Sacred 2: Fallen Angel
Jelentkezz be a hozzászóláshoz.
http://knightsandmerchants.zxq.net/ http://egykis-tgwh.blogspot.com/
In my restless dreams, I see that town... Silent Hill.
2. rész:
Tehát az elõzõ komment az elsõ rész 😄
26/11/2008; Version 2.31.0:
* Implemented a new ingame options menu.
* Added new bosses to reward exploration.
* Added eight new portals for more convenient travelling around Ancaria.
* New "level-of-detail"-system for better general performance.
* Better pathing in some areas.
* End bosses use more/improved special abilities.
* Opponents in dungeons are more challenging now.
* Buffs can no longer be activated when the selected combat art slot is
empty.
* Improved targeting with combos.
* Improved drop reward for the completion of side quests.
* "Mastery" of the skill “Enhanced Perception” will now yield
significantly better chest drops.
* Failed quests no longer count as resolved quests in the game
statistics.
* PvP: It is no longer possible to attack another player during his
fade-in by joining a server at the start island.
* PvP: Target circle now shows under mounted players.
* Fixed that Inquisitor’s armor and clothes were detached from body
with certain graphic settings.
* Fixed that PvP was possible in some cities.
* Fixed clipping issue during praying animation.
* Fixed sound issues for the mainquest dialogs.
* Fixed several possible causes for crashes.
* Fixed one cause for random decrease of fps.
* Several minor fixes for combat arts.
* Multi-hit combat arts performed with ranged weapons now have a limit of
three projectiles.
* Fixed that the Temple Guardian did not move to attack when mounted on a
horse.
* Mainquest related holograms in the jungle area are now working
correctly.
* Quest log does no longer need to be activated after exit/load.
* New mini-sets are now dropping.
* Set-items now drop much more often and earlier.
* MP-Servers can now be opened and joined at any difficulty.
* In MP the difficulty of the enemies is not global for the whole server
anymore. If two or more players with different levels play in different
parts of the world, each player has its own enemies with their own
spawn level.
* MP - mode "free game" and PvP now has open ship ports between the
isles.
* The teleporters in cities will be activated as soon as the city is
discovered.
* Boni on items are now displayed in red if they don’t affect the
character. This can happen for example if they apply to the wrong
character-class or if they augment a skill that the player has not yet
learned.
* Facetteleon now has less graphical effect issues with different detail
levels.
* Quest items that need to be collected now stack in the log.
* In the sidequest "Cobold chief" it was possible that the sound was
muted, this has been fixed.
* Sidequest "A strange machine" had missing texts, this is now fixed.
* The tooltip for selling a mount to a trader mentioned saddles, this has
been fixed.
* Traps now work correctly.
* Only 5 sidequests with hirelings can be accepted at the same time.
* If quest-hirelings died before the quest was solved, they got
resurrected together with the hero, this has been fixed.
* Dead enemies sometimes stood upright after they died, this has been
fixed.
* “Swirling Mist of Miasma” sometimes stopped spawning undead and
could not be killed, this has been fixed.
* NPC and PC forging have been rebalanced. The values are now dependent
on the difficulty level. PC forging is now less strong.
* The animation of the Inquisitor for the combatart “Mortifying
Pillory” was broken if he had throwing stars or throwing daggers
equipped, this has been fixed.
* Several levitating objects and minor terrain issues have been fixed.
* In the MP - Lobby there is now a refresh button for the server list.
* It was not possible to make a trade with a mounted Hero, this has been
fixed.
* It was possible to equip halberds into the left hand, this has been
fixed.
* If the player placed stacked potions and trophies with more than two
items into the playertrade window and cancelled the deal with
than only one returned to the inventory, this has been fixed.
* Sidequest “Ghosttown” did not teleport the player properly in some
cases, this has been fixed.
* Dismounting is now quicker.
24/10/2008; Version 2.12.0:
* Some players suffered lags while clicking on NPC’s and objects since
hotfix 2. This has been fixed.
* Under specific circumstances, it was possible for a savegame to
overwrite another character. This has been fixed.
* Sometimes players were not able to join servers, receiving the
erroneous message that there was a version conflict. This has been
fixed.
* It is now possible to use the character slots <8>8> and above in the
Closed Net Lobby.
* Occasions, in when quests that require a certain amount of collected
items didn’t grant enough of those items have been improved.
* The function of
character to the resurrection point. This works for both singleplayer
and multiplayer games.
* The sidequest arrow does no longer point to completed sidequests.
* The removal of the fog of war has been improved.
* On multiplayer campaign servers clients that accomplished side quests
occasionally interfered with the progress of the server. This has been
fixed.
* Corpses no longer block projectiles.
* Mounts sometimes lost XP after exit/load. This has been fixed.
* A sporadic problem with sounds on the 5.1-subwoofer-channel has been
fixed.
* An exploit concerning hero statues has been closed.
* An exploit using the smith to duplicate items has been closed.
* An exploit using the buddy list to duplicate items has been closed.
* A redundant window concerning the connection to the chat server has
been removed.
* Hotfix 3 introduces an auto-updater that will facilitate future
updates.
15/10/2008; Version 2.11.2:
* Progress in "Silver" campaign games is now stored on Closed Net
servers.
* When saving in multiplayer mode, the message "Game Saved" will be
displayed.
* Crashes will no longer occur in connection with the death of Shadow
Warrior/High Elf characters.
* Singleplayer coop is no longer treated as a single player game.
* Chat functionality is no longer faulty or non-existent.
* Scorpion King (desert boss enemy) no longer kills players instantly.
* The game no longer has to be executed with administrative rights under
Vista.
* Items cannot be stolen by using the ALT key.
* F12 now correctly teleports MP characters to the MP start location, not
the singleplayer start location or a resurrection monolith.
* Keyboard configuration updates will be correctly stored now.
* Nether Allegiance is no longer inactive after teleport.
* Divine Gift of "Testa" now works correctly.
* The severed tentacles of the giant octopus can no longer be picked up
as items, but players can still pick up their normal loot drops.
* SP character playing MP: When you see the message "Your quest progress
will be preserved" your progress is now saved.
* Books are now being displayed in quest log.
* OpenAL exception no longer occurs.
* There is no longer a sound loop when encountering opponents using trap
spells.
* Sounds no longer disappear after playing the Kobold Chieftain quest.
* There are no longer sound problems when videos play (i.e. no spoken
text during the intro etc.).
* Voice overs are played less frequently.
* Fight music is played less frequently; regional music is played more
frequently.
* When clicking on a player in the lobby, it now tracks that player
instead of the person in that position on the lobby player list.
02/10/2008; Version 2.10.0:
* Hardware cursor implemented (better playability on low-end computers)
*
*
reset if you die)
*
* Improved game balancing and enemy AI
* Massive quest polishing (polished questbook, new/changed texts,
alternative endings)
* More items, drops and weapons
* Automatic update function included
* New button in lobby screen allows you to recover your password in case
you lost it
* Reduced memory for footprints
* Various performance boosts especially in the main menu
* Even more sound FX
* Moving the mouse over a hireling now not only shows his hitpoint bar
but also the quest that the hireling refers to
* Side quest compass will stay on the active quest now, even if you have
accepted a new one
* Limit of 5 hirelings per player (player can only accept quests with
hirelings if the count is lower than 5. (Player will be informed by a
text message.)
* All boss und elite opponents are easier to defeat now
* Adjusted hero combat arts
* More sets and unique items
* Adjusted prices for horses
* Reduced price for forging items
* Townpeace also in PvP now
* When starting the game for the first time, graphics are being set to
medium instead of high (being more accommodating for low-end computers)
* Minor text changes
5. Known Problems with Sacred 2 - Fallen Angel
----------------------------------------------
* Activating PhysX may lead to sound problems on certain systems. Please
deactivate PhysX effects in these cases.
* For troubleshooting with Sacred 2 - Fallen Angel, please refer to "7.
Frequently Asked Questions (FAQ)"
* Windows 2000/NT/ME/98/95 are NOT supported: Those operating systems are
too old. The minimum OS requirement is Windows XP.
6. System Requirements
----------------------
Minimum System Requirements:
* 2.4 GHz processor
* 1 GB RAM
* Graphics card with 256 MB RAM, DirectX® 9.0c compatible, with Pixel
Shader 2.0 support:
(nVidia® GeForceTM 6800 or ATI® RadeonTM X800 or higher)
* DirectX compatible sound card
* DVD-ROM drive
* 20 GB free Hard Drive (HDD) space
* Microsoft® Windows® XP (32 / 64 Bit) with Service Pack 3 / Vista® (32 /
64 Bit) with Service Pack 1
* DirectX 9.0c (included with game)
Recommended requirements for a fast, smooth-running game:
* Dual Core 2.0 GHz processor
* 2 GB RAM
* Graphics card with 512 MB RAM, DirectX 9.0c compatible, with Pixel
Shader 2.0 support:
(nVidia GeForce 8800 GTS or ATI Radeon HD 3870 or higher)
* DVD-ROM drive
* 5.1 surround sound card (EAX 5.0 compatible, DirectX 9.0c
DirectX 10.0
headphones
* Mouse with mouse wheel
* 25 GB free Hard Drive (HDD) space
* Microsoft Windows XP (32 / 64 Bit) with Service Pack 3 / Vista 32 / 64
Bit) with Service Pack 1
* DirectX 9.0c (included with game)
* Optional: DSL modem or network card for multiplayer games.
Please make sure that you have the most recent version of DirectX 9.0c
installed.
7. Frequently Asked Questions (FAQ)
-----------------------------------
Q: Where and how can I access/read the manual of Sacred 2?
A: Normally, the game contains a printed and an electronic manual. If a
friend has copied your version of Sacred 2 within the scope of the "Make
your Friend a Copy" campaign, or if you purchased it as a download, you
will only have an electronic manual.
You can read the manual by following these steps:
* If Adobe® Reader® (also called Acrobat Reader) has already been
installed on your computer, you can access the manual in three ways:
1. If you've got the DVDs, insert Disc 1 into your DVD drive and wait
until the menu appears automatically. Click on Manual.
2. After Installation, you can also open the manual easily from the
Windows start menu (Start --> Programmes --> Ascaron Entertainment
--> Sacred 2 - Fallen Angel --> Sacred 2 Manual).
3. If the menu does not appear automatically, or if you don't have the
DVDs, you can also start the file Manual.pdf from the main directory
where you installed Sacred 2.
* If Adobe Reader has not been installed on your computer, please observe
the following steps.
There are different ways to install the program:
1. If you've got the DVDs, insert Disc 1 into your DVD drive and wait
until the menu appears automatically. Click on "Acrobat Reader" and
follow the instructions. After Installation of the program, the same
menu will now show "Manual" instead of "Acrobat Reader". When you
click on it, the manual will open automatically.
2. If the menu does not appear automatically or you don't have the
DVDs, go to the AdobeReader directory and execute the
AdbeRdr90_en_US.exe file.
3. You can download it from the internet: Go to http://www.adobe.com
and click the button "Get Adobe Reader".
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Q: I want to play an adhoc network session but it doesn't work. What can I
do?
A: Your PC/laptop needs a working WLAN card. Additionally, if you use
Windows XP please ensure that you have already installed Service Pack 3
because this feature will only work properly with the latest updates.
Furthermore, it is strongly advised to carefully read the security warning
in your Sacred 2 - Fallen Angel game manual.
--------------------------------------------------------------------------
Q: I have a copy protection issue regarding SecuROM. What can I do?
A: Please go to http://unlock.sacred2.com where you will find ample
information on how to handle your problem.
--------------------------------------------------------------------------
Q: I have wrong/broken graphics and there are no world objects displayed.
What can I do?
A: If you have a PC with Windows Vista in combination with a Creative X-Fi
soundcard, you can use a workaround: Try starting Sacred2.exe with the
command line parameter -skipopenal and the game should display everything
fine. Creative is working on a solution. As soon as there are new drivers
installed, the workaround should not be required anymore.
In case you have another PC, please make sure to have installed the very
latest graphics drivers.
--------------------------------------------------------------------------
Q: What does "An exception has been thrown! error #: 9 function:
cPhysics::init" mean?
A: Does the error message looks like this?
An exception has been thrown!
Error #: 9
Function: cPhysics::init
Description: NxCreatePhysicsSDK failed!
Probably the installation of the PhysX drivers failed or is corrupt. Sacred
2 requires version 7.11.13 of the PhysX drivers, which are included in the
installation of Sacred 2. A re-installation should solve the problem.
If not, the PhysX drivers should be installed manually.
User of graphics devices from Nvidia should also try installing the latest
graphics device drivers, which will now include the PhysX drivers.
--------------------------------------------------------------------------
Q: Sacred 2 installs fine, but does not run on my computer.
A: Please make sure your system meets the minimum system requirements and
refer to our technical notes.
--------------------------------------------------------------------------
Q: Where can I choose a name for my character?
A: In the "New Character" screen, on the top right of the screen, you can
edit your character's name. Per default, it is identical to your character
class, like for example Seraphim, Shadow Warrior etc.
--------------------------------------------------------------------------
Q: How do the bonus codes work?
A: The bonus codes are only available in closed multiplayer mode (e. g. for
the Carrier Imp or special items).
The Activation works as follows: Multiplayer Online > Closed Net > Unlock
Content > Enter Keycode
Please do never enter your codes into the chat!
The codes are not related to your activation, but to your account. That
means that your features will not get lost after a re-installation. Every
character can use all features.
--------------------------------------------------------------------------
Q: Can I copy my savegames to transport them for example from one computer
to another?
A: Yes, of course you can copy them.
Under Windows XP you can find the savegames here: C:\Documents and
Settings\Your_Name\My own files\Ascaron Entertainment\Sacred 2
Under Windows Vista you can find them here: C:\User\Your_Name\Saved
Games\Ascaron Entertainment\Sacred 2
--------------------------------------------------------------------------
Q: I'm using a graphics device from Nvidia series 8xxx, 9xxx, 2xx. Why is
the performance all the same so low?
A: Recently, Nvidia built a PhysX Support into their graphics device
drivers. It seems that the PhysX acceleration is set to "enabled" by
default. If you deactivate it, you can, depending on the device, improve
your performance from 5 up to 20 FPS.
In order to deactivate it, open the Nvidia PhysX menu in the system control
center of Windows, click on Settings and on "No acceleration".
--------------------------------------------------------------------------
Q: I have another problem. What can I do?
A: We strongly recommend checking out our Sacred 2 website and our Sacred 2
Forum for further information. You will also find a (more detailed) FAQ
section there.
8. Technical Notes
------------------
Please make sure that you have no applications running in the background
(e.g. anti-virus software). These applications should be deactivated.
Please also make sure that you have the latest updates and Service Packs
installed with Windows XP / Windows Vista. The most recent updates on the
creation date of this Readme file are Service Pack 3 for Windows XP and
Service Pack 1 for Windows Vista. In order to install these Service Packs
please run a Windows Update from the Internet Explorer / Tools / Windows
Update.
9. Driver Help
--------------
Important notice: Always make sure to deactivate all applications
(especially your Anti-Virus software) before installing a driver, as it
might interfere with the self-configuration of the driver you are
installing.
If you are experiencing problems with your game, an outdated (graphics
card) driver might well be the cause. Even if you just recently purchased
your graphics card the drivers might be outdated as the card could have
been manufactured several months earlier and only the drivers available at
that time will be included with your hardware. Here is how you can find the
latest drivers.
Before installing any drivers please make sure that you know exactly which
chip-set type your graphics card features!
NVIDIA
(i.e. GeForce)
http://www.nvidia.com (International)
--------------------------------------------------------------------------
ATI / AMD
(i.e. Radeon)
http://www.ati.com (International)
--------------------------------------------------------------------------
Intel
http://www.intel.com (International)
--------------------------------------------------------------------------
Sound Card Manufacturers
http://www.creative.com - Creative Labs (Soundblaster)
http://www.terratec.com - Terratec
--------------------------------------------------------------------------
10. Customer Support
-------------------
We have put this product through rigorous tests and you shouldn't
experience any problems. However, it's impossible to test every
configuration and should you experience any problems regarding this
product, please go to www.kochmedia.com support section. Here you will be
able to browse through our Frequently Asked Questions (FAQ) where the most
common problems are identified.
If the FAQ section does not cover your problem or contain the information
you seek, please find contact details below or call the following numbers:
Technical Support Hotline
+44 (0) 906 732 9005 (calls are charged at 1.00 GBP per minute, for British
customers)
Available: Mon - Fri 11am - 7pm. Weekends and Public Holidays 11am - 5pm
Technical Support Helpdesk
[email protected]
Tips & Tricks Hotline
+44 (0) 906 906 0015 (calls charged at 1.50 GBP per minute, for British
customers)
Available: Mon - Sun 9am - 12pm
The Ascaron Team wishes you many enjoyable hours playing Sacred 2 - Fallen
Angel!
Copyright:
All names, trademarks and logos are property of their respective owners.
10. Vevõtámogatás
----------------
Ezt a terméket hosszú és szigorú tesztelésnek vetettük alá, hogy
kiszûrjük a lehetséges hibákat, de minden konfigurációra tesztelni
természetesen lehetetlen. Ha tehát valamilyen problémát tapasztalnál a
termékkel kapcsolatban, kérjük, látogasd meg a http://www.kochmedia.com
weboldal terméktámogatás szekcióját, ahol a Gyakran Ismételt Kérdések
(GYIK) részben a legtöbb felmerülõ problémára választ találhatsz!
Ha pedig a GYIK szekcióban nem találsz választ a kérdésedre, kérjük,
hogy lépj kapcsolatba velünk az alábbi elérhetõségek, vagy
telefonszámok valamelyikén:
A technikai támogatás e-mail címe:
[email protected]
Internetes támogatás web címe:
http://www.cdv-sevenm.hu
Telefonos ügyfélszolgálat:
06 1 430 3758
Az Ascaron csapata szívbõl kívánja, hogy sok kellemes órát tölts el a
Sacred 2 - Fallen Angel játékkal!
Szerzõi jogok:
Minden név, márkanév és logó az aktuális tulajdonosának jogi tulajdona.
http://knightsandmerchants.zxq.net/ http://egykis-tgwh.blogspot.com/
2. rész:
Readme File
===========
Last updated: 07/03/2009
Version 2.43.0
Contents
--------
1. Introduction
2. Features
3. Changes to the Manual
4. Version History
5. Known Problems
6. System Requirements
7. Frequently Asked Questions (FAQ)
8. Technical Notes
9. Driver Help
10. Customer Support
1. Introduction
---------------
Welcome to the world of Ancaria!
Please read the following steps carefully.
2. Features
-----------
The current version of Sacred 2 - Fallen Angel contains several
bugfixes as well as these newly implemented features:
nVidia®-PhysX TM Technology Implemented:
The display of two combats arts for each respective hero has been
enhanced with physical effects. Executing a combat art will now have
direct impact on the immediate environment (small stones, leaves,
twigs).
The enhanced combat arts are:
High Elf: Glacial Thorns and Incandescent Skin
Temple Guardian: T-Energy Shroud and Untouchable Force
Seraphim: Flaring Nova and Radiant Pillar
Shadow Warrior: Nether Allegiance and Augmenting Guidon
Inquisitor: Mortifying Pillory and Frenetic Fervor
Dryad: Dust Devil and Edaphic Lances
Certain particle effects as well as different wind speeds are also
available now. Leaves and stones may be moved by wind or by walking
across them.
Pause Functionality:
In single player mode you may now pause the game any time by pressing
. The camera can still be moved around freely when the game is paused
- which is ideal for taking screenshots from various angles.
Control Your Minions:
This new functionality enables you to use your minions strategically.
Order them to attack enemies as a group or individually (<->->) and
determine how close they will stay to you (<#>#>). You can also order them
to attack directly (
Pressing <.> will display your minions' current order status.
The Achievement System:
Open your logbook
achievements that you have accomplished in game. If you are playing in
Closed Net these results will also be published in the community network
on www.sacred2.net
Character Display:
You are now able to turn your characters around for 360° in the
selection screen.
Individualized Character Inventory Screen:
Each hero now has a different and individualized layout for equipped
items.
3. Changes to the manual
------------------------
A) Keymap
The HTML readme version contains a printable keyboard configuration so you
can conveniently find all relevant hotkeys. You can reach the keyboard
layout by going over the Windows start menu and clicking on the Readme THERE.
That readme is in html format and thus a lot better to read than this txt
file you are reading now.
😎 Hotkeys
or on the starting island in multiplayer mode
<1>1> - Combat art slot 1
<2>2> - Combat art slot 2
❤️>3> - Combat art slot 3
<4>4> - Combat art slot 4
<5>5> - Buff 1
<6>6> - Buff 2
<7>7> - Buff 3
<0>0> - Call mount
- Collect everything
- Turn camera left
- Turn camera right
chest will appear immediately, allowing you to manage your items
anywhere and not only in the cities.
Attention: This function is only available if you've got a special
activation key for the carrier imp (e.g. when you bought the
Collector's Edition) and unlocked that key in multiplayer mode. Please
note that the carrier imp can only be used in Closed Net.
- Potion 4
- Potion 5
- Pause: This functionality is only available in single player
mode
<.> - Minion Status: Display your minions' current oder status.
[/] - Minion Attack Mode: You can order your minions to attack as
a group or individually.
[\] - Minion Range: Determine the action range of your minions
with three proximity settings.
(see descriptions below)
Descriptions:
-------------
Quick buying and selling of items: If you
an item you want to buy or sell, you can do so without getting a
confirmation query.
Team teleport: When you are playing a Multiplayer game, you can use this
combination to teleport directly to any player from your group.
Trading: Opens up the trade menu on the selected character.
Increase your defense: Pressing and holding
on incoming attacks. However, while holding
attack.
Unstack Items: This combination allows you to separate stacked items (e.g.
potions) in your inventory.
Drag view of the World Map: Press and hold down
drag the world map in the desired direction in order to view other areas.
Clicking on an opponent while holding down
minion to attack directly.
Camera Zoom and Map Zoom: Scroll
the angle of the camera. On the world map, scroll to zoom in and out.
Open the Minimap: With this hotkey, you can open the minimap from the
world map. Move the mouse around to see areas you've already visited.
Adjust the Camera Position: Hold the
mouse to change the camera angle.
Quicksave Function: Saves the current position. If you have quicksaved a
current position you can exit the game. Once you load the quicksave, you
will reappear at the place you quicksaved.
However, please be aware of the following:
o The quicksaved position will be overwritten by the following three
actions:
+ the character dies
+ the character has clicked on a soulstone
+ you load another save game
o Once you loaded your quicksaved game the current position is NOT
saved again automatically. In order to save it, hit
o All enemies are back again after loading a quicksaved game! Be
careful, because it could be dangerous to quicksave in an area where
you've just killed enemies, or in front of a dragon...
C) Sacred 2 Community Network
Come and visit our Sacred 2 Network at http://www.sacred2.net!
Sacred 2 Network is the perfect meeting place for Sacred 2 players. It
offers a variety of features:
* Compare yourself to others in a big highscore ladder!
* Found your own guild and compare your guild with those of others in a
separate highscore ladder!
* Look for special events that are planned in Sacred 2 - Fallen Angel!
* See which achievements you have already unlocked (listed in a
separate ladder).
* Get in touch with other characters and players.
* Search, sell and buy items at the Marketplace.
* Create your own friends list and meet your friends.
* Look for many more features in Sacred 2 Network ...
Please note: You can have a look at the Sacred 2 Network already.
However, you can only use the full advantages of this network after
creating your game account in the Closed Net lobby!
D) Closed Net Lobby
In the Closed Net lobby you will find a list of all available servers.
All servers do have a specific language code as first part of their name.
In order to see only servers of one language, you can use the dropdown
menu at the right top of the list to choose the language you prefer. So
if you want to find e.g. some French-speaking people, you will most
probably encounter them by joining a French server (titled as "fr:
servername").
E) Miscellaneous
Starting weapon of Dryad
Unlike mentioned in the manual, the Dryad starts with a bow instead of
blowgun/pipe.
4. Version History
------------------
Since the release of Sacred 2 - Fallen Angel we implemented many new
features and fixed many issues to improve gameplay. The most important
features are:
07/03/2009; Version 2.43.0:
New Features:
* It is now possible to disable the camera shake via an entry in the
optionscustom.txt. The entry is: camera.cameraShake = 0
Bugfixes:
* The heroes do not point out insufficient armor against the wrong damage
types anymore.
* Reflection damage from NPCs has been reduced.
* The Sakkara demon on the "Start Island" no longer attacks the player
unless he has been attacked first.
* Gold and XP amounts will now be displayed using periods as the
thousands separator. (For example 123.456.789.000)
* When fight music is disabled, the region music will continue to play
during combat.
* The bonus "push rider from mount" has been removed.
* Blowpipes are now able to hit mounted creatures.
* Achievements will only be shown ingame and commented by the hero the
first they are accomplished.
* The achievement "Group Hug" is now possible to accomplish.
* Other heroes in multiplayer game sessions are now less chatty.
03/03/2009; Version 2.40.0:
New Features:
* nVidia PhysX technology implemented for two combat arts of each
respective hero
o Direct impact on immediate environment
o Particle effects
o Variable wind speeds
* Pause functionality for single player mode (default key )
* Controls for minions:
o Attack range
o Attack mode
o Select opponent
* New achievement system (available in logbook)
* Turn characters 360° in the character selection screen
* Inventory screen changes: Equipped items now have a new layout
which is individual for each character
* The Crystal Planes now feature a new quest series as well as new
opponents
* New items may drop
* Three new mini bosses. All mini bosses now have their own quests.
* The logbook now features a new graphical appearance.
* New options under „Audio Settings“ to adjust the frequency of battle
chat
* New death screams for all creatures even if battle chat has been set
to „Never“ under „Audio Settings“
* Added a tool tip display for the duration of purple and blue potions
* Incoming messages will now open the chat window. After seven seconds
the window will close automatically
* New option under „Audio Settings“ to switch acoustic notifications
for chat messages on or off.
Bug Fixes:
* Several causes for crashes have been fixed.
* The Dryads' shrunken heads now work as intended, boosting the
effectiveness of the combat arts Malicious Totem, Black Curse and
Viperish Disease.
* The bonus Deadly Wounds does no longer stack. In extreme cases
the overall hitpoints were reduced to 1 due to that issue.
* The bonus Deep Wound does no longer stack. In extreme cases
the overall hitpoints were reduced to 1 due to that issue.
* Fixed an issue that dead horses could be mounted in certain
situations.
* Fixed an issue that mounted heroes did not sustain damage when
they touched a T-Energy pool.
* Heroes will now sustain the correct amount of damage when touching a
T-Energy pool.
* Heroes will now sustain damage when they walk through the boss monster
"Swirling Mist of Miasma" ("Fog Monster").
* The boss monster "Swirling Mist of Miasma" ("Fog Monster") now fires
projectiles.
* The skill Alchemy now increases the amount of health replenished
by healing potions.
* The modification Evade of the Inquisitor's combat art Reverse
Polarity will now be displayed correctly in all parts of the interface.
* Damage over time did work properly for Elite Boar Riders. This has
been fixed.
* The Divine Gift Kuan's Breath also effected opponents who were above
the defined maximum opponent level. This has been fixed.
* Various fixes concerning Pierce.
* "Power leveling" using the the combat art Expulse Magic on the
"Swirling Mist of Miasma" ("Fog Monster") is no longer possible.
* Fixed the faulty damage display of the boss monster "Facetteleon".
* When several boosts were active, the fist boost to terminate also
ended all other boost graphics effects even if the remaining boosts
were still active. This has been fixed.
* The faulty damage of the modification Self Repair of the Temple
Guardian's combat art Jolting Touch has been fixed.
* The faulty damage of the Seraphim's combat art Pelting Strikes has
been fixed.
* Corrected several translation errors in English and French.
* Fixed wrongly saved values of the explored map.
* Amulets and rings have become distinctly different now. This will apply
to all amulets including already existing ones.
* Pressing
text field in the menu does no longer cause crashes.
* Fixed an issue that Blacksmith Arts could not be removed from forge
slots if they had been placed there temporarily.
* The Closed Net player chest accessible for all characters was deleted
when players logged in to the Open Net lobby for the first time. This
has been fixed.
* Sometimes, items that we rearranged in the inventory were lost due to
server lag. This has been fixed.
* Fixed an issue that made it impossible to open a server for
diffculty levels gold or higher even if the character met the
requirements.
* Fixed an issue that made it possible to switch from a hardcore
game to a default game and vice versa via the Buddy list.
* The skill Toughness will no longer yield strange results in higher
levels. Warning: Toughness did block high amounts of damage even while
being broken. Since the fix, Toughness works more predictable, but might
therefore be less effective in some situations.
* The mini boss Forest Guardian will now scale to the player's
level who is close to him rather than that of the first player who
entered the server.
* The unique spear Gronkor's Downfall does no longer carry a bonus
for ranged weapons.
* All mounted opponents now fight and die as intended.
* The acoustic signal of the heartbeat sometimes did not end. Now, the
heartbeat sound will play no longer than twelve seconds.
* The survival bonus will increase at a slower rate.
* The Dryad's combat art Malicious Totem will now have a stronger effect
when the proper shrunken head is being used.
* The Temple Guardian's combat art Furious Emblazer is now more
powerful.
* The Seraphim combat's art Divine Protection now has a slightly
reduced duration per level.
* The amount of experience points per killed opponent will no longer
be as drastically reduced on very high levels as before.
* The safe area (spawn protection) around resurrection monoliths has been
extended; monsters will not attack players immediately anymore.
* Several side quests have been fixed
* Throwing daggers will now rely on dexterity rather than strength
* The skill Magic Staffs didn’t apply to two-handed mage staffs, this
has been fixed
* Temple Guard combat art Battle Extension did not work correctly in
combos, this has been fixed
* Seraphim combat art BeeEffGee is now capped at level 200; the tooltip
has been fixed accordingly
* Shadow Warrior combat art Reflective Emanation reflected conditions such
as blindness and stun and not just the damage, this has been fixed
* Several combos did not work correctly when combat arts with different
targeting systems were combined, e.g. area spells first and direct
damage such as flash second. This has been fixed
* Some descriptions for combat art modifications were misleading or wrong.
They have been corrected.
* Bossmonster "Carnach" teleported one last time while dying, this has
been removed.
* Unforging items at the blacksmith broke the forge slots in rare
occasions, this has been fixed.
* Fixed an issue where OpenAL caused noisy sounds in the main menu after
leaving a game session.
* Pressing
This window will only be seen in the screenshot when both
* Typing <% n>% n> into the chat crashed the game, this has been fixed.
* The tooltip of special mounts had value discrepancies at a trader and in
the inventory.
* Framerate drop caused by certain graphical effects has been lessened.
* Added more pictures for quest targets in the quest log.
* Fixed an issue in the MP server list that could cause players to join a
different server than the one that had been selected
* The mastery of the skill Riding now unlocks the correct bonuses.
* Lore-skills increased the casting speed more efficiently than stated in
the tool tip.
* Skill Spell resistance did not work in some cases, this has been fixed.
12/12/2008; Version 2.34.0:
New Content:
* New area with 24 aboveground sectors and about 6 additional underground
sectors
* New textures and objects to create a snowy landscape
* Additional sounds for the snowy landscape
* 20 new creatures
* New NPCs
* New full quest chain
* Additional armor set for each character
* New armor items and weapons
Fixes:
* It was not possible to load an old save after patching, if the
character in the old save had an item in their hand (held by the mouse
pointer) at the time the save occurred.
* Characters over lvl 61 were unable to create game channels (only able
to join them).
* Sometimes after rebirth at a resurrection monolith, the character
started at an incorrect position on the map leading to a dead end.
* The fourth Guardian of the Big Machine could sometimes be killed while
it still idled. This skipped the end boss fight.
* Crystal Monster: The lightbeam adjustment didn’t rotate which led to
confusion about why the hero was stunned.
* When tabbing out of the game then going back, the position of the
mounted hero had changed.
* Temple Guardian’s “Amplifying Discharge” with Mods 1b & 2b "
Ricochet": Rebounding projectiles did not cause further damage after
the first rebound.
* Temple Guardian’s “Combat Alert” with Mod 1a "Assault": The
increase in attack value was not shown on the tooltip.
* Temple Guardian’s “Dedicated Blow”: The damage conversion for
'prone to ice' for fire elementals converted damage into poison.
* High Elf’s “Blazing Tempest” dealt too much damage.
* High Elf’s “Fire Demon” with just achieved mod "Enliven": The
increased damage was only visible after changing the CA slots. New
damage is now instantly shown.
* High Elf’s “Glacial Thorns” dealt too much damage and caused
massive frame rate fall off when used on bosses.
* The “Fire Demon” and “Moribund Animus” buffs restarted
automatically. Now you need to reactivate them again manually.
* Inquisitor‘s “Ruthless Mutilation” didn’t work properly with
ranged weapons.
* Shadow Warrior’s “Rallied Souls” with Mod 1a "Armament"
resistance values were too high.
* Seraphim’s “Archangel's Wrath” with Mod 1b "Salve": Additional
fireball was added but damage didn’t decrease.
* At the end of a combat-art move the Dryad erroneously shot another
round of shuriken/knifes.
* Dryad’s Hireling “Moribund Animus” no longer lies down every few
seconds.
* It was possible to forge high-level items into low-level weapons and
armor. This could lead to overpowered items. Now the highest level of
the forged items will be the new level of the item.
* Slot boni on forged items didn’t work properly. Now silver slots give
7 % bonus and gold slots give 15 % bonus.
* Item bonus "+x to all CA’s" didn’t work correctly.
* Monster attacks had a motionblur-effect that lasted too long.
* The audio option “Character Effects on Center” had no effect on
playback in 5.1 surround sound.
* Several sound issues fixed for boss music, deathsplatter-effect and
unique items.
* Missing sound profiles added for T-mutant Human and High Elves as well
as for new mini-bosses.
* All sounds were initiated with a short snapping sound.
* Singleplayer CoOp: When you started an SP game and opened the game as
MP, the server started without a name. Now the name is
CharacternameXXXX where XXXX stands for a random 4 digit number.
* Rivers had dust clouds instead of water splashes.
* Inventory picture for “Celdrahil's Gloves” was missing.
http://knightsandmerchants.zxq.net/ http://egykis-tgwh.blogspot.com/
Nem egy nagyméretû javítás lehet, néhány perc alatt fel lehet rakni.
Visszaverés meg kell akadályozni, igen. Közelharcit, távolságit, mágiát, össz vissz ezt a hármat. Meg a sebzésedet hogy visszaverje az ellen. Mágia meg varázslat ugyan az.
Viszont azt vettem észre, hogy ami simán visszaverés x%, az semmit sem használ... legalábbis nem írja ki...
http://knightsandmerchants.zxq.net/ http://egykis-tgwh.blogspot.com/
honnan szedhetö le a2.430 patch?
"The latest version is 2.430" üzenet fogad az elõszobába lépve, le viszont semmit nem tölt, lengyelek is a váróteremben ácsorognak.
Játékaink: Driver San Francisco, R.U.S.E., ARMA OA, Sniper GW, Torchlight stb. http://www.cdv-sevenm.hu/index.php
Hátasnak van hívógombja, illetve az investoriban meg lehet nézni az adatait.
Csapattársunk szeráfját is egy pillanat alatt kivégezte a fõinkvizítor.
A csuhásban már alig volt élet, ráküldött egy arkangyal haragját, következõ pillanatban vörösben felvillant: 8000 - halálos sebzés egy 7200 HPs szeráfnak.
A visszaverést kell valahogy megakadályozni, különben képes olyan sebzést okozni, hogy az maximális életerõvel elõtte álló karaktert is agyoncsap.
Meg találtam egy olyan amulettet, hogy ellenfél esélye a sebzés visszaverésére: -45% 😄
Patchet várom, köszönjük az értesítést 😄
http://knightsandmerchants.zxq.net/ http://egykis-tgwh.blogspot.com/
A kiadó levele szerint ma 15 órától letölthetõ a szerverrõl az új patch!
üdv,
Játékaink: Driver San Francisco, R.U.S.E., ARMA OA, Sniper GW, Torchlight stb. http://www.cdv-sevenm.hu/index.php
Valószínû én voltam a béna és nem figyeltem eléggé!
Azt gondoltam könnyebb lesz.
Õszintén szólva ez volt az elsõ fõellenség, aminél gondom akadt
Nem számítottam rá hogy ilyen kemény lesz, hát jól rá is faragtam!
És ilyenkor mi van a hátasommal?
A cicus is meghal mindenképp vagy csak akkor, ha épp velem volt amikor jobb létre szenderültem???
És akkor mostantól elfelejthetem az aranysárga és barna cuccokat is?
Ez a titkos küldi tényleg kemény.
Pláne úgy hogy csak a játék vége felé lehet felvenni, de egész elõröl kell mindenkit kimazsolázni. Egyszer én is nekiugrok, de az biztos nem most lesz.
De respektálok mindenkit akinek már sikerült!
Probáld ki a singlet és a multit is és amelyik neked jobban bejön az a nyerö.
In my restless dreams, I see that town... Silent Hill.
Csak azt szeretném kérdezni, hogy ha online játszom a játékot, van benne valamiféle + küldetés, vagy hasonló? Illetve mivel jobb mint a single?
Jegesem ezüstön és aranyon is belesétált a fõinkvizítor csapdájába, platinán nem volt gond vele (más kérdés, hogy nem sokkal késõbb egy lag miatt mégiscsak behalt Elyhaan)
Nagy valószínûséggel fõinkvizítoron látható két erõsítés okozta a veszted neked is.
A megtisztító fájdalom annál nagyobb sebzést képes okozni, minél sebzettebb az inkvizítor, az ellentétes polaritás pedig visszaveri a sebzést a támadóra.
Az eddigi tapasztalatok szerint a távolsági támadásokat veri vissza, amit talán képes fel is erõsíteni, egy óvatlanul elengedett arkangyal haragja szeráftól, vagy jeges tüskék elftõl a karakter vesztét okozhatják.
Arany fokozaton az elfemre a fagylángot csapta vissza, ami egy hosszan tartó fagysebzést okoz- itatni nem lehetett, csak néztem, ahogy elfogy az élete, meghal.
Néhányan aztán kisilabizáltuk a már említett okosságot: közelharci támadást nem ver vissza, lehetõleg ne bombázzuk távolsági varázslatokkal. (elûzõ mágiától pedig annyira fél, hogy kergetõzni voltunk kénytelenek).
Huhuhorgász tûzlabdáival sikeresen kivégezte a fõgonoszt, igaz mellé adagolta az elûzõmágiát is.
Ascaron küldetés: amennyiben rászánod a nem kevés idõt, és türelmet, hogy összegyûjtöd az egész stábot, boldog tulajdonosa lehetsz két zöld gyûrûcskének, egy narancssárga kalapácsnak, és néhány palack italocskának.
Ez az a küldetés, amit a dicsõségért csinál meg néhány játékos, nem pedig a jutalomért 😊
Megölt az a rohadék fõinkvizítor amikor már csak kb. 5% élete volt hátra és mindezt azért mert nem adagolta akkor a piros lötyit amikor szerettem volna!<#rinya>#rinya>
Oda a 80%-os túlélési bonuszom és rögtön levett minden tulimból egy rakatot!
Ezen most nagyon kiakadtam!!!<#sir>#sir>
Egyébként csak kíváncsiságból mondjátok már mit kapott az aki az Ascaron-os titkos küldit végigcsinálta? Csak valami poénos dolgot vagy valami használhatót?
Ha minden igaz akkor nem sokára lesz még egy javítópatch 2.43 verzióval és ami ennél jobb hogy lesz egy plusz kiegészítõ lemez is. Lerövidítve a kiegészítõ lemeznél lesznek modok.
http://knightsandmerchants.zxq.net/ http://egykis-tgwh.blogspot.com/
Az érdekelne, hogy ezt a játékot hogyan lehet uninstallálni?
Végrehajtottam az online deaktivációt, amire azt írta, hogy sikeresen megtörtént (és ha indítanám a játékot, akkor szeretné is magát újra aktiválni, tehát úgy veszem, hogy sikeres), de az uninstallációs folyamat közben kiírja, hogy nem sikerült a x:...\sacred2\system könyvtárba írnia, ezért megszakítja az uninstallt és minden marad a régiben...
A demokrácia és a jogállam egy helyen található meg az egész Világon: A szótárban.
ismer valaki modokat a játékhoz?
"Recommended mods: Sprout will increase run speed (you won't need Attack Speed with Dual Wield), Delay will increase the duration by another 10 seconds, Impatience will reduce the cooldown to 40 seconds."
Érdekes....
Belépsz a lanba, amikor kreálsz játékot akkor singles karinak kiírja, hogy nem tudod menteni a játék állását a küldetéseket. Alul szöveg.
Ha új karit indítasz és frissen lanon kezdesz vele rögtön ez a szöveg nincs.
Tehát LAN és Single között NINCS átjárás.
Zárt neten ez kb. úgy mûködik, hogy aki elõször fellép a Hadjárat szerverre az õ hadjáratának mentésével indul a játék, ehhez csatlakozhatnak játékosok.
Olyan játékosnál, akinek viszont nem tart még ott a hadjárata, mint az aktuális játékban nem menti a játékállásokat, de ettõl függetlenül játszani tud, csak minden egyes mentési helyzetben a "Karakter elmentve. A hadjárat állapota nem került elmentésre" üzenetet kapja.
Elõbb annak kellene belépni a szerverre, akinek kevesebb van meg a fõküldetésbõl, másik ehhez csatlakozhat.
Lan-on játszok egyik ismerõsömmel Hadjárat módban. Kilépés után a küldetések elvesznek, elölrõl kell kezdeni az egészet (Mentésnél ezt írja ki: "Karakter elmentve. A hadjárat állapota nem került elmentésre"). Ez ellen lehet valamit kezdeni? A fõ küldetést szeretnénk együtt végigvinni...
Jónéhány órányi játék van már mögöttem, sok egyedi fegyvert láttam, egykezes balták, fejszék sokszor jobb bónuszokat adnak, mint a kardok, és a sebzésük is nagyobb.
Minden egyes karakternél el kell dönteni, hogy milyen fegyverrel fog menni, s azt fejleszteni, legyen bármilyen jó egy fegyver,ha a karakter nem arra van specializálva nem a kezébe való.
Választott fegyverismeretet maxolni illene, ami lehetõvé teszi magasabb szintû fegyverek használatát, azzal a fegyvertípussal bánik a legügyesebben a karakter, azzal tud legnagyobbat sebezni, azzal a legjobb a találati esélye, választott fegyverével egy harcos nem üt mellé.
A lényeget jól látod: vedd fel a kétkezes fegyverhasználatot, a többi fegyverismerettel ne foglalkozz, hasznosabb képességekre is jó lesz az a pont, amit a kardismeretre áldoznál.
Csak a fegyó által adott plust modositok miatt érdemes felvenni.
In my restless dreams, I see that town... Silent Hill.
Ugye ez a hit chancet növeli, fõleg ezért jó ahogy olvastam.
De a Dual Wieldet ha megpakolom, csak akkor növeli, ha ténylegesen 2 db fegyver van a kezemben, a pl sword meg csak akkor ha tényleg kard ?
És ha nincs semmiféle módosító a 2 kardra ami a kezemben van, amihez kell sword lore?
In my restless dreams, I see that town... Silent Hill.
In my restless dreams, I see that town... Silent Hill.
Nem baj kezdek egy új karit, úgyis csak próbálkozok egyelõre, nem találtam meg pontosan mit is szeretnék. Bár ahogy láttam, unique vagy legendary cuccokon nincsenek módosítók, nem tudom ezekbõl mennyi fog potyogni nekem, inkább közelharcos lennék mint varázsló, Szeráf, vagy Inkvizítor, még ezt sem döntöttem el.
In my restless dreams, I see that town... Silent Hill.
Vagy fölösleges, mert késõbb úgyis unique cuccokkal fogok rohangálni amikre nem hat?
Bár élvezem a játékot és a tervezgetést és tényleg szívesebben foglalkozom ezzel a játékkal, mint néhány agyatlan hülyeséggel. Nem sajnálom az idõt a kísérletezésre sem. Szerintem sok hasonló kreatív játékra lenne szükség.
Én még 10 rugóért vettem amikor megjelent, de nem bántam meg.
Köszi...
Az elkerülésre is érdemes figyelni, ez az a pont, ahol az elf nagyon gyenge.
Amirõl még nem volt szó: legyen bármilyen elfed (tüzes, jeges, arcaniás), az arcania fókusz kötelezõ képesség, a ragyogó erõnlétre pedig ami runa a világon csak létezik annyit tehetsz (több száz runár rá lehet rakni, nem érdekes, hogy csak tizedeket emel, tizedekbõl is egész lesz)
Kristálybõrt, vagy izzóbõrt is pakolni kell runákkal, amit csak elbirnak, a CA-k reg idejét le kell szorítani 0,5 másodperc körülire, miközben minél nagyobb sebzést kihozni belõlük.
Zárt neten találkoztam néhány elffel, akiknek a gazdijuk panaszkodott, nem érti miért nem boldogul - közel 40es szinten voltak, 1,2-1,6 reg idõkkel - az ilyen két varázslat között sokszor meghal.
Intelligenciára nyomattam rendesen, de az "esély a támadás elkerülésére" nem figyeltem eléggé. A jégtüskéket már sikerült kiismerni.
Most indítok egy újat, azért köszönöm a tanácsokat.
Tény, hogy a patchek lecsökkentették a sebzést, de még így is hatalmas pusztításra képesek.
Az elf védelmét kell erõsíteni, mert az "magától" nem fejlõdik megfelelõen.
Huhuhorgász tudna mesélni róla mi a különbség, ha már alacsony szinten alku+alkat képessége van az elfnek, vagy, ha csak 50esen lesz...
Jegesemnek van néhány feltámadása, arcaniás "bolond elfem" 0 halállal jutott 50. szint fölé.
Az alkuval megszerezhetõ +minden képességre cucc mellett fontos még az esély a támadás elkerülésére +X %.
Mágikus csínyt használó arcaniásnál számít a találati esély, tüzes, vagy jeges nem használ fegyvert, sebzést lehet növelni +intelligencia, +X % tûz(jég)sebzést adó cuccokkal.
Jeges elfnél az sem mindegy, a jégtüskéket hogy sikerül eldobni.
kötegszerûen együtt repülõ tüskékkel egy sárkányt is pillanatok alatt ki lehet végezni.