iRacing
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Csak egy kérdés elõtte gyorsan: Magyar/Angol az egész? Hogy érdemes keresni õket? Az oké ugyan, hogy angol a sok poszt, de látok itt Kiss Norbit, meg Hanyik Urat, aki ha jól tudom a GTR-Masters-ben tevékenykedik.
Este futni is akarok megegy versenyt, minimal setup-pal (tegnap csak 2 kort mentem elotte;P). A verseny elejen magas ABS/TC-vel, hogy a helyezkedeseknel biztonsagosabb legyen, aztan 2-3 kor utan, mikor mar bemelegedtek a gumik es szetrazodott a mezony, levenni oket minimumra, aztan a verseny feletol, ahogy kopnak a gumik, fokozatosan felfele allitani.
Az elore beallitott kapcsolasok, nehany speci kanyarhoz (szuk kigyorsitas vagy tempos elnyujtott) mar nem fernek bele az tuti😛
\"Életemet mindig egyedül a másodpercekért való harc töltötte be,és szívesen vállaltam az áldozatos,nélkülözéssel teli éveket,hogy megtanuljak vezetni,gyorsan vezetni,és még gyorsabban vezetni!\"
Egy komoly szimulátor projekt (komplett formula replika autóval) megvalósításához kérnék segítséget! Ha a szakik közül lenne olyan, aki idõt nem sajnálva megkönnyítené a munkánkat, tippjeivel, tanácsaival, stb... azt nagyon megköszönném! Amint valaki jelentkezik, a továbbiakban írok neki PÜ-t!
A nagy részéhez megvan az alap(az autó is), a mozgatás megoldása, és az elektronikus dolgok összekapcsolása a nehézkes... Pneumatikus dolgok ha nem muszáj ne... (Aktív kormány<->mozgatószerkezet) Az esetleges dolgok legyártása se okoz gondot. Na de a többit majd akkor, ha sikerült összehozni a segítséget...
Köszönöm elõre is!
Ezeket a TC-ket ki lehet kapcsolni? Én is észrevettem, hogy mintha túl könnyû lett volna vezetni a Bömit. Nagyobb kihívásra számítottam.
"Boldogságunk nem csekély részben önmagunktól függ, s boldogtalanságunkat többször okozzák önhibáink, mint mások gonoszsága." Deák Ferenc
Raadasul, hogy a mostani build-ben megjelentek a TC-k es bovitettek az ABS-reszt, meg durvabban "sinautos" erzest ad, a korabbiakhoz kepest. Nagyobb a biztonsag erzet, de fektavokon es kigyorsitasokon erezhetoen kerreg es csattog az ABS/TC, ami azonnal alulkormanyzassal jar, igy termeszetesen lassit. Ezt versenyhelyzettol es tavtol fuggoen, piszklani kell majd kozben is😊
A palya valoban jo. Sokan szidtak, de annyira nem rossz a helyzet. Mestersegesnek nez ki, es foleg a GP miatt hosszu, szeles, nagy bukoterekkel, de ha kicsit elnagyolva es hosszan, megis van benne klasszik Amcsi-palya jellegzetesseg is, "macers es bonyulult" kanyarok, tempos kombinaciok, es "ugy hagott" szintkulonbsegek.
A megnyito ota mar tobbszor atpiszkaltak, akar verneyenkent, sorozatonkent a kerekvetoket, foleg a csucspontoknal. Szelesites, ilyen-olyan megemelesek, bukkanok, poznak stb.
Szigoruan buntet, de valszeg kompromisszum, mert a palyaszelesseg es a tempossag miatt, sokat lehetne nyerni mar nehany kerekszelesseggel is.
A COTA pedig, sztem eszméletlen jó pálya. Nagyon trükkös, nagyon jó ívek vannak rajta. Ami nem tetszett benne, hogy nagyon szigorú a pályaelhagyó-figyelõ rendszere (jól megaszondtam). Ami más pályán simán belefér, itt bünti. Nagyon gyorsan össze lehet szedni az X-eket.
"Boldogságunk nem csekély részben önmagunktól függ, s boldogtalanságunkat többször okozzák önhibáink, mint mások gonoszsága." Deák Ferenc
En is mentem egy versenyt. Lenyegeben utolso helyrol indultam, mert az leso kanyarban korbeforgattak😄 Tizenparkor latt feljottem talan 7-nek, de aztan nekialltak csorgetni az osszes telefont, kenytelen voltam kilepni😄
Talan 3-5-nek fel lehetett volna kapaszkoni.
De az elso kiforgatas, es a vagy 10 fu harapas (lekorozes, baleset kerules) miatt osszejott 15 hibapont, ha szamolja az SR-t, a vegere tuti nagyon megszivokm😉
Ez idegesit es tart tavol az les online-tol, hogy en osszetorni, kicsuszni, kanyart levagni es hasonlok nem szoktam. De ezek (vetlen/kenyszeru minimal 1 kerekes palyaelhagyas) miatt lazan ossze lehet szedni az SR minuszt (foleg 1 oras versneyen). Ha elottem ideallis iven ketten osszetorve allnak, nem repulhetek at felettuk😊 Vagy belejuk megyek -4-ert vagy megyek a palyaszelere -1-ert😉
Persze, sok verseny atlag alatt szinten lehet tartani, de nem tudok sok versenyt menni (ezt sem tudtam befelyezni😛).
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
A TC hang jol sikerult, szepen csattog mukodesnel😄
Aztan a szervizben is szertik aztan "utanaallitani" a dolgokat😄D
Az égéstérbe beáramló levegõ tolja ki az elhasznált gázt, versenyautóknál (általában) a kihegyezett vezérlési idõk miatt égéstermék is jut a kipufogóba, ez tud 'berobbani'.
Elvileg a kipufogó úgy van hangolva hogy a gázlengés is szívja kifele az égéstérbõl az ürítési folyamat alatt az elhasznált gázt, ezért nagyon fontos egy jól hangolt kipufogó a tuningolt verdákra.
A versenyautóknál viszont 'nyitott' rendszer van, és baltával faragják az ürítést, azaz a beáramló hasznos égéstermékkel nyomják-tolják kifele az elhasználtat, pazarló módon..de itt már a fordulat miatt ez a kifizetõdõbb.
Motorosok szoktak azzal szórakozni hogy menet közben leveszik, majd újra ráteszik a gyújtást, és olyankor durrog a kipufogóba jutott égéstermék.
...néha lelövi a kipufogót <#idiota>#idiota>
”~Alonso, Lewis is behind you. ~I don’t want to hear that!”. videók: http://www.dailymotion.com/b-type
A BMW jóra sikeredett, szerintem könnyebb kezelni mint a RUF-okat, hangja jó, felfele váltás combos, lefele meg gyenge. COTA szokásos iR minõség, az elsõ szektort jól kell megkezdeni, lesz mit gyakorolni😊
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
De csak azoknal az autoknal, es csak ugy, ahogy kell. Amelyik igazi auto nem durrog, csattog, langol es hasonlok, azoknal nincs;P
#15085-nel ott a lista.
https://www.twitch.tv/kigyi https://www.youtube.com/user/kigyi23/
https://www.twitch.tv/kigyi https://www.youtube.com/user/kigyi23/
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
https://www.twitch.tv/kigyi https://www.youtube.com/user/kigyi23/
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
Nézd meg a szérián belül results-nál, hogy napra lebontva milyen gyakran jön össze a hivatalos futamhoz szükséges 8 fõ. Ha naponta 1-2 alkalommal megvan, akkor már érdemes belefogni. Az biztos, hogy egy vadállat ez a kocsi. 😊
"Boldogságunk nem csekély részben önmagunktól függ, s boldogtalanságunkat többször okozzák önhibáink, mint mások gonoszsága." Deák Ferenc
Új dolog lesz majd, ami szerintem <#eljen>#eljen>:
"We are working on an offline testing mode so while in maintenance you can test/drive with any content you own. We were hoping to have it for this build but did not quite make it. We also built a new page to try and provide more info while in maintenance."
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
A kotelezo latvany-grafika fejlodeshez is szukseges volt a backfire es a tovabbi animalt dolgok a palyara.
A backfire egyszerunek tunik, sokgelyen csak latvanyelem, de az iR-nel tuti hogy autonkent, rendesen mukodo feature😉 Vagyis macerasabb osszerakni.
Eleg csak a gumifustolesre gondolni. Mas pogramokban, "ha auto mozog & all a kerek = gumi fust" 😊 Itt azert szamolja rendesen.
Az NTM5 es az aero cuccok is jol hangzanak.
A TC meg egyertelmu fizikai ujdonsag. Ebben le voltak maradva, de ezt ismet rendesen programozni kellett, garazzsal, allithatosaggal, onboard lehetoseggel.
De AI meg mindig nincs😊 <#idiota>#idiota><#zavart1>#zavart1>
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
Simulation:
User Interface
- Both the replay and driving screens now have user interfaces where elements can be moved around. Not all elements can be moved, but most can. Press alt-k to activate the UI edit mode, any object that can be moved will then be highlighted with a blue background. Simply use your mouse to drag the object around and then hit alt-k again to exit edit mode and permanently save the positions. Some elements are laid out relative to other elements, for example the delta time windows depend on the vertical location of the virtual mirror, so if you move the virtual mirror then the delta time bar will move as well. Just be sure to move the parent element first then the child, if you want to precisely place everything.
- By default you can only move elements that are currently visible on the display, but if you set app.ini
- If you are using a triple screen setup and you want to move the UI elements onto your side displays you can now turn off the code that restricts the UI to just the center monitor. In app.ini
- The delta bar can now be hidden when using the ghost car or delta time feature, just set app.ini
- You can now increase the level of transparency of the background of the UI in both the driving and replay screens. Set app.ini
- Fixed a bug with the delta time bar where the reported time could get cutoff if it jumped over 1 minute.
Camera
- We have added in support for editable driving cameras; think of it as having an adjustable seat position. You can now bring up the camera tool and edit the driving camera just like any other camera. You will be limited to the same range of motion that the TrackIR device is limited to (a couple inches in all directions). Note that this is not cumulative. Moving the camera up to the limit will stop TrackIR from being able to move up. The driving field of view and VanishY are not currently adjustable on a per car basis, instead they are still written out to the app.ini like always so that your FOV is shared between all cars.
- We have added in two new wheel cameras to complete the set, bringing the total number of editable on car cameras to nine.
- We have opened up the camera tool to support 179 deg FOV's, even if most cameras can't go past 160 without a triple monitor setup.
- There is a known bug where changing the FOV while driving and then editing the FOV from within the camera tool can cause the FOV set while driving to be lost, reverting back to the original FOV when the session was started.
- We have opened up TrackIR head motion a bit in order to improve compatibility with the Oculus Rift. Using the TrackIR with the original Rift is a nice experience, if you can get it to work. The trick is to start up a Rift demo before starting up the TrackIR software so that the TrackIR software does not attach to the Rift head tracking sensors. Once the TrackIR software is up and running you can launch iRacing at any time and everything will work until you restart the TrackIR software (until you reboot the computer).
Brass Monkey Support
- We are now utilizing the Brass Monkey engine http://playbrassmonkey.com/ to provide integration between your tablet or smart phone and iRacing. By downloading the Brass Monkey client from your app store you can now use your tablet or phone as a digital dash or even as a driving controller. Simply launch the Brass Monkey client on your phone, and click the iRacing link once the simulator is up and running. Tapping the steering wheel or HUD icon in the upper left will allow you to switch between displays. The app.ini key
1) Install Brass Monkey client on your phone or tablet.
2) Launch Brass Monkey client on your phone or tablet.
3) Start the iRacing simulator (not the website).
4) Click the iRacing link on the Brass Monkey client to connect.
5) Click the steering wheel or HUD icon in the upper right hand side to switch between a heads up display and driving controls.
6) If you can't make this work, double check that your phone is on the same wi-fi network as your computer.
Spotter
- Updated the TJ and Steve spotter pack with new samples.
Controls
- Turned down our rejection of noisy axis so that joysticks that only use a tiny fraction of their available range still work.
- Fixed a bug that caused the bump stops to be applied backwards when inverting the force feedback forces with an app.ini switch.
- Added in a new experimental 'friction' damper to the sim. This provides a small amount of resistance to wheel motion no matter how slow or fast you move the wheel, creating a sense of weight on your wheel. This works best on lower end wheels. To use this change app.ini
- Make the traction control controls available for assignment.
- Added look up and look down controls.
Telemetry
- Write traction control state to telemetry as "dcTractionControlToggle". Note that this is the real in car traction control for cars that have it, and not the driving aid.
- We no longer expose the ghost car information to telemetry.
- In order to better support synchronizing disk based telemetry with live telemetry we have added the following features: A new broadcast commands to turn telemetry on/off and to start a new file so an external application can control the telemetry. A new telemetry status output "IsDiskLoggingEnabled" and "IsDiskLoggingActive" to indicate that telemetry is enabled and if a file is actively being written to disk, and a new session string parameter "TelemetryOptions:TelemetryDiskFile:" that provides the full path to the current telemetry file so you can locate and parse it in when it is finished being written. Using these, along with the session time parameter you should be able to easily merge both data sets together after the disk based telemetry gets written out.
Garage
- You can now switch from English to metric units inside the garage with a checkbox.
Race Control
- At tracks that have an extended start line (Suzuka, Spa, Bathurst) the leader of the second pacing line will no longer be restricted from passing the race leader until the end of the entire first lap. Now that restriction correctly only applies until passing the start line.
Shifting
- Fix problems where cars with a fully computer controlled gearbox get stuck in neutral if the clutch is disengaged while downshifting.
Cars:
Pit Crew
- Pit crew's helmets now get their color from the pit crewman's suit instead of from the driver's helmet.
Wheel Color
- You can now change the color of the wheels on the BMW Z4 GT3, Chevrolet Impala Class B, Chevrolet Impala-COT, Chevrolet National Impala, Chevrolet Silverado, Chevrolet SS-Gen6, Ford Fusion-Gen6, Ford Mustang Class B, McLaren MP4-12C GT3, Ruf RT 12R AWD, Ruf RT 12R C-Spec, Ruf RT 12R RWD, Ruf RT 12R Track Super Late Model, Toyota Camry-Gen6.
Toyota Camry
- Now available for purchase!
BMW Z4 GT3
- Now available for purchase!
- Features:
· Wheels can be custom colored.
· 4-way adjustable shocks, low and high speed bump and rebound.
· Adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
· Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
Cadillac CTS-V Racecar
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Now has ABS.
Chevrolet Corvette C6R
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Fixed caster to about 9.5 degrees.
- Re-measured the C6R front anti-roll bar thickness; it is softer now.
- Updated power steering setting.
- Pit crew now references proper texture for helmets.
Chevrolet Impala Class B
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet Impala-COT
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet Monte Carlo SS
- Improvements made to reduce inside wheel pickup.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet National Impala
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet Silverado
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet SS-Gen6
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
- New spoiler added.
- Contingency decals updated to 2014 season.
Dallara IndyCar
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
Ford Fusion-Gen6
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
- New spoiler added.
- Contingency decals updated to 2014 season.
Ford GT
- Added adjustable traction control. Traction control can also be turned on or off via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
Ford Mustang Class B
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
HPD ARX-01c
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
Lotus 79
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
McLaren MP4-12C GT3
- Wheels can be custom colored.
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Updated engine sounds with new distant external sounds.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Now has 4-way adjustable shocks, low and high speed bump and rebound.
- Re-measured the anti-roll bars; they are softer now.
- Generally improved the car's handling over bumps and curbs.
Radical SR8
- Added dive planes for more front downforce.
- Updated the differential, only the preload is adjustable.
Riley MkXX Daytona Prototype
- Overhauled the car physics.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Updated the differential; only the preload is adjustable.
- Updated garage layout.
Ruf RT 12R AWD
- Wheels can be custom colored.
- More aero stability for very high speed corners.
Ruf RT 12R C-Spec
- Wheels can be custom colored.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Updated brake system to use pressure-based bias.
Ruf RT 12R RWD
- Wheels can be custom colored.
- More aero stability for very high speed corners.
Ruf RT 12R Track
- Wheels can be custom colored.
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Updated brake system to use pressure-based bias.
- Increased low end torque.
Star Mazda
- Overhauled the car physics.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Updated suspension geometry.
- Updated engine.
- Updated gear ratios.
- Updated brake system to use pressure-based bias.
- Now has 4-way adjustable shocks, low and high speed bump and rebound.
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
Street Stock
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Super Late Model
- Improvements made to reduce inside wheel pickup.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
VW Jetta TDI Cup
- Fuel is now adjustable.
Williams-Toyota FW31
- Has an updated layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Fix ranges on differential settings so that 1-20 shows up in sim.
- Updated damper curves.
- Heaving spring preload limit increased from 3.5mm to 5mm.
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
Tracks:
Animation
- Animated trackside characters added to spectator areas at Circuit of the Americas and Lucas Oil Raceway. These characters will appear if shaders are enabled, Crowds are set to low or higher, Grandstands are set to low or higher, and Object Detail is set to high.
Circuit of the Americas
- Now available for purchase!
Lucas Oil Raceway
- Now available for purchase!
Auto Club Speedway
- Scoring issue fixed at the Competition configuration.
Circuit de Spa-Francorchamps
- The GP Pits configuration mistakenly had a different 1x configuration than the other configurations. It is now the same as the other two.
- A wall has been constructed joining the upper and lower pits when running the Endurance configuration.
Long Beach Street Circuit
- Brake markers added.
Mount Panorama Circuit
- Brake markers added.
- Several surface issues fixed.
New Hampshire Motor Speedway
- Fixed an issue where a car would visually sink into the surface in Turn 2 and Turns 3 and 4.
Okayama International Circuit
- 0x issue fixed in the area where the configurations join.
Phillip Island
- Moved pit road exit to the nearer exit. No longer uses the narrow exit road.
Road America
- Extended the yellow pit exit line.
Watkins Glen International
- Edited grass normal map textures to remove noise and make them more like our other tracks.
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
Regebben (2-3 eve) ezek (NASCAR cuccok) valahogy jobban ki voltak dolgozva, elorebb tartottak a fejlesztesben (ami termeszetes az Amcsik miatt), igy jo(bb) erzes volt veluk korozni.
Ma mar mindegyik auto teljesenjo, de ezektol nem szabadulok😛
Az utobbi 1 hetben folyamatosan Suzukat nyomtam, az ossze atuoval😄DD
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
Ez egeszsegre karos lenne, mert nem sokat aludnek😄DD
