Burnout Paradise
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Gigabyte H61M-S2V-B3, Intel Core-i3 2120 (3,3GHZ), DDR3 Corsair 8192mb (1333Mhz), Sapphire HD 6850 1GB ,Windows7 Ultimate 64bit
Gigabyte H61M-S2V-B3, Intel Core-i3 2120 (3,3GHZ), DDR3 Corsair 8192mb (1333Mhz), Sapphire HD 6850 1GB ,Windows7 Ultimate 64bit
IPhone 4.5G (64Gb),Psp 2 (120Gb),Xbox 480 (1Tb),Ps4 (1Tb),WII 3D Amd X16 52000+ , Ati HD9800 8Gb GDDR6 ,32Gb DDR6 3600Mhz ,30Tb HDD
IPhone 4.5G (64Gb),Psp 2 (120Gb),Xbox 480 (1Tb),Ps4 (1Tb),WII 3D Amd X16 52000+ , Ati HD9800 8Gb GDDR6 ,32Gb DDR6 3600Mhz ,30Tb HDD
GTA V Több patchet kevesebb \"next weeket\" kedves DICE..
TDU Nick: SemiR_HUN LFS Nick: Fiat Tipo 2.0GT 16V Fiat Tipo 1.4 Fire AGT&Aprilia SR50 Owner :)
Here's a couple of quotes:
"…the console’s greatest arcade racer is coming to PC."
"This bunch are also some of the most passionate, talented and creative developers in Britain…"
They even link to the website and mention our podcast, episode 36 of which will be going out today, and features what's coming to Burnout PC, including, a first-look at how we're addressing the problem of setting up the various video options in for a PC game.
PC Zone say they'll have lots more on Burnout PC next month.
Metallica. Csakis. Amig ki nem halnak. Easyrider öcsém, easyrider!
In the meantime, here's a post with some new detail on the graphics for the PC game:
"We're just implementing Ambient Occlusion (AO).
"If you're not familiar with this term, it's an effect that uses soft shadows to add extra depth. Enclosed spaces naturally receive less light than open spaces and look darker – that helps us to see how close objects are to each other.
"Some games already use AO but most rely on artists to build this into the environment. For Burnout this would be a nightmare, because we like to smash things up and move them around a lot! For this reason, we've implemented a dynamic AO system that affects fast-moving and destructible objects!
"Here are a couple of shots to illustrate the effect in action. Click on the image to see large scale at our Flickr location.
1) You can tell how close the building overhang and lamp post are to each other, because they cast AO on each other but not the brick wall which is further away.
2) The plant growing out of the old tire becomes more substantial.
3) The fan is clearly deep inside the box because it’s darker. The corrugated wall has real depth.
4) Even objects far away gain a level of depth...the ladder is clearly close to the water tower.
5) A wall that looks flat but isn’t gains depth as dark corners become apparent.
6) Even the grass looks like it’s got substance and depth as it darkens the ground."
Asus k53SV~~~i5-2410, Geforce gt540M,4GB DDR3 1333mhz, win8.1 64 bit
Valami hasonló😊
Ez nem is volt a dobozos verzióban, vagy? Kiváncsi leszek ennek a zúzása hogy lesz megoldva 😄
ʇxǝʇ ʎɯ oʇ sıɥʇ pıp doɹp ssɐq ǝɥʇ
GTA V Több patchet kevesebb \"next weeket\" kedves DICE..
ʇxǝʇ ʎɯ oʇ sıɥʇ pıp doɹp ssɐq ǝɥʇ
Ha valaki el akarja olvasni.
Next PC upgrade: 2022
You See My Cross Yeah it Never Falls. You Know It\'s On Till The Break Of Dawn.
id: gamervick1991
