Rift - Planes Of Telara

Jelentkezz be a hozzászóláshoz.

csokicsiga
#6545
Huuh. Egy ilyennek énis örülnék,akkor,legalább csak feltöltökarit kellene vennem hozzá. 😄 Ha van valakinek,megajándákozhatna,h. ne kelljen megvennem a játékot 😊

\"Hess innen troll.\"

#6544
Köszi mindenkinek.
Radical: írtam priviben, ha még meg van a cucc, akkor én szeretném kérni. Egyébként hol lehet legolcsóbban megvenni a Rift-t? Tudtok ajánlani valami oldalt?

Ha a valóság elől álomvilágba menekülsz, ne csodálkozz, ha csalódás ér, amikor a valóságra ébredsz.

#6543
Na az úgy mûködik, hogy aki 3hónapos vagy hosszabb idõszakra fizet kezdetek óta founder's plannel az most kapott egy lehetõséget hogy ajándékozzon egy riftet és öt nap játékidõt. Ha tõle vagy mástól kapsz egy ilyen kódot nem kell megvenned a játékot. Sima triallal továbbra is meg kell.

Morpheus_v2
#6542
Radical is írta az elõbb hogy most ingyé osztogatják a játékot 5 nap játékidõvel, és mintha csak havidíjat kell hozzá venni. Javítson ki valaki ha tévednék. 😊
drop
#6541
megkel vened a játékot utána folytathatod

#6540
Sziasztok!
Játszottam pár hete a 7 napos triallal, valaki meghívott. Most szeretném folytatni, de nem tudom, hogy most csak egy gamecard-t kéne vennem, vagy az egész játékot? Olvasgattam a hivatalos oldalt, de semmit nem látok errõl. Tud errõl valaki valamit?

Ha a valóság elől álomvilágba menekülsz, ne csodálkozz, ha csalódás ér, amikor a valóságra ébredsz.

#6539
Kaptam levelet triontól:

A Free Copy of RIFT — Forward this email to a friend!

This code will grant a free copy of RIFT and five days of complimentary game time. Join your friend with the Ascend-a-Friend program and then visit RIFTgame.com/start for instructions on redeeming your free game. Don’t wait—your code must be redeemed by July 31, 2011!

Kell valakinek?
#6538
"PTS 1.4 In-Progress Notes #2 - 7/20/11 COMBAT/PVP
SOULS

CLERIC

CABALIST
* The goal of the below Cabalist changes were to make this soul far less confusing in general, reduce the awkwardness of using Sigils, tone down the long and complex rotations, and combine the AE abilities in a way that can use a single, understandable rotation.
* PTS Only: Decay now displays in the Soul Mechanic UI.
* Decay: Renamed Lurking Decay. This is now a buff that automatically generates one stack of Decay every 2 seconds.
* Tyranny: Now consumes (and therefore triggers) all of your Decays at once. 30 second cooldown.
* Obliterate: Reduced cooldown to 45 seconds. Decays triggered from this now deal triple damage, but no longer cause an AE.
* Sigil of Power: Renamed Vile Power. Now available at 20 points. This now works like Tyranny, dealing damage and consuming/triggering all of your Lurking Decays. In addition, it restores a base amount of mana, plus an additional amount of mana for each enemy it hits. Reduced the cooldown to 90 seconds.
* Sigil of Ravaging: Renamed Ravaging Darkness. This now works like Tyranny, dealing damage and consuming/triggering all of your Lurking Decays. In addition, it heals the Cleric for 100% of the damage done.
* Affinity for Death: Now reduces all abilities that consume Decay by 6-30 seconds.
* Sigil of Binding: Now an executed ability that is a GTAE Snare that affects up to 10 enemies.
* Sigil of Woe: Now an executed ability that is a GTAE Purge (removes 1 buff) that affects up to 10 enemies. Reduced the cooldown to 15 seconds.
* Sigil of Secrecy: Now an executed ability that is a GTAE Silence that affects up to 10 enemies. Reduced the cooldown to 30 seconds.
* Sigil of Ruin: Now an executed ability that is a GTAE Stun that affects up to 10 enemies. Reduced the cooldown to 30 seconds.
* Curse of Discord - New Ability: This deals Death damage to the enemy over time, in addition to dealing Death damage whenever the enemy uses an ability. Does not stack with Curse of Solitude. Obtained at 8 points.
* Curse of Solitude: The AE Death damage dealt now only affects up to 5 enemies. Does not stack with Curse of Discord.
* Leviathan's Mark: Now increases the damage of Dark Water, Curse of Discord, and Curse of Solitude by 5-15%.
* Death's Dominion: Now increases the damage of both Distorted Shadows and Shadow's Touch by 2-10%.
* Bound Fate: Now affects up to 5 enemies.
* Engulfing Shadows: Removed.
* Negation of Life: Now increases the Spell Power bonus of Decay by 1% + 1% per point spent in Cabalist above 26.
* Symbol of the Ancient: Now increases the Spell Power bonus of Shadow's Touch, Dark Water, Distorted Shadows, Curse of Solitude, and Bound Fate by 2% + 2.5% per point spent in Cabalist above 36.
* Howling Death: Fixed (reduced) the mana cost.

DRUID
* Friend of the Weald: No longer increases the Faerie's damaging abilities.
* PTS Only: Thorns of Asphodel: Moved to a 51 point ability.

INQUISITOR
* PTS Only: Harsh Focus: Removed.
* Persistence - New Ability: Tier 5 branch ability. Extends the immunity granted by Perseverance to all control effects.

JUSTICAR
* Doctrine of Loyalty: Now uses smart healing to select targets.


MAGE

ARCHMAGE
* Degeneration: Will no longer remove non-purgable buffs.

ARCHON
* Crumbling Resistance, Rock Slide: Updated ability icons.

CHLOROMANCER
* Withering Vine: Fixed an issue where certain buffs or debuffs, such as the Riftblade's Stoneshield, would block the healing component of Withering Vine.
* Entropic Veil, Void Life: Updated ability icons.

ELEMENTALIST
* Elemental Forces: Fixed this ability expiring early if used with a full Charge bar.

NECROMANCER
* Fixed an issue where Flesh Rot would not extend the duration of the guaranteed critical hit from Necrosis on the Skeletal Zealot's Blood Spike ability.
* Plague Bolt: Deadly Plague should now correctly affect Plague Bolt immediately after spending Soul Points.
* Ancient Tomb, Detonate Bones: Updated ability icons.

STORMCALLER
* Lightning Storm: Updated ability icon.


ROGUE

RIFTSTALKER
* Icons have been updated for Planar Refuge, Planar Attraction, Unseen Fury, Toughened Soul, Great Fortitude, and Rift Scavenger.


WARRIOR

BEASTMASTER
* Survival of the Fittest: Now adds a set value to your Hit Rating rather than a percentage increase to the Hit bonus.
* Kinship, Calming Influence, Primal Recovery, Protective Companion, and Enraged Companion: Updated ability icons.

PALADIN
* Face Slam: Fixed a bug that caused this ability to never critically hit.
* Sweeping Strike: Fixed this ability incorrectly triggering Light's Decree.

PARAGON
* Fixed the wording of Follow-Up attack descriptions to hopefully make their usage less confusing.
* Path of the Tempest, Way of the River, Shifting Blades, Flowing Strikes, and Improved Flowing Strikes: Updated ability icons.

RIFTBLADE
* Earth Burst: Now properly deals damage even if the target is immune to crowd control abilities.
* Thunder Strike, Storm Burst: Won't try to hit dead targets.
* Elemental Touch, Blade of Elemental Affinity: Should now trigger more reliably from Area of Effect abilities.
* Stoneshield, Thunder Strike, Frost Strike: Updated ability icons.

VOID KNIGHT
* Catalyze, Ravenous Defense: Updated ability icons.

WARLORD
* Spotter's Order: Functionality changed in an effort to balance the DPS this adds to various souls. Now lasts 20 seconds and does not have to be kept up as often, freeing the Warlord to use other finishers. Also now has a 3 second internal cooldown to better equalize Dual Wielding and Two-Handed weapons, or long-cast-time abilities. Due to the increased effect frequency, it is now an added attack rather than a damage value bonus. Damage increased significantly to keep the new version in line with its previous DPS boost."

#6537
Én is egy kis problémába ütköztem most. Konkrétan meg akartam hosszabbítani a gametime-om egy új 1hónapos game card segítségével de mikor az accountomba be akartam lépni kérdezte a válaszom a titkos kérdésemre amit persze én már nemtok 😄 március elején csináltam és sosem használtam sajnos elfelejtettem xD lényeg amire itt talán tud valaki választ adni, hogy fel kell õket hívnom és van magyar számuk is, ez alatt vajon érthetem azt, hogy még magyar supportjuk is van, avagy ez csak valamiféle könnyítés a telefonálás miatt és attól még angolul kell tárgyalnom?😄
Casseus
#6536
megoldódott 😊

ha te azt tudnád...^^

Casseus
#6535
Üdv. Vettem amazonon egy 30napos kódot de nem találom hol kell aktiválni. Ha Apply Game Code-ra megyek ott nem fogadja el. Ha a rift játék képére nyomok (jobb felül) akkor nem jön be semmi.

ha te azt tudnád...^^

#6534
#6533
Szia horty01! De, valaki tudja, ez szinte biztos!! 😊 Szerintem azért nem, mert rohadt drága. Valaki nemrég azt mondta, hogy 16K-ért látta.. Nem tudom, mi igaz belõle.

Riothryn. Rift guild: http://infernum.co.uk

#6532
Sziasztok!
Senki nem tudja hogy miért nem lehet sehol se kapni a RIFT-t dobozos változatát??
#6531
"Hey everyone I just wanted to pop in and fill you in on a few things quickly. Like every other patch we push to PTS it’s rarely the last iteration and the same is true of 1.4. One of the issues we’re still looking into is how effects like Whetstones and Spotter’s Orders favor certain builds/items over others. Right now these two effects alone cause a massive disparity (in some cases over 200 DPS) between dual wielding, 2-handed weapons and spell casters.
Currently the things we’re looking at doing are:
Changing Whetstones to add to Weapon DPS instead of Weapon Damage
Allowing Whetstones to be used on 2-handed weapons
Adding a new temporary enchant for spell casters that is more inline with Whetstones
Modifying Spotter’s Orders to give equal benefits for all attackers
The overall affect for these changes should be:
An increase in Mage damage at a similar rate to Warriors and Rogues
More parity between fast and slow weapons
More parity between dual wielding and 2 handed weapons
This certainly isn’t the only issue we’re looking into right now (e.g. we’re still looking into the benefits of Plate vs Leather for Warriors however we’re not at a point where we’re ready to discuss any changes there) we just wanted to share a bit of info for coming changes."

fejnelkuli
#6530
Jah trainer volt!Megvan a wow lammulas,hogy majd fejlodik velem egyutt! 😉loolo
Köszi a helpet!

#6529
Lvl30 után kapsz egy skillt amitõl meg tudsz idézni egy greater petet (greater wolf-razor akármi) amik lehetnek 30+ szintûek, a sima nem lehet. Szóval vagy elfelejtettél eddig trainernél skilleket fejleszteni vagy pedig nincs elég pontod a ranger soulban ehhez.
#6528
Voltál a trainernél? 😄 Nekem úgy tartja a kezdetektõl, hogy nehéz leszedni róla.

https://www.twitch.tv/nephinplaysgames https://twitter.com/Nephin79 http://www.handofunity.eu/ (Ashes of Creation)

Tatyla
#6527
mert olyan szinten még nem igazán tartja majd ha nagy lesz inkább fejlõdj assa vagy bard-ként

PSN:Tatyla1974 | http://www.twitch.tv/tatyla74 https://www.youtube.com/channel/UCogzoZ5ODf0hReYKB7p16AA

fejnelkuli
#6526
Hi!
Van egy lvl 37 ranger rogue-em,es van greater razorbeastem,de csak lvl 30-as es nemtartja az aggrot!Miert ilyen alacsony szintu?

#6525
E-mail címet csak tudsz, mert az a login neved is elvileg. Amúgy ilyenkor, ha mondasz egy e-mail címet és semmi mást nem tudsz, akkor ekezdik majd kerdezgetni, milyen karik vannak rajta, account adatokat kérnek be, mint pl bankkártya infók, lakhely, név, stb...
#6524
Mondjuk mondhatják azt, hogy az email címet meg elloptad. 😊 Viszont ha az accountban rendes nevet/címet adtál meg, akkor az irataid másolatával bizonyíthatod, hogy a tied.

Ninnkigal, Ereshkigal és a többiek :)

kigyi
#6523
Próbáld meg, ha megvan.

https://www.twitch.tv/kigyi https://www.youtube.com/user/kigyi23/

#6522
Azzal az emaillel nem lehet amiben megkaptam a cd kulcsot?

kigyi
#6521
Tudsz nekik írni, de ha egyiket sem tudod akkor mivel bizonyítod, hogy a tiéd az acc? 😄

https://www.twitch.tv/kigyi https://www.youtube.com/user/kigyi23/

#6520
Kerestem már :-/ Nem tudok írni nekik mailt?

#6519
Elsõre amnéziára tippelnék. 😊)
Nézegesd meg a postafiókjaidat, ha regisztráltál, csak van az emailek közt valami nyom.

Ninnkigal, Ereshkigal és a többiek :)

#6518
Mit lehet tenni, ha elfelejtettem a jelszavam, és a nevemet is, amivel regisztráltam? Nem biztosan a valódival tettem. Jelszó emlékeztetõhöz pedig szükségem lenne a nevemre :S jól hangzik hehe

oreal
#6517
Iblys: Icewatch szerver Defiant oldal MaGYaRoK guild.
Ha komolyabban szeretnetek raidelni akkor szivesen latnank titeket.
Kuldtem neked uzenetet is,ha lesz idod szanj meg egy valasszal.Tovabbi jo jatekot es jo szintezest.

#6516
nem ide, sry.

PSN ID: Foxxika - BattleTag: Yogsara#21730 - Nintendo: Foxxika Origin: Foxxyka

#6515
<#levele>

PSN ID: Foxxika - BattleTag: Yogsara#21730 - Nintendo: Foxxika Origin: Foxxyka

#6514
Hello emberek! Barátommal nemrég kezdtünk el játszani és 4 év WoW hordás múltal úgy gondoltuk nem állunk a szentfazékok közé ezért Defiant oldalon indítottunk karaktert. Ez úgy tûnik sajnos nem volt a legjobb döntés mivel a fórumok átolvasása után arra jutottunk hogy a magyar Defiant közösség halott. Sok hozzászólást átolvastam ezen a fórumon is és úgy tûnik igény pedig lenne. Ezért a Sagespire szerveren megalakítottuk a Reckoning guildet. Jelen pillanatban a tagok... nos hát mi vagyunk, de mindent el kell valahol kezdeni. Várunk minden magyar játékost aki szeretne más magyarokkal együtt játszani. Hosszú távú cél lenne egy olyan csapat létrehozása ami képes sikerrel raidelni vagy akár igény szerint PvPzni. Keressetek engem (Iblys) vagy Backon-t hogy beinveljünk a guildbe. Minden délután 3-tól késõ estig elérhetõek vagyunk. Az elsõ 5 jelentkezõ ingyen sütit kap!
Morpheus_v2
#6513
Következõ nagyobb patch hoz még pár jó dolgot a pvp-s újdonságokon kívül: AA rendszer, soloinsta, stb
forrás
MrStokes
#6512
Meg ha a jatek nem is jott be eddig annyira, mint azt korabban vartam, en a magam reszerol nagy elismeressel adozom a jatek keszitoi elott az altalad emlitettek miatt, mert velemenyem szerint amit ezek az emberek muvelnek, ez az igyekezet es szorgalom, az egyedulallo.

\"It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate: I am the captain of my soul.\"

TDC Geronimo
#6511
Legagresszívabb content updatet még mindig ez a dev team és MMO produkálja. Hihetetlenek.

Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx

TDC Geronimo
#6510

Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx

ScarY MAN
#6509
szép estét. gond. remélem tudtok segíteni. nem fogadja el a jelszavam ez a bu*i... enyhén felidegesített. jelszavamat sem tudom megváltoztatni, mert egyszerûen a Balázs nevet nem fogadja el nekem, pedig... áhhh... szóval. könnyed esti kérdés. megoldás? (:

...

BoneDragon
#6508
Sajnos most se kötött le jobban, mint anno...

#6507
Én is. Meghegesztették.

Ninnkigal, Ereshkigal és a többiek :)

BoneDragon
#6506
Éééss mûködik az ingyen 1 hét. Be tudtam lépni. 😊

#6505
Majd hogy fognak örülni az emberek hogy a clericek most már minden idejüket azzal kell tölteniük hogy magukat healelik, és ugyanúgy nem fognak meghalni csak arra nem jut majd idejük hogy mást is healeljenek😊

Morpheus_v2
#6504
" Justicar: Reduced the healing effectiveness of Doctrine of Loyalty, Doctrine of Bliss, Doctrine of Righteousness, Reparation, Reprieve, and Salvation when the target is in PvP combat."
Tessék, mostmár nem fogja annyira gyógyítani magát. 😄 Kívánj még pár új instát és raidet pls, hátha bejön az is. 😄
#6503
"PVP 1.4 Discussion
Greetings!

We wanted to provide individual threads to discuss and share feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!

As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks

COMBAT
In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
* Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
* Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
* Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
* Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
* Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.

COMBAT – ITEM PROC RATES
* Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
- Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
- Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
* Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.

Class Changes
Addressing issues with healing in PVP focusing on instant and passive healing, reducing the effectiveness of healing for targets involved in PVP combat. This should help with a number of issues related to general Cleric survivability and effectiveness. These changes only affect active PVP combat, they have no impact on normal PVE gameplay.

* Chloromancer: Reduced the healing effectiveness of Bloom and Essence Surge when the target is in PvP combat.
* Druid: Reduced the effectiveness of Balm of the Woods when the target is in PvP combat.
* Justicar: Reduced the healing effectiveness of Doctrine of Loyalty, Doctrine of Bliss, Doctrine of Righteousness, Reparation, Reprieve, and Salvation when the target is in PvP combat.
* Necromancer: Reduced the healing effectiveness of Soul Purge when the target is in PvP combat.
* Purifier: Reduced the healing effectiveness of Healing Blessing, Healing Flare, and Latent Blaze when the target is in PvP combat.
* Sentinel: Reduced the healing effectiveness of Healing Breath, Marked by the Light, and Vigilance when the target is in PvP combat.
* Shaman: Reduced the effectiveness of Glory of the Chosen when the target is in PvP combat.
* Warden: Reduced the effectiveness of Healing Spray, Orbs of the Stream, Orbs of the Tide, and Soothing Stream when the target is in PvP combat.
* Dominator: Reduced the damage of Split Personality's Void Bolts in PvP combat.

Alt – Mode Warfronts
Whitefall Steppes - Escalation
In their fight for dominance, the Guardians and Defiants have deployed massive rune cannons to the Whitefall Steppes. Their Ascended armies battle to collect and return Sourcestone to fuel these powerful weapons.

Capture three Sourcestone from the field and hold them at your base to win. Beware though; Sourcestone can be stolen directly from your base by the enemy.

PVP Rifts!
The armies of the Ascended can now open special PvP rifts at Rift Raid locations. Opening these rifts secures sourcestone for your faction, but also leaves you open to attack from enemies! Keep the rift open as long as you can to gain the most rewards - or close your enemy's rift for additional bonuses!

PTS ONLY: Temporary openers can be found on Fluffy in Zareph's Return. These rifts are currently only active in Stillmoor. Currently the objects in this rift ignore the "PvP Auto Flag" option, so beware! Please direct feedback to the PTS forums, thanks!

PVP Itemization
*COMING SOON: New PVP Item Set Bonuses!
*Favor rewards have been increased for all daily PvP quests. Favor and Prestige have been increased for open world “Kill Players” daily quests.
*Wands, Totems, Shields and Bucklers are now available from the Favor merchants in Meridian and Sanctum.
*Prestige Rank 7 and 8 are now available. New armor sets are available in Meridian and Sanctum, new weapons coming soon.
*Condensed the total amount of Favor Set merchants in Meridian and Sanctum."

#6502
"Greetings!

We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!

As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks

COMBAT
In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
* Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
* Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
* Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
* Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
* Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.

COMBAT – ITEM PROC RATES
* Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
- Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
- Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
* Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.

CLERIC
Addressing issues with Cleric damage Souls to bring them more in line with the other callings.

DRUID
* Hidden Path: Now removes all Curses, Diseases, and Poisons from both the Druid and the Druid's pet. No longer requires a pet active to use.
* Thorns of Asphodel - New Ability: Available at 38 points. Causes your pets to deal additional Life damage with their attacks.
* Friend of the Weald: Increased the boost to Attack and Spell Power bonus on your pet's abilities to 20% + 17% per point spent in Druid above 36.

INQUISITOR
* Due to the below changes, characters with Soul Points spent in Inquisitor have received a free Soul Point respec.
* Bolt of Judgment: Increased the Spell Power bonus.
* Life and Death Concord: Now also triggered by Nysyr's Rebuke.
* Lethargy: Removed.
* Harsh Focus: New tier 5 branch ability. Causes Harsh Discipline to no longer suffer casting pushback from damage.
* Nysyr's Rebuke: Reduced cooldown to 1 minute. Now deals Life damage, increased the Spell Power bonus. The damage will now affect enemy targets even if they are immune to Stuns.

SHAMAN
* Vengeance spells no longer trigger a global cooldown; instead, they now have a shared 5-second cooldown.
* Vengeance of the Primal North: Now available at 44 points. Lasts 1 hour, reduced the Spell Power bonus, and is now on the shared cooldown with other Vengeance abilities.
* Call of Ice: Increased the damage bonus for Massive Blow to 10% + 5% per point spent in the Shaman soul above 36. Increased the Attack Power bonus for Massive Blow to 5% + 2% per point spent in Shaman above 36.
* Frozen Wrath - New Ability: Available at 51 points. Deals weapon + additional Water damage over 15 seconds. Also increases damage the target takes from the Shaman's Vengeance of the Winter Storm by 200%.

TEMPLAR
* Overload: Can no longer be applied to the same target more than once every 2 minutes.
* Replaced Barb of Shackles with Nysyr's Brand: Marks the target, blocking their ability to stealth and increasing the chance they will be critically hit by 5% for 30 seconds."

#6501
"Warrior 1.4 Discussion
Greetings!

We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!

As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks

COMBAT
In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
* Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
* Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
* Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
* Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
* Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.

COMBAT – ITEM PROC RATES
* Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
- Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
- Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
* Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.

WARRIOR
We’re generally happy with the current state of Warriors and are continuing to monitor a number of smaller issues involving them.

REAVER
* Power in the Blood: Fixed a bug causing this to only take effect when the Reaver was dead.
* Shroud of Entropy: Fixed an error on the buff tooltip."

#6500
"Mage 1.4 Discussion
Greetings!

We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!

As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks

COMBAT
In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
* Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
* Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
* Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
* Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
* Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.

COMBAT – ITEM PROC RATES
* Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
- Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
- Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
* Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.
MAGE
Tweaking general Mage damage upwards for Charge consumption abilities. Addressing issues specifically with Dominators and complete energy/power starvation in PVP.

CHLOROMANCER
* Fixed an issue with the bonus healing provided to the Synthesis target by Lifebound Veil and Void Life. This healing should now reach the same range as all other healing from Lifebound Veil.
* Fixed typos in the Lifegiving Veil and Lifebound Veil tooltips.

DOMINATOR
* Traitorous Influence, Mass Betrayal: Energy and Power drained by procs from these abilities has been reduced to 20 from 30. These abilities now only trigger off of damaging or healing abilities.
* Controlled Opportunity, Swift Control: Updated descriptions to remove references to Overpowering Will.
* Transference now reduces energy/power/mana regeneration by 25% and increases ability costs by 50% for 7 seconds.

ELEMENTALIST
* Elemental Forces: Reduced rate of Charge consumption.

NECROMANCER
* Soul Purge: Reduced rate of Charge consumption.

PYROMANCER
* Internalize Charge: Reduced rate of Charge consumption.

STORMCALLER
* Eye of the Storm: Now a ground-targeted ability.
* Building Storm: Now stacks buffs on the caster, increasing the critical hit chance of Hypothermia-causing spells.
* Lightning Burst - New Ability: Available at 44 points. Blasts the enemy with lightning, dealing Air damage. Damage is increased by 50% for each stack of Electrified on the target. Deals 10% of the total damage dealt per stack of Electrified to 5 additional targets within 7 meters. Removes all stacks of Electrified from the initial target.
* Static Flux: Reduced Charge consumption.

WARLOCK
* Defile, Empowered Darkness: Reduced Charge consumption."

#6499
"Rogue 1.4 Discussion
Greetings!

We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!

As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks

COMBAT
In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
* Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
* Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
* Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
* Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
* Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.

COMBAT – ITEM PROC RATES
* Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
- Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
- Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
* Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.
ROGUE
Addressing some of the disparity between builds that use Deadly Dance and those that do not. Improved Bard heal scaling.

ASSASSIN
* Physical Trauma: Impale causes the target to take 15-30% more damage from your Final Blow, up from 4-8%.

BARD
* Coda of Restoration: Attack Power contribution to healing is now increased with more Combo Points spent when using this ability.

BLADEDANCER
* Dancing Steel: You should now be immune to Disarm while channeling this ability.

INFILTRATOR
* Anathema: Now reduces the healing the target receives by 50%. Does not stack with Lingering Wounds and Trauma.

NIGHTBLADE
* Dusk to Dawn: Now roots the target for 4 seconds on application. Deals damage and gives the Nightblade an additional Combo Point per second while channeling, even if the target is immune to movement speed debuffs. Additionally, the Nightblade gains Nightrage, which increases the damage of Blazing Strike and Flame Thrust by 40% for 1 minute. The combat message should now properly show the Combo Points gained.

RANGER
* Feral Instincts: Pets now enjoy this effect within 35 meters of the Ranger, up from 25."

Morpheus_v2
#6498
Szerintem nem fogják és aki r6-os gearben van az késõbb, más soullal is elkeni majd a többiek száját. 😄
Melyik típusúval szoktál találkozni? A petessel vagy a vérszomjas gyógyító-darálóssal?
#6497
Javítom magam: így sem érdemes, csak ha nerfelnék annyira, hogy el sem találja az ellenséget, valamint minden heal és tank soulra költött pont csökkentené a dmg-jék és növelné a casttime-ot, a dps ágra rakna, csökkentené a heal és tank képességet, stb. A lényeg, hogy cleric raidboss-ból csinálhatnának már playert... de sürgõsen.

Riothryn. Rift guild: http://infernum.co.uk

#6496
Cleric dps nerf nem lesz az 1.4-ben? Arra gondolok, hogy ne érje meg cleric dps-el menni pvp-ben.

Riothryn. Rift guild: http://infernum.co.uk