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thedriver
#14820
A 8 futam egy szérián belül számít, és 8 különbözõ pályán. :)

thedriver
#14819
Ha egy szezonon belül a 12 fordulóból legalább 8 különbözõn elindulsz (ahol van elég induló és hivatalos a futam, és legalább a táv 50 %át teljesíted), akkor pénzt kereshetsz. Szezononként maximum 10 dollárt. A 10 dollárhoz 2 szériában kell legalább teljesítened a 8 futamot.Persze kereshetsz kevesebbet is: 4 vagy 8 dollárt attól függõen, hogy milyen szériákban indulsz. B feletti széria ér 7 dollárt, az alatt 4. Rookie szériával nem lehet keresni.

Marcinko
#14818
köszönöm a válaszaitokat ....

illetve "Versenyekbõl csurran-cseppen egy kis dollár" ezt hogy érted ? A meghívást olvastam...

Már pedig itt rend lesz mondta a nagymama és berúgta a szart az ágy alá.

thedriver
#14817
És naponta újraszkennelik majd a pálya felszínét. :D

Alexease
#14816
Rallycross nem lesz, max egy 300 meter hosszu kor palya:)
Alexease
#14815
Nekem ez nagyon nem hianyzik, de hat tomegevel rimankodnak erte a nepek;)
Norbi1990
#14814
Rallycrosst a népnek! :D
zzeN
#14813
"Csak úgy" tették ki... biztos jönnek az off road futamok!


ÉNMEGMONDTAMTM

ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN

Alexease
#14812
http://www.youtube.com/v/9_-iD38NZB8&fs=1&rel=0&color1=0x4E7AAB&color2=0x4E7AAB
bardocz
#14811
Mazdás versenyekkel az SR-t nem tudod 4.0 fölé tolni? Mert akkor indulhatsz C-ben.
frango
#14810
Jól látod. Elõbb utóbb(ha minden futamon indulni akarsz az adott szériában) meg kell venned mindent. Én is mostanában kezdtem. Én úgy csináltam, hogy eldöntöttem, hogy ROAD versenyzés lesz az elsõdleges. A 3 hónap ingyenességbõl felhúztam "C" 3 fölé az SR-em. Most megvettem a RUF-ot(van vele C és B sorozat is). Kinéztem a world Sportscar Seriest és ott megvettem az elsõ 6 futamra a pályákat. Késõbb megveszem a másik 6-ot is. Jó mert ebben a szezonban itt olyan pályák vannak, amiket szeretek is. Elérem a B-t, akkor meg már tudok indulni 2 C-s szériában és 1 B-ben. Versenyekbõl csurran-cseppen egy kis dollár meg esetleg, ha behívok valakit meg az éves elõfizetésért is jár. Ezekbõl megint 1-2 kocsit/pályát lehet venni.

Vikingek! i5-10600KF, GTX1070, 16GB DDR4 3200

thedriver
#14809
Igen, jól értelmezed. :) Rookie szériában bármennyit mész, akkor is csak a class D érhetõ el.
A pályák minden szezonban változnak, az új pályákat be szokták tolni a legtöbb szériába. Ettõl függetlenül azért van pár pálya, ami szinte mindig mindenhol felbukkan. Pl. Watkins Glen. Érdemes megnézni a szezon kiírást, és aszerint vásárolni.

Oválhoz nem tudok hozzászólni autó ügyben, én csak road-ban utazom. :)

Marcinko
#14808
Sziasztok

Lenne pár kérdésem , eddig rookie voltam , és class D be kerültem. Eddigi kedvenc futamaim jobbára a mazda mx-5 futamok ill. egy két stock car verseny.

D classban tapasztaltam, hogy hiába megyek mazda mx-5 futamokon csak iratingem nõ vagy csökken, de nem számítja be a 4 versenybe( elõléptetési feltétel ). Feltételezem , mert Rookie classos verseny. Tehát ha átnyergelek a specre akkor meg "muszály" leszek pályákat venni !

Jól raktam össze ?

Illetve melyek azok a versenypályák amiket érdemes megvenni vagy mindegy mert szép lassan úgy forgatják , hogy mindet megvegyem ?

Illetve jól látom, hogy class d-ben van Late model az oválra ? Ezt érdemes megvenni , vagy un. "pénz kidobás" mert class B ben már nem használható ?

Remélem azért érthetõ voltam , elõre is köszönöm a válaszaitokat

Már pedig itt rend lesz mondta a nagymama és berúgta a szart az ágy alá.

Alexease
#14807
Szerintem az iR-nel is aggodnak, ilyen meg sose volt, most sokan piszkaljak oket;)
#14806
Szerencsére eddig megúsztam.....de olyan már volt hogy alig lett vége a futamnak azt.... PIT STOP.....<#levele>
Ez már több mint sok amit lemûvelnek ...de megtehetik .
Mert mit is tudsz tenni????
Semmit ,belenyugszol õk meg nagy ívben le@rják<#violent><#banplz>
Alexease
#14805
Nem tudom mit varialtak az utobbi build-nel, de 6 eve nem volt ilyen. Persze evente 1-1 ilyen hiba elofordult, de hogy ennyire rendszeresen, meg soha:/
hungary27
#14804
"Csak" iRatinget veszítesz.
frango
#14803
Elmennek ezek a pi..ába. Pont mielõtt kezdõdne a verseny... Utolsó esélyek egyike és ilyenkor ba..akodnak b+. Be voltam jelentkezve a futamra. Ilyenkor bukó az SR meg IR?
Amennyi karbantartás van már, ezért kijárna az elõfizetõknek valami kárpótlás.

Vikingek! i5-10600KF, GTX1070, 16GB DDR4 3200

Alexease
#14802
"We Need a Pit Stop!"
Nem mondok semmit...
Alexease
#14801
http://www.youtube.com/v/DQ13bADpzLk&fs=1&rel=0&color1=0x4E7AAB&color2=0x4E7AAB&width=720&height=405
hungary27
#14800
Most vettem észre, hogy a ruf felniket is kicserélték :)
thedriver
#14799
Elvileg az iracers.hu-n is tud féláron éves elõfizetést adni, ha szerver tag vagy náluk. Még a szervertagsággal együtt is jóval olcsóbban kijössz...

zzeN
#14798
Nem rég használtam ezt a 75-100 dolláros témát, most van 100 dollárom. Nem is gondoltam arra, hogy lehet két évest kéne venni... csak meg ne unjam féltávon:D Ha június-július körül lesz az jó lesz:)

ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN

Alexease
#14797
Tudom hog ettol nem lesz jobb a helyzet, de ev kozben is szokott 50%-os lenni (julius). Talan lesz meg korabban is. De erdemes figyelni a akcios kredit vasarlast is (-25%), azzal egyutt meg jobb a helyzet. 75-ert 100$, aztan 99$-ert 2 ev (ami ugy mar "csak" 36$:)
zzeN
#14796
Persze hogy meglévõ tagoknak nincs most 50%-os, pont ma járt le, várhatok az éves vételig nov. 29-ig.

ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN

Alexease
#14795
Szia!
Ingyenest mostanaban nem lattam. De jelenleg 50%-os van mindegyikre (Membership, vagy iRNews promo van 5$/ho.
hungary27
#14794
Ha jól tudom, a Caddilac-es promó már lejárt. Próbálj kérni az iracers.hu-tól, õk lehet, hogy tudnak segíteni.
Met
#14793
Sziasztok!

Van most valami 3 hónapos promo?
Kipróbálnám a játékot :)

\"If in doubt, flat out!\" Colin McRae

Alexease
#14792
Nem tudom mostanaban mennyire gyakoriak es nepszeruek a "privat" bajnoksagok (regen szazaval voltak, bar foleg F1 <#idiota>), de az iR ilyen kinezettel, fizikaval, szolgaltatassal aranybanya lehetne.

Akik minimalisan komolyan gondolnak, csak raaldoznanak egyszeri 20-25E-et (10 palya, 1 auto - akar reszletekben, ahogy jonnek a bajnoki futamok). Nem lehetne elerni az iR szrvereket (ugy sem hasznalnak), de legalabb vasarolnanak es hasznalnak az emberek. Attolhatnak a service-bevetelt kicsit a tartalom-szolgaltatas fele. Max beszednenek evi 20$-t az update-ekert:)

Legyartananak 8-10 GT3/LMP/Tura autot, hozza meg 5-10 palyat, talan sokan racuppananak.
Alexease
#14791
2012-ben 5/2 volt (palya/auto), 2013-ban 6/6 (de volt 2 techtrack es "egyforma" autok is).

Ha mar ez a 4 (CotA, IRP, Donington, Monza) megjelenik ebben az evben mar az is jo, foleg hogy a regebbi palyakat is rendbe kell rakni (shaderek). Talan melle tolnak ismet 2 techtrack-et.

Az autok kiszamithatatlanok, de mivel tul vannak a gumi-mizeria nagyreszen, kesz a turbo es az AWD modell is, a diffi tipusokat is el kezdtek kifenyezni, igy talan majd gyorsabban haladnak.

De az egeszet ugy is a rendszer fogja meg, nem tolhatnak ki tucatjaval dolgokat, akore versenyeket es szervereket is kell szervezni.

Persze ha lenne AI es privat free online, mas lenne a helyzet:D <#idiota><#duma>
zzeN
#14790
Megint belehúztak a fiúk, plusz lehet VIR és Silverstone rescan:O

As always, everything is subject to change for priorities or many other possible reasons.

Tracks:

COTA - next track we release
IRP/Lucal Oil - will be next track after COTA. Should be a blast with that new super late model!
Donington- is also in production. Working now on track surface textures and track shaders- Still long way to go.
Monza-We have the scan and production has started. Even longer way to go.
Will do another oval before or after Monza. Also looking at mixing in and redoing some existing tracks.

Cars:

BMW GT car-close to dropping it in alpha to begin hands-on physics work and testing
DW-12 Indy car - Ideally would like to have for Indy 500. We shall see, might be wishful thinking but that is a goal. Quite a bit of work because essentially it is like building 5 different cars from a physics perspective.

Many other awesome cars and tracks to build but thought I would update what actually is in production at this moment.

ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN

zzeN
#14789
As always, everything is subject to change for priorities or many other possible reasons.

Tracks:

COTA - next track we release
IRP/Lucal Oil - will be next track after COTA. Should be a blast with that new super late model!
Donington- is also in production. Working now on track surface textures and track shaders- Still long way to go.
Monza-We have the scan and production has started. Even longer way to go.
Will do another oval before or after Monza. Also looking at mixing in and redoing some existing tracks.

Cars:

BMW GT car-close to dropping it in alpha to begin hands-on physics work and testing
DW-12 Indy car - Ideally would like to have for Indy 500. We shall see, might be wishful thinking but that is a goal. Quite a bit of work because essentially it is like building 5 different cars from a physics perspective.

Many other awesome cars and tracks to build but thought I would update what actually is in production at this moment.

ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN

zzeN
#14788
Only in iRacing:D
http://www.youtube.com/v/jBH-NDhY2Mo&fs=1&rel=0&color1=0x4E7AAB&color2=0x4E7AAB

ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN

lac coo
#14787
Ezt így ki fogja megvenni Steamen ? Akit érdekel, az már rég használja, kifizeti, minek oda a Steam, hogy levonja a jussát.....Én eleve nem is értettem mit keresnek ott ....Ha valami ez tényleg rétegjáték ebben a formában, árulhatják ezt akárhol, az igen szûk rétegen kívül senkit nem fog érdekelni ....

Az ég kék, a fű zöld" a Fideszes főgecik gyermekeket erőszakolnak meg!

Alexease
#14786
Regebben irtam nekik otleteket, ilyeneket es hasonlokat, de valasz sem jott, nem foglalkoznak vele. Nagyon le vannak ragadva ennel a koncepcional, gorcsolnek, nem probalnak meg nyitni (vagy legalabbis nem tudni semmit), meg a ghost is csodaszamba ment, hogy beepitettek.

Amikor elkezdtek nyomulni a Steam fele, remenykedtem, talan az eszszeruseg es a nepszerusites miatt, fix ara lesz az alapcsomagnak (50$), online nelkul, es beepitenek egy alap AI-t es legalabb egy hotlaprendszert.
(Mert a jelenlegi rendszernek es a Steam-es ertekesitesnek semmi ertelme.)
Ha mukodne, az emberek nagyresze elobb vagy utobb ugy is venne hozza 1-2 dolgot, es csak befizetne min. 1-3 honapra az online reszre.

De a Steam-mel kapcsolatban is nagy a csend.
kigyi
#14785
Ezeket ne csak velünk, hanem velük is oszd meg, még a végén szobrot állíttatok neked, ha kipróbálhatom az újdonságokat zsákbamacska effekt nélkül :)

https://www.twitch.tv/kigyi https://www.youtube.com/user/kigyi23/

Alexease
#14784
A hetvegi 2.4 oras verseny miatt csusztattak az egeszet, de szerintem semmi ertelme nem volt. Nem hiszem hogy megerte. Az az egy verseny miatt kockaztatni a valodi szezont, es igy ezeket az elerhetetlensegeket generalni, eleg buktas.

A 13. het tokeletes lenne erre (update, teszt, benazas), es a promozasra is.
Pl. a 13. heten:
- UJ regisztracioval 1 hetig ingyen lehetne elerni az alapdolgokat (13. heti szerverek, base autok+palyak)
- az uj tartalmak (autok, palyak) minden elofizetonek tesztelhetok lennenek azon a heten
- minimum 1 eves folyamatos, es meg legalabb 3 honapig ervenyes elofiztessel es/vagy XX% mar megvasarolt tartalommal, MINDEN tartalom elerheto lenne azon a heten.
- es meg sorolhatnam mennyi mindent benaznak a vaskalapossag miatt...
#14783
Délután óta nem bírják rendbe rakni a dolgokat amit már az éjjel meg kellet volna csinálni....Kora este óta megy a @rakodás hol elérhetõ az oldal hol nem.
Mért nem a 13 héten csinálják ezeket mikor amúgy is 0 az egész versenyzés...Na mind 1 le vannak......<#levele>
#14782
Miért? Hová tünt a máski pali? A nagycsöcsû is és már a kis kopasz is elment?<#nyes> A végén ennek is annyi lesz, mint Gyurcsány pártjának is.<#idiota><#vigyor>
zzeN
#14781
Masszív build.

ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN

Alexease
#14780
Megpiszkaltak jonehany dolgot, sok-sok kepernyos frissites <#wow1><#ijedt><#taps>

Release Notes for 2014 Season 1


Website:

League Calendar Exports

- You can now export your league calendar in iCalendar format. This allows you to integrate your iRacing League season schedules with your Google Calendar, iPhone, Microsoft Outlook etc.

- Calendars are exported per season. In other words if your league is running multiple race seasons simultaneously you will need to export each season individually.

- To access this feature go to your league race seasons view. If you are either a member of the league or if the league's race schedule is public you should see a new "Export Calendar" button. Clicking on this presents a dialog that provides two options:

1) Calendar subscription
With this option you copy a URL into your calendar program (e.g. Google Calendar) and the calendar software will listen for calendar changes and update your calendar automatically. This will only work for league race seasons that are public (See League Privacy Settings).

2) Calendar import
For calendar programs that don't support subscriptions but do support imports you can download the .ics file containing the events for the league season. To download the file click on the download link.


Blacklist

- Racers can now be "blacklisted". A blacklisted racer will no longer be allowed to join any hosted session that you host.

1) MyRacers Page

- A new checkbox has been added to the MyRacers page called "show blacklisted". Checking this box will display all racers that have been blacklisted by you.

- To blacklist a racer:
· Search for the racer.
· Hover the mouse pointer over the racer's helmet.
· Select "Add to Blacklist" - Once this is done, the racer's row will turn red indicating that the racer is blacklisted. On subsequent searches, all blacklisted racers will be displayed in red.

- To remove a racer from your blacklist:
· Search for the racer or check the "show blacklisted" checkbox to display all blacklisted racers.
· Hover over the racer's helmet.
· Select "Remove from Blacklist" - Once this is done, the racer's row will revert to a normal color and upon refreshing the list, will no longer appear in your blacklist.

2) Race Results Page

- To blacklist a racer:
· Hover the mouse pointer over the racer's helmet.
· Select "Add to Blacklist" - Once this is done, the racer's row will turn red indicating that the racer is blacklisted.

- To remove a racer from your blacklist:
· Hover over the racer's helmet.
· Select "Remove from Blacklist."

3) Join A Race Page

- You cannot join races hosted by admins who have blacklisted you. The join button will be replaced with a red "X". Keep in mind that is not necessarily an indication that you have been blacklisted, as there are several reasons you may not be able to join a hosted session.


My Account Section

- My Account has a new, easy way to use and redeem gift codes by clicking the blue button that says "Redeem Promotional Code" on the My Account home page.

- Additionally, you can easily recharge your account with the "Recharge My Account" button on the My Account home page.

- My Orders in My Account are easier to read.


Weather Information

- Series' individual sessions popup details now show the correct weather parameters.

- What's hot widget now shows the correct weather parameters in the popup details.

- Testing a session now loads correct weather parameters for all sessions.


Car Page

- Car detail pages have been updated with a new look, with new functionality, and can now play videos (where available).


Joined A Session Interlude Page

- iRacing Tips (the random tips and hints) are now called iRacing Tidbits.


Car Paint Kit

- The Car Paint kit now allows you to select a slant design for your car number. This will appear in the Sim, but not in thumbnails on the Member Site.

- 5 additional number fonts have been added.



Simulation:


Scoring

- Fast-Track license promotions for Rookie license holders now occur at an SR of 3.0. Since this matches the end-of-season promotion requirements, there is no longer a need for them. And so there will no longer be a "quiet period" at the end of each Rookie season to allow for Rookie promotions.


Simulation Startup

- The process of loading and painting each car has been significantly optimized so the Sim can now load a lot faster.


Replays

- Fix a bug where cutting and saving a portion of an old replay would result in a replay that would not load.


Controls

- Improve calibration detection to better handle combined axes.

- Added app.ini reinitFanatecWheelDisplay flag to allow Fanatec wheel displays to reinitialize when hot plugged. By default this is off.

- Added app.ini enableHotPlug flag to turn off auto detect of new USB devices for users who have unstable USB environments.

- Always output FFB telemetry even if no FFB device is available.

- Fixed a bug that could be causing members to lose their shifter buttons in some odd cases.

- Fixed a crash that could happen if no joysticks are detected for a moment.

- Added in app.ini debounceSeqMs=80 flag that can be used to force the sequential shifter to be held down for a specified period after first triggering it, this helps reduce the chances of a double shift caused by buggy hardware, at the expense of slowing down your shifts. This is enabled by default and set to 80 ms.


Graphics

- Add in app.ini UIOffsetBottomPct=0 to allow you to shift the bottom of the driving screen up so commercial simulators with a car body in the way can still see the black box. Note that this is an integer so 10 is 10%.


Setup Auto Load

- Added a new 'auto load' feature where the Sim will automatically choose an appropriate iRacing setup for the track you are at.

- There is a check box in garage to turn on/off auto setup loading for each car. This is automatically checked only if you didn't have a -Current- setup already for a car, so it won't blow away any pre-existing setups you have on a car. The check box is unchecked as soon as a setup is edited, even if the changes are not saved.

- If auto load is enabled, the Sim chooses an iRacing setup by comparing the setup names against the track's directory name (charlotte_quadoval, for instance), if that fails we look for road or oval, failing that we go with baseline. Autoload will only ever load iRacing setups, not your own.

- All cars have had their iRacing setup names adjusted to support this new feature.


Spotter

- We have added some more variety to many of the existing spotter messages.


Lucky Dog

- The Lucky Dog rule for allowing lapped cars to get a lap back during caution periods is now available.

- When configuring a hosted session, league session or tournament session, you can configure lucky dog by going to the "CAUTIONS" pull-down on the host a race page and select "full course cautions on with lucky dog".

- Lapped cars are considered for who gets the Lucky Dog in order of how many laps down first, then for cars on the same lap down in the pacing order that the caution settled into.

- Lapped cars will not be considered for the Lucky Dog if they were involved in anything that may be related to causing the caution, or were carrying a black flag at the time of caution, or do anything stupid during the caution before the Lucky Dog gets waved around (such as getting a black flag, crashing into someone, etc)

- The best remaining Lucky Dog candidate will get waved forward a lap as they cross the start/finish line while the lead lap cars are pitting (or even if the lead lap cars didn't actually pit).

- If you get the Lucky Dog, the pace order instructions will tell you to pass the field, pass the pace car, then catch back up to the back of the field. You will also be issued a "Lucky Dog" end-of-longest-line penalty at the same time, which you will see in the upper left. This doesn't mean go to the end right then, but it means that you will be held at the end of the longest line after you have caught your lap back up.

- The Lucky Dog can't pit while they are on their catch-up lap. The pit entrance will be signaled as closed for you until you do the extra lap. You can pit behind the other lap down cars once you've done your catch-up lap.


New Tire Model

For cars with v4 and v5 tires:

- The tire probe temperature measurements that are reported in the garage and black box now compute more reasonable equilibrium values to better represent what temperature is actually measured in a pit stop.

- Better carcass yaw stiffness and carcass yaw motion. We think this feels better and there is less force feedback chatter as a result too.

For cars with v5 tires:

- There have been further improvements to tire heating energy transfer calculations.

- The tires now smoke more realistically (and interestingly, that improves the feel over the limit by limiting surface temperature build-up).

- Applied a fix to all v5 cars that we had made to the Ruf when it was released in December, which stops certain sidewall loads when a tire is rolled onto the sidewall (heavily loaded, or low pressure) from adding extra grip.

In case you are losing track of which cars are on which version of our tire models, here is a full summary:

- New cars with v5:

Ruf RT 12R AWD
Super Late Model

- Cars in this build that have updated from v4 to v5:

Cadillac CTS-V Racecar
Chevrolet Corvette C6R
Chevrolet Monte Carlo SS
Ford GT
Ford Mustang FR500S
Kia Optima
McLaren MP4-12C GT3
Radical SR8

- Cars already on v5:

Legends Ford '34 Coupe
Lotus 49
Mazda MX-5 Cup
Mazda MX-5 Roadster
Pontiac Solstice
Ruf RT 12R C-Spec
Ruf RT 12R RWD
Ruf RT 12R Track
Skip Barber Formula 2000
Spec Racer Ford
Street Stock
VW Jetta TDI Cup
Williams-Toyota FW31

- Cars on v4:

Chevrolet Impala Class B
Chevrolet Impala-COT
Chevrolet National Impala
Chevrolet Silverado
Chevrolet SS-Gen6
Dallara IndyCar
Ford Falcon V8 Supercar
Ford Fusion-Gen6
Ford Mustang Class B
HPD ARX-01c
Lotus 79
Modified - SK
Modified - Tour
Riley Daytona Prototype
Star Mazda

- Cars still on the old tire model:

Silver Crown
Sprint Car


Differentials

- We have improved some aspects of our differential modeling.

- All diffs that use spider gears (cars with open diffs, Salisbury diffs, or viscous diffs) now generate a small amount of diff locking from spider gear friction itself. This will give a subtle improvement in feel to the open diff cars and even the viscous diff cars.

- Our Salisbury diff modeling is better too. The amount of locking from varying ramp angles is a little different than before, but not a lot different. High ramp angles won't quite be locking as much, but low ramp angles can lock a little bit more. Also, we have changed preload to be the torque required on an axle to overcome the initial friction level of the diff, instead of an internal preload force. All Salisbury diff cars now use this torque value in their setup sheets, but it will initially be populated with the value from the old preload force value, so you may need to adjust your preload values on your setups, probably to a lower value than you're seeing. An example for reference purposes: McLaren specs their diff to have 80 Nm of breakaway torque (~60 ft-lbs).


Dirty Cars

- All cars will now accumulate dirt over the course of a race, in much the same way that the windshields get dirty.


Collision model

- We've made some small improvements to the car collisions, so car damage will be a little bit different than usual. Some cars may get damaged a little more easily, some cars will be a little more difficult to damage.


Cars

- Added Motorsports.com sponsorship.

- Peak and InRacing news logos updated.


Pace Car

- The Mustang pace car has an updated paint scheme.


Cadillac CTS-V Racecar

- Updated to latest v5 tire model.

- Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering.

- Updated aerodynamics.

- Set fuel increment to 5 liters (1.3 gal).

- Fix visual issues with the hubs not being in the right location.

- New baseline setup.


Chevrolet Corvette C6R

- Updated to latest v5 tire model.

- Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering.

- Updated aerodynamics.

- More accurate ride height sensor locations.

- All brake lights light up when car brakes.

- New baseline setup.


Chevrolet Impala Class B

- Added a setup item to offset the steering wheel.

- Updated setups.


Chevrolet Impala-COT

- Added a setup item to offset the steering wheel.

- Updated setups.


Chevrolet Monte Carlo SS

- Updated to latest v5 tire model.

- This car, being a regular Late Model, has been overhauled and updated with many of the improvements from the new Super Late Model.

- The brakes on this car have been updated from simply applying torque at the wheels to modeling its proper brake system; an adjustable balance bar, which operates two master cylinders which generate brake line pressures (visible via telemetry) which applies braking forces at the calipers, for a more realistic approach to setting brake bias. Also, the bias cannot be adjusted while pressure is applied to the brakes.

- Added a setup item to offset the steering wheel.

- Better nose and gearbox cameras.

- Updated setups.


Chevrolet National Impala

- Added a setup item to offset the steering wheel.

- Now has Peak sponsorship on dash and windshield. Rear TV panel is now sponsor 2.

- Updated setups.


Chevrolet Silverado

- Added a setup item to offset the steering wheel.

- Updated setups.


Chevrolet SS-Gen6

- Added a setup item to offset the steering wheel.

- Updated setups.


Dallara IndyCar

- Added a setup item to offset the steering wheel.

- Updated setups.


Ford Fusion-Gen6

- Added a setup item to offset the steering wheel.

- Updated setups.


Ford GT

- Updated to latest v5 tire model.

- Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering.

- Updated aerodynamics.

- More accurate ride height sensor locations.

- Fixed the flipped bolts on outer wing.

- New baseline setup.


Ford Mustang Class B

- Added a setup item to offset the steering wheel.

- Updated setups.


Ford Mustang FR500S

- Updated to latest v5 tire model.

- Aerodynamic improvements.


HPD ARX-01c

- Better tire pressure ranges.

- More accurate ride height sensor locations.

- Lock final drive ratio to 3.9375.

- Altered the engine torque curve a bit for more bottom end and top end.


Kia Optima

- Updated to latest v5 tire model.

- Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering.

- Updated aerodynamics.

- New baseline setup.


Legends Ford '34 Coupe

- Added a setup item to offset the steering wheel.

- Updated setups.


Mazda MX-5 Cup

- The brakes on this car have been updated from simply applying torque at the wheels to modeling its proper brake system; a tandem master cylinder with proportioning valve, which generates brake line pressures (visible via telemetry) which applies braking forces at the calipers. The brake bias setup adjustment has been removed as a result.

- Updated tires.

- Updated aerodynamics.

- New baseline setup.


Mazda MX-5 Roadster

- The brakes on this car have been updated from simply applying torque at the wheels to modeling its proper brake system; a tandem master cylinder with proportioning valve, which generates brake line pressures (visible via telemetry) which applies braking forces at the calipers. The brake bias setup adjustment has been removed as a result.

- Updated tires.

- Updated aerodynamics.

- New baseline setup.


McLaren MP4-12C GT3

- Updated to latest v5 tire model.

- Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering.

- The brakes on this car have been updated from simply applying torque at the wheels to modeling its proper brake system; an adjustable balance bar, which operates two master cylinders which generate brake line pressures (visible via telemetry) which applies braking forces at the calipers, which are using different brake pads as the setup specifies, for a more realistic approach to setting brake bias. Also, the bias cannot be adjusted while pressure is applied to the brakes.

- More accurate ride height sensor locations.

- Set fuel increment to 5 liters (1.3 gal).

- Updated setups.


Modified - SK

- Added a setup item to offset the steering wheel.


Modified - Tour

- Added a setup item to offset the steering wheel.


Pontiac Solstice

- Updated tires.


Radical SR8

- Updated to latest v5 tire model.

- Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering.

- Updated aerodynamics. Wing is now adjustable in 2 degree increments.

- More accurate ride height sensor locations.

- Updated setups.


Ruf RT 12R AWD

- The AWD version of the Ruf is now in your garage along with the other Rufs you own. It is identical to the RWD but with an AWD drive train. The AWD and RWD can load each other's setups.


Ruf RT 12R C-Spec

- Updated tires.

- The wheels have been replaced with proper racing wheels instead of recolored street wheels.

- Updated aerodynamics.

- Improved shocks.

- Taller final drive option for high top speed tracks like Daytona.

- Now has cockpit adjustable brake bias.

- Total mass increased by 50 kg to match GTC minimum weight of 1205kg (no fuel, no driver).

- Set fuel increment to 5 liters (1.3 gal).

- Tach displays correct gauge texture at night tracks.

- New baseline setup.


Ruf RT 12R RWD

- Adjusted brake bias.

- Added a Tall gear that allows 227mph.

- Removed pit speed limiter.

- Tach displays correct gauge texture at night tracks.


Ruf RT 12R Track

- Updated tires.

- The wheels have been replaced with proper racing wheels instead of recolored street wheels.

- Updated aerodynamics.

- Improved shocks.

- Now has the same fully auto sequential that the McLaren has.

- Total mass increased by 32 kg to match homologated weight of 1200 kg (no fuel, no driver).

- Fuel cell is exactly 100 liters according to FIA.

- Set fuel increment to 5 liters (1.3 gal).

- Tach displays correct gauge texture at night tracks.

- New baseline setup.


Silver Crown

- Smaller fuel increments.

- Added a setup item to offset the steering wheel.


Sprint Car

- Smaller fuel increments.

- Added a setup item to offset the steering wheel.


Street Stock

- Updated tires.

- Added a setup item to offset the steering wheel.

- New baseline setup.


Super Late Model

- Now available for purchase! Just like the regular Late Model (Chevrolet Monte Carlo SS) but faster!


VW Jetta TDI Cup

- Updated tires.


Williams-Toyota FW31

- More accurate ride height sensor locations.

- Updated setups.


Tracks

- Reviewed scenic cams at many tracks to add cameras where they were missing, and removed some of the less attractive scenic cameras.

- Crowds in grandstands and trackside have better texture normal maps so they will look more three dimensional.
Alexease
#14779
http://www.youtube.com/v/RK3W7xYjCTU&fs=1&rel=0&color1=0x4E7AAB&color2=0x4E7AAB
zzeN
#14778
http://www.youtube.com/v/s3T6bNvc5zU&fs=1&rel=0&color1=0x4E7AAB&color2=0x4E7AAB

ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN

Alexease
#14777
Szerintem mindenkinek ;)<#buck>
thedriver
#14776
Igen, Shaun már nem vezeti a mûsort többet. Mondjuk nekem Jessica Lopez jobban hiányzik onnan. :D :D

zzeN
#14775
Már nem az igazi Shaun nélkül:(

ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN

Alexease
#14774
RUF RT12 AWD Alpha Teszt
http://www.youtube.com/v/RKgCYjiRHIA&fs=1&rel=0&color1=0x4E7AAB&color2=0x4E7AAB
Alexease
#14773
Most neztem a tobbi kepet amit kitettek, jol latom hogy kulonfele "marka matricakkal" erkezik (Ford, Dodge, Chevy, Toyota)?! Eddig ilyen sem volt, hogy matricazasnal ezt is lehet cserelni.
Alexease
#14772
A cockpit irtozatosan nezki, foleg ilyen rajzfilm-sarga-kekkel:)
zzeN
#14771
Pár új kép errõl a "szépségrõl":




ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN