Rift - Planes Of Telara
Jelentkezz be a hozzászóláshoz.
\"Hess innen troll.\"
Radical: írtam priviben, ha még meg van a cucc, akkor én szeretném kérni. Egyébként hol lehet legolcsóbban megvenni a Rift-t? Tudtok ajánlani valami oldalt?
Ha a valóság elől álomvilágba menekülsz, ne csodálkozz, ha csalódás ér, amikor a valóságra ébredsz.
Játszottam pár hete a 7 napos triallal, valaki meghívott. Most szeretném folytatni, de nem tudom, hogy most csak egy gamecard-t kéne vennem, vagy az egész játékot? Olvasgattam a hivatalos oldalt, de semmit nem látok errõl. Tud errõl valaki valamit?
Ha a valóság elől álomvilágba menekülsz, ne csodálkozz, ha csalódás ér, amikor a valóságra ébredsz.
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Kell valakinek?
SOULS
CLERIC
CABALIST
* The goal of the below Cabalist changes were to make this soul far less confusing in general, reduce the awkwardness of using Sigils, tone down the long and complex rotations, and combine the AE abilities in a way that can use a single, understandable rotation.
* PTS Only: Decay now displays in the Soul Mechanic UI.
* Decay: Renamed Lurking Decay. This is now a buff that automatically generates one stack of Decay every 2 seconds.
* Tyranny: Now consumes (and therefore triggers) all of your Decays at once. 30 second cooldown.
* Obliterate: Reduced cooldown to 45 seconds. Decays triggered from this now deal triple damage, but no longer cause an AE.
* Sigil of Power: Renamed Vile Power. Now available at 20 points. This now works like Tyranny, dealing damage and consuming/triggering all of your Lurking Decays. In addition, it restores a base amount of mana, plus an additional amount of mana for each enemy it hits. Reduced the cooldown to 90 seconds.
* Sigil of Ravaging: Renamed Ravaging Darkness. This now works like Tyranny, dealing damage and consuming/triggering all of your Lurking Decays. In addition, it heals the Cleric for 100% of the damage done.
* Affinity for Death: Now reduces all abilities that consume Decay by 6-30 seconds.
* Sigil of Binding: Now an executed ability that is a GTAE Snare that affects up to 10 enemies.
* Sigil of Woe: Now an executed ability that is a GTAE Purge (removes 1 buff) that affects up to 10 enemies. Reduced the cooldown to 15 seconds.
* Sigil of Secrecy: Now an executed ability that is a GTAE Silence that affects up to 10 enemies. Reduced the cooldown to 30 seconds.
* Sigil of Ruin: Now an executed ability that is a GTAE Stun that affects up to 10 enemies. Reduced the cooldown to 30 seconds.
* Curse of Discord - New Ability: This deals Death damage to the enemy over time, in addition to dealing Death damage whenever the enemy uses an ability. Does not stack with Curse of Solitude. Obtained at 8 points.
* Curse of Solitude: The AE Death damage dealt now only affects up to 5 enemies. Does not stack with Curse of Discord.
* Leviathan's Mark: Now increases the damage of Dark Water, Curse of Discord, and Curse of Solitude by 5-15%.
* Death's Dominion: Now increases the damage of both Distorted Shadows and Shadow's Touch by 2-10%.
* Bound Fate: Now affects up to 5 enemies.
* Engulfing Shadows: Removed.
* Negation of Life: Now increases the Spell Power bonus of Decay by 1% + 1% per point spent in Cabalist above 26.
* Symbol of the Ancient: Now increases the Spell Power bonus of Shadow's Touch, Dark Water, Distorted Shadows, Curse of Solitude, and Bound Fate by 2% + 2.5% per point spent in Cabalist above 36.
* Howling Death: Fixed (reduced) the mana cost.
DRUID
* Friend of the Weald: No longer increases the Faerie's damaging abilities.
* PTS Only: Thorns of Asphodel: Moved to a 51 point ability.
INQUISITOR
* PTS Only: Harsh Focus: Removed.
* Persistence - New Ability: Tier 5 branch ability. Extends the immunity granted by Perseverance to all control effects.
JUSTICAR
* Doctrine of Loyalty: Now uses smart healing to select targets.
MAGE
ARCHMAGE
* Degeneration: Will no longer remove non-purgable buffs.
ARCHON
* Crumbling Resistance, Rock Slide: Updated ability icons.
CHLOROMANCER
* Withering Vine: Fixed an issue where certain buffs or debuffs, such as the Riftblade's Stoneshield, would block the healing component of Withering Vine.
* Entropic Veil, Void Life: Updated ability icons.
ELEMENTALIST
* Elemental Forces: Fixed this ability expiring early if used with a full Charge bar.
NECROMANCER
* Fixed an issue where Flesh Rot would not extend the duration of the guaranteed critical hit from Necrosis on the Skeletal Zealot's Blood Spike ability.
* Plague Bolt: Deadly Plague should now correctly affect Plague Bolt immediately after spending Soul Points.
* Ancient Tomb, Detonate Bones: Updated ability icons.
STORMCALLER
* Lightning Storm: Updated ability icon.
ROGUE
RIFTSTALKER
* Icons have been updated for Planar Refuge, Planar Attraction, Unseen Fury, Toughened Soul, Great Fortitude, and Rift Scavenger.
WARRIOR
BEASTMASTER
* Survival of the Fittest: Now adds a set value to your Hit Rating rather than a percentage increase to the Hit bonus.
* Kinship, Calming Influence, Primal Recovery, Protective Companion, and Enraged Companion: Updated ability icons.
PALADIN
* Face Slam: Fixed a bug that caused this ability to never critically hit.
* Sweeping Strike: Fixed this ability incorrectly triggering Light's Decree.
PARAGON
* Fixed the wording of Follow-Up attack descriptions to hopefully make their usage less confusing.
* Path of the Tempest, Way of the River, Shifting Blades, Flowing Strikes, and Improved Flowing Strikes: Updated ability icons.
RIFTBLADE
* Earth Burst: Now properly deals damage even if the target is immune to crowd control abilities.
* Thunder Strike, Storm Burst: Won't try to hit dead targets.
* Elemental Touch, Blade of Elemental Affinity: Should now trigger more reliably from Area of Effect abilities.
* Stoneshield, Thunder Strike, Frost Strike: Updated ability icons.
VOID KNIGHT
* Catalyze, Ravenous Defense: Updated ability icons.
WARLORD
* Spotter's Order: Functionality changed in an effort to balance the DPS this adds to various souls. Now lasts 20 seconds and does not have to be kept up as often, freeing the Warlord to use other finishers. Also now has a 3 second internal cooldown to better equalize Dual Wielding and Two-Handed weapons, or long-cast-time abilities. Due to the increased effect frequency, it is now an added attack rather than a damage value bonus. Damage increased significantly to keep the new version in line with its previous DPS boost."
ha te azt tudnád...^^
Riothryn. Rift guild: http://infernum.co.uk
Senki nem tudja hogy miért nem lehet sehol se kapni a RIFT-t dobozos változatát??
Currently the things we’re looking at doing are:
Changing Whetstones to add to Weapon DPS instead of Weapon Damage
Allowing Whetstones to be used on 2-handed weapons
Adding a new temporary enchant for spell casters that is more inline with Whetstones
Modifying Spotter’s Orders to give equal benefits for all attackers
The overall affect for these changes should be:
An increase in Mage damage at a similar rate to Warriors and Rogues
More parity between fast and slow weapons
More parity between dual wielding and 2 handed weapons
This certainly isn’t the only issue we’re looking into right now (e.g. we’re still looking into the benefits of Plate vs Leather for Warriors however we’re not at a point where we’re ready to discuss any changes there) we just wanted to share a bit of info for coming changes."
https://www.twitch.tv/nephinplaysgames https://twitter.com/Nephin79 http://www.handofunity.eu/ (Ashes of Creation)
PSN:Tatyla1974 | http://www.twitch.tv/tatyla74 https://www.youtube.com/channel/UCogzoZ5ODf0hReYKB7p16AA
Van egy lvl 37 ranger rogue-em,es van greater razorbeastem,de csak lvl 30-as es nemtartja az aggrot!Miert ilyen alacsony szintu?
Ninnkigal, Ereshkigal és a többiek :)
https://www.twitch.tv/kigyi https://www.youtube.com/user/kigyi23/
Nézegesd meg a postafiókjaidat, ha regisztráltál, csak van az emailek közt valami nyom.
Ninnkigal, Ereshkigal és a többiek :)
Ha komolyabban szeretnetek raidelni akkor szivesen latnank titeket.
Kuldtem neked uzenetet is,ha lesz idod szanj meg egy valasszal.Tovabbi jo jatekot es jo szintezest.
PSN ID: Foxxika - BattleTag: Yogsara#21730 - Nintendo: Foxxika Origin: Foxxyka
PSN ID: Foxxika - BattleTag: Yogsara#21730 - Nintendo: Foxxika Origin: Foxxyka
forrás
\"It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate: I am the captain of my soul.\"
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
...
Ninnkigal, Ereshkigal és a többiek :)
Tessék, mostmár nem fogja annyira gyógyítani magát. 😄 Kívánj még pár új instát és raidet pls, hátha bejön az is. 😄
Greetings!
We wanted to provide individual threads to discuss and share feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!
As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks
COMBAT
In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
* Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
* Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
* Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
* Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
* Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.
COMBAT – ITEM PROC RATES
* Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
- Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
- Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
* Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.
Class Changes
Addressing issues with healing in PVP focusing on instant and passive healing, reducing the effectiveness of healing for targets involved in PVP combat. This should help with a number of issues related to general Cleric survivability and effectiveness. These changes only affect active PVP combat, they have no impact on normal PVE gameplay.
* Chloromancer: Reduced the healing effectiveness of Bloom and Essence Surge when the target is in PvP combat.
* Druid: Reduced the effectiveness of Balm of the Woods when the target is in PvP combat.
* Justicar: Reduced the healing effectiveness of Doctrine of Loyalty, Doctrine of Bliss, Doctrine of Righteousness, Reparation, Reprieve, and Salvation when the target is in PvP combat.
* Necromancer: Reduced the healing effectiveness of Soul Purge when the target is in PvP combat.
* Purifier: Reduced the healing effectiveness of Healing Blessing, Healing Flare, and Latent Blaze when the target is in PvP combat.
* Sentinel: Reduced the healing effectiveness of Healing Breath, Marked by the Light, and Vigilance when the target is in PvP combat.
* Shaman: Reduced the effectiveness of Glory of the Chosen when the target is in PvP combat.
* Warden: Reduced the effectiveness of Healing Spray, Orbs of the Stream, Orbs of the Tide, and Soothing Stream when the target is in PvP combat.
* Dominator: Reduced the damage of Split Personality's Void Bolts in PvP combat.
Alt – Mode Warfronts
Whitefall Steppes - Escalation
In their fight for dominance, the Guardians and Defiants have deployed massive rune cannons to the Whitefall Steppes. Their Ascended armies battle to collect and return Sourcestone to fuel these powerful weapons.
Capture three Sourcestone from the field and hold them at your base to win. Beware though; Sourcestone can be stolen directly from your base by the enemy.
PVP Rifts!
The armies of the Ascended can now open special PvP rifts at Rift Raid locations. Opening these rifts secures sourcestone for your faction, but also leaves you open to attack from enemies! Keep the rift open as long as you can to gain the most rewards - or close your enemy's rift for additional bonuses!
PTS ONLY: Temporary openers can be found on Fluffy in Zareph's Return. These rifts are currently only active in Stillmoor. Currently the objects in this rift ignore the "PvP Auto Flag" option, so beware! Please direct feedback to the PTS forums, thanks!
PVP Itemization
*COMING SOON: New PVP Item Set Bonuses!
*Favor rewards have been increased for all daily PvP quests. Favor and Prestige have been increased for open world “Kill Players” daily quests.
*Wands, Totems, Shields and Bucklers are now available from the Favor merchants in Meridian and Sanctum.
*Prestige Rank 7 and 8 are now available. New armor sets are available in Meridian and Sanctum, new weapons coming soon.
*Condensed the total amount of Favor Set merchants in Meridian and Sanctum."
We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!
As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks
COMBAT
In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
* Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
* Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
* Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
* Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
* Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.
COMBAT – ITEM PROC RATES
* Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
- Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
- Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
* Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.
CLERIC
Addressing issues with Cleric damage Souls to bring them more in line with the other callings.
DRUID
* Hidden Path: Now removes all Curses, Diseases, and Poisons from both the Druid and the Druid's pet. No longer requires a pet active to use.
* Thorns of Asphodel - New Ability: Available at 38 points. Causes your pets to deal additional Life damage with their attacks.
* Friend of the Weald: Increased the boost to Attack and Spell Power bonus on your pet's abilities to 20% + 17% per point spent in Druid above 36.
INQUISITOR
* Due to the below changes, characters with Soul Points spent in Inquisitor have received a free Soul Point respec.
* Bolt of Judgment: Increased the Spell Power bonus.
* Life and Death Concord: Now also triggered by Nysyr's Rebuke.
* Lethargy: Removed.
* Harsh Focus: New tier 5 branch ability. Causes Harsh Discipline to no longer suffer casting pushback from damage.
* Nysyr's Rebuke: Reduced cooldown to 1 minute. Now deals Life damage, increased the Spell Power bonus. The damage will now affect enemy targets even if they are immune to Stuns.
SHAMAN
* Vengeance spells no longer trigger a global cooldown; instead, they now have a shared 5-second cooldown.
* Vengeance of the Primal North: Now available at 44 points. Lasts 1 hour, reduced the Spell Power bonus, and is now on the shared cooldown with other Vengeance abilities.
* Call of Ice: Increased the damage bonus for Massive Blow to 10% + 5% per point spent in the Shaman soul above 36. Increased the Attack Power bonus for Massive Blow to 5% + 2% per point spent in Shaman above 36.
* Frozen Wrath - New Ability: Available at 51 points. Deals weapon + additional Water damage over 15 seconds. Also increases damage the target takes from the Shaman's Vengeance of the Winter Storm by 200%.
TEMPLAR
* Overload: Can no longer be applied to the same target more than once every 2 minutes.
* Replaced Barb of Shackles with Nysyr's Brand: Marks the target, blocking their ability to stealth and increasing the chance they will be critically hit by 5% for 30 seconds."
Greetings!
We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!
As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks
COMBAT
In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
* Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
* Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
* Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
* Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
* Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.
COMBAT – ITEM PROC RATES
* Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
- Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
- Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
* Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.
WARRIOR
We’re generally happy with the current state of Warriors and are continuing to monitor a number of smaller issues involving them.
REAVER
* Power in the Blood: Fixed a bug causing this to only take effect when the Reaver was dead.
* Shroud of Entropy: Fixed an error on the buff tooltip."
Greetings!
We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!
As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks
COMBAT
In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
* Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
* Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
* Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
* Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
* Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.
COMBAT – ITEM PROC RATES
* Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
- Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
- Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
* Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.
MAGE
Tweaking general Mage damage upwards for Charge consumption abilities. Addressing issues specifically with Dominators and complete energy/power starvation in PVP.
CHLOROMANCER
* Fixed an issue with the bonus healing provided to the Synthesis target by Lifebound Veil and Void Life. This healing should now reach the same range as all other healing from Lifebound Veil.
* Fixed typos in the Lifegiving Veil and Lifebound Veil tooltips.
DOMINATOR
* Traitorous Influence, Mass Betrayal: Energy and Power drained by procs from these abilities has been reduced to 20 from 30. These abilities now only trigger off of damaging or healing abilities.
* Controlled Opportunity, Swift Control: Updated descriptions to remove references to Overpowering Will.
* Transference now reduces energy/power/mana regeneration by 25% and increases ability costs by 50% for 7 seconds.
ELEMENTALIST
* Elemental Forces: Reduced rate of Charge consumption.
NECROMANCER
* Soul Purge: Reduced rate of Charge consumption.
PYROMANCER
* Internalize Charge: Reduced rate of Charge consumption.
STORMCALLER
* Eye of the Storm: Now a ground-targeted ability.
* Building Storm: Now stacks buffs on the caster, increasing the critical hit chance of Hypothermia-causing spells.
* Lightning Burst - New Ability: Available at 44 points. Blasts the enemy with lightning, dealing Air damage. Damage is increased by 50% for each stack of Electrified on the target. Deals 10% of the total damage dealt per stack of Electrified to 5 additional targets within 7 meters. Removes all stacks of Electrified from the initial target.
* Static Flux: Reduced Charge consumption.
WARLOCK
* Defile, Empowered Darkness: Reduced Charge consumption."
Greetings!
We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!
As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks
COMBAT
In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
* Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
* Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
* Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
* Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
* Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.
COMBAT – ITEM PROC RATES
* Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
- Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
- Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
* Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.
ROGUE
Addressing some of the disparity between builds that use Deadly Dance and those that do not. Improved Bard heal scaling.
ASSASSIN
* Physical Trauma: Impale causes the target to take 15-30% more damage from your Final Blow, up from 4-8%.
BARD
* Coda of Restoration: Attack Power contribution to healing is now increased with more Combo Points spent when using this ability.
BLADEDANCER
* Dancing Steel: You should now be immune to Disarm while channeling this ability.
INFILTRATOR
* Anathema: Now reduces the healing the target receives by 50%. Does not stack with Lingering Wounds and Trauma.
NIGHTBLADE
* Dusk to Dawn: Now roots the target for 4 seconds on application. Deals damage and gives the Nightblade an additional Combo Point per second while channeling, even if the target is immune to movement speed debuffs. Additionally, the Nightblade gains Nightrage, which increases the damage of Blazing Strike and Flame Thrust by 40% for 1 minute. The combat message should now properly show the Combo Points gained.
RANGER
* Feral Instincts: Pets now enjoy this effect within 35 meters of the Ranger, up from 25."
Melyik típusúval szoktál találkozni? A petessel vagy a vérszomjas gyógyító-darálóssal?
Riothryn. Rift guild: http://infernum.co.uk
Riothryn. Rift guild: http://infernum.co.uk