladFob4; Origin ID: Harbinger-HU \"A man chooses. A slave obeys.\"