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A legjobb lehetőség bárkinek aki szívesen versenyezne, de bizonytalan melyik szimet válassza, vagy kipróbálna mást is!
Utoljára szerkesztette: twinr, 2014.12.31. 14:14:00
iracing the 'real' race.
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
Vikingek! i5-10600KF, GTX1070, 16GB DDR4 3200
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN

ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
Vikingek! i5-10600KF, GTX1070, 16GB DDR4 3200
én a ruf cup-ot azért ajánlom mert baromi élvezetes a kocsi,hogy tolja az orrát,de közbe túlkormányoz is mindig 😊 de kezdő ir-esnek pont ezért nem is ajánlom mert nagyon hamar elfog menni a kedve a kocsitól mert pokoli nehéz gyorsan menni vele
Utoljára szerkesztette: richardiracing, 2014.12.27. 12:00:14
Ja, Mid-Ohio is megvan
2015/1 szezon
Utoljára szerkesztette: nadatomi, 2014.12.26. 09:45:28
A mostani Grand Prix Legends szezon 12 pályájából 9 megvan 😊 Csak itt kevés az Official futam 😞
Én össze szoktam írni egy excel táblába azokat a sorozatokat, amelyekben indulni szeretnék és mellé rakom, hogy melyik héten melyik pályán van a verseny. Így nekem átláthatóbb, mint a pdf-ből
Most pl. road-ból idén már nem lesz verseny amihez lenne pályám vagy autóm.
\"If in doubt, flat out!\" Colin McRae
Pályákból, ahogy én észrevettem a Road America és Road Atlanta mostanában elég népszerű, az elmúlt szezonokban a fent említett szériákban legalább az egyik benne volt. Szerintem érdemes lenne megvenni a nagy GP pályákat. SPA, Cota, Interlagos, Motegi, Suzuka, Donington.
Egy darabig én úgy csináltam, hogy csak azokat a pályákat vettem meg, amelyik vonalvezetése tetszett. Így elkerülhető, hogy egy olyan pályán kelljen menned, ami alapból nem tetszik. Pénzt sem dobtál ki rá és még nem is idegesíted magad, ha nem tudsz értékelhető időket produkálni.(csak én hülye, ezt megszegtem és minden road pályát megvettem, amit már megbántam, mert vannak olyanok, amin csak az ufók tudnak értelmesen menni... pl: Oran Park)
Összegezve, szerintem olyat válassz, ami tetszik.
Pályákból az alapon kívül megvan Watkins, Chicago, Daytona, Indy, Michigan.
Autókból Ruf, Natinal Impala, Silverado.
Tudtok javasolni pályát ami sűrűn szerepel a versenynaptárban (road-ra gondolok) és esetleg autót ha a meglévők nem elegek?
Próbálnék okosan vásárolni<#zavart1>#zavart1>
\"If in doubt, flat out!\" Colin McRae
"Purchase $20 of iRacing credits and get $25 total credits and/or purchase $75 of iRacing credits and get $100 total credits.
To get $100 credits for only $75 click here.
To get $25 credits for only $20 click here."
Replay ha esetleg valakinek van kedve megnézni<#worship>#worship>
\"If in doubt, flat out!\" Colin McRae
A Lite verzio is azert kell az iR-bol, hogy legyen egy ingyen, szabadon letoltheto verzioja Steam-en, ki lehessen probalni, minimal tartalommal.
Virtual SimRacing
Plusz, a masik elonye, hog most sokan vannak akik 1-3 honapos ingyenessel toljak folyamatosan, rendszeresen uj regisztracioval. Ha Steam accounthoz kotik, akkor mar macerasabb. Persze ott is megoldhato a dolog😉
Az alap Ghost es a Ghost-race lehetosegert is lazadtak sokan, megis belekerult😉 Nagy letszamnal az AI nem utne az online sorozatot (attol meg van elofizetes es tartalomvasarlas is). De nepszerusitesnek jo lenne.
a rookie széria meg igy járt,túl kell élni , én is így voltam vele,qualyztam magam,ha élre qualyizod magad nagyon kicsi az esély hogy kiütnek a rajtnál...
iracing lite verzió is jönni fog,gondolom nagyon durván lecsupaszított verzió nagy valószinüleg teljesen külön az igazi official futamoktól
offline AI életbe nem lesz mert nem is épitenek erre,mindig is online szimulator lesz (remélem nem változott ez a filozófia)
@Timbu , az igaz aki szimulátorozik az hallott az iRacingről,aki meg csak belekostól annak is jó lesz,egy része rákap a nagy része lemorzsolódik 😄
Kedvelem a Steamet, de számomra nagyon nem illik hozzá.
- Mostanában a Stemen pont a Greenlight miatt csak úgy árad a szemét. Ez a minőségi indie fejlesztőknek sem jó, mert a hulladékhegyek között egyre nehezebb rábukkanni az igényes dolgokra. Így nem tudom, hogy az iRacing ki fog-e tudni tűnni. Aki szimulátorozik, az már úgyis hallott róla.
- Az átlag steam felhasználó folyamatosan azon háborog, hogy miért nem ingyenes ez meg az a DLC. Kedvenc példám az Euro Truck Simulator, ahol a megjelenés után egy évvel is került bele új kamion, teljesen ingyen, de az egységnyi felhasználó háborog, hogy a festés dlc-k miért fizetősek. Akkor hogy fognak viszonyulni ahhoz, hogy előfizetés nélkül még offline sem használhatják a "megvett" autókat?
- Már most is sok az idióta a pályán. Múltkor valaki külső ívról, 3/4 autónyival hátrébbról nekem kanyarodott és utána még elkezdett anyázni. Ha jön a sok rookie, akkor mostantól lehetetlen lesz alsóbb osztányú versenyeken indulni.
Szóval nagyon remélem, hogy nem lesz soha kötelező a Steam használata. <#whatever>#whatever>
Utoljára szerkesztette: Timbu, 2014.12.17. 11:47:57
Engem az egeszbol csak az erdekelt volna, hogy az uj rendszeru forgalmazason kivul, lesz-e valami "jatekos" iranyba elmozdulas (offline AI, dedi szerver vagy valami ingyenes sajat, DX11 es egyeb "csicsak" stb).
Meg 50% eves elofizetes az is mindig van.
Már pedig itt rend lesz mondta a nagymama és berúgta a szart az ágy alá.
windows 10 hom 64 bit ,Intel I7 7800,Gigabyte nVIDIA g1 GAMING 1070 8gb Gddr5,16gb KINGSTON Hiperx predator ddr4 3200 memoria,logitech g29,alaplap Gigabyte aorus gaming ultra z370 ,
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
Spoiler (katt a megjelenítéshez)
Teams
- Teams no longer show a public join button when not recruiting.
- Fixed car preview image and its loading process in team registration modal dialog.
- Changed available registration options when a user is rejoining a session (after withdrawing).
- When renaming "Team
Optimizations
- More requests to dynamic web data have been targeted more precisely to conserve bandwidth.
- The "Are you still there" page won't scroll the browser away from the top of the page if it was already near the top.
Hosted Sessions
- Hosted session sub-session details are shown in readable formats now (1 hour, 20 minutes instead of 80 minutes).
- Host a Race and Hosted Races pages' load times have been improved significantly.
Leagues
- League Sessions page's load time has been improved significantly.
Results
- In the event that race event data is still being processed for results, the page will show that state.
- Fixed the 1969 date bug.
- When hosting a session with a restriction for results to be viewed only by the participants, the purchaser of the hosted session may also look at the results.
- We no longer log penalty set/clear events unless it's a Qualify or Race session (similar to get in/out of car).
Misc
- You may now message members from their account profile page.
- Server farms are identified in a more consistent manner, using flag icons with rollover tooltips.
- Hovering a rejected registration button now shows you the reason you've been rejected.
- What's Hot Widget & Race Planner now handle errors more gracefully, and registration error message are shown.
- Setting wind speeds for test mode in KPH should now give the proper upper and lower bounds for that unit after refreshing.
Simulation:
Pit Guy
- There is a new lollipop guy using a new animation system, which allows improved animations. This new system now allows us to save your pit guy to the replay.
Driver Swaps
- Fixed a bunch of bugs involved with the handling of swapping team drivers around that was causing all kinds of different pitting related issues, such as incorrect invalid pit entry black flags when towing, getting stuck in a tow loop if stopped very close to your pit stall but not in it, car physics popping when driver swapping, etc.
- Fixed a bug that could cause the server to fail to release the team's car from the driver if their sim crashed or they closed the sim using ALT-F4 or the close-window
Net Code
- The multiplayer prediction code has been improved, reducing the effect of internet latency on braking and acceleration zones. This was already being done for cornering. Now a car ahead of you should not appear to out brake you by as much when approaching a corner.
Radio
- There is a new Radio Black Box accessed via F10 from both in-car and out-of-car.
- Fixed a bug in the radio that would prevent you from hearing people speak or seeing their text chat if the channel you had your transmitter set to was muted.
- Fixed a bug that would cause your radio's transmitter to switch channels if you removed an earlier channel from the radio.
UI
- Revert last season's Relative Standings Black Box changes, now all cars will now show up in the list again, until that code can more reliably detect that a driver is out of their car.
Race Control
- Fixed a bug that was preventing dropped races within a race week from being so marked.
- In Lone Qualify, when returning to pits we now return to the Qualifying-exit stall, not the team's Pit stall.
- Fixed the bug where you could get out of the car if stopped near the pits but in line with your pit stall.
Telemetry
- Fixed the off-by-1 bug in CarClassPos telemetry output.
- Dump team name to telemetry along with team ID.
- Optionally push disk telemetry to memory when a commercial client is running non-official race sessions (for motion simulators).
Cars:
BMW Z4 GT3
- Updated setup.
Cadillac CTS-V Racecar
- Fixed speedometer inaccuracy.
Chevrolet Camaro Class B
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
- Updated setups.
Chevrolet Impala Old Class B
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
Chevrolet Impala-COT
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
- Added gateway_oval setup.
Chevrolet National Impala
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
- Updated setups.
Chevrolet Silverado
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
- Updated setups.
Chevrolet SS-Gen6
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
- Added gateway_oval setup.
Dallara DW12
- Updates to the tires and engine.
- Added tire degradation for the faster ovals (we already had it at road courses and short ovals).
- Updated setups.
- Limit fuel consumption and increase engine temperature while the car is at rest.
Dallara IndyCar - circa 2011
- Fixed a bug where sponsors were not showing up.
- Updates to tires.
Ford Falcon FG V8
- Now available for purchase! This car has identical physics to the Holden Commodore VF V8, and the two cars can share setups.
Ford Fusion-Gen6
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
- Added gateway_oval setup.
Ford GT
- Added a distant external sound layer and also improved the rest of the engine sounds too.
Ford GT GT3
- Added a distant external sound layer and also improved the rest of the engine sounds too.
- Reduced weight by 45 kg.
- Brakes are not quite as strong.
- Adjusted the power ramp side of the diff to 80 degrees.
Ford Mustang Class B
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
- Updated setups.
Holden Commodore VF V8
- Numbers changed to match the new Ford Falcon FG V8.
Kia Optima
- Add missing windshield tear-off black box UI element.
McLaren MP4-12C GT3
- Reduced weight by 15 kg.
- Updated setup.
Silver Crown
- Updated aerodynamics, tires, suspension, engine, rear axle, plus more.
- Updated setups.
Sprint Car
- Updated aerodynamics, tires, suspension, engine, rear axle, plus more.
- Updated setups.
Super Late Model
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
Toyota Camry-Gen6
- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.
- Added more tire degradation.
- Added gateway_oval setup.
Williams-Toyota FW31
- Lowered allowable minimum tire pressures.
- Updated setups.
Tracks:
Circuit de Spa-Francorchamps
- Night mode is now available.
Indianapolis Motor Speedway
- Fixed a geometry bug in the grass of Turn 2 on the Road Course.
New Hampshire Motor Speedway
- Fixed floating cones in Turns 1 and 2 of the Road Course.
Twin Ring Motegi
- Fixed an issue with the TV2 camera set of the Grand Prix configuration.
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
Thedriver: Jól megtaláltad a mondtaimban tátongó "kis kapu(ka)t",..........de lehet én fogalmaztam rosszul .....Nem baj megtanulok evvel együttélni <#awink>#awink>
Már pedig itt rend lesz mondta a nagymama és berúgta a szart az ágy alá.
Igaz, ez most rövidített szezon...
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
(gt3+spa+éjszaka)
"Week 13 comes early this season. How early? The moment the checkered flag waves on Week 6 of 2014 Season 4. Call it Week 7, Week 13 or Week 7/13, it’s part of our effort to get the iRacing seasons in-sync with the regular calendar. No matter what you call it though, the week offers one last chance for iRacers from Rookie to Class B to climb to the next rung on the license ladder in time for all twelve weeks of 2015 Season 1 -- and an opportunity for all iRacers to have plenty of fun.
Road and oval racers can advance to the next license level in two official series. The Mazda Cup is just the thing for road racers: 20 lap races in the Mazda MX-5 Cup at Charlotte (road), Lime Rock, Mazda Raceway Laguna Seca, Okayama (short and long) and Summit Point Raceway (full course and Jefferson reverse). For those who prefer turning left, the Street Stock Oval Series features 30 lap races at Charlotte (Legends), Lanier, Oxford Plains, South Boston and Thompson International Speedway.
Safety Ratings and iRatings are in effect in these two official series, offering competitors the opportunity to boost their license ratings before promotions for 2015 Season 1 are finalized at week’s end. Likewise, rookies who have yet to complete the category-specific minimum participation requirements for graduation to a D license (two official races or four time trials in each category) can do so.
The week’s unofficial competition features the Carburetor Cup at Talladega Superspeedway with the Gen6 Chevy SS, Ford Fusion and Toyota Camry, along with six different 24 Hours of Fun series starting with the Dallara DW12 on the Gateway Motorsports Park oval.
And as soon as the new build is released, the 24 Hours of Fun 2 will feature the brand new Ford Falcon FGII V8 Supercar doing battle with Holden VF Commodore at Philip Island while the 24 Hours of Fun 3 will see a full complement of GT3 cars (BMW, Ford GT, McLaren and RUF) going head-to-head-to-head-to head in 30 minute team races at Circuit de Spa-Francorchamps . . . at night.
The 24 Hours of Fun 4 has the Legends Ford racing at Virginia International Raceway’s Patriot Course, while the 24 Hours of Fun 5 features the Kia Optima on the Figure 8 layout at Irwindale Speedway and 24 Hours of Fun 6 is a decidedly mixed class affair with the HPD ARX-01C and the “old” Dallara IndyCar going at it on Okayama International Circuit’s 2.314 mile “full” road course. "
Már pedig itt rend lesz mondta a nagymama és berúgta a szart az ágy alá.