WH40k - Dawn of War 2
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RPG, Photoshop, \../, `;,,;´ ,\../
w0w 😊))
Kipróbáltam a játékot, és mivel tetszett, valamint a multi részét is élvezni szeretném, ma megvettem. Sikerült UK térségben live fiókot regisztrálni, amivel be is lehet lépni, de ha ezt használom, akkor a kamera nagyon furcsán mozog és teljesen irányíthatatlanná válik az egész. Offline fiókkal nincsen ilyen gond.
Tud esetleg valaki megoldást ? Elõre is köszönöm.
Asus P7P55D | Intel I5 750 | ASUS HD7950-DC2T 3GB | 4GB Kingston HyperX 1600MHz |
Patch 1.1.0
===========================
Audio
• Fixed a bug where Tyranid units were not "speaking."
• Missing button audio added to Player Stats screen under Game History.
• Added a countdown sound to the post-game stats screen.
Visuals/Graphics
• Fixed a bug that caused invisible Tyrannoformation.
• Fixed a bug where walker units would shuffle their feet quickly when moving.
• Fixed visual bugs with burrowed units.
• Fixed visual problems on ATI X1800 series cards.
• Eldar web gate ambient effects now show upon spawning of the unit.
• Fixed a bug where FX didn't display on Geforce 6800 cards.
PvP Gameplay
• Added two new maps to PvP automatch rotation.
• Fixed a bug where ability effects were permanent on burrowed units.
• Fixed several population capacity bugs.
• Fixed problem with retreating to allied HQ when player's HQ is destroyed.
• Fixed attack ground to allow firing into the Fog of War.
• Prevented Waaagh/Zeal/Biomass/Psychic might "double dipping" when own units are killed by friendly fire, and remove reward for allied friendly fire.
• Prevented non-attacking commanders from getting a share of XP for incomplete construction.
• Added cool down timers to construction abilities.
• Prevented anti-suppression from being modified into the positive.
• Prevented area of effect suppression originating from target entities inside of buildings from spreading to units outside a building.
• Fixed a bug where units that had been completely replaced via reinforcement would lose their control groups.
• Removed Ravener tunnel impass to prevent several blocking exploits.
• Resource rates are now reduced depending on game size.
• Requisition points now increase by +5 requisition every 20 seconds (up from 15), up to a maximum of +30 (down from 35).
• Fixed an issue with grenades not harming the squad that throws them.
• Increased the suppression and damage on suppression weapons at distant range.
• Fixed an issue with the Apothecary's Heal ability that prevented it from properly healing infantry.
• Reduced damage of Kommando hero's Remote Bomb against HQ's.
• Kommando hero's Kaboom! now properly deals 500 damage to the Kommando, but does not kill him.
• Tyranid Warrior Adrenal Gland melee damage reduced to 52, from 60.
• Reduced firing rate of Hive Tyrant Venom Cannon to match the other versions. Damage reduced to 60, from 85. Area of effect damage modifier reduced at outermost radius to 0.3, from 0.4.
• Spore Mine blast radius increased to 10, from 8.
• Increased accuracy of small arms against Ripper Swarm to 0.3, from 0.2.
• Ripper Swarm cost increased to 240, from 200.
In-game HUD and UI fixes
• Fixed a bug where world text on a building would change colour to Red when garrisoned by an enemy even though it was hidden by Fog of War.
• Fixed a bug where the UI failed to update with Squad Leader upgrade if a previously purchased leader died while the squad was selected.
• Fixed a bug where parts of tech tree panel remained visible after destroying your base, and would overlap unit UI.
• Fixed a bug where the build queue would hang around in an inactive state until if the base was destroyed during unit construction.
• Fixed a bug where the Commander Wargear panel would disappear after destroying the base, even though it's still valid to build wargear.
• Fixed a bug where targeting reticules would reveal if a building in the FoW was occupied.
• Added support for Relic and Games Workshop employee Gamertags. Watch for our custom chapters online!
• Fixed a bug where Eldar webway gates would appear as Ravener tunnels on the minimap when you were using Tyranids, and Ravener tunnels would appear as webway gates when you were using Eldar.
• Simultaneously pressing shift and squad hotkey now allows for adding to current selection.
• Fixed visual bugs with the global build buttons.
• Changed ork abilities that have a per entity cost to properly display their cost in the ui (based on the number of entities in the squad.)
• Fixed a bug with wargear button state switching.
Kicking Players
• Changed the kick-vote screen; removed the confirmation prompt, removed ability to abstain, added display of number of lag complaints.
AI Players
• Fixed AI Dreadnought combat vs buildings.
• CPU players now have a number associated with their names.
• The AI no longer considers unconscious hero a military target.
Ranking and Online Stats
• Fixed how Leaderboards are sorted.
• Fixed matchmaking. TrueSkill™ rank should properly be updated in TeamBattle games, and stats should be more reliable when being recorded.
• Fixed an issue where the leaderboard screen wasn't sorting data properly when using the friends filter.
• Fixed a problem where unit score doesn't reflect appropriately in the post-game score.
Custom Games
• Fixed an issue where games would not get cleared properly from the public games screen.
• Victory Point Control load screen tips will no longer show up if the Annihilate win condition is chosen.
• Fixed a bug where the Hero Select screen wasn't remembering the correct heroes when assigning players between multiple open slots.
• Rank point bar, level, and title are no longer displayed in the post game stats screen in unranked games.
Find a Game
• Added the ability to kick people from a party.
• Added countdown information to the hero selection screen.
• Fixed a bug where a player's visual MP rank unlocks were incorrectly displayed in the select hero screen.
• Fixed a bug where the rank in the party panel was always the Space Marines rank no matter what race was selected.
• Post Game advancement countdown no longer occurs unless the user is in a party.
• Matchmaking now has a preference for lower pings.
• Fixed a bug where it was possible for players with different data to end up matched together.
Localization
• Scaleform IME is now supported for Traditional Chinese.
• Fixed a bug where event updates were displayed in the host's language when viewing the events prior to the client joining the game session in the Event Log from the Battle Barge.
• Fixed a bug on Debriefing screen where French wasn't fitting in the available space.
• Polish Readme now displays in proper language.
Stability
• Fixed a rare multi-threading crash involving co-op synchronization.
• Fix for a crash that occured when you tried to cancel a base upgrade after the base had been destroyed.
• Many memory fragmentation improvements, which should alleviate a number of out of memory crashes.
• Fixed a bug where the game could crash after viewing a completed campaign, deleting it, and then backing out to the main menu.
• Settings that were invalid in the UI could still occur if set manually in configuration.lua, now the settings are validated in the same way as the options menu UI.
• Fixed a crash when client accepts Co-Op game invitation on Game List Screen.
• Fixed a bug where the game freezes on Main Menu when player signout from the Windows Live Profile on the confirmation message of Save and Exit to Window from the Battle Barge.
• Fixed a bug where the game crashed to desktop when a user clicked on Invite Friend after unplugging their LAN cable on delete a Campaign window.
• Fixed a crash that would occur when people ranked up to level 60.
• Fixed a multithreading crash in the UI on game exit.
• Reduced the frequency of checking Steam authentication - it was causing users who momentarily lost their connection to Steam to be ejected from a game in progress.
• Fixed a deadlock that could occur in low latency situations.
Achievements
• Fixed a bug where it was possible to grant achievements to players that hadn't rightfully earned them.
Campaign
• Added a "Squad Summary" screen to the mission debrief.
• Fixed a bug where the cursor disappeared after inviting a client to the game, and then declining the request once he accepts.
• Fixed a bug where the host loses his mouse after kicking a client during an NIS.
• Finishing the campaign no longer removes the save game from the final mission.
• Fixed an inverted badge on a piece of campaign wargear.
• Fixed a bug where global abilities replenished when the client dropped.
Army Painter
• Colours with high specular values will now have a more accurate swatch colour in the Army Painter.
• Fix issue with DLC badges being visible when they weren't supposed to be.
Replays
• Fixed a bug where replay speed would display incorrectly during game replays.
• Added a button on the replay widget to hide the UI.
• A message is now shown to notify the user that the replay has ended.
• Squad tabs in replays now show up when switching perspectives and always load the first two units when the replay starts.
• Upgrade button panel now doesn't show up in replays
• Hitting continue after exiting from a replay now takes you back to the Game History screen.
• Created units in replay now use the correct team colour badge that the player started with
Front End
• Added a News Tab to the title screen
• Updated the Post-game stats screen
• Fixed incorrect icon in Jump load screen tip.
• Made layout changes to Leaderboards screen
• Made layout changes to Game History screen
Miscellaneous
• Fix for mouse pointer getting stuck in the middle of the screen if you press the home key while simultaneously holding mouse left.
• Fixed a bug where multiple message boxes popped up when the host would disconnect.
• We now properly shut down the game when the OS switches users.
• Added functionality to allow changing the automatch map list without invalidating replays.
• Fixed a bug where the mouse cursor was frozen to centre of screen if user alt-tabbed at the victory/defeat screen in a ranked match, and didn't alt-tab back into the game until he'd been sent back to the front end.
• Added -noReverb commandline flag to disable convolution reverb.
• Added a "-disablepagefilecheck" command line switch so users can elect to try and run the game without a swap file.
• Added a "-disable32bitcheck" command line switch to allow 32bit users to run with Ultra textures.
Performance
• Fixed a bug where performance suffered when Steam community was disabed.
• Disabled v-sync by default to prevent performance problems on certain computers.
==============================
/ end of notes for Patch 1.1.0
==============================
TSW: Tunderke
Asus P7P55D | Intel I5 750 | ASUS HD7950-DC2T 3GB | 4GB Kingston HyperX 1600MHz |
Arrol nem tudtok vmit hogy mikor lehet megvenni Mo-n ? Rendelni nem akarok mert szeretem látni amit veszek..
A Háború istene gy?löli a hezitálót.. "Every failed empire has a legion of elite warriors.."
"Vitality" vagy "rforce" rip verzsön a fasza?
"Az amatörnek 100-ból 99 fotója sikerül. A profinak 100-ból csak EGY!"
-tRs-Landor
+fav<#idiota>#idiota>
-tRs-Landor
configuration.lua fileban lehet, setting = "vsync" alatt a value legyen 0
Pontosan úgy van, ahogy írod, hogy ez nem RTS és sajna nem hasonlít a világ könyvekben leírt hangulatára, viszont szerencsére a multi az az és olyan.
Ha egységnek veszed, az egész galeri beöltözik. Tarkus és csapata esetében mindenkinél storm bolter + power fist lesz az alapfegyver (utóbbi jó nagyot sebez, csak marha lassú). A devastator csapatnál meg a kysérõk fegyverzete ua mint a tactical esetében, a fõnöknek meg assault cannon (ua mint ami a drenyára tehetõ csak kicsiben) és power fist a fegyverzet. A cyclone missile launcher is majd onnantól lesz használható, hogy valaki beöltözött.
Az assault marine csapat meg kapalács+pajzs kombinációval fog szaladgálni és ugrás helyett teleportál. Amennyiben kap iylen cuccot a vezetõjük az páncélzatot is növel majd neki és bazinagy sebzéseket produkálnak vele.
Mindvégig maximum 4 egységet tudsz levinni. Az utolsó küldetésben lesz majd az, hogy 4 egységgel indulsz (plusz némi támogatással) és majd a feladat közben beérkezik a többi csapatod is (összesen van 6 egység, ami: Force Commander, Tactical Squad, Devastator Squad, Assault Squad, Scout Squad és Dreadnaught).
Asus P5K, E8400, 8GB DDR2, HD6670, BENQ G920WL
A bevethetõ squadok száma majd bõvülni fog vagy mindig csak 4 csapattal lehet majd tolni? Nem akarok DOW1- et de legalább 5-6 squad lehetne...
Más lett mint az 1 ez tény RPG-s diablos a kampány köze nincs RTS-hez ezt lehet szeretni vagy nem ilyen lett..
De nem unalmas tedd legnehezebbre és meglátod 😉 oszatgok tünnek el 1 lövéstõl..
A Háború istene gy?löli a hezitálót.. "Every failed empire has a legion of elite warriors.."
Nem adja úgy a warhammeres hangulatot, hogy csak 3 squadom van + 1 force commander.
A régi dowban is az volt a szép, ahogy beállt 3 heavy bolter squad, 1 rakétás, mögöttük egy sniper scout, whirlwind tüzérség, stb., meg az ellenfél is ilyen tömegben jött.
Na ott volt tûzerõ, úgy képzelek el egy warhammer világbeli csatát a könyvek alapján, ahogy ott volt.
Viszont a multi úgy néz ki a régit ötvözi az újjal, az elsõre(még csak a skirmish) jónak tûnik.
Egy átlagos konfiggal simán fut fullon .
A Háború istene gy?löli a hezitálót.. "Every failed empire has a legion of elite warriors.."
\"One kills a man, one is an assassin; one kills millions, one is a conqueror; one kills everybody, one is a god.\" /Jean Rostand/
\"One kills a man, one is an assassin; one kills millions, one is a conqueror; one kills everybody, one is a god.\" /Jean Rostand/
Egyébként inkább a nagyon lassú haladás ami zavar. Elõremegyünk pár lépést, valaki meghalt, föltölteni, megyünk tovább, menni, hátrálni mert jönnek a táp egységek stb, bossfight meg önmaga 15 perc legalább. Sebességre ugye nem kapunk bonust tehát rámennék a mindenkit pusztításra, viszont az annyira unalmassá válik.
Sebaj, hanyagolom ezt a primarch kampányt, elvesztette az értékét.
Egyetértek a pontozással, normális egyensúly van az eltelt idõ és a kinyírt lények között, nem kell itt mindent kimaxolni. Esetleg pár defensenél mûködhet.
Amúgy a legelsõ defense missionnál sikerült valakinek elfoglalni a talán arrayt vagy foundryt? Ork, negyedik vagy ötödiknek adja be. Lehet egyáltalán? Megpróbáltam az assault marinokat odaküldeni vagy Cyrust de tele volt orkokkal, egyedül nem tudott sokra menni.
\"One kills a man, one is an assassin; one kills millions, one is a conqueror; one kills everybody, one is a god.\" /Jean Rostand/
De azért sok sikert, becsülendõ a kitartás. És van hétvékén is nyitvatartó patika, ha esetleg elfogyna a nyugtató.... 😊
Kb lehetõvé teszi, hogy kétféle játékstílust is alkalmazhass a játékban. Ha tudsz vigyázni az embereidre (tehát nem halnak meg a szakaszvezetõk - egyik se, egyszer se), akkor bármelyiket (gyorsaság vagy pusztitás) maxolva kapsz annyi pontot, hogy tudj unlockloni plusz 1 küldetést az adott napon. Legalábbis normál fokozaton. Én - amig XP kellett - inkább a pusztitásra mentem, rutinosan letakaritva mindent, plusz vigyáztam hogy az embereim ne haljanak meg.
Starcraft2 e-mail: [email protected]
PSN:Tatyla1974 | http://www.twitch.tv/tatyla74 https://www.youtube.com/channel/UCogzoZ5ODf0hReYKB7p16AA
memgtaláltam, csak nem nagyon vágom hogy kéne átirni mert ha átirom ugyan olyan és visszaugrik amit átirtam eredetire. mindegy rádukok egy crt monitort és beállitom azon aztán vissza. de köszi aszért
HDReadyTV(32"), AMD 955BE@4,3Ghz(24/7) AMD 5850@5870 1Gb,Lownoise aircooling, Invidual case, PS3Fat(GT5), Cockpit(G25), headtrack, DTS 5.1(970Watt)*2011, PS4*2014
C:\Documents and Settings\felhasználói neved\My Documents\My Games\Dawn of War 2\Settings\
Xp alatt, Vistán gondolom valami hasonló.