Rift - Planes Of Telara

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Morpheus_v2
#5945
Nemrég kaptam egy linket a "megerõsített" t2-es gearrõl, hát... kicsit erõsebb felszerelésre számítottam. t2 gear
TDC Geronimo
#5944
Lesz még hozzáadva megjelenés elõtt

Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx

Bandee
#5943
hát ez még pluszba ... komolyan kiadják patch logot abból könyvet lehet lassan már írni xD

#5942
ha valaki esetleg nem tudná megynyitni a linket (meló, etc.):

"PTS 1.2 Addition #2 - 5/2/11


GENERAL
* Added weekly quests to Meridian and Sanctum to obtain a random Expert Rift lure.
* Currency caps are now shown on the character sheet.
* Potentially fixed player armors randomly changing color!
* Daily quest on offer for a particular day now stay the same before and after a shard restart.
* If the last leader-ranked member of a guild is removed due to trial player restrictions, a new leader will automatically be selected.


LOOKING FOR GROUP
* Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool.
* Votekick. You can has it.


RIFTS AND INVASIONS
* Zone events now show on the main map which Wardstones need to be defended.
* Defender Achievements for each zone no longer list Rift events that do not occur in those zones.


COMBAT
* Diminishing Returns changes:
* Abilities are now consolidated into two groups for diminishing returns.
- Movement abilities which were not previously set up with diminishing returns.
- Control abilities
* In PvP, being hit with a crowd control effect starts a diminishing returns timer. (We are currently testing this value at 30 seconds.) If you are hit with a second effect from the same group (Movement or Control) during that time, the effect is reduced by 50%. You are then immune to additional effects from the same group until the initial timer has expired.
* Crowd control-breaking effects have also been updated with the new Diminishing Returns groups:
* Breaks all effects:
- PvP Souls: Break Free
- Bladedancer: Untangle
- Elementalist: Sever Bonds
- Pyromancer: Flicker
- Ranger: Escape Artist - Escape Artist no longer grants immunities.
- Riftblade: Rift Walk
- Riftstalker: Flashback
* Breaks Control effects:
- Paladin: Devotion
- Reaver: Tempered Will
* Breaks Movement effects:
- Bladedancer: Flash of Steel
- Champion: Ruthless Pursuit
- Marksman: Getaway
- Riftstalker: Shadow Stalk
- Shaman: Battle Charge
- Vindicator: Unrestrained
- Warden: Dissolution
* Damage Reduction updates:
* The following powerful short-duration damage reduction buffs will no longer be overwritten by weaker effects:
- Nightblade: Twilight Shelter
- Riftstalker: Planar Refuge
- Vindicator: Phalanx
- Warlock: Neddra's Essence
* The following abilities no longer stack with other powerful short-duration damage reduction buffs:
- Druid: Strength of the Fae
- Infiltrator: Ignore Pain
- Sentinel: Healer's Covenant
- Void Knight: Singularity
* NPCs will prefer unstealthed targets when picking between targets they're equally mad at.
* You should no longer see NPCs targeting 'invisible man' or other un-targetable phantoms.
* Falling damage no longer triggers abilities and other effects that react to damage taken.
* Fixed an issue causing ability effect tooltips on others to often show incorrect values.


SOULS
* Taunts can now be used three times before diminishing returns affects NPCs .
* Fixed an issue with the use of Rogue tracking abilities while mounted that would cause the Rogue to 'fall through' their mount.
* Also fixed a bug with Feign Death and Slip Away abilities that sometimes didn't keep you from gaining aggro right after use.
* Cleric snares now list the movement speed reduction on the effect tooltip.

CLERIC

INQUISITOR
* Nysyr's Rebuke: Now shares the same diminishing returns group as other Control abilities.
* PTS bug fix: Life and Death Concord: The cooldown given to Bolt of Depravity when this procs will now show properly in the UI.

SHAMAN
* Vengeance of the Frozen Earth: No longer applies a snare to the target if they are already snared.

TEMPLAR
* Barb of Shackles: Now shares the same diminishing returns group as other Movement abilities. No longer applies a snare to the target if they are already snared.
* Blessing of the Martyr: Now gives your damaging abilities a 20% chance to remove 1 buff effect from enemy players. Once triggered, this cannot happen again for 2 seconds.
* Ethereal Shell: Once triggered, cannot happen again for 15 seconds. Reduced duration to 5 seconds; damage reduction reduced to 3% per point spent.
* Arcane Defenses: Spell damage reduction has been reduced to 1% per point spent.

MAGE

ARCHMAGE
* Due to the below changes, characters with Soul Points spent in Archmage will receive a free soul respec.
* Lethargy: Removed.
* Degeneration - New Ability: Channels dark energy into the enemy player, dealing Death damage over 3 seconds and removing a single buff effect from the target each second. 30 second cooldown. This ability is obtained after spending 10 points in Archmage.
* Ethereal Shell: Once triggered, cannot happen again for 15 seconds. Damage reduction has been reduced to 3% per point spent.
* Steelweave: Physical damage reduction reduced to 1% per point spent.

CHLOROMANCER
* Seed of Life, Soul Tether: Can no longer be cast on a pet.

DOMINATOR
* Durable Control: Now causes Transmogrify, Mass Exhaustion, and Disorient effects to break after the enemy receives damage equal to 1.5-3% of your max Health, plus 0.15-0.3% of your maximum health for each point spent in Dominator. This only occurs with enemies above 85% health.

ELEMENTALIST
* Water Elemental's Ice Bolt no longer snares the target.

NECROMANCER
* Skeletal Zealot, Skeletal Horror: Readjusted their armor values, which were not previously readjusted after the cloth armor increase in 1.1. Other pets are unaffected.

PYROMANCER
* Ground of Strength: Reduced resistance bonus to 60.
* Cinder Burst and Fulminate can no longer be used within 5 seconds of each other.
* Cinder Burst/Pyromancer's Armor: Fixed an issue where the damage from Cinder Burst would consume a Pyromancer's Armor proc incorrectly if the proc occurred after Cinder Burst was cast but before it landed on the enemy.

STORMCALLER
* Spark of Life: Can no longer be cast on a pet.

WARLOCK
* Improved Life Leech: Updated ability description for more clarity.

ROGUE

INFILTRATOR
* Against All Odds: Now triggers from stun, root, or disarm, reducing damage by 3-15% for 5 seconds. Once triggered, cannot be triggered again for 15 seconds.
* Evading Thoughts: Reduced duration to 2 seconds per combo point.
* Take Cover: AoE damage reduction reduced to 3% per point spent.

MARKSMAN
* PTS Bug Fix: Rapid Fire Shot: Fixed a bug where all hits for this would crit if the first hit was a crit.

SABOTEUR
* Traps will no longer follow you when zoning into an instance or using a porticulum.

WARRIOR

PARAGON
* Touch of Tranquility: Now shares the same diminishing returns group as other Control abilities.

VINDICATOR
* Forced Recon: No longer applies a snare to the target if they are already snared.


ZONES
* Resolved some issues with major or elite Invasions not dropping loot - mostly seen in Stonefield and Iron Pine Peaks.
* Fixed a bug which could occasionally cause players to 'pinball' over areas of water.

SANCTUM
* Guardian players wondering how they can be knighted as a member of the Sanctuary Guard can now speak to Sir Guysun Lawless in the Lodge of the Planes to the rear of Sanctum. Sir Guysun can direct those seeking this honor to where they may have prerequisite quests incomplete.

SILVERWOOD
* Rift: Gedlo Supply Drop: Adjusted to prevent creatures getting stuck in stacks of crates...again.


DUNGEONS AND RAIDS
* With the upcoming addition of the Looking for Group tool, we're also in the process of tuning our Expert Dungeons to be completable with one appropriately geared healer per group, instead of frequently requiring a second full healer on top of support heals. Additionally, the power of the items purchased from the Expert Dungeon stores has increased to assist gearing up for further challenges. With these changes we expect more dungeons to be completed more often; as a result, the cost for Expert Dungeon merchant items has increased. Overall, this should net a similar or improved gain rate of plaque-purchased items.
* Reduced the damage dealt by general Expert Dungeon NPCs.
* Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool.
* All Raid bosses now drop 5 Plaques of Achievement for each member of the raid.

ABYSSAL PRECIPICE
* Added a portal to Calyx's platform that activates once he is killed that allows players to exit the instance.

IRON TOMB
* Humbart the Bold no longer cleaves players behind him!


ITEMS
* Dragonslayer Covenant, Order of Mathos, and Icewatch notoriety merchants now sell only a single version of their armored mounts.
* Greater Bottle of Tricks, Exalted Bottle of Tricks, Whisker Concoction, Sheepish Concoction, Prancing Concoction, and Abyssal Modifier now share the same diminishing returns as Control abilities.
* Guise of Death and Shroud of Anti-Life now sort properly as Trinkets in the Auction House.
* Fixed Swift Desert Najmok to move at epic mount speed (110%). It was incorrectly using the rare mount speed (90%).
* Corrected an issue with the Greater Essences Rekindled Flameshard, Cinder Flamesource, Combusted Flamesource, Engulfed Flamesource, and Smoldering Flamesource which prevented them from proccing correctly in some situations.


PVP/WARFRONTS
* Diminishing Returns changes:
* Abilities are now consolidated into two groups for diminishing returns.
- Movement abilities which were not previously set up with diminishing returns.
- Control abilities
* In PvP, being hit with a crowd control effect starts a diminishing returns timer. (We are currently testing this value at 30 seconds.) If you are hit with a second effect from the same group (Movement or Control) during that time, the effect is reduced by 50%. You are then immune to additional effects from the same group until the initial timer has expired.
* Elementalist: Water Elemental's Ice Bolt no longer snares the target.
* Inquisitor: Nysyr's Rebuke: Now shares the same diminishing returns group as other Control abilities.
* Paragon: Touch of Tranquility: Now shares the same diminishing returns group as other Control abilities.
* Templar: Barb of Shackles: Now shares the same diminishing returns group as other Movement abilities.
* Greater Bottle of Tricks, Exalted Bottle of Tricks, Whisker Concoction, Sheepish Concoction, Prancing Concoction, and Abyssal Modifier now share the same diminishing returns as Control abilities.
* Crowd control-breaking effects have also been updated with the new Diminishing Returns groups:
* Breaks all effects:
- PvP Souls: Break Free
- Bladedancer: Untangle
- Elementalist: Sever Bonds
- Pyromancer: Flicker
- Ranger: Escape Artist - Escape Artist no longer grants immunities.
- Riftblade: Rift Walk
- Riftstalker: Flashback
* Breaks Control effects:
- Paladin: Devotion
- Reaver: Tempered Will
* Breaks Movement effects:
- Bladedancer: Flash of Steel
- Champion: Ruthless Pursuit
- Marksman: Getaway
- Riftstalker: Shadow Stalk
- Shaman: Battle Charge
- Vindicator: Unrestrained
- Warden: Dissolution


CRAFTING
* Crafting daily and weekly quests now scale to match your character level and always award appropriate experience and notoriety.
* Made adjustments to sync up Runebreaking and Outfitter better. Previously, items crafted by Outfitters were too high level to be runebroken by an equal-level Runecrafter. The level ranges for Runebreaking have been updated and expanded to account for this and to be more flexible in general.
* Restricted the drop of crafting Cores to specific mob types when in Shimmersand, Iron Pine Peaks, and Stillmoor - once discovered, these can be targeted for hunting if you're after more Cores!
* Brilliant and Blazing Life Resistance Rune recipes are now differentiated by required skill and planarite cost.
* Resistance Vial recipes now cost 2000 planarite, Heroic Warding Potion recipes now cost 2500 planarite, Brilliant Resistance Rune recipes now cost 1500 planarite, Blazing Resistance Rune recipes now cost 10,000 planarite.


GRAPHICS AND AUDIO
* Fixed an issue with physics which could cause players to become stuck in a 'falling' state on certain collision. Oh, silly gravity.
* Corrected some audio stuttering at the end of combat, specifically in Iron Pine Peaks, Shimmersands, and Droughtlands.
* Turned up the relative volume of the ready check sound.


UI/SETTINGS
* The Guild Exp contribution column on the Guild UI has been changed to show the member's total Achievement score.
* Raidframe ready check marks should be more readable.
* Text for raid warning messages should be more visible, appear instantly, and come with a sound effect.
* The Settings option for 'Show All Party Buffs' is now 'Show only my buffs on target', which behaves the same was as the Debuff visibility options.


CLIENT
* Added alert flashing (similar to aggro flashing) to the client on the Windows taskbar for LFG popups while the game is minimized."

TDC Geronimo
#5941
1.2-es patch note 2. kiegészítés

Elég hosszú most futom át.

Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx

#5940
nagy fiú vagyok, azt már megoldottam egyedül 😄
Bandee
#5939
én értettem félre csak, mert azt hittem a program megvásárlására írja 😊

Bandee
#5938
ja lehet 😛 amúgy elsõ karakterral is összejön 15 környékére max a zseton rá, ha meg altot húz az ember 2,5P-t kiköhinteni altnak semmiség 😊

#5937
Miért, mi mást lehet még itt csinálni a mountokkal? 😊
Egoraptor
#5936
Van egy eladó accom 50-es cleric 31-es mage (Defiant) -
EU - Blightweald szerón: 5 ropi ha érdekel valakit.

#5935
Azt hiszem õ a mount megvásárlására gondolt. De lehet hogy tévedek.

GW2: Dragonknight.5302

Bandee
#5934
minden relatív. nem egy akkora össze, bár ha nem te keresed rá nehezebbnek tûnhet összerakni 😄

#5933
hm, akkor csak az a kibaszott sok pénz kéne rá, hogy meg tudjam venni? 😄
#5932
Most éppen május 10. a megjelenés napja. De volt már május 4. is szóval majd akkor lesz mikor a patcher elkezdi lehúzni.

GW2: Dragonknight.5302

#5931
mikor lesz 1.2 ?

anti hero

tegla
#5930
Nincsen szinthatára,tudomásom szerint.

Azt mesélik, ha Chuck Norris betesz a dvd lejátszóba egy szalámit, akkor visszatudja nézni a disznóvágást......:D

#5929
Hali!

Visszaolvastam, de nem derült ki világosan, hogy az elsõ mountot milyen szinten is tudom megvenni. Lvl 20 talán?
TDC Geronimo
#5928
"Hey guys, we’re not finished with Rogues yet for this patch. If you’ve been keeping track of the TEST server you’ll know there have been a number of changes for the game in general since the initial 1.2 publish, just because we push an initial patch doesn’t mean “we’re done”. We’re still not entirely happy that Rogue damage is as high as it needs to be . You can expect to see more changes in another TEST patch next week."

\o/

Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx

#5927
Szia!igen..

Ragamofi
#5926
Sziasztok!a játék havidijas??

Origin: Brandter55

#5925
5 fõsbe elég nagy hátrány bármilyen archon soul a chloro mellé (mert sokkal kevesebbet nyer vele a group, mint amennyit a chloro bukik), 20-asban meg úgyis van egy full archon.

Morpheus_v2
#5924
Én healerként játszom, de valahogy egy chloro sokkal többet tud segíteni, és jobb sebzést is produkál és ha még archon is az illetõ...
Mint mondtam eddig nem volt szerencsém jó bárdhoz, de nem jelenti azt hogy nincsenek. Bétában bárdként játszottam, akkor sztem sokkal erõsebbek voltak.
#5923
És azt mibõl állapítod meg, ha nem jó a bárd? Azért kérdem, mert amikor én vagyok lent bárddal 5 fõsben, akkor általában mindig az a vége, hogy 'jé, most sokkal könnyebb volt mint a múltkor, mitõl lehet?'. Hát mert ha van bárd, akkor a dps többet sebez, midenki kevesebb sebzést kap be, és a healer is kap segítséget.
Morpheus_v2
#5922
Raidben tûrhetõek, viszont eddig én egy jót sem láttam 5 fõs partikban, de attól még lehetnek ügyesebbek bárdok is, nem akarok általánosítani. 😊
#5921
Azért a bard korántsem használhatatlan pveben.

s0n1c
#5920
Jelenlegi nerf én úgy látom, hogy csak pvp oldalon érezhetõ (templar soulon). Egyébként az a baj, hogy a legtöbben azért sírnak, mert 1v1ben nem tudják leverni a clericet. Btw tényleg erõs, rank4-5 körül szinte halhatatlan, de focusba vagy skillpyroval le lehet nyomni.

Morpheus_v2
#5919
Most azt néztem hogy amiatt sírnak hogy nem lehet megölni a clericeket wf-en (!)(gondolom egy rendes valor geares emberrõl van szó, ami alapján teljesen mind1 hogy milyen kasztja is van az illetõnek pvpben...), szóval majd kap egy szép nerfet és teljesen használhatatlan lesz pve szinten a kaszt... 😞
Ahogy a bárddal is tették ezt... fuk wf...
s0n1c
#5918
már megy is a sírás cleric forumon 😄D
#5917
Evening!

Continuing with the overall balance updates for PvP in 1.2, we have some additional info on changes that should be hitting PTS over the course of the next few days.

Updates to Crowd Control

Control’s role in PvP is a challenging one. Control abiltiies need to be useful, but not dominating. At its core, actually getting to use your abilities is much more fun than not being able to use your abilities, or being destroyed before you get a chance to break out or understand why. Our previous Crowd Control groups were too spread out across too many types to be reliably understandable.

With that said, we've consolidated all Control abilities into the following two groups both for calculating diminishing returns and for classifying Control Breaker abilities:


Movement
Root, Snare, Knockback
Control
Banish, Disarm, Silence, Fear, Confuse, Mesmerize, Stun

In PvP both groups have a 100% initial application (8 second max), 50% second application, and provide immunity to similar effects for 30 seconds after the initial application.

Spells that break CC effects have been updated to either break all movement impairing effects, all control effects, or both.

With the addition of Snare to diminishing returns, we've retuned numerous abilities that previously passively triggered snares to make them more beneficial post 1.2.

Examples:
Shaman: Vengeance of the Frozen Earth will only apply a snare if the target isn't already under the effects of one.
Archmage: Replaced Lethargy with Degeneration - Channels dark energy into the enemy player, dealing Death damage over 3 seconds, and removes a single buff effect from the enemy player each second. This ability is obtained after spending 10 points in the Archmage soul and has a 30 second cooldown.

Damage Reduction Effects

After evaluating a lot of balance data, we’re keeping approximately the same amount of damage reduction, but tilting some of the effectiveness out of the PvP souls into PvP gear. The goal is to ensure that both aspects provide a useful benefit, instead of the majority coming from the souls themselves. For some soul combinations, the balance of damage reduction was overwhelmingly coming from the souls themselves.

Templar
Ethereal Shell: Reduced duration to 5 seconds. Damage reduction has been reduced to 3/6/9/12/15% per point spent. Once triggered cannot be triggered again for 15 seconds.
Blessing of the Martyr: Removed previous functionality. Now gives your damaging abilities a 20% chance to remove 1 buff from enemy players. Once triggered cannot be triggered again for 2 seconds.
Arcane Defenses: Spell damage reduction has been reduced to 1% per point spent.

Archmage
Ethereal Shell: Reduced duration to 5 seconds. Damage reduction has been reduced to 3/6/9/12/15% per point spent. Once triggered cannot be triggered again for 15 seconds.
Steelweave: Physical damage reduction has been reduced to 1% per point spent.

Infiltrator
Against All Odds: Now triggers from stun/root/disarm, reduces damage by 3/6/9/12/15% and lasts 5 seconds. Once triggered cannot be triggered again for 15 seconds.
Evading Thoughts: Reduced duration to 2 seconds per combo point.
Take Cover: AoE damage reduction has been reduced to 3% per point spent
Ignore Pain: No longer stacks with other powerful short duration damage reduction buffs.

In addition to the above changes, we're placing a cap on the percent of damage that can be reduced by pure damage reduction effects from spells and abilities in PvP.

This will only affect PvP game play and is currently capped at 75%. The cap will have no effect on Armor Mitigation, Spell Resistances or Valor as those all occur before pure damage reduction is applied.

We'll continue to monitor the effects of both CC and Damage Reduction in PvP, and make additional changes as needed to ensure a fun PvP experience across all souls and level ranges.

Thanks for the continued feedback!

#5916
Hotfix #22

GENERAL
* Fixed an issue causing just-trained abilities to temporarily appear in the General ability category rather then under a specific Soul.
* Incomplete legacy Achievements for the River of Souls event will no longer appear in the Achievements panel.
* New characters will once again be automatically added to Level 1-9 chat.
* Scarwood Reach: Exercise in Their Frustration, Saving the Scarwood: The correct Rift for these quests should now spawn so they can be completed.

Bandee
#5915
rogue-nak ranger / assa - késõbb jöhet hozzá nb (+15% dmg combo/finisherekre stb.)

ha szintezésre kell a legegyszerûbb ...

#5914
http://forums.riftgame.com/showthread.php?161548-Cleric-Leveling-Guide-AoE-Grinding-Builds-Macros-Step-by-Step

Kolompér Pityóka - Lvl 99 Muzsik http://youtu.be/pF1uVBBxGMY http://youtu.be/IGuZ6Ex9ng0

#5913
Sziasztok, tegnap szereztem be a játékot, és érdeklõdnék, hogy rogue "hunter", és dps cleric-nek milyen talentet javasoltok szintezésre?
TDC Geronimo
#5912
10 fõs sliver PTSrõl

Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx

Avenger
#5911
Hahaa, a születésnapomra kapom a rogue buffot 😄 Kaphatnék ennél szebbet...? xD

"Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win." - Sun Tzu

#5910
köszi hogy lemásoltad láttam én is... csak megkérdeztem hátha más is van esetleg valaki tanácsot ad pvp vagy pve legyen... mind1

Steam name: Renato_Misak XBL gamertag: Renato Misak PSN: Misak_Renato

#5909
PvP Szerver: Sagespire, PvP Guildek: The Prophecy (Guardian), Hangover (Defiant)
PvE Szerver: Steampike, PvE Guildek (Guardian): Renegade, Infernum, Zephyr; (Defiant): Ascended; Aeternum

...

Kolompér Pityóka - Lvl 99 Muzsik http://youtu.be/pF1uVBBxGMY http://youtu.be/IGuZ6Ex9ng0

#5908
Megvettem a játékot steam-en várom, hogy lejöjjön. Szerintetek melyik serverre menjek?

Steam name: Renato_Misak XBL gamertag: Renato Misak PSN: Misak_Renato

#5907
Eladó account, Steampike serveren 50es rugoval, Guardian oldalon. Csere is érdekel, Minecraft-ra is szívesen elcserélem.

Morpheus_v2
#5906
Pedig nagyon várom már, remélem hogy így minden hiba nélkül kapjuk majd meg. 😊 Esetleg valakinek van valami információja a következõ eventrõl? Gondolom majd az új patch után egy hónap múlva jön, de vajon melyik síkra lehet majd számítani?
TDC Geronimo
#5905
Ja május 10re tolták.

Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx

TDC Geronimo
#5904
1.2es interjú

Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx

Morpheus_v2
#5903
Megváltozott a 1.2-es megjelenési dátuma... 😞 bár lehet hogy ez is csak pletyka...forrás
TDC Geronimo
#5902
Let’s get ready to rumble!

1.2 has a lot of great new features and content - From the Looking for Group tool to brand new 10-man Slivers and Rift Raids, we’re making Telara a more dynamic and dangerous place with each update. But we haven’t stopped there! We’ve also added in all-new Zone Events to Stillmoor, Shimmersand, and Iron Pine Peak. Now we need your help to test them!

Join us Thursday, April 28th for a battle royale at 4:00PM PDT (11:00PM GMT) on the Public Test Shard. Help us repel these planar invaders, make dust out of the colossi, and save the Corgis (maybe Telara while you’re at it) from certain doom! Your help and feedback ensures these events are enjoyable for yourself and others when they are released world-wide with Update 1.2.

We’ll have leveling and gear merchants by the Porticulums in both Sanctum and Meridian if you don’t have a level 50 on PTS already. Don’t forget to purchase a mount – you’ll need to get yourself to the right zones!

This is a great opportunity to see everything else that is coming to RIFT in Update 1.2. For instructions on how to access the PTS, read the latest notes, and share your feedback check out the brand new Public Test Server Forum – We look forward to seeing you there

New Zone Invasions

Stillmoor – An Eye for An Eye

* Picture Godzilla vs. Mothra vs. Mechagodzilla. This is a clash of the titans between 3 collosi as you fight in a three-way-battle of titanic proportions!


Iron Pine Peak – Planar Chill

* Stretching along the spine of the zone you will need to defend and hold strategic points across the map and defend the Icewatch from the maelstrom of invaders from the Plane of Air.


Shimmersand – Scourge of the Sands

* Merchant Caravans herd their precious cargo towards safer footholds across the treacherous desert of Shimmersand. Escort and defend these vulnerable lifelines and stop the Plane of Earth from cutting off the trade routes.


1.2 is isten updatenek néz ki rengeteg contentel. Trion még mindig <3

Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx

Bandee
#5901
egy esetleg inkább ? (több hp buff -hit -crit + anthem)
http://rift.zam.com/en/stc.html?t=0MpVc.EIthuqzokkR.xcbm.xh

Bandee
#5900
RS BD R - tank mix

hasonló tank mixxel próbálkozott valaki a szokásos helyett (bd van bard helyett (-5% hp és hp buff - azt úgyis kapod mástól))

#5899
Nem, nem kell + hónapot venni. Csupán a kártyád adatait kell megadnod, nem fogja levonni az 1, 3 vagy 6 hónap árát.

Lord Ashyn - Arnyjarok - Neverwinter Guild Ywern - VoidwalkerS - TERA Guild http://arnyjarok.enjin.com

#5898
csak tehát kell egy plsu hónapot venni time cardon vagy hitelkártya?!
#5897
Igen. Megadtam a kártyám adatait. Másként nem fog menni.

Lord Ashyn - Arnyjarok - Neverwinter Guild Ywern - VoidwalkerS - TERA Guild http://arnyjarok.enjin.com

#5896
Nekem olyan gondom lenne, hogy megvettem a játékot, kiszállítással, ami azt jelenti, kaptam hozzá egy kódot meg elvileg 30 napot ingyen.
csináltam egy accot és ott rámegyek az apply code fülre, beírom a kódomat, és kiad 2 lehetõséget, vagy a game card kódot adjam meg vagy a hitelkártyán igényelhetek 1-3-6 hónapos regisztrációt akarok.

valakinek sikerült simán megoldani, hogy játszhasson miután megvette vagy rendelte a játékot?