78986
  • j0nNyKa
    #55202
    2. fele:
    SPOILER! Kattints ide a szöveg elolvasásához!

    Classes


    Barbarian

    Active Skills
    DiabloWikiAncient Spear (db)
    Now also roots the target in place for 1.5. seconds
    Will now default to Basic Attack if on cooldown or if the player runs out of Fury
    DiabloWikiBash (db)
    Fury generated increased from 6 to 8
    Weapon damage increased from 150% to 165%
    Skill Rune – Onslaught
    Weapon damage increased from 22% to 25% per reverberation
    Skill Rune – Punish
    Bonus damage per stack increased from 6% to 8%
    Skill Rune – Instigation
    Bonus Fury generated reduced from 6 to 4
    DiabloWikiCleave (db)
    Weapon damage increased from 120% to 140% Skill Rune – Reaping Swing Proc coefficient increased from 0.667 to 0.8
    Skill Rune – Broad Sweep
    Weapon damage increased from 156% to 175% Proc coefficient increased from 0.5 to 0.8
    Skill Rune – Gathering Storm
    Proc coefficient increased from 0.5 to 0.8
    DiabloWikiHammer of the Ancients (db)
    Weapon damage increased from 200% to 325%
    Skill Rune – Rolling Thunder
    Weapon damage increased from 155% to 275%
    Skill Rune – Smash
    Weapon damage increased from 270% to 406%
    Skill Rune – The Devil’s Anvil
    Proc coefficient reduced from 1 to 0.08
    DiabloWikiLeap (db)
    Can now be used while immobilized by crowd control effects (such as Jailer)
    Note: Leap will not break CC effects, but that it can still be used while under the effect
    DiabloWikiOverpower (db)
    Skill Rune – Crushing Advance
    Can no longer trigger On Hit procs
    Amount of damage reflected increased from 30% to 35%
    DiabloWikiRend (db)
    Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds
    Skill Rune – Lacerate
    Weapon damage increased from 271% over 3 seconds to 903% over 5 seconds
    Skill Rune – Bloodbath
    Weapon damage increased from 60% over 3 seconds to 100% over 5 seconds
    DiabloWikiSeismic Slam (db)
    Weapon damage increased from 155% to 240%
    Skill Rune – Shattered Ground
    Weapon damage increased from 202% to 288%
    Skill Rune – Cracking Rift
    Weapon damage increased from 255% to 340%
    DiabloWikiWeapon Throw (db)
    Weapon damage increased from 100% to 130%
    Will now default to Basic Attack if the player runs out of Fury
    Skill Rune – Mighty Throw
    Weapon damage increased 130% to 169%
    DiabloWikiWhirlwind (db)
    Weapon damage increased from 110% to 145%
    Skill Rune – Volcanic Eruption
    Weapon damage increased from 143% to 188%

    Demon Hunter

    Active Skills
    DiabloWikiBola Shot (db)
    Weapon damage to the primary target increased from 130% to 160%
    Skill Rune – Thunder Ball
    Weapon damage increased from 130% to 160%
    Skill Rune – Acid Strike
    Weapon damage of each bola increased from 130% to 160%
    Skill Rune – Imminent Doom
    Weapon damage to the primary target increased from 182% to 216%
    DiabloWikiCaltrops (db)
    Skill Rune – Jagged Spikes
    Can no longer trigger procs
    DiabloWikiChakram (db)
    Weapon damage increased from 150% to 170%
    Skill Rune – Twin Chakrams
    Weapon damage increased from 100% to 114%
    Skill Rune – Serpentine
    Weapon damage increased from 203% to 230%
    Skill Rune – Razor Disk
    Weapon damage increased from 165% to 187%
    Skill Rune – Boomerang
    Weapon damage increased from 188% to 230%
    Skill Rune – Shuriken Cloud
    Weapon damage increased from 30% to 34%Proc coefficient reduced from 0.333 to 0.125
    DiabloWikiCluster Arrow (db)
    Initial bomb weapon damage increased from 200% to 225%
    Skill Rune – Maelstrom
    Weapon damage increased from 145% to 165%
    Skill Rune – Loaded for Bear
    Weapon damage increased from 290% to 304%
    DiabloWikiEntangling Shot (db)
    Weapon damage of base skill and all rune variants increased from 75% to 90%
    Skill Rune – Shock Collar
    Now deals an additional 70% weapon damage over 2 seconds
    Weapon damage % is no longer based on attack speed
    DiabloWikiEvasive Fire (db)
    Weapon damage increased from 125% to 130%
    Skill Rune – Covering Fire
    Weapon damage increased from 125% to 130% weapon
    DiabloWikiGrenades (db)
    Skill Rune – Gas Grenades
    Proc coefficient reduced from 0.5 to 0.165
    DiabloWikiImpale (db)
    Weapon damage increased from 250% to 265%
    Skill Rune – Chemical Burn
    Weapon damage increased from 125% to 220%
    DiabloWikiMultishot (db)
    Hatred cost lowered from 40 to 30
    Skill Rune – Fire at Will
    Now reduces Hatred cost to 15
    DiabloWikiRain of Vengeance (db)
    Changed from 75% weapon damage for 5 seconds to 715% weapon damage over 5 seconds
    Skill Rune – Dark Cloud
    Changed from 34% weapon damage for 12 seconds to 792% weapon damage over 12 seconds
    Can now find targets in a larger radius around the player
    Skill Rune – Beastly Bombs
    Weapon damage increased from 125% to 245% per bomb
    Skill Rune – Stampede
    Weapon damage increased from 75% to 120% per strike
    Skill Rune – Anathema
    Changed from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds
    Skill Rune – Flying Strike
    Weapon damage increased from 60% to 100%
    DiabloWikiRapid Fire (db)
    Weapon damage increased from 228% to 276%
    Skill Rune – Bombardment
    Weapon damage increased from 276% to 345%
    DiabloWikiSentry (db)
    Turret weapon damage increased from 20% to 55%
    Skill Rune – Chain of Torment
    Maximum tether length increased to 45 yards
    Weapon damage increased from 48% to 80%
    DiabloWikiSmoke Screen (db)
    Skill Rune – Choking Gas
    Now does 700% weapon damage over 5 seconds
    Weapon damage % is no longer based on attack speed
    DiabloWikiStrafe (db)
    Weapon damage increased from 120% to 156%
    Skill Rune – Demolition
    Weapon damage increased from 144% to 187%
    DiabloWikiVault (db)
    Skill Rune – Action Shot
    Will now always shoot 4 arrows
    Skill Rune – Trail of Cinders
    Now leaves a trail of fire behind the player dealing 1500% weapon damage over 3 seconds

    Passive Skills
    DiabloWikiBrooding (db)
    No longer requires player to not be damaged for 3 seconds to regenerate 1% of maximum Life per second

    Bug Fixes
    DiabloWikiRain of Vengeance (db)
    Skill Rune – Anathema
    Shadow Beast should now drop the appropriate amount of grenades

    Monk

    Active Skills
    DiabloWikiCrippling Wave (db)
    Spirit generated increased from 6 to 7
    DiabloWikiCyclone Strike (db)
    Proc coefficient increased from 0 to 0.125
    DiabloWikiDashing Strike (db)
    Weapon damage increased from 100% to 160%
    DiabloWikiExploding Palm (db)
    Changed from 220% weapon damage over 3 seconds to 745% weapon damage over 9 seconds
    Skill Rune – Impending Doom
    Duration increased from 6 seconds to 15 seconds.
    DiabloWikiLashing Tail Kick (db)
    Weapon damage increased from 200% to 235% (this also benefits Sweeping Armada, Scorpion Sting, and Hand of Ytar)
    Skill Rune – Vulture Claw Kick
    Weapon damage increased from 220% to 258%
    Skill Rune – Spinning Flame
    KickWeapon damage increased 240% to 294%
    DiabloWikiMystic Ally (db)
    Can no longer trigger procs
    DiabloWikiSeven-Sided Strike (db)
    Weapon damage increased from 777% to 1777% over 7 hits
    Skill Rune – Sudden Assault
    Weapon damage increased from 1007%to 2309% over 7 hits
    Skill Rune – Several-Sided Strike
    The 2 extra hits now also increase the total duration of the spell (which increases the amount of time that you are invulnerable)
    Skill Rune – Fulminating Onslaught
    Weapon damage of each explosion increased from 111% to 254%
    DiabloWikiSweeping Wind (db)
    Skill Rune – Master of Wind
    Increased the duration of the vortex from 10 to 20 seconds
    DiabloWikiTempest Rush (db)
    Weapon damage increased from 50% to 85%
    DiabloWikiWave of Light (db)
    Weapon damage of initial strike increased from 215% to 390%
    Skill Rune – Wall of Light
    Weapon damage bonus to initial strike increased from 312% to 566%
    Skill Rune – Explosive Light
    Weapon damage increased from 285% to 430%
    Skill Rune – Pillar of the Ancients
    Weapon damage on both the initial strike and delayed explosion increased from 210% to 280%
    DiabloWikiWay of the Hundred Fists (db)
    Spirit generated increased from 6 to 8
    Skill Rune – Fists of Fury
    Now does 100% weapon damage over 5 seconds
    Passive Skills
    DiabloWikiExalted Soul (db)
    Now also generates 1 Spirit per second
    DiabloWikiFleet Footed (db)
    Movement speed bonus no longer counts toward the 25% movement speed increase cap
    DiabloWikiThe Guardian’s Path (db)
    Two-handed weapon Spirit generation bonus increased from 25% to 35%

    Bug Fixes
    DiabloWikiExploding Palm (db)
    Fixed a bug that allowed players to gain multiple rare item drops from a single Champion or Rare pack by killing all remaining monsters in the pack at the same time using Exploding Palm
    DiabloWikiMystic Ally (db)
    All Mystic Ally variants are now summoned with full health
    DiabloWikiWave of Light (db)
    Fixed an issue that was causing enemies affected by Wave of Light to not always receive the full damage

    Witch Doctor



    General
    Base Mana regeneration increased from 20 per second to 45 per second
    The spellcasting animations for the following skills have been modified to allow the effect to occur quicker and for the player to move sooner after casting: Acid Cloud, Corpse Spiders, Firebomb, Locust Swarm, Poison Dart, and Zombie Charger

    Active Skills
    DiabloWikiAcid Cloud (db)
    Range increased from 45 yards to 50 yards
    Now deals 115% weapon damage plus 150% weapon damage over 3 seconds (up from 100% weapon damage followed by 75% weapon damage over 3 seconds); also benefits Acid Rain
    Skill Rune – Lob Blob Bomb
    Now increases base damage of Acid Cloud to 115% weapon damage Slime weapon damage increased from 25% to 50% per second
    Skill Rune – Slow Burn
    Now increases base damage of Acid Cloud to 115% weapon damage, and deals and additional 300% weapon damage over 6 seconds
    Skill Rune – Kiss of Death
    Cloud of acid weapon damage increased from 110% to 126% Weapon damage done to enemies who remain in the affected area increased from 83% to 165%, and damage is now dealt over 3 seconds
    Skill Rune – Corpse Bomb
    Weapon damage increased from 200% to 230% When casting Acid Cloud, your witch doctor will no longer attempt to walk closer to targets that are out of range
    DiabloWikiCorpse Spiders (db)
    Will now inherit +Critical Damage bonuses from the player
    Can now proc Life on Hit for the player
    Are aware of enemies from further away
    Have increased speed when pursuing enemies
    Skill Rune – Spider Queen
    Changed from 16% weapon damage per second for 15 seconds to 630% weapon damage over 15 seconds
    Tooltip has been updated to clarify that you may only have one Spider Queen active at a time
    DiabloWikiFirebats (db)
    Weapon damage increased from 150% to 180%
    Skill Rune – Plague Bats
    Maximum weapon damage increased from 225% to 270%
    Skill Rune – Hungry Bats
    Weapon damage increased from 280% to 350%
    Skill Rune – Cloud of Bats
    The damage of the bats will now increase by 20% (up from 10%) every second, up to a maximum of 100% additional damage (up from 50%)
    DiabloWikiFirebomb (db)
    Weapon damage increased from 85% to 110% (this benefits all runes except Pyrogeist)
    Skill Rune – Fire Pit
    Changed from 8% weapon damage for 3 seconds to 36% weapon damage over 3 seconds
    Proc coefficient reduced from 0.67 to 0.067
    Skill Rune – Pyrogeist
    Changed from 140% weapon damage over 3 seconds to 640% weapon damage over 6 seconds
    Tooltip has been updated to clarify that only one column of flame can be active at a time
    DiabloWikiGargantuan (db)
    Gargantuan survivability has been increased:
    Maximum Life now scales with the player’s Maximum Life
    At level 60, the Gargantuan will receive an additional 50% of the player’s Maximum Life
    The amount of damage a Gargantuan can take from a single hit is now capped. The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance.
    Weapon damage increased from 25% to 100%, but can no longer trigger procs
    Skill Rune – Humongoid
    Weapon damage increased from 32% to 130%
    Skill Rune – Wrathful Protector
    Weapon damage increased from 55% to 110%
    Skill Rune – Bruiser
    Weapon damage increased from 100% to 200%
    DiabloWikiGrasp of the Dead (db)
    Now does 320% weapon damage over 8 seconds
    Skill Rune – Death is Life
    Now has a 10% chance to produce health globe or summon a Zombie Dog
    DiabloWikiHorrify (db)
    Cooldown reduced from 20 seconds to 16 seconds
    DiabloWikiPlague of Toads (db)
    Mana cost reduced from 34 to 12
    DiabloWikiPoison Dart (db)
    Skill Rune – Spined Dart
    Mana return on hit increased from 24 to 29
    Skill Rune – Flaming Dart
    Weapon damage increased from 160% to 180%
    DiabloWikiSpirit Barrage (db)
    Weapon damage increased from 190% to 230%
    Skill Rune – Well of Souls
    Weapon damage increased from 30% to 65% for each of the bonus projectiles
    Skill Rune – Manitou
    Changed from 28% weapon damage every second for 20 seconds (for a total of 560% weapon damage) to 1667% weapon damage over 20 seconds
    Search radius for targets has been increased from 20 yards to 30 yards
    Proc coefficient reduced from 0.5 to 0.125
    No longer shows a buff icon
    DiabloWikiSpirit Walk (db)
    Skill Rune – Umbral Shock
    Weapon damage of explosion increased from 85% to 310% but is no longer increased by attack speed
    Skill Rune – Severance
    Changed from 100% weapon damage per second to 450% weapon damage over 2 seconds
    DiabloWikiSoul Harvest (db)
    Skill Rune – Languish
    Movement speed reduction increased from 60% to 80%
    Skill Rune – Vengeful Spirit
    Weapon damage increased from 70% to 230%
    DiabloWikiSummon Zombie Dogs (db)
    Zombie Dog survivability has been increased:
    Now also receive 35% of the player’s Maximum Life
    The amount of damage a Zombie Dog can take from a single hit is now capped. The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance.
    Cooldown reduced from 60 seconds to 45 seconds
    Skill Rune – Rabid Dogs
    Proc coefficient has been reduced from 1.0 to 0.10
    Skill Rune – Burning Dogs
    Proc coefficient has been reduced from 1.0 to 0.05
    DiabloWikiWall of Zombies (db)
    Now does 800% weapon damage over 5 seconds
    DiabloWikiZombie Charger (db)
    Skill Rune – Leprous Zombie
    Changed from 25% weapon damage for 3 seconds to 240% weapon damage over 3 seconds
    Skill Rune – Wave of Zombies
    Weapon damage increased from 72% to 115% per zombie
    Passive Skills
    DiabloWikiCircle of Life (db)
    Chance to summon a Zombie Dog when an enemy dies increased from 5% to 30%
    DiabloWikiGrave Injustice (db)
    Mana and Life gain increased from 1% to 2% of their maximum values whenever a nearby enemy dies
    DiabloWikiRush of Essence (db)
    Now returns a flat amount of Mana over 10 seconds (49 Mana at level 60)
    DiabloWikiSpirit Vessel (db)
    Spirit realm duration reduced from 3 seconds to 2 seconds
    Heal increased from 10% to 15% of player’s maximum Life
    While in the spirit realm, players can now walk through enemy monsters
    DiabloWikiVision Quest (db)
    Vision Quest has been redesigned and now grants 30% increased Mana regeneration for 5 seconds after doing damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart
    DiabloWikiTribal Rites (db)
    Now also benefits Gargantuan, Mass Confusion, and Summon Zombie Dogs

    Bug Fixes
    DiabloWikiCorpse Spiders (db)
    Skill Rune – Leaping Spiders
    Spiders will now always leap to their target as soon as it’s in range


    Wizard

    Active Skills
    DiabloWikiArcane Torrent (db)
    Arcane Power cost reduced from 20 to 16
    Weapon damage increased from 175% to 210%
    Skill Rune – Death Blossom
    Projectiles are now less random
    Skill Rune – Arcane Mines
    Weapon damage increased from 150% to 180%
    Skill Rune – Cascade
    Weapon damage increased from 175% to 210%
    DiabloWikiArchon (db)
    Slow Time duration increased from 8 seconds to 15 seconds
    Skill Rune – Arcane Destruction
    Weapon damage increased from 450% to 1600%
    DiabloWikiDiamond Skin (db)
    Skill Rune – Mirror Skin
    Amount of damage reflection increased from 50% to 100%
    Skill Rune – Enduring Skin
    Duration bonus increased from 8 seconds to 9 seconds
    Skill Rune – Diamond Shards
    Weapon damage increased from 155% to 210%
    DiabloWikiElectrocute (db)
    Weapon damage increased from 80% to 90% (this also benefits Chain Lightning, Forked Lightning, and Surge of Power)
    Skill Rune – Forked Lightning
    Weapon damage increased from 46% to 55% per charged bolt
    Skill Rune – Lightning Blast
    Weapon damage increased from 80% to 86%
    Skill Rune – Arc Lightning
    Weapon damage increased from 80% to 115%
    DiabloWikiEnergy Twister (db)
    Proc coefficient reduced from 0.25 to 0.125
    DiabloWikiExplosive Blast (db)
    Skill Rune – Time Bomb
    Weapon damage increased from 293% to 315%
    DiabloWikiHydra (db)
    Skill Rune – Arcane Hydra
    Weapon damage increased from 28% to 60% per Arcane Orb
    Skill Rune – Lightning Hydra
    Weapon damage increased from 34% to 64%
    Skill Rune – Frost Hydra
    Weapon damage increase from 31% to 36%
    Cone width changed from 15 yards with a 60 degree spread to 35 yards with a 30 degree spread
    Skill Rune – Mammoth Hydra
    Weapon damage increased from 22% to 67%
    DiabloWikiIce Armor (db)
    Increased the likelihood that attackers will be Frozen rather than Chilled
    Skill Rune – Crystallize
    Armor bonus per stack increased from 15% to 30%
    Skill Rune – Jagged Ice
    Weapon damage as Cold increased from 100% to 130%
    DiabloWikiMeteor (db)
    Weapon damage increased from 200% + 60% over 3 seconds to 260% + 60% over 3 seconds
    Skill Rune – Molten Impact
    Weapon damage increased from 260% +78% over 3 seconds to 390% + 90% over 3 seconds
    Skill Rune – Meteor Shower
    Weapon damage increased from 80% to 104% for each smaller Meteor
    Skill Rune – Comet
    Weapon damage of initial hit increased from 240% to 312%
    DiabloWikiShock Pulse (db)
    Skill Rune – Fire Bolts
    Weapon damage increased from 136% to 152%
    Skill Rune – Lightning Affinity
    Arcane Power restored per pulse increased from 2 to 3
    DiabloWikiSpectral Blade (db)
    Skill Rune – Impactful Blades
    Now guarantees to Slow the movement speed of enemies by 80% for 1 second (rather than a 5% chance to cause Knockback and Slow the moment speed of enemies by 60% for 1 second)
    Skill Rune – Siphoning Blades
    Arcane Power restored per hit increased from 1 to 3
    DiabloWikiTeleport (db)
    Skill Rune – Calamity
    Weapon damage increased from 75% to 265%
    Bug Fixes
    Cold Blooded
    Tooltip has been updated to clarify that all damage is increased by 20% to Frozen or Chilled targets, not just Cold damage (functionality of the skill has not changed)
  • j0nNyKa
    #55201
    nem lehet sajnos, túl hosszú üzenet, nem engedi az sg

    megpróbálom 2 üzenetben
    tehát ez az 1.0.4 patch notes lesz, és KURVAHOSSZÚ, csak az nyissa le a spoilert, aki ezen az oldalon nem tudja elolvasni!
    1. fele:
    SPOILER! Kattints ide a szöveg elolvasásához!

    GENERAL


    New System added: Paragon Levels



    After a player reaches level 60, killing monsters and completing combat challenge streaks (Killing Blow, Massacre, etc) will begin to award experience towards Paragon levels
    There are 100 Paragon levels
    Every Paragon level will reward you with:
    Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level
    3% Magic Find and 3% Gold Find
    In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.

    Pets with passive life regeneration (most notably Followers, DiabloWikiZombie Dogs (db), and Gargantuans) have had their life regeneration greatly increased from levels 30-60
    DiabloWikiNephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to DiabloWikiMagic Find and Gold Find
    Magic Find will now cap at 300% (DiabloWikiNephalem Valor bonuses will still stack beyond this cap)
    Magic Find is no longer averaged among all players in a multiplayer game
    Players can now disable or enable music in the Sound Options
    Additional Sound Options including Sound Output and Speaker Setup has been added
    A new tutorial about “Elective Mode” will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time


    DiabloWikiAchievements


    Bug Fixes



    The achievement “DiabloWikiEspionage” (db) can now be completed as the Battlefield Reports lore can now drop in Act III
    The achievement “DiabloWikiA Unique Collection” (db) can now be completed (see the Bug Fixes in the Monsters section for more information)
    The “Kill Diablo” criteria for the achievement “DiabloWikiDeath From Afar” (db) has been removed


    DiabloWikiAuction House



    Auctions can now be cancelled at any point so long as they do not have any active bids
    Number of “Preferred Stats” allowed per search increased from 3 to 6
    Number of digits allowed in the “Min Value” field for equipment searches increased from 3 to 5″
    Minimum Damage” has been replaced with “Average Damage” as a searchable stat
    Bonus damage is calculated as the Average Damage: (Min Damage + Max Damage) / 2
    For example, searching for a Bonus Damage of 12 will find an item with 10-14 damage, 12 minimum damage, or 24 maximum damage
    Stat increases which come from slotted gems are no longer taken into account when searching for equipment
    Armor, DPS, Buyout, and Time Left columns are now sortable in the Search tab
    The maximum stack size of gold per listing has been increased from 100,000 to 1,000,000
    The following message has been added to the Item Purchase screen: “Item properties and values may change over time due to game balancing”
    Description text has been added or improved for several error messages


    UI Improvements



    Tooltips have been added for items in the Completed tab
    Tooltips have been added for commodities
    Item Compare tooltips have been added to the Recommended Items page
    The listing price of unsold and cancelled auctions will now display in the Completed tab
    The Auctions tab and Completed tab will now refresh when a player’s item has been purchased


    Bug Fixes



    Auction house search filters are now no longer case sensitive
    Players can now search for stats on Legendary items
    “Attack Speed” is now a searchable affix for quivers
    “Chance to Blind on Hit” is now a searchable affix for amulets
    Items with the “Level Requirement Reduced” affix will now properly appear in search results when specifying the level range
    Searches will now properly filter results according to the set Minimum and Maximum values for “Life per Spirit Spent”
    DiabloWikiWitch doctor’s DiabloWikiCorpse Spider bonus is now listed when searching for mojos
    The Recommended Items page will now display quivers for demon hunters even if the player has a two-handed ranged weapon equipped


    Battle.Net



    The “Report Spam” option is now available in the main menu when right-clicking on a player’s name (rather than being hidden in the “Report” sub-menu)
    Reporting another player for chat spam using “Report Spam” option will now also temporarily mute that player for the duration of your login session
    Reporting another player for friend request spam using the “Report Spam” option in the Friends List will now also automatically decline that player’s friend request
    The Quick Join window has been improved
    More information about Global Play (and its restrictions) has been added to the Account tab
    The game will now display both on the login and character select screen which region a player is currently logging into


    Chat



    Clicking on achievement toasts will now provide more information about the achievement
    The Public chat menu will now indicate which channels a player has already joined
    /who and /invite commands can now be used in all channels
    “DND” and “AFK” tags have been added to the “You are now Busy” and “You are now Away” status messages (respectively)
    Shift-left-clicking on a player’s name will now display the following information: [Name]: [Level][Mode][Class] – [Act (difficulty)] (i.e. “[Pixie]: Level 45 Hardcore Barbarian – Act I (Nightmare)”)
    Chat Channel and Party message formatting has been updated


    Bug Fixes



    Fixed a bug that caused items from the Normal gold auction house to display in the Hardcore gold auction house when a player switched between characters during periods of high latency
    The chat commands /p and /party now work correctly when joining Public Games
    Fixed a crash that could occur when clicking on a link to a fake item that contained more sockets than is possible


    Bosses



    Boss rooms have been standardized so that, after the boss fight is complete, players will always be able to do the following:
    Use Town Portal to leave the room
    Re-enter the room again via Town Portal as well as the room’s entrance portal


    DiabloWikiMaghda

    Abilities

    Insect Swarm
    Projectiles can now be slowed

    DiabloWikiGhom

    Abilities

    Breath Attack
    Pets and Followers should now only take 10% damage from the breath attack

    Gas Cloud
    The rate at which Ghom spawns Gas Clouds has been reduced by approximately 20%
    The cooldown on Ghom’s Gas Cloud attack has been increased from 6-10 seconds to 10-13 seconds
    Pets and Followers should now only take 5% damage from Gas Clouds

    Bug Fixes
    Fixed an issue where certain movement skills were granting immunity to Ghom’s gas clouds if cast while inside the cloud (and if the player never left the cloud’s area of effect)


    DiabloWikiCydaea



    Bug Fixes
    Players can no longer bypass the chains that appear during the “Heart of Sin: Kill the Daughters” event


    DiabloWikiAzmodan

    Abilities

    Fire Ball
    Projectiles can now be slowed


    DiabloWikiIzual



    Bug Fixes
    Skipping Izual’s cut-scene should no longer cause players to become trapped behind his ice barrier
    Fixed a bug where Izual’s Charge attack would not do any damage
    Fixed a bug where Izual’s Charge attack could damage players twice
    Fixed a bug where Izual could become immune to damage when at 30% health under rare circumstances


    DiabloWikiRakanoth



    Bug Fixes
    Rakanoth is now properly immune to crowd control effects when enraged in Inferno difficulty


    DiabloWikiDiablo



    Bug Fixes
    Diablo’s Bone Cage debuff will now be properly removed from the player during a phase transition if the cut-scene is skipped
    Fixed an issue where triggering a phase transition while grasped by Diablo could cause both the player and Diablo to become temporarily invisible
    Fixed an issue that caused Diablo to not summon Shadow Clones of the player if DiabloWikiSeven-Sided Strike (db) was cast at the appropriate time


    DiabloWikiCrafting



    A repair tab has been added to the DiabloWikiBlacksmith


    Bug Fixes



    Gem-combine designs for Amethysts and Emeralds should no longer contain typos


    DiabloWikiFollowers



    The last follower a player had active in a single-player game will now be restored automatically after leaving a multiplayer game
    The frequency of follower dialog has been reduced


    Items



    All level 60- 62 damage affixes have had their Minimum and Maximum top-end damage values increased
    Level 63 items will still roll the highest potential damage values in the game, but the damage difference between level 60-62 items and level 63 items just won’t be as dramatic as it was before
    Note: This will only impact items created or dropped after patch 1.0.4

    Two-handed melee weapons have made more viable:
    Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons)
    Core stat values have been increased by approximately 70%
    Note: This does not affect two-handed ranged weapons
    Additional affix changes for two-handed melee weapons include:
    + Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200%
    Note: This does not affect two-handed ranged weapons
    Note: These changes will only impact items created or dropped after patch 1.0.4

    All off-hand items (mojos, orbs, quivers, shields) can now roll Strength, Dexterity, Intelligence, and Vitality in the same ranges as Armor and Weapons
    Note: This will only affect off-hand items created or dropped after patch 1.0.4
    Off-hands can now roll Reduced Level Requirement
    Drop rate on quivers has been reduced
    +MaxFury and +MaxSpirit will no longer roll on ranged weapons
    Max Block amount on shields with an item level of 59 and higher has been changed so they all provide the same amount of Max Block
    Repair costs have been reduced by up to 25% for item levels between 53 and 63
    Weapon racks have had their weapon drop rate restored to 100%, though weapons are more likely be of Common quality (white or grey items)
    Destructible objects now have a chance to drop items again
    The text color of gems, potions, crafting pages and tomes dropped on the ground has been changed from white to light blue
    The maximum stack size of gems has been increased from 30 to 100
    The gem drop sound effect is now more noticeable


    Legendary Items



    Significant changes have been made to Legendary items:
    Custom proc effects have been added to over 50 Legendary items and Set item bonuses
    All Legendary items will now roll with at least one of the following affixes to ensure that their DPS is viable:
    +DiabloWikiElemental Damage, +Attack Speed, +Critical Damage, +%damage, Has Sockets
    Affix values on Legendary items are no longer demoted and will now roll at their maximum potential
    Many lower level Legendary items have had their affix count increased to 6
    Legendary items based on Uniques from previous Diablo games have received a tuning pass to make their stats more reflective of their ancestors
    The chance for a Legendary item to drop that’s below an item level of 50 has been increased
    Item level 63 Legendary items have been added to the game
    Legendary Sets:
    All item level 61 set pieces have been increased to item level 63 (excluding rings and amulets), and had their base item changed from late Hell/early Inferno to late Inferno
    Class-specific sets are now guaranteed to have the class’s core stat on every item in the set

    Summoned Creatures:
    Creatures summoned by Legendary item procs should now follow the player or Follower with the item equipped
    Creatures summoned by Legendary item procs should now have combat awareness similar to Followers
    Creatures summoned by Legendary item procs should now their level determined by the Legendary item level

    Please note that these changes will only apply to new Legendary items that drop or are created after patch 1.0.4. Legendary items which dropped or were created prior to patch 1.0.4 will remain unchanged (this also applies to items which have not been identified yet). To distinguish these items from one another, new Legendary items will have slightly different names and appearances from those dropped or created prior to 1.0.4.

    Vendors

    DiabloWikiSquirt the Peddler has permanently moved from the Caldeum Bazaar up to the Hidden Camp, as she heard people liked buying Health Potions up there
    Bug Fixes

    Legendary items (pre- and post-1.0.4) with the +Attack Speed affix should now work correctly
    Items with +Chance to Stun on Hit now have the suffix “of Staggering” instead of “of Devastation”
    Multiple chests that had a small chance of dropping loot into unreachable locations have been repositioned slightly to prevent this from happening
    Fixed a bug where Normal chests found in Bastion keep were dropping items from too low of a treasure class (these chests will now drop the same class of items as other Normal chests throughout the game)
    Fixed a bug that allowed players to see properties of unidentified items


    Monsters



    Monsters across the game have had a pass to make their experience and loot rewards more proportional to the effort required to kill them
    For example, Imps and Tormented Stingers grant less XP and drop less items, but Lacuni Warriors grant increased XP and drop more items

    Experience awarded by level 61-63 monsters has been increased by approximately 60%
    Normal monsters should now drop Magic (blue) items and Rare (yellow) items approximately 4 times more than before
    Bonus health granted to monsters in co-op games has been reduced to 75% per additional player for all difficulties:
    Normal: (no change)
    Nightmare: 85% → 75%
    Hell: 95% → 75%
    Inferno: 105% → 75%

    Monster damage and health and drop rates has been adjusted for Inferno as follows:
    Normal monsters now have a greatly increased chance to drop Magic (blue) and Rare (yellow) items
    Act I
    Elite monster health reduced by 11%
    Act II
    Normal monster health increased by 4%
    Elite monster health reduced by 8%
    Overall damage done by all monsters reduced by 8%
    Act III and Act IV
    Normal monster health increased by 10%
    Elite monster health reduced by 2.5%
    Overall damage done by all monsters reduced by 15%

    Spine Hewer, Skeletal Reaper, Skull Cleaver, and Swift Skull Cleaver damage has been reduced by approximately 37%
    Sarkoth has had his loot quality and health adjusted slightly
    Quill Fiends in the Dank Cellar will now drop less additional gold (but will still drop more than other Quill Fiends) and should now properly turn hostile when confronted by a player
    Blood Clan Ranged monsters should now run away less often and for shorter distances
    Moon Clan Ranged monsters should now run away for shorter distances
    Snakeman Casters now have a melee attack
    Snakeman Casters’ Electric Burst now has a max channeling duration of 7 seconds
    Rockworms should now burrow less frequently after unburrowing, and will unburrow more quickly after burrowing
    Succubus blood star projectiles can now be slowed
    Brickhouse monsters (e.g. Demonic Tremors) should now Arm Shields and enrage less often, and will no longer gain an increase in damage while enraged
    Possessed monsters can no longer spawn with the Illusionist affix
    Fast mummies (Betrayed, Accursed, and Reviled) can no longer spawn with the Illusionist affix
    Pets and Followers should now only take 10% damage from a Fast mummy’s Poison Death Cloud
    Heralds of Pestilence no longer attack pets and Followers
    The first and third levels of Leoric’s Dungeon now have a total of five Uniques that can be spawned
    Reduced the chance of a skeletal Rare pack to spawn in the Cemetery of the Forsaken from 50% to 20%
    The lone Champion Shaman in the Demonic Trebuchet is no longer considered a Champion
    The treasure goblin spawn has been removed from the Road to Alcarnus


    Champions and Rares



    Champion and Rare monsters will no longer enrage after prolonged combat, and they will no longer heal to full health after not being engaged
    Jailer can now no longer appear with Knockback, Nightmarish, or Vortex
    Invulnerable Minions has been removed as a possible affix
    Fire Chains damage has been reduced by 20%
    Nightmarish monsters will now make players immune to Fear for 6 seconds after the Fear is cast on the player
    Plagued, Frozen, and Mortar monsters will now do only 10% of their damage to pets and Followers
    Shielding monsters will no longer shield if they are the last monster left in the area, and only one monster in a given pack can be shielded at a time
    The spawn points of Arcane Enchanted beams have been adjusted slightly to be more spread out, and their damage has been reduced by approximately 30%
    Champion and Rare Fallen Lunatics have been removed from both Zoltun Kulle dungeons
    Swarm monsters now have a more pronounced Champion and Rare appearance


    Bug Fixes



    Mortar monster projectiles should no longer be aimed within the monster’s dead zone
    Waller monsters can no longer spawn walls on top of players
    Plagued, Arcane Enchanted, and Electrified minions no longer have resistance to Poison, Arcane, or Lightning damage (respectively)
    Dark Moon Shaman Champions and Rares now correctly show their affixes
    Dark Moon Shaman’s Empower ability will now properly reduces all types of incoming damage
    Oppressors’ Charge attack will no longer deal damage to players twice
    Berserkers now have the proper “blue glow” of Champions
    The Champion pack at the end of Kyr the Weaponsmith’s event “A Reputation Restored” will now drop loot and give experience
    The common and Champion skeletons that spawn from the treasure chest during the zombie ambush event in Act I, Cathedral level 4 will now drop loot and give experience
    The Goatman Ambush event in the Fields of Misery will now properly spawn a full pack of Champions (instead of just one Champion)
    The Aspect of Terror will now drop at least one Magic (blue) item, and its clones will now only drop health globes
    The Flying Molok can no longer turn invisible and become un-targetable
    The Bloated Malachor’s damage has been normalized to be in line with the rest of his other monster variants
    Killing Sardar’s illusions will no longer trigger quest completion for “Sardar’s Treasure: Kill Sardar”; the quest will now properly complete when Sardar is slain (this is because Sardar is no longer an Illusionist, and will now only spawn with Vampiric and Nightmarish affixes)
    It should now be significantly easier to dodge Triune Berserker Power Hits
    Damage over time spells will no longer prevent certain monsters from dropping health globes
    A player who is killed by a monster’s Reflect Damage affix will now be able to release his or her corpse and be resurrected by other players
    Fixed a bug that allowed monsters with multiple affix powers to sometimes to ignore the cooldown timers of those powers
    Fixed a bug where several Unique monsters could not spawn in Act II – The Howling Plateau (this fix now allows players to finish the achievement “A Unique Collection”)


    Quests



    Players will now receive full experience and gold rewards for completing quests for the first time in Nightmare, Hell, and Inferno difficulties
    Players will no longer receive a quest reward after opening the entrance to the Waterlogged Passage; instead, they will now receive the reward after completing the step “Kill Gavin the Thief” instead (which occurs slightly after)

    Bug Fixes

    The Quest Select window will now always display the most recently completed quest or quest step, as well as all resumable steps leading up to that point
    “Trailing the Coven: Talk to Karyna” will now automatically update for players to “Trailing the Coven: Find the Khazra Staff” (even if they have not yet talked to Karyna) when triggering the Lost Wagon scene
    This is to ensure that players are able to receive a quest reward when clicking on the wagon

    Players no longer receive Town Portal as a reward during repeated completions of the quest “A Shattered Crown: Take the Skeleton King’s crown from the Chancellor’s Altar” and will now receive gold and experience
    Players can no longer disrupt the rituals during “The Crumbling Tower: Explore the Lyceum,” which used to prevent players from completing the event
    Vendel the Armorsmith can no longer be killed by the environment during the event “The Scavenged Scabbard”
    Skipping the cut-scene during the quest “A Royal Audience: Talk to Emperor Hakan II” as quickly as possible will no longer prevent the quest objective from being updatedThe matchmaking cut-off point for the quest “The Light of Hope” has been adjusted slightly


    User Interface



    The ability to drag-and-drop skills in Elective Mode will now only be enabled while the Skill window is open
    Resist values are now taken into consideration when calculating the item comparison “Protection” value
    When a player cancels out of a Trade window, any items that are under the player’s cursor will also be cancelled
    A two-second delay will now occur when clicking “Accept” in a Trade window if either player makes any changes to their offering


    Bug Fixes



    Holding CTRL while mousing over an item on the ground that has socketed gems will no longer cause that item to appear unsocketed
    Players will no longer get disconnected from the game if their Mouse Wheel is bound to the function “Close All Open Windows”

    MAC



    Retina Displays are now fully supported
    Game resolutions which match Mac screen aspect ratios now offered
    Switching between Windowed and Fullscreen modes is now faster
    Added a “Help” menu so players can more quickly navigate to relevant support pages
    Added a menu item which allows players to copy system information to their Clipboard
    Added a menu item to reveal various games files and folders in Finder

    Bug Fixes

    Selecting the default resolution settings in Video Options will now correctly reset the resolution
    Changing the resolution settings while in Windowed (Fullscreen) mode will now properly change the resolution


    Bug Fixes



    Level 60 characters will no longer receive a “+XP” message when looting a new lore journal
    Decreased the chance for multiple Sigil rooms in the Gardens of Hope (Tier 2) to spawn at once
    Fixed a bug that was causing some tiles in the Holy Sanctum not to spawn, preventing players from being able to access the room’s treasure chest
  • jazzy
    #55200
    Kitöröltem, mert rendszergazdaként megoldódott :D Arra kaptam a -t.
  • Fpocok
    #55199
    Nem tudom... azért még a pvp hátra van... de igen: Most már hamarosan kiadják a diablo3at is.
  • Avenger
    #55198
    Valaki kiütötte a kommentet amire válaszoltam. :)
  • Avenger
    #55197
    Úgy gondolták blizznél, hogy patch előtt már minek játszani? úgyis utána esnek a jóságok. :D
    Nekem is inicializál valamit a launcher...
  • sata75
    #55196
    vagyis inkább becopyzná...:)
  • Dr DeViLKiNG
    #55195
    Ez már nem a beta, hanem a release lesz.
  • sata75
    #55194
    munkában vagyok, itt sajnos nem tudom megnézni sehol, ezért valaki belinkelné nekem a teljes patchnotes-t, mondjuk spoilerbe?
    ty
  • j0nNyKa
    #55193
    szerintem indítsd rendszergazdaként
  • Frank99
    #55192
    végigolvastam a p.notes-t.
    ez egy teljesen új diabló 3...

    :-())))
  • Sunrider924
    #55191
    En golfozasnak hivtam, mindig azzal hecceltem a barbar havert hogy milyen meltosagteljesen golfozik a championokkal.
  • jazzy
    #55190
    Én act3at tudom farmolni valorral együtt 310 mfben. Ami már nyilván lehetne több is ha beléptem volna július eleje óta..
  • Avenger
    #55189
    Az érzés, amikor barbárral baseball-t játszok a denevérekkel eléggé priceless. :)

    Amúgy igaz, ennek a patch-nek már a megjelenéskor benne kellett volna lennie a játékban. Szándékos lett volna ez a menetrend, vagy csak tényleg elsiették a megjelenést nem tudni.
  • Sunrider924
    #55188
    Szerintem elbeszelunk egymas melett. Engem nem erdekel a van endgame/nincs endgame dolog. Csak a dropp erdekel. Nem erdekel az MF cap, se az AH, az erdekel hogy ha egy heten/honapban/akarmikor egyszer latok egy i63as rare vagy egy legendary droppot, az legyen jo. A legendaryrol irtak, hogy mostmar talan jo lesz, a tobbirol nem irtak szinte semmit. Nekem tetszik az otlet, hogy a felteteles mondatokat a patch notes-bol minden jatekos azonnali igeretnek veszi. Hat hajra, majd meglatjuk.
  • yesname #55187
    Alapból ennek kellett volna lennie. Dual wielding még mindig szar, two handednek pedig alapból így kellett volna lennie (szinte mindennel együtt).
    Azt már elérték, hogy a two handed ugyanolyan mintha one handedet használnál. De a fő probléma még mindig megvan, minek a two handed és a dual wield, ha tulajdonképpen nincs semmilyen vele kapcsolatos specifikus skill? Értelme nulla.
  • Agaba72
    #55186
    Úgy tudom, hogy a lvl 99 csak akkor ment nagyon gyorsan ha az embert "húzták" magas szintű segítők, amire itt sokkal kisebb a lehetőség.
  • Avenger
    #55185
    Ja és a kétkezes fegyverek egész szép buffot kapnak.
  • Dr DeViLKiNG
    #55184
    Miért mégis minek kéne egy hack&slash játék endgamének lennie?
    D1, d2 egy az egyben ugyanerről szólt. És nem, 99 nem tartott örökké, hanem max 1 hét volt kis odafigyeléssel. Vagy ott is volt valami szuper endgame, amit csak én nem vettem észre?
  • Avenger
    #55183
    Peccs notes-ban írják, hogy az ilvl 60+os fegyvereket sebzésben közelítették(rollolható maximumban) a 63asokhoz. Ezen felül az offhandek is nagyobb maximum statokat(int,dex stb) adhatnak. Szóval ha nem is sokat de javulnak a nem legendary-k is.
  • Sunrider924
    #55182
    Komoly rajongokent ket valasztasod marad, skippeld a hozzaszolasaimat vagy nyomogasd szorgalmasan a piros gombot, megoldodik a problemad.
  • Sunrider924
    #55181
    Amikor a legendary buffolasrol meseltek a blizzard muhelybol, volt ott egy erdekes felmondat, amiben elmeseltek hogy miert is olyan szarok a patch elotti legendaryk, konkretan hogy a rollok hogy zajlanak, milyen korlatozassal. Ebben a patchben a legendaryk kapcsan kijelentettek hogy ezt a korlatozast eltorlik, de csak az uj legendarykra, egy szo nem volt sehol(es azota is keresem hatha, de nem talalok semmit) hogy a tobbi dropp eseteben mi van, mert az maradt ugy ahogy volt.
    Tehat ha igy van, akkor amitol a jatek foghijas volt az maradt ugyanugy(item throttling), de megvan az ujdonsag, hogy fejlodunk. Ami kitart majd 1-2 honapot, aztan megint lelepnek a "lelkes" rajongok. Felolem, en eddig is toltam es ezutan is jatszok, csak nem latom a javulast, amit latok az mezesmadzag, amire az ehes tomeg raugrik es minden el van felejtve.
  • markastor
    #55180
    Lesz plusz main stat is, nem kell már MF cuccban farmolni ugyanazon MF-ért, és meg lesz sokáig az élmény, hogy fejlődsz.
  • markastor
    #55179
    Meg a fortune is gondolom hozzáadódhat.
  • Agaba72
    #55178
    (Lehet kibannolnak érte de nem érdekel)

    NEM TUDNÁL KUSSOLNI PÁR NAPIG?
    BAROMIRA UNALMAS MÁR AZ ÁLLANDÓ KÁROGÁSOD, HATERKEDÉSED.
    HÓNAPOK ÓTA, MINDEN ÁLDOTT NAP TÖBBSZÖR IS ÍROGATSZ IDE, AMI GYAKORLATILAG MÁSRÓL SEM SZÓL CSAK KONSTANS FIKÁZÁSRÓL.
  • Sunrider924
    #55177
    Gondolom azt is figyelembe vetted hogy a paragon xp-hez mukodni fog a fejesbe az xp gem. Hidd el ez is olyan pontos becsles mint minden ami ettol a fejlesztocsapattol jott, egy dolog a tuti , lesz egy franko ikonod, a tobbi se neked se nekem nem er semmit. Akik meg mar most azon lelkesednek, hogy de franko a 100as paragon, azok magukat csapjak be mert hirtelen azt kepzelik hogy maris 100as szintuek es nekik is hullik a sok legendary set. Meg a 400mf-es gearben se hullik, csak kicsit tobb az esely, erre majd rajonnek es akkor megertik semmi nem valtozott.
  • RoleePapa
    #55176
    Ostorozom magam..
  • RoleePapa
    #55175
    Sorry, első képfeltöltésem ide :)
    Linkbe jobb lesz.
  • Dr DeViLKiNG
    #55174
    Igen, ezek azok a botok, amik 2 hónapja mennek, de 1 hét alatt biztosan meglesz még a 2,5 szer ennyi killjük.
    Az meg hogy egyesek hogy tudják kikerülni a ban hullámokat, na az meg egy nagyon jó kérdés. Az egyértelmű blizzard fail.
  • RoleePapa
    #55173
    Ha vkit érdekel PM. Gold vagy Huf. Inkább reroll miatt adnám el (Monk), 2 hete be se léptem vele..
  • Ferrari23
    #55172
    De a drágán megvett MF cucc el is fogod tudni adni. Mindig lesznek úgyis olyanok, akik a paragon elején járnak, vagy el se érték még a 60-as szintet és szeretnének több MF-et. Legalábbis én ebben bízom, hogy majd el fogom tudni adni.. :D:D:D
  • Agaba72
    #55171
    Azok akiknek 100k+ elit killjük van, azok nem infernón érték el hanem hellen és úgy hívják őket: gold farm bot.....erről ennyit.
    Hellen meg nem jön úgy az xp, hogy előnyhöz jusson általa.
  • greyfox
    #55170
    Akinek megvan az MF gear, az a paragonnal +dmg-et nyerhet, mert MF DMG gear helyett fokuszalhat dmg-ra, vagy barmi masra (pl. stun) mf helyett.
    Persze szopás a dragan megvett geart cserelni, dehat ez van.
  • Sunrider924
    #55169
    Kezdunk egy nyelvet beszelni.
  • Ferrari23
    #55168
    :D:D:D
  • Davidus
    #55167
    napi 3 órával csak 3 év!
  • Ferrari23
    #55166
    Nos az elmebeteg állatoknak valóban nem számít, de nekem pl ez a rendszer kibaszott hosszú hónapok lesznek. Szóval az ilyen játékosoknak elég sokáig igenis jó az MF cucc. Mert pl a sapim ad 42% mf-et, az ebben a rendszerben 14 szint, ami qrva sok.
  • Davidus
    #55165
    kb 200k lifetime killem van 400 óra alatt

    akkor nekem kb 3000 óra(mert nem csak lvl63 monsztereket ütök) lesz a lvl 100:D
  • Sunrider924
    #55164
    Parancsolj, akad belole boven a patch noteokban:

    Monsters across the game have had a pass to make their experience and loot rewards more proportional to the effort required to kill them
    For example, Imps and Tormented Stingers grant less XP and drop less items, but Lacuni Warriors grant increased XP and drop more items

    Experience awarded by level 61-63 monsters has been increased by approximately 60%

    Attol meg hogy bot, erdekes modon nincs kibanolva az account es neked tetszik vagy sem ok lesznek az elso 100-as paragonok a heten.
    A blizzard becsleseinek pontossagat meg elvitte a rezfaszu bagoly amikor Kripp megolte hc karival inferno Diablot.
  • Dr DeViLKiNG
    #55163
    WillNowHalt on Reddit calculated with 75% NV buff, it would take 1,327,543 mlvl 63 Monsters from 0 to 100.
    Még hülyeséget, méééég.
    Ráadásul akinek megvan a 100k folotti elite kill, azt úgy hívják hogy bot.