PRO EVOLUTION SOCCER kiegészítők
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#80504
Lesz is bazi nagy gépigény emelkedés...
"Winning isn't important. It's the only thing that matters."
#80503
2:40-nél bizalomgerjesztő kapuskijövetel.
3:03-nál erre meg szépen rácáfolnak...kijött, útközben meg visszahátrált...
#80502
Ha ez tényleg így van, akkor az tényleg vicces, mert a PC-s FIFA meg most kapja meg az új motort :D
http://goo.gl/gd6Zi5
#80500
A Konami EA stílusban tolja, ugyanis PC-re nem jön az új Pes, marad a tavalyi minimális átalakításokkal (kezelőfelületben ki is merül)
#80499
miért?
#80497
A Pro Evolution Soccer 2015 idén november 13.-án jelenik meg minden platformra, míg a DEMO-val szeptember 17.-től játszhatunk majd.
Utoljára szerkesztette: davids014, 2014.08.14. 10:47:21
Utoljára szerkesztette: davids014, 2014.08.14. 10:47:21
#80494
Olyan nagyon sok és jelentős változást nem látok a 2014-hez képest. Talán kicsit kevésbé darabosak az animációk (azért még néha a mozgások összekötése hiányos, de az még javítható), de nekem úgy tűnik, hogy az irányítás késése jelen van még és a játékosok labdára adott reakciója sem változott (1:44-nél egy szép 2014-es típushibát láttunk).
Mindenesetre némi javulás van, a véglegesben remélhetőleg még több lesz. A grafika egyébként tetszik.
Mindenesetre némi javulás van, a véglegesben remélhetőleg még több lesz. A grafika egyébként tetszik.
#80493
Hát nagyjából a bírón kívül talán a két partjelző nem trükközött a labdával valamit...:)
de egész korrektnek tűnik, dehát mint tudjuk, ez majd akkor derül ki, ha én nyomom a gombot....
Azt jól olvastam, hogy november közepén jön ki a teljes?? mert az szerintem elég elbaltázott dolog, hogy hagynak relatíve 2 hónapot a demó és a teljes megjelenése között...egyrészt az lesz mint két éve, hogy a 8 demócsapatot kiegészítették már nemtom hány százra a "hackerek", másrész 2 hónap alatt őszintén szólva majdhogynem meg lehet unni is a dolgot kicsit...persze valamennyi változtatás biztos lesz a teljesben dehát na...
Persze gazdasági szempontból érthető, hiszen közel a karácsony...talán több a vásárló is.
de egész korrektnek tűnik, dehát mint tudjuk, ez majd akkor derül ki, ha én nyomom a gombot....
Azt jól olvastam, hogy november közepén jön ki a teljes?? mert az szerintem elég elbaltázott dolog, hogy hagynak relatíve 2 hónapot a demó és a teljes megjelenése között...egyrészt az lesz mint két éve, hogy a 8 demócsapatot kiegészítették már nemtom hány százra a "hackerek", másrész 2 hónap alatt őszintén szólva majdhogynem meg lehet unni is a dolgot kicsit...persze valamennyi változtatás biztos lesz a teljesben dehát na...
Persze gazdasági szempontból érthető, hiszen közel a karácsony...talán több a vásárló is.
#80487
PES 2015 Gameplay Official – Loops
http://www.pes-patch.com/2014/08/pes-2015-gameplay-official-loops.html
http://www.pes-patch.com/2014/08/pes-2015-gameplay-official-loops.html
#80485
Mehet bannerba:)
#80483
Fasza, lesz az új "mikrotranzakciós" lehetõség a 2015-ben. Biztos kell a pénz a konaminak a sok új liszenszre. Hallelújah!
De ha ez lesz a legnagyobb probléma a 2015-ben, akkor össze teszem a kezemet. Úgy tûnik, hogy csak a Master League-ben lesz, ami úgysem érdekel, sohasem játszom vele. Inkább legyen egy rendes ligaszimuláció benne. (Csak nehogy az is fizetõs legyen... - bocsi, de ezt a kis gonoszkodást nem lehetett kihagyni)
Egyébként a képek, amiket mutogatnak egészen jók. Talán tényleg odafigyeltek az összeolvadásra, ami önmagában csak jó lehet. Talán tényleg kezdek bizakodni? Ajjaj...
De ha ez lesz a legnagyobb probléma a 2015-ben, akkor össze teszem a kezemet. Úgy tûnik, hogy csak a Master League-ben lesz, ami úgysem érdekel, sohasem játszom vele. Inkább legyen egy rendes ligaszimuláció benne. (Csak nehogy az is fizetõs legyen... - bocsi, de ezt a kis gonoszkodást nem lehetett kihagyni)
Egyébként a képek, amiket mutogatnak egészen jók. Talán tényleg odafigyeltek az összeolvadásra, ami önmagában csak jó lehet. Talán tényleg kezdek bizakodni? Ajjaj...
#80482
egyébként a patchekhez mindig írva van melyik változathoz készült és azt a patchet és dlc-t általában fel kell rakni elõtte ha nem tartalmazza a patch
#80481
itt egy videó róla
http://www.youtube.com/v/s-xj0RIEsSg&fs=1&rel=0&color1=0x4E7AAB&color2=0x4E7AAB
#80480
nem kell semmi mód szerintem
ott a hivatalos
Pro Evolution Soccer 2014 World Challenge ami külön játék
http://sg.hu/listazas_msg.php3?id=1111128097&no=80405
ott a hivatalos
Pro Evolution Soccer 2014 World Challenge ami külön játék
http://sg.hu/listazas_msg.php3?id=1111128097&no=80405
#80479
Üdv mindenki! Olyan kérdésem van, hogy csak most jutottam el odáig, hogy kipróbálom a pes 14-et, és azt szeretném kérdezni, hogy melyik a legjobb komplett mod a játékhoz? Olyanra gondolok, mint a fifánál pl a moddingway mod. A pescups mod-ot már próbáltam, de ahogy feltelepítettem, és rákattintottam a pes14.exe-re nem csinált semmit!
Hogyan kell mod-okat feltenni? Sima alap játék és patch? Vagy kellenek frissítések is? Vagy mi a módja? Sajnos pes-ben nem vagyok otthon. Köszönöm elõre is a válaszokat!
Hogyan kell mod-okat feltenni? Sima alap játék és patch? Vagy kellenek frissítések is? Vagy mi a módja? Sajnos pes-ben nem vagyok otthon. Köszönöm elõre is a válaszokat!
#80477
Adam Bhatti on twitter :
“It was a pleasure to confirm Stadium Editor returns, with huge improvements. Also, 2nd divisions for the first time. AND licensed managers. Those asking exactly what is licensed, and who licensed managers are, we’ll detail later in the year. For now, enjoy the news :) ”
Adam Bhatti interviewed by Italian TV program “Gamerland”:
- The idea of recreating the true PES feeling is what has fueled the developement of PES 2015
- Each team have its own manager with specific characteristics that will reflect on the team
- There’re new menu, stats updated weekly, and also weekly updates for injuries, player status or transfers
- You can also create new managers. PES 2015 will have some managers licenses. Managers will apply their own style to their teams.
- Fabio Caressa will be the commentator for PES 2015 italian version
- Second divisions for Italy, England and Spain (not sure if licensed)
- Stadium editor, with many new options
- Improved offline ML, especially transfers
- My Club will replace MLO, and thanks to this new mode it’ll be possible to create your own team, also thanks to microtransactions
- Improved crowd sound effects
- Time lapse with dynamic shadows
- If you start a match on afternoon, when the evening is coming, the shadow will change in a dynamic way
- 1080p and 60 fps are confirmed
“It was a pleasure to confirm Stadium Editor returns, with huge improvements. Also, 2nd divisions for the first time. AND licensed managers. Those asking exactly what is licensed, and who licensed managers are, we’ll detail later in the year. For now, enjoy the news :) ”
Adam Bhatti interviewed by Italian TV program “Gamerland”:
- The idea of recreating the true PES feeling is what has fueled the developement of PES 2015
- Each team have its own manager with specific characteristics that will reflect on the team
- There’re new menu, stats updated weekly, and also weekly updates for injuries, player status or transfers
- You can also create new managers. PES 2015 will have some managers licenses. Managers will apply their own style to their teams.
- Fabio Caressa will be the commentator for PES 2015 italian version
- Second divisions for Italy, England and Spain (not sure if licensed)
- Stadium editor, with many new options
- Improved offline ML, especially transfers
- My Club will replace MLO, and thanks to this new mode it’ll be possible to create your own team, also thanks to microtransactions
- Improved crowd sound effects
- Time lapse with dynamic shadows
- If you start a match on afternoon, when the evening is coming, the shadow will change in a dynamic way
- 1080p and 60 fps are confirmed
#80476
sztem nem
a lövés pc-n érdekes lett mindig le kell szorítani, raktam be pár gif-et róla milyen laposakat lehet lõni.
Nekem speciel, hogy enélkül sokszor fölé megy nem tetszik.
a lövés pc-n érdekes lett mindig le kell szorítani, raktam be pár gif-et róla milyen laposakat lehet lõni.
Nekem speciel, hogy enélkül sokszor fölé megy nem tetszik.
#80475
Üdv, a napokban szeretném megvenni ps3-ra a pes14-et.Az lenne a kérdésem hogy ha neten tolom automatikusan letölti gondolom a legfrissebb dlc stb..viszont a hiányzó licenceket is letölti?illetve rendbe rakja a csapatneveket? fent volt pc-n nekem a pes de most szeretném ps3 on is kipróbálni(tudom semmi különbség)lehet már valóban erõs távoli lövéseket ereszteni?
#80473
De jónak tünik már így elsõ videorol.Szép folyamatos a játék és van iram rendesen:)
#80469
Hosszabb vidi nincs még?
#80466
van itt haladás kérem, talán nem folyik össze a két játékos, bravó
#80465
The Pitch is ours! - KONAMI announces PES 2015
https://uk.games.konami-europe.com/posts/The-Pitch-is-Ours-KONAMI-announces-PES-2015
https://uk.games.konami-europe.com/posts/The-Pitch-is-Ours-KONAMI-announces-PES-2015
#80463
bocsánat nem kicsit
unom már, hogy mindig a szarjaidat takaríthatom
elegem volt a hülye elborult agyadból
más fórumát szemeteld tele a degeneráltságaiddal
unom már, hogy mindig a szarjaidat takaríthatom
elegem volt a hülye elborult agyadból
más fórumát szemeteld tele a degeneráltságaiddal
#80460
kicsit kezdesz nagyon sok és nagyon unalmas lenni az állandó kukacoskodásoddal
alreg vagy a játékot nem veszed meg csak állandóan károgsz itt
alreg vagy a játékot nem veszed meg csak állandóan károgsz itt
#80459
Sajnos ennek javítása sokkal bonyolultabb, mint egy új kezelõ felület vagy új, nagyobb textúrák használata...
#80457
PES 2015 is centered on the mantra ‘the pitch is ours.’ Through the combined efforts of the Tokyo and Windsor-based PES Productions team, the heart-thumping and nail-biting moments of top-flight football have been perfectly recreated. PES 2015 sees a true return to core PES values of total control, super responsive controls and renowned gameplay, where the user has unrestricted control over how they play. KONAMI has completely reworked a raft of key elements to ensure every pass, shot or off-the-ball run is finely balanced to give maximum player satisfaction within PES 2015’s on-field action.
PES2015_MUNU_Player
By looking at 3 key tenets of the modern game, the PES Productions Team has completely reworked the in-game shooting and goal-keeping mechanics
Excitement Of Goals
A new shooting system allows a variety of unrestricted shooting styles with precise control over the direction and power of all strikes. Countering enhanced attacking options, goal keepers intuitively close angles and are capable of an incredible number of ways to react to any situation, including altering centre of gravity.
Final Pass
Likewise, passing options available to players when delivering a final pass have been expanded, allowing for little knock-ons or searing low passes that use new physics routines to ensure the ball behaves realistically across every situation, providing unique and differing outcomes decided by user actions.
1 on 1
The final key element that has been totally reworked centres around the degree of close control on offer. Positioning is vital, but the ability to dribble into space and beat your marker is now hugely improved and opens up PES 2015as the definitive on-field experience.
These central features are then supported by additional elements to create the most entertaining and breath-taking match-day experience imaginable.
Incredible Response Times: Lightning fast controls allow users to instinctively react to every movement when the ball is in play.
Full Pitch AI: The game engine now features AI that is constantly adjusted covering everything that develops on the pitch, resulting in players making runs, finding space and marking opponents even when off the screen.
Closest Control: Take on defenders using each player’s bespoke dribbling skills, as opposed to relying on ‘trick’ moves. New skills include jinking runs, responsive sprints and incorporating a much wider range of pace – from walking to sprinting.
Case for Defence: Users have complete control over when to close down, tackle, or hold up play. Successful defending is based entirely on the decisions the user makes.
PES2015_MUNU_Player_03
FOX Engine Benefits
Next-gen editions of PES 2015 also mark the first full implementation of Kojima Productions’ stunning FOX Engine within the PES franchise. Having debuted last year in an embryonic form, the power of the new wave of consoles has allowed a level of visual acuity and in-game advances that were previously impossible. All graphical features in-game from players, to crowd and stadium now benefit from a single source of real-time lighting naturally bringing the game to vivid next gen life
Behavioural Patterns: PES 2015 now boasts a huge array of players that both look and play like their real-life counterparts. KONAMI has faithfully recreated over 1000 players this year, with bespoke animations and playing styles across its extensive player roster. They run like they should, play the way they do in real life, and react emotionally as they would to fouls, goals or referee decisions – with their frame of mind actually affecting how they play!
Poetry in Motion: The individuality of the players is further enhanced with seamless animations. No sacrifice to animation has been made in the pursuit of fast response, yet the movements flow effortlessly calculated in real-time and dependent on the player’s position in relation to the ball and its speed.
Bring the Noise: PES 2015 mirrors the atmosphere of a top-flight match. The crowd animations have been hugely enhanced, and the ebb and flow of a match is met with context-sensitive crowd effects and movements.
Let There Be Light: Real-time lighting is used across the entire stadium, with the enhanced visuals bathed in the changing light of a changeable day or the stark glare of the floodlights at a night match
PES 2015
PES ID Returns:
The PES series has always centered on player realism: recreating their abilities and letting the user run riot with the world’s greatest stars. The FOX Engine-powered PES 2015 is as committed to this as ever, aiming to bring the best players and teams to vibrant life – recreating the playing styles of the world’s best sides and stars.
PES ID: Teams will be set up to play as they do in real-life, while their star players will work within this framework, but will be instantly recognisable via their runs and playing styles. The world’s greatest teams will not only move and find space like they would in real life, they will also defend or attack like them automatically.
Balance of Play: Teams will automatically adopt their real-life counterparts’ game plan, whether it is counter-attacking, out wide, or defensively minded.
Realistic Abilities: While the world’s greatest players are indeed capable of moments of incredible skill, PES 2015 focuses on their abilities as a player and not their flicks and tricks. Beating a man using pace and close control is key to attacking play, and only those that can will get away with rainbow flicks. And, even then, not every time…
With these key advances in place, however, KONAMI has not neglected the wide range of options users expect. With a wealth of new options and enhancements to established favourites set to debut in PES 2015.
PES2015_MUNU_Player_05
Key Additions:
myClub: Extensive Master League Online overhaul allows players and managers to be added using accumulated GP or via micro-transactions within club dealings. Agents now used to meet player requirement criteria, while unhappy players can upset the balance of a side to detrimental effect. Extends to offline play.
Live Updates: Weekly data updates constantly adjust transfers and team line-ups in English, French, Italian, Spanish and Brazilian leagues. Player data is also updated based on current performances every week, so if a player is on a goal-scoring streak, his stats will be boosted accordingly in the update. Applied to all online modes and optional within single-player mode.
Accurate Player Stats: The player parameter system for PES has been completely rebuilt, working with key community sites across the globe to create the most realistic player stats database.
Adaptable Match Environments: Does your opponent prefer to play a passing game? Then tell the groundsman not to cut the grass so short. Or have it watered to speed up your team’s passing play. You can tailor any part of your stadia to suit your bespoke needs.
In the coming months KONAMI will announce further details regarding game presentation, ball physics tied to weather conditions, new leagues, a revolutionary role control system, enhanced player and stadium edit modes, online systems and cheating technology, plus talk about improvements to existing modes such as Master League and Become A Legend.
PES 2015 will be released for PlayStation 4, Xbox One and additional formats during autumn/winter period of 2014.
PES2015_MUNU_Player
By looking at 3 key tenets of the modern game, the PES Productions Team has completely reworked the in-game shooting and goal-keeping mechanics
Excitement Of Goals
A new shooting system allows a variety of unrestricted shooting styles with precise control over the direction and power of all strikes. Countering enhanced attacking options, goal keepers intuitively close angles and are capable of an incredible number of ways to react to any situation, including altering centre of gravity.
Final Pass
Likewise, passing options available to players when delivering a final pass have been expanded, allowing for little knock-ons or searing low passes that use new physics routines to ensure the ball behaves realistically across every situation, providing unique and differing outcomes decided by user actions.
1 on 1
The final key element that has been totally reworked centres around the degree of close control on offer. Positioning is vital, but the ability to dribble into space and beat your marker is now hugely improved and opens up PES 2015as the definitive on-field experience.
These central features are then supported by additional elements to create the most entertaining and breath-taking match-day experience imaginable.
Incredible Response Times: Lightning fast controls allow users to instinctively react to every movement when the ball is in play.
Full Pitch AI: The game engine now features AI that is constantly adjusted covering everything that develops on the pitch, resulting in players making runs, finding space and marking opponents even when off the screen.
Closest Control: Take on defenders using each player’s bespoke dribbling skills, as opposed to relying on ‘trick’ moves. New skills include jinking runs, responsive sprints and incorporating a much wider range of pace – from walking to sprinting.
Case for Defence: Users have complete control over when to close down, tackle, or hold up play. Successful defending is based entirely on the decisions the user makes.
PES2015_MUNU_Player_03
FOX Engine Benefits
Next-gen editions of PES 2015 also mark the first full implementation of Kojima Productions’ stunning FOX Engine within the PES franchise. Having debuted last year in an embryonic form, the power of the new wave of consoles has allowed a level of visual acuity and in-game advances that were previously impossible. All graphical features in-game from players, to crowd and stadium now benefit from a single source of real-time lighting naturally bringing the game to vivid next gen life
Behavioural Patterns: PES 2015 now boasts a huge array of players that both look and play like their real-life counterparts. KONAMI has faithfully recreated over 1000 players this year, with bespoke animations and playing styles across its extensive player roster. They run like they should, play the way they do in real life, and react emotionally as they would to fouls, goals or referee decisions – with their frame of mind actually affecting how they play!
Poetry in Motion: The individuality of the players is further enhanced with seamless animations. No sacrifice to animation has been made in the pursuit of fast response, yet the movements flow effortlessly calculated in real-time and dependent on the player’s position in relation to the ball and its speed.
Bring the Noise: PES 2015 mirrors the atmosphere of a top-flight match. The crowd animations have been hugely enhanced, and the ebb and flow of a match is met with context-sensitive crowd effects and movements.
Let There Be Light: Real-time lighting is used across the entire stadium, with the enhanced visuals bathed in the changing light of a changeable day or the stark glare of the floodlights at a night match
PES 2015
PES ID Returns:
The PES series has always centered on player realism: recreating their abilities and letting the user run riot with the world’s greatest stars. The FOX Engine-powered PES 2015 is as committed to this as ever, aiming to bring the best players and teams to vibrant life – recreating the playing styles of the world’s best sides and stars.
PES ID: Teams will be set up to play as they do in real-life, while their star players will work within this framework, but will be instantly recognisable via their runs and playing styles. The world’s greatest teams will not only move and find space like they would in real life, they will also defend or attack like them automatically.
Balance of Play: Teams will automatically adopt their real-life counterparts’ game plan, whether it is counter-attacking, out wide, or defensively minded.
Realistic Abilities: While the world’s greatest players are indeed capable of moments of incredible skill, PES 2015 focuses on their abilities as a player and not their flicks and tricks. Beating a man using pace and close control is key to attacking play, and only those that can will get away with rainbow flicks. And, even then, not every time…
With these key advances in place, however, KONAMI has not neglected the wide range of options users expect. With a wealth of new options and enhancements to established favourites set to debut in PES 2015.
PES2015_MUNU_Player_05
Key Additions:
myClub: Extensive Master League Online overhaul allows players and managers to be added using accumulated GP or via micro-transactions within club dealings. Agents now used to meet player requirement criteria, while unhappy players can upset the balance of a side to detrimental effect. Extends to offline play.
Live Updates: Weekly data updates constantly adjust transfers and team line-ups in English, French, Italian, Spanish and Brazilian leagues. Player data is also updated based on current performances every week, so if a player is on a goal-scoring streak, his stats will be boosted accordingly in the update. Applied to all online modes and optional within single-player mode.
Accurate Player Stats: The player parameter system for PES has been completely rebuilt, working with key community sites across the globe to create the most realistic player stats database.
Adaptable Match Environments: Does your opponent prefer to play a passing game? Then tell the groundsman not to cut the grass so short. Or have it watered to speed up your team’s passing play. You can tailor any part of your stadia to suit your bespoke needs.
In the coming months KONAMI will announce further details regarding game presentation, ball physics tied to weather conditions, new leagues, a revolutionary role control system, enhanced player and stadium edit modes, online systems and cheating technology, plus talk about improvements to existing modes such as Master League and Become A Legend.
PES 2015 will be released for PlayStation 4, Xbox One and additional formats during autumn/winter period of 2014.
#80452
Szép-szép. Aztán ha majd bokáig süpped a játékos a talaj alá, vagy a kapus fején keresztülmegy a kapufa, vagy éppen összeolvad két játékos, az majd megint az én telhetetlenségem lesz egy fantasztikus játék kapcsán...




